Height seems to be absolute, I'm not sure.
Why should WW have maken it relative for RA2?
Anyway, wthigon told me that in TS, the spotlight followed enemies as soon as they get inside the radius (I can't really remember that myself), this is not the case here
Spotlights simply crashed in RA2 because it wanted to create a LineTrail for something I'd call a "BuildingLightType", and such doesn't exist.
Disabling that LineTrail creation for BuildingLights works, as we can see
I'm currently trying to investigate about the "102"-unit-bug.
Quote:If you have a buildable object on a place after 100, the AI will think that is the only unit buildable and create it over and over again. Literally. It will continue building until there is no money left or you stop it.
(Quote from ModEnc).
This isn't correct.
The AI triggers still work pretty well...
I just broke the VehicleType "limit" to observe AI's behaviour, they still built Miners correctly, the infamous "engineer track" attacked my base, later they built the 4 apocs, an Iron Curtain troup, and finally, Kirovs.
I also noticed that infantry triggers still work fine, they built the usual defense troups, even Desolators.
Anyway, while they build the taskforces like Kirovs, they still build the unit that broke the limit (HTNK in my case).
Like they built a Kirov, then a few Rhinos, then the next Kirov, and so on. Same for Apocs and other units.
My earlier guess that the TaskForces get messed up is probably wrong.