though, why does the YR box say (under "system requirements") that you need Direct3D as a 3D-accelerator?!?!?
but true, YR doesn't use any D3D imports
EDIT:
YEAY! this post is 1337
Quote:though, why does the YR box say (under "system requirements") that you need Direct3D as a 3D-accelerator?!?!?
It's error
Quote:but true, YR doesn't use any D3D imports
It's not shown anything.
I can write app WITHOUT any imports
I think the thing with negitive damage IEs was for cross-types. Like a machanic.
About laser size once again
Laser is only lines which draw with special coordinates.
maybe try to write anything like:
for (int i = 0; i < laser_size; i++)
{
temp_surface.DrawLine(Start.x + i, Start.y + i, End.x + i, End.y + i, color);
}
I will try it
yes, I believed it should look kinda like that.
the only problem could be the color and well the coordinates.
so you could make it draw the two(?) outer colors first, then loop the central color using your looping code, and then draw the second outer colors.
it should be possible.
Firstly we can do simplest variant: without outer colors
It might be more useful if instead of having the repair weapon logic only target unit types (when on a vehicle) and infantry types (when on an infantry), it could be made to target specific ARMOR types. This way any variations such as a Mechanic would be feasable.
Good news, people!
I try to make plane with non-helicopter-style.
some good results:
(But it work only when plane fly up, when plane sits down it's not working
YR uses DirectDraw, not Direct3D AFAIK. DirectDraw is basically an API that hooks into Direct3D to do accelerated 2D graphics, so a Direct3D compatible graphics card would be required.
Lookin good
Did my sugestions on PPM about aircraft help? Or did you do something else?
Quote:Lookin good
Yes. Only when it plane fly up.
Quote:YR uses DirectDraw, not Direct3D AFAIK.
Yes.
Quote: into Direct3D to do accelerated 2D graphics, so a Direct3D compatible graphics card would be required.
No. YR NOT USE ANY accelerations at all
2CnCVK&pd
Will there a tiberium deaths in RP1.09? This is when infantry dies on the tiberium
I know that you know this
@pArtizAn
Maybe.
I added "Info" dialog in options menu (only for fun
)
CnCVK Wrote:@pArtizAn
Maybe.
Please make it! It's very important for my mod!