This is a bug.
I can write his problem short: Palette= tag does not work if Tiled= is set to "yes".
Report this at bug tracker.
This is what zhaihs, i havent tested it.
Try to add it in [Animition]
the same bug as can't move "Windows" button around the screen
If something don't work as you want this isn't bug
well, it is number 1 on the votelist that Palette= works with everything.
Bobingabout Wrote:well, it is number 1 on the votelist that Palette= works with everything.
it should work for everythign at the first..
Well, you could add it, look how many votes it is.
You could add it for a other version.
All major 3D artist wants it. What are YR modding without them?, I think they should get this great future.
i've been looking back at stuff.
Whiteboy bug is caused by:
The byte at 0x2A4E89 is 0x4B
aparantly its a signed byte, so, try changing this to 0x7F, its probably more complex than just changing that 1 number though.
EDIT: i loaded IDA, TBH, i don't have a clue what PD was talking about, since the starting address is 401000
BobingAbout Wrote:Whiteboy bug is caused by:
The byte at 0x2A4E89 is 0x4B
nothing more to say about that.
did you ever hear anything about space allocation?
Quote:i've been looking back at stuff.
Whiteboy bug is caused by:
The byte at 0x2A4E89 is 0x4B
aparantly its a signed byte, so, try changing this to 0x7F, its probably more complex than just changing that 1 number though.
You
must not talk about things which you totally n00b as I see.
This is bullshit again.
...read back a few pages...i was referencing thing said by PD...
well, it's a year ago.
besides, there's still a difference in what I said a year ago and what you said.
you said the bug is caused by that byte, I just noticed the reference of the number right there in the initialization routine and that I was going to try to increase the amount of space allocated (not just "increase" that byte).
and obviously, I failed.
well, as i said
BobingAbout Wrote:its probably more complex than just changing that 1 number though.
i rememer you explaining once before that to increase the memory alocation, the easiest thing to do would be to re-allocate the entire chunk to a new larger block.
oh, and CnCVK, i ain't a noob. maybe a newbie, but although i lack the knoledge and experience to actually hack, i do know what you and PD are talking about. i have programmed in many languages, including BASIC, Pascal, C, 68k assembly and PIC16(F84 and F873-877 series) Assembly.
the ones that you can really see what you 2 are doing is the 68k and PIC16 because in assemly, you need to assign every memory location.
(in my HND project PIC16F877 project code, i had to acount for over 8k of memory, basicly, almost every single byte in the chip. i even re-wrote programming space to be used as static memory, which is why i chose a chip capable of re-programming itself. the most interesting part was writing my own ASCII table combined with a new instruction set and data transfer protacol for getting it to talk to my PC end C program.)
Don't worry about it - RPCE74 done it!
CnCVK Wrote:Don't worry about it - RPCE74 done it!
You mean fixed 74 cameo bug?