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Full Version: Patching extra functionality into <gamemd.exe>
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jonwil;date=May 17 2005, 11:56 PM Wrote:Implementing per-building BuildUp= shouldnt be that hard I dont think...
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Thank you very much Smile
Like I told D on MSN recently, at least in Hamburg, there were holidays last week, and sunday/monday were also official holidays?. I don't know how the holiday schedule is in Datteln, but it's entirely possible they've got holidays as well, meaning there's a good chance he could be on vacation.


? As opposed to holidays == lots of spare time, the week before
he did mention he was ill

but i also remember something about a holiday...
Sometimes people just don't want to be bothered for a while, and drop out for a bit.
sounds like PD, but if they are dropping off, they usually say "I'm going for a while" or "I Quit!" or something...
i just had a thought. to help when you get to do prerequisites, look at RequiredHouses= and ForbiddenHouses= tags, they might help you do a posative and negative...
Damn these double-posting *mutter* *grumble*
oops

ok, i don't know if you know about this or not. but in 1.05, the yurisidebar doesn't work anymore... loads soviets instead...
@jonwil:

If PaD would disappear for a longer while, would you be able to fix 1.05 bugs? Genetic mutator bug, sidec03 bug, tank bunker bug etc?
I know nothing about the genetic mutator bug and I have no idea how to fix it. Or the sicdec03 stuff.
Ok. after few mounths of development we have a absolute useles 1.05 patch. Can any one upload 1.04x?
I'm currently useing 1.04c aswell.. although there are things in 1.05 i'd like to use...

@jonwil did you look at doing crew stuff yet?
turns out 1.04c and 1.05 are both nightmares to get working on a LAN without IEs...
Yes, that's bad.. both have something corrupted with LAN connection.. Hope that PaD will return and fix it....