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Full Version: Patching extra functionality into <gamemd.exe>
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And what about YURI.EXE ?
yuri.exe is just an "alias" for ra2md.exe It starts up, launches ra2md.exe and quits.
Also, check out the corresponding LCF files, which control what file to launch after validating the cd protection.

You could even set up two copies of ra2md/yuri .exe , named original.exe and rockpatched.exe , and set up their corresponding LCFs to launch two different versions of gamemd.exe - original and rockpatched. Wink
Good news Smile

Aaron Kaufmann (EA Apoc) reacted in a surprisingly positive way about the RockPatch.
I don't want to quote him yet and I don't know anything definite yet.

But there's one thing we can probably do for sure:
Say "Goodbye" to legal issues Smile

And damn, you can't imagine what a motivation that is for me :yahoo:
PaD;date=Nov 9 2005, 03:50 PM;post=1961 Wrote::yahoo:

Sounds like some more :yahoo: is in order! :clap:
:yahoo: :clap:

i hope to read this email :bleh:
Indeed. I think we'd all be interested to hear the response.
When appropriate to reveal to the public of course.

*cautiously optimistic* Smile
Yay!
:yahoo:

Guest

:clap:

However what if you ask them to release all unreleased stuff (prerelease voxels, shps, screen, videos, maps etc.), that would be a great present for modders.
I think extreme care is required here. Don't ask too much or we risk getting nothing.
Guest;date=Nov 9 2005, 06:00 PM;post=1968 Wrote::clap:

However what if you ask them to release all unreleased stuff (prerelease voxels, shps, screen, videos, maps etc.), that would be a great present for modders.
possibly something to ask for in the future, after we've got the more important, "Legal" issues out of the way.
I am not sure if such a concept has been proposed, but if not, would it be possible to decentralize the BallisticScatter=xx function, make it a invidual projectile stat?
If it has, please smack me with a rubber glove.
did you look at the wish list? *Check the first post for a link*
Just checked, and unless it is spelled differently than BallisticScatter, it is not there.
I think the "De-generalize some [General] and similar coding" wish covers this one...