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Full Version: Patching extra functionality into <gamemd.exe>
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sounds cool.
Sounds like a lot of requests again. PD wants help and suggestions regarding what he has chosen to explore - not more requests for unrelated additions.

Give the guy a break!
how did this happen? my computer got stuck, i unfroze it and it posted again...

i agree with marshall


blitz, check the first page, visit the wish list, have a read through, if your wish isn't on there, add it.

and after you do read through there you might apriciate why PD doesn't take requests for the patch anymore Tongue
I didn't find a RA2 port of this animation anywhere on the web, so here you are:
The small EMP effect for vehicles.

You might want to use it soon Wink
:sun:
Oh yeah!

Can't seem to download the file though - just get a page of garbage.
Try again now Wink I just fixed that problem (and I admit to causing it in the first place Tongue ).
PaD;date=Oct 1 2005, 02:14 PM Wrote:I didn't find a RA2 port of this animation anywhere on the web, so here you are:
The small EMP effect for vehicles.

You might want to use it soon? Wink
:sun:
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this sounds like he's fixed EMP effect & cellspread problems! Big Grin Tongue :clap: :bleh: LOL Not worthy :yahoo: Big Grin
I wonder if there is any chance of the webby effect on infantry too (basically EMP that affects infantry like a police net).

Guest

Would it be possible to enable limbo launcher voxel types to retain their old remap color somehow with this patch?

Chronojam

EMP is back? I keep having to rethink my mod based on the awesomeness. That's why I keep asking about tiberium.
More unrelated requests again...
Chronojam;date=Oct 3 2005, 06:12 PM Wrote:EMP is back? I keep having to rethink my mod based on the awesomeness. That's why I keep asking about tiberium.
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what about tiberium?

remember, PD didn't even know TS existed when he started modding YR, so, lets call it by its YR name shall we? ore!

what about ore?

Chronojam

If you look back through here you'll see me asking about tiberi-- ore damage... yeah... I'm kinda semi-interested in veins, but those don't matter based on my mod's storyline. Hopefully we can get the damage/healing and the immunities implemented.

I currently have about 50 bullshit-methods to implement tiberium and all, but I'd rather have 'the real thing' for obvious reasons. Especially if we can get it tied to a warhead..
Today, there are many YR mods that implement GDI and Nod as a side. An official tiberium support in the game would be quite handy, although there are other priorites to implement first.
ore causing dammage and the use if ImmuneToTiberium and TiberiumHeal does sound good to me. but its all upto PD in the end.

how goes immune ro radiation?