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    Thread: APOC: "make a community patch for YR, we might endorse it."
Post: RE: APOC: "make a community patch for YR, we might...

Whatever, the only YR mod out there from all those years, that can be considered for an official patch is CannisRules (that I think already includes Marshalls UMP fixes). If we can't get Cannis permis...
tsactuo The Renegade Inn 20 34 805 13.02.2008, 02:03:27
    Thread: APOC: "make a community patch for YR, we might endorse it."
Post: RE: APOC: "make a community patch for YR, we might...

Actually EA can't accept a hacked .exe (like RP/NP) for a patch for the community because simply they can't trust/check it. What they probably mean is some balance changes patch and some softcoded fix...
tsactuo The Renegade Inn 20 34 805 12.02.2008, 12:11:28
    Thread: RP2 speeds/slowdowns
Post: RE: RP2 speeds/slowdowns

You can fix any particle/smoke lags by adding "VideoBackBuffer=no" exactly under the [Video] statement in your ra2md.ini file, as it was discovered by Wthigon some time ago. However for the lag after...
tsactuo Ares General Discussion 6 12 428 22.01.2008, 18:03:37
    Thread: The end of Rock Patch
Post: RE: The end of Rock Patch

First of all, I want to say a big THANK YOU to PD and and especially CnCVK for their great work and on-going support on the project. I find it very strange that CnCVK continued working on the projec...
tsactuo News from the Battlefield 110 194 087 09.06.2007, 09:31:02
    Thread: Problem-bug with V3s
Post: Problem-bug with V3s

Ok in my mod I have given V3 launchers infinite range and it works with no problem. However some times, from all the v3 missiles the CPU player is bombarding from his base (I have it to make around 8...
tsactuo Red Alert 2 & Yuri's Revenge Editing 1 4 432 31.05.2007, 22:11:03
    Thread: ...
Post: RE: ...

It is nothing difficult to understand the progress of the RP releases. VK does a good job on that.
tsactuo News from the Battlefield 21 34 845 07.04.2007, 07:01:05
    Thread: Up for a competition?
Post: RE: Up for a competition?

Well you could just clone 10 War factories, give them 0.01 BuildTimeMultiplier, remove AI prereqs for Battle Lab and order to build crazy amount of an AI only Apocalypse Tanks that have decreased trai...
tsactuo Red Alert 2 & Yuri's Revenge Editing 7 12 566 02.04.2007, 16:10:35
    Thread: RPCE #0043
Post: RE: RPCE #0043

Old code removal probably does nothing but make the file smaller and help CnCVK in organizing the code for next revisions.
tsactuo News from the Battlefield 11 19 164 15.03.2007, 11:33:25
    Thread: RPCE Revision #0036
Post: RE: RPCE Revision #0036

Guest Wrote:Hey, i play mental omega mod and when i used 1.08 the paradrops worked,liek tank drop and airborn,but when iswitched to CE it doesent,i just click and nothign happens do i need to turn s...
tsactuo News from the Battlefield 27 41 822 28.02.2007, 09:09:37
    Thread: Demo.. You like it?
Post: RE: Demo.. You like it?

I played it and it seems good at first. But when I tried a skirmish game, it worked a lot like Generals (no feel of TS or anything). You had 7 or so mini-superweapon on the sidebar, and the ion cannon...
tsactuo The Renegade Inn 15 24 447 28.02.2007, 08:54:37
    Thread: Demo.. You like it?
Post: Demo.. You like it?

My DL is half complete, ne1 downloaded it yet?
tsactuo The Renegade Inn 15 24 447 27.02.2007, 02:02:05
    Thread: WHAT the hell is going on? #2
Post: WHAT the hell is going on? #2

Can you guys calm down and stop those things about RP? pd, alliedgeneral and others suddenly came here crazy with the release of CE and brought havoc. CE had very few bugs as a patch and almost ever...
tsactuo Old RockPatch Discussions 30 56 224 26.02.2007, 06:52:35
    Thread: Unlagged graphics with ddraw driver for RA2/YR
Post: RE: Unlagged graphics with ddraw driver for RA2/YR

Wthigon if this works it will be great. Gonna test now. update: It actually works just fine! Good Job and Good find Wthigon... No need for the .dll or disabling directx acceleration, just this change...
tsactuo Red Alert 2 & Yuri's Revenge Editing 38 61 592 24.02.2007, 07:57:14
    Thread: RPCE Revision #0033
Post: RE: RPCE Revision #0033

Good job for the fast release CnCVK.
tsactuo News from the Battlefield 29 45 793 21.02.2007, 01:57:24
    Thread: RPCE again
Post: RE: RPCE again

+1 for the most stable RP version ever created
tsactuo News from the Battlefield 24 38 297 15.02.2007, 04:42:22
    Thread: WHAT the hell is going on?
Post: RE: WHAT the hell is going on?

Yes, I did some tests on this and hotspots control where the mouse cursor is on the shp mouse animation. If you want it to be in center add 12345,12345. I don't know what do they mean, but most peop...
tsactuo Old RockPatch Discussions 56 95 124 14.02.2007, 21:45:14
    Thread: WHAT the hell is going on?
Post: RE: WHAT the hell is going on?

AlliedG, Mouse Cursors animations got fixed in CE. They work to me.
tsactuo Old RockPatch Discussions 56 95 124 13.02.2007, 18:12:57
    Thread: WHAT the hell is going on?
Post: RE: WHAT the hell is going on?

The only bad thing with CE was documentation and TFD support, nothing else. And now those are already fixed. CnCVK said that this isn't 1.09, so guys just wait for a revision if you want more.
tsactuo Old RockPatch Discussions 56 95 124 13.02.2007, 02:55:31
    Thread: WHAT the hell is going on?
Post: RE: WHAT the hell is going on?

Guys it is just a version. Personally I don't have a big problem with tag changes, as long as they are documented good. Let's see the next revision.
tsactuo Old RockPatch Discussions 56 95 124 12.02.2007, 21:42:32
    Thread: 2 years of Rock Patch
Post: RE: 2 years of Rock Patch

I am not against RP at all, but I think Bobingabout is somewhat correct on this one. There should have been at least one completely bug-free release, even with the cost of completely disabling some no...
tsactuo News from the Battlefield 18 29 680 08.02.2007, 06:51:36
    Thread: Make a unit attack only naval units?
Post: RE: Make a unit attack only naval units?

Ok LandTargeting=1 worked fine. Thanks again.
tsactuo Red Alert 2 & Yuri's Revenge Editing 6 10 759 05.01.2007, 18:49:17
    Thread: Make a unit attack only naval units?
Post: RE: Make a unit attack only naval units?

Thanks. I'll play with those and see if I manage to make a unit unable to attack non-naval units. Btw do those work with buildings as well? example if I want to make a buildings attack only naval uni...
tsactuo Red Alert 2 & Yuri's Revenge Editing 6 10 759 05.01.2007, 18:27:09
    Thread: Make a unit attack only naval units?
Post: Make a unit attack only naval units?

is the only way to do that with the immunities from RP?
tsactuo Red Alert 2 & Yuri's Revenge Editing 6 10 759 05.01.2007, 16:29:50
    Thread: Unlagged graphics with ddraw driver for RA2/YR
Post: RE: Unlagged graphics with ddraw driver for RA2/YR

I just made an application to switch between HW accelerated on / off with a simple click. The application automatically detects your RA2 folder and copies/deletes the ddraw file from there. Download...
tsactuo Red Alert 2 & Yuri's Revenge Editing 38 61 592 04.01.2007, 23:01:22
    Thread: Common(?) XCC Mod Launcher problem
Post: RE: Common(?) XCC Mod Launcher problem

The pc that had the problem is now out of order so I can't test it. Try using onboard sound to if this is true. If it doesn't work I am wrong on that.
tsactuo Red Alert 2 & Yuri's Revenge Editing 15 24 396 04.01.2007, 03:06:47
    Thread: Chrono units to islands
Post: Chrono units to islands

Quote:Another issue is that sometimes you may not be able to move a Chrono unit onto an island or off an island. Simply tell the unit to force-move by holding Alt and moving somewhere. These issues af...
tsactuo Whiteboy's Rules 1 5 883 03.01.2007, 19:55:32
    Thread: Common(?) XCC Mod Launcher problem
Post: RE: Common(?) XCC Mod Launcher problem

WB I have exactly the same problem with 1 of my 3 PCs. All of my PCs use almost the same software so it must be something hardware/driver related. I have never looked into this problem but the specs ...
tsactuo Red Alert 2 & Yuri's Revenge Editing 15 24 396 03.01.2007, 19:28:36
    Thread: Spotlight firing location question?
Post: RE: Spotlight firing location question?

So it is not possible to change it. Thanks blade.
tsactuo Red Alert 2 & Yuri's Revenge Editing 5 9 782 30.12.2006, 12:15:12
    Thread: Unlagged graphics with ddraw driver for RA2/YR
Post: RE: Unlagged graphics with ddraw driver for RA2/YR

Yeah it goes slower on normal conditions than default hw accelerated. However when hardware accelerated, there seems to be something wrong when drawing many transparent effects or something, and cause...
tsactuo Red Alert 2 & Yuri's Revenge Editing 38 61 592 30.12.2006, 01:52:33
    Thread: Unlagged graphics with ddraw driver for RA2/YR
Post: RE: Unlagged graphics with ddraw driver for RA2/YR

OK Guys I found what this file does. Piscinex was right. This ddraw.dll file "Disables DirectDraw Hardware acceleration". You don't have to have this file to disable this acceleration, you can do it...
tsactuo Red Alert 2 & Yuri's Revenge Editing 38 61 592 28.12.2006, 16:16:32