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Bugreport: Command line switches won't pass to Syringe
#1
In a nutshell, yes. Any command-line switch an user sets in Options/Game are read and applied only to ra2md.exe and not to Syringe.
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#2
Will look into this asap.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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#3
Running with max log level, you should see an entry in the log that reads "shelling command:", does that list the switches?
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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#4
Hmm..

I can't reproduce it. It works now. I am sure it didn't work when I reported it. I am so sure that I even had to tell it on IRC to narfnin, IIRC.
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#5
We've had issues with Ares not receiving the very first command line switch from Syringe.. so I added a dummy switch "--" to my RunAres.bat:
Code:
Syringe "gamemd.exe" -- %*

Worth playing: 1 | 2 | 3
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#6
So should I have Launch Base include that switch, like
....syringe.exe" -- -cd -mpdebug
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Reply
#7
That would be worth a shot, I think.

Worth playing: 1 | 2 | 3
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