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09.09.2010, 06:05:01
(This post was last modified: 09.09.2010, 06:05:50 by Orac.)
TS is a heavily modified RA engine, RA2 is a yet further modified TS engine, based entirely on what Hyper has mentioned to me.
This means that deep back in RA2's history bits of it were RA, if I am correct.
But then again, parts of the the WOL, used so far back as RA iirc, interface crop up in RA3, so I guess that RA3 is a modified RA engine then?
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I'm not saying there aren't bits and pieces left, and I'm not saying one engine isn't an evolution of the other.
But there's a giant difference between "heavily modified over a five-year-period" and "basically the same".
The guest was pretending YR's engine was nothing but RA's with a few additional features, and that's just bullshit.
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You'd only have to look at the ingame screen to notice they're very different - RA uses flat terrain and 2D graphics that don't really go beyond basic SHPs; TS and onwards use a dimetric camera, TMP terrain, voxels, the list goes on.
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Red Alert itself is just a heavily modified Hello World app. Basically, Westwood just added units and the Chrono Vortex graphical effect.
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I need to go find or write a slashdot-like rating plugin. I want to mod your post +5 funny.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
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24.09.2010, 12:57:19
(This post was last modified: 24.09.2010, 12:57:52 by XTF.)
(09.09.2010, 06:05:01)Orac Wrote: But then again, parts of the the WOL, used so far back as RA iirc, interface crop up in RA3, so I guess that RA3 is a modified RA engine then? What parts?
(09.09.2010, 13:53:08)Nighthawk200 Wrote: You'd only have to look at the ingame screen to notice they're very different - RA uses flat terrain and 2D graphics that don't really go beyond basic SHPs; TS and onwards use a dimetric camera, TMP terrain, voxels, the list goes on. That's just the presentation layer.
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(24.09.2010, 12:57:19)XTF Wrote: (09.09.2010, 06:05:01)Orac Wrote: But then again, parts of the the WOL, used so far back as RA iirc, interface crop up in RA3, so I guess that RA3 is a modified RA engine then? What parts?
(09.09.2010, 13:53:08)Nighthawk200 Wrote: You'd only have to look at the ingame screen to notice they're very different - RA uses flat terrain and 2D graphics that don't really go beyond basic SHPs; TS and onwards use a dimetric camera, TMP terrain, voxels, the list goes on. That's just the presentation layer.
So? Half Life runs on a heavily modded Quake engine, doesn't make them the same game does it?
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@XFT: I'm not sure, I just recall someone mentioning that some fragments of the ancient Westwood libraries could still be discerned somewhere in the dark depths of RA3. Not entirely certain what, but I believe it was WOL related.
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(24.09.2010, 19:32:45)MRMIdAS Wrote: So? Half Life runs on a heavily modded Quake engine, doesn't make them the same game does it? Don't remember saying they're the same game.
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