12.12.2008, 03:11:59
(This post was last modified: 12.12.2008, 03:18:15 by Nikademis Von Hisson.)
I am posting this up to help anyone who wishes to create a Amphibious Landing craft that can travel only on water. I posted this question at the beginning of the year and no one knew how to do this. I have tested this and it works. I found this post on another C&C forum for Red Alert 2/Yuri's Revenge.
Create a Landing Craft
The RA style Naval Transport
I was trying to create a Landing Craft using a Naval Ship Locomotor, the Naval=yes, the CanBeach=yes trick and the MovementRestrictedTo=Water as the DeeZire guide says. But it didnt reach the shore.
Go to rulesmd.ini... What I did was replace those tags so it looked like this
SpeedType=FloatBeach
MovementZone=WaterBeach
Category=Transport
Naval=yes
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
Now.. somewhere in Rulesmd.ini.. Make sure in the [Beach] section the FloatBeach tag is at 100%:
FloatBeach=100%
There you have a Landing Craft that reaches the beach. And you DONT NEED the "CanBeach=yes" tag
The next problem you will have is trying to get infantry/tanks into it... This will be hard because normal infantry cant enter in a shore-parked transport.
You will have to modify the infantry/tanks you want to get inside the Landing Craft. How?
First, return to the [beach] section and add 100% to foot,track & wheel tags.
Now you must modify some tags in the infantry/tanks so they can enter in the landing craft. These are the tags.
;For infantry
[CONS]
SpeedType=Foot ;im not sure if this is needed to specify if Infantry can walk in the beach shore
MovementZone=Amphibious ;Do not add AmphibiousDestroyer because it will search for additional infantry sequences when in sea, like the SEAL & Tanya
;For Vehicles
[MTNK]
SpeedType=Wheel OR Track ;Use "wheel" for a unit with tires or "Track" for a tank, if you dont write it correctly it will decrease speed of the unit in other terrain types
MovementZone=Amphibious ;Use Amphibious so it can drive in all terrain like the "Normal" movement zone
Now test it and make sure it works.
Post
Create a Landing Craft
The RA style Naval Transport
I was trying to create a Landing Craft using a Naval Ship Locomotor, the Naval=yes, the CanBeach=yes trick and the MovementRestrictedTo=Water as the DeeZire guide says. But it didnt reach the shore.
Go to rulesmd.ini... What I did was replace those tags so it looked like this
SpeedType=FloatBeach
MovementZone=WaterBeach
Category=Transport
Naval=yes
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
Now.. somewhere in Rulesmd.ini.. Make sure in the [Beach] section the FloatBeach tag is at 100%:
FloatBeach=100%
There you have a Landing Craft that reaches the beach. And you DONT NEED the "CanBeach=yes" tag
The next problem you will have is trying to get infantry/tanks into it... This will be hard because normal infantry cant enter in a shore-parked transport.
You will have to modify the infantry/tanks you want to get inside the Landing Craft. How?
First, return to the [beach] section and add 100% to foot,track & wheel tags.
Now you must modify some tags in the infantry/tanks so they can enter in the landing craft. These are the tags.
;For infantry
[CONS]
SpeedType=Foot ;im not sure if this is needed to specify if Infantry can walk in the beach shore
MovementZone=Amphibious ;Do not add AmphibiousDestroyer because it will search for additional infantry sequences when in sea, like the SEAL & Tanya
;For Vehicles
[MTNK]
SpeedType=Wheel OR Track ;Use "wheel" for a unit with tires or "Track" for a tank, if you dont write it correctly it will decrease speed of the unit in other terrain types
MovementZone=Amphibious ;Use Amphibious so it can drive in all terrain like the "Normal" movement zone
Now test it and make sure it works.
Post