How to Create a Landing Craft - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: How to Create a Landing Craft (/showthread.php?tid=1197) |
How to Create a Landing Craft - Nikademis Von Hisson - 12.12.2008 I am posting this up to help anyone who wishes to create a Amphibious Landing craft that can travel only on water. I posted this question at the beginning of the year and no one knew how to do this. I have tested this and it works. I found this post on another C&C forum for Red Alert 2/Yuri's Revenge. Create a Landing Craft The RA style Naval Transport I was trying to create a Landing Craft using a Naval Ship Locomotor, the Naval=yes, the CanBeach=yes trick and the MovementRestrictedTo=Water as the DeeZire guide says. But it didnt reach the shore. Go to rulesmd.ini... What I did was replace those tags so it looked like this SpeedType=FloatBeach MovementZone=WaterBeach Category=Transport Naval=yes Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} Now.. somewhere in Rulesmd.ini.. Make sure in the [Beach] section the FloatBeach tag is at 100%: FloatBeach=100% There you have a Landing Craft that reaches the beach. And you DONT NEED the "CanBeach=yes" tag The next problem you will have is trying to get infantry/tanks into it... This will be hard because normal infantry cant enter in a shore-parked transport. You will have to modify the infantry/tanks you want to get inside the Landing Craft. How? First, return to the [beach] section and add 100% to foot,track & wheel tags. Now you must modify some tags in the infantry/tanks so they can enter in the landing craft. These are the tags. ;For infantry [CONS] SpeedType=Foot ;im not sure if this is needed to specify if Infantry can walk in the beach shore MovementZone=Amphibious ;Do not add AmphibiousDestroyer because it will search for additional infantry sequences when in sea, like the SEAL & Tanya ;For Vehicles [MTNK] SpeedType=Wheel OR Track ;Use "wheel" for a unit with tires or "Track" for a tank, if you dont write it correctly it will decrease speed of the unit in other terrain types MovementZone=Amphibious ;Use Amphibious so it can drive in all terrain like the "Normal" movement zone Now test it and make sure it works. Post RE: How to Create a Landing Craft - mt. - 12.12.2008 Quote:I found this post on another C&C forum for Red Alert 2/Yuri's Revenge. Please at least credit the original poster (technically he/she would be the real author of this tutorial, and its as only simple as giving a name). But its good anyways that you posted this here, might be of real use to any newbies EDIT: Wtf, just saw that all units allowed in will need a MovementZone change. This could cause errors with AI pathfinding! The Almighty Modenc Wrote:MovementZone says where is the unit allowed to go and helps the AI pathfinding routines. The possible values it takes are: RE: How to Create a Landing Craft - Nikademis Von Hisson - 12.12.2008 AprilWar, a member at http://www.ppmsite.com/forum/index.php?f=26 posted that Oct 16, 2007 I changed what was listed in the post and it works. I can't remember if I changed the infantry zone, but i know the vehicles need the change. all 3 things work. And the infantry will not enter the water, only if they can swim they will enter the water, no gi, ggi,dogs, only ghost and tanya RE: How to Create a Landing Craft - Renegade - 12.12.2008 Very nice RE: How to Create a Landing Craft - MRMIdAS - 12.12.2008 (12.12.2008, 04:47:32)Nikademis Von Hisson Wrote: AprilWar, a member at http://www.ppmsite.com/forum/index.php?f=26 posted that Oct 16, 2007 yeah, but if you use amphibious, units will get stuck in tree's. that's why there's an amphibiousdestroyer type. RE: How to Create a Landing Craft - Nikademis Von Hisson - 12.12.2008 yeah, but if you use amphibious, units will get stuck in tree's. that's why there's an amphibiousdestroyer type. [/quote] I don't know about this, I'll check it out and post up my findings. I tested it for beaches. RE: How to Create a Landing Craft - Nikademis Von Hisson - 12.12.2008 Ok, i took a patrol of 10 Light Infantry, had them cut across an area on my map with trees, only 3 of them walked out of the tree area. 1 of the 7 I was back out of the trees. I chanegd it back to MovementZone=Infantry, then tried my map again (water map). I changed the following [Beach] Foot=50% <<<<<<<<<<<<<<<<<<<<<< changed from 100% to 50% Track=100%% Wheel=100% Float=0% FloatBeach=100% Hover=75% Amphibious=60% Buildable=no took a 10 man patrol again, only half of them boarded the LC, so I guess if you want infantry to board it best thing is to make a vehicle APC, put troops inside, then board the LC in the APC RE: How to Create a Landing Craft - MRMIdAS - 12.12.2008 (12.12.2008, 15:20:31)Nikademis Von Hisson Wrote: Ok, i took a patrol of 10 Light Infantry, had them cut across an area on my map with trees, only 3 of them walked out of the tree area. 1 of the 7 I was back out of the trees. I chanegd it back to MovementZone=Infantry, then tried my map again (water map). I changed the following change foot back to 100. then all the infantry should board. RE: How to Create a Landing Craft - AprilWar - 31.12.2008 Rarely sometimes the LCRAFT will get stuck when it reaches beach.. just force move it to water several times to unstuck it. |