Posts:
13
Threads:
5
Joined:
15 Jul 2006
Reputation:
02.08.2006, 13:26:25
I have been editing the AI files, and telling the AI to use landing craft to carry tanks. It all works fine on A Path Beyond but on a river map the AI won't consider the AITriggerType.
Can anyone offer suggestions?
Posts:
1 773
Threads:
140
Joined:
22 Nov 2004
Reputation:
It might be unable to place a shipyard to get LCRF... Or possibly they are discarding any ground based taskforces on assumption there is no way for them to reach your base?
Posts:
13
Threads:
5
Joined:
15 Jul 2006
Reputation:
There's definetly enough room for the shipyard... 3/4 of the map is water. It built about 14 destroyers, 2 aegis and 4 battleships and destroyed my navalyard.
Taskforce: 4 grizzly + 1 landing craft.
Posts:
1 921
Threads:
273
Joined:
21 Nov 2004
Reputation:
Well, if said trigger and everything works on one map and doesn't on the other, maybe you should compare the maps?
Maps can include AI information - maybe the second map includes AI data that interferes with your script? e.g. overwrites a handler you use?
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
Posts:
13
Threads:
5
Joined:
15 Jul 2006
Reputation:
I'm testing on Random Maps and one I made esp. for this reason. No AI tweaking in the map file. I fear to say this but I fear Bobbingabout is right.
If I run it at speed 6 with superweapons off, I never even get shot at. (and I do build my base.)
I probably will bite the bullet and give the team stacks of various planes and jumpjet units. Hopefully that will help.