[RA2] AI doesn't use LCRF on water maps - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: [RA2] AI doesn't use LCRF on water maps (/showthread.php?tid=334) |
[RA2] AI doesn't use LCRF on water maps - Kilkakon - 02.08.2006 I have been editing the AI files, and telling the AI to use landing craft to carry tanks. It all works fine on A Path Beyond but on a river map the AI won't consider the AITriggerType. Can anyone offer suggestions? RE: [RA2] AI doesn't use LCRF on water maps - DCoder - 03.08.2006 It might be unable to place a shipyard to get LCRF... Or possibly they are discarding any ground based taskforces on assumption there is no way for them to reach your base? RE: [RA2] AI doesn't use LCRF on water maps - Kilkakon - 04.08.2006 There's definetly enough room for the shipyard... 3/4 of the map is water. It built about 14 destroyers, 2 aegis and 4 battleships and destroyed my navalyard. Taskforce: 4 grizzly + 1 landing craft. RE: [RA2] AI doesn't use LCRF on water maps - Bobingabout - 04.08.2006 DCoder Wrote:Or possibly they are discarding any ground based taskforces on assumption there is no way for them to reach your base? RE: [RA2] AI doesn't use LCRF on water maps - Renegade - 04.08.2006 Well, if said trigger and everything works on one map and doesn't on the other, maybe you should compare the maps? Maps can include AI information - maybe the second map includes AI data that interferes with your script? e.g. overwrites a handler you use? RE: [RA2] AI doesn't use LCRF on water maps - Kilkakon - 07.08.2006 I'm testing on Random Maps and one I made esp. for this reason. No AI tweaking in the map file. I fear to say this but I fear Bobbingabout is right. If I run it at speed 6 with superweapons off, I never even get shot at. (and I do build my base.) I probably will bite the bullet and give the team stacks of various planes and jumpjet units. Hopefully that will help. |