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Bug: When installing Playlist manager, the mod catalog window did not close and was still offering to let me cancel the download after YRPL had finished installing and LB had restarted.
Bug: I removed LBMC 0.99.0008 and then searched mod catalog but LBMC no longer appears in the list.
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Fixed the initialise bug.
gordon, can you try again with the latest version (0.99.0029) and post the log output? Thanks.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR -
http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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A bit. Please could you try again with version 0030 - hopefully that will give me the answer.
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR -
http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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Just noticed a potential problem, see what you think:
Turn Persistant Mods on.
Launch a mod.
Create some save games/screenshots.
Exit.
Launch Base will copy the new save games/screenshots to the mod's folder.
Now run Yuri's Revenge outside of Launch Base. The mod is still active.
Create some more save games/screenshots.
Exit.
The latest save games/screenshots have not been copied back to the mod's folder.
Delete mod folder from Launch Base.
Run Launch Base.
Launch another mod - the existing mod will be uninstalled and the latest save games/screenshots DELETED - the user will NOT be prompted to save the files.
Which of the following statements are true:
A) Launch Base needs to check for this when uninstalling a mod and give the user the chance to save the files.
B) The user deleted the mod so they obviously don't want the saves/screenshots.
C) The user launched YR outside of Launch Base so it's their own silly fault.
A similar problem occurs if the mod is updated instead of deleted - the save games would not be for the correct version of the mod but Launch Base wouldn't detect this. Again, A or C?
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR -
http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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B) could happen if the mod was somehow broken, and/or the user installs a new/different distribution of it, e.g. some mods have distributions with or without music - deleting the no-music version could be in preparation of installing the with-music version, not a sign he wants the mod gone.
C) Not a good argumentation, imo, since, if I play the same mod over and over again, I might not want to start Launch Base every time - in fact, I fail to see a reason for it right now. If I'm at a LAN party, for example, and everybody's playing ExampleMod, why would I start LB ten times if once is enough?
I think LB should check for leftover user generated content on every mod status change - be it deletion, deactivation, or starting of a different mod.
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