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Rock Patch1.08 SE released!
#1
Rock Patch 1.08 SE
or Rock Patch 1.08 Second Edition

First revision: #0027
Short Name: RP 1.08 SE

New features:
  • AACombat=[bool] tag.
  • Drop ship loadout screen now working more correct.
  • UseNewUpgradeSystem=[bool] tag.
  • NextStage=[TechnoType] tag.
  • DestroyableCliffs now is working correct!

Surprise features:
  • AlternatePrerequisite=[Buildings list] tag.
  • NegativePrerequisite=[Buildings list] tag.
  • DomCaptureAll=[bool] tag.
  • DomCaptureBuildings=[bool] tag.

Information:
  • AACombat=[bool] (AircraftType)
    Allowing attacking air targets by aircraft.
    Projectile must have AA=yes for it, too.
    HINT: It's not a true air-to-air combat.
  • Drop ship loadout screen
    Rock Patch 1.08SE include DSLOSP© (Drop Ship Load Out Screen Pack), created by Renegade.
    Also RP1.08SE is including example map, created by me.
  • UseNewUpgradeSystem=[bool]
    Set it if you want to use NextStage= tag.
  • NextStage=[TechnoType]
    Unit, Infantry, Aircraft or Building type.
    NOTE: Unit won't be a veteran and health will be reset to full amount.
  • AlternatePrerequisite=[Buildings list]
    AlternatePrerequisite is similar Prerequisite tag.
    You can specify another prerequisite for unit.
    All elements in this list are using with "AND" operation.
  • NegativePrerequisite=[Buildings list]
    NegativePrerequisite is disallowing player to build unit if he have one of this buildings.
    All elements in this list are using with "OR" operation.
    However, It not support a common prerequisite yet
    So you can't use RADAR, TECH for example.
  • DomCaptureAll=[bool] (SuperWeaponType)
    Allowing to capture units with ImmuneToPsionics=yes by PDominator.
  • DomCaptureBuildings=[bool] (SuperWeaponType)
    Allowing to capture buildings by PDominator.
  • DestroyableCliffs now is working correct!
    Now the cliff can be destroyed by any weapon.

Created by C&CVK and PD.
Installer was created by Marshall.




Greetings to PPM's users!
Just a quick note to keep the amount of useless threads down:
Please report bugs at the bugtracker!
Click "Login" -> Give data and press button OR click "Login Anonymously"
Click "Report Issue"
Select "RockPatch"
Fill out form OR click "Advanced Report" and fill out form
Make sure you selected "Product Version: 1.08 SE"
Attach files, if possible/necessary.

The more information you give, and the more honest you are, the easier it is to confirm and fix the bug! (That goes especially for reproducability info.)

Also make sure your bug isn't reported already ("View Issues") - if it is, and you can contribute more information, please register an account and add a note to the original report.

Thanks for your attention
Renegade
ARM forever - x86 sucks!


#2
Good job!

AlternatePrerequisite and NegativePrerequisite were the tags I've been waiting for, thanks Smile

Eh: ''HINT: It's not a true air-to-air combat.'' What do you mean ''Not true ATA''?
#3
I am suprised, WOHO
IsOverPowerableByUnit,16-bit shp,sonic weapon(Ts Style) and laser size, witch version will we se them?
How to use the droppship, can somebody add new tuts. in the list?

Striker i dont know what he means but it tested it and it can fire other aircraft types and jumpjets tho
#4
Excellent!

Worth playing: 1 | 2 | 3
#5
Quote:Eh: ''HINT: It's not a true air-to-air combat.'' What do you mean ''Not true ATA''?
Auto targeting not working Unhappy
ARM forever - x86 sucks!


#6
1 small question, because its not documented anywhere
did someone make Sensors=[bool] work on buildings?
PD said it was an easy fix to do, but, i dunno if he actually did it.(Supose there is only 1 way to find out)

anyway, some great new features there! Big Grin
#7
CnCVK Wrote:
Quote:Eh: ''HINT: It's not a true air-to-air combat.'' What do you mean ''Not true ATA''?
Auto targeting not working Unhappy

Thats not as much of a problem.

Considering (inform me to the contrary if necessary) AircraftTypes never really attacked anything on their own accord anyways.

Overall looks like a kickass feature has been added. (and weve been waiting a long time for it)
#8
Incredible, just incredible. Air to air combat, for real.

The only problem I see with that is the lack of the ability for aircraft to guard positions, and auto-acquire targets.

Excellent job.
Star Strike Next Beta :V.7x -- (current version=V.6x Build 2)
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#9
HOLAS: ™

HOOOOOOOOOOOLLYYYYYYYYYYY cheat XDDDDDDDDDDDD!

T_T cuando cresca quiero ser como vos XD!


i think you fixed de psichyc dominator problems right? o.o
#10
Yes he did fix the psychic dominator problems. That was one of the main things that caused an outcry for 1.08 SE.
Ares Project Manager.
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Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.
#11
Loading game still doesn't work. I presume it isn't fixed in this version?
#12
Bug Status: Assigned
Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
#13
Quote:Loading game still doesn't work. I presume it isn't fixed in this version?
yes not fixed, wait 1.09 Unhappy
ARM forever - x86 sucks!


#14
"reconnection error" appears while playing LAN game. No changes in rulesmd.ini, artmd.ini e t.c. Only installed RP v 1.08se. Error occuring in about 5 minutes after game start. Forhive me, if this message hard to understand, I was not a good student in the school.

Короче говорÑ?, у менÑ? по английÑ?кому банан в школе был, пишу как могу. Где-то поÑ?ле 5 минут поÑ?ле игры по LAN'у поÑ?влÑ?етÑ?Ñ? Ñ?ообщение "reconnection error". Rulesmd.ini и другие ini - без изменений, Ñ‚.е. Ñ?тандартные. Вобщем баг иÑ?ключительно от RP
#15
DEAD~mOROZZZ Wrote:"reconnection error"

post the SYNC#.TXT files from each machine here
http://forums.renegadeprojects.com/showt...hp?tid=486
you might need to zip them first




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