28.05.2010, 22:16:10
After quite a bit of work, and a LOT of redoing stuff, I'm presenting Soviet Dawn: Incursion to RenegadeProjects. Heavily powered by Ares, I'm sure everyone here can appreciate a bit of mod advertisement.
The banner that will be used on the site, the ModDB page, etc. until I change my mind about it. :v (credits: Joshy for the amazing logo)
The new cameo style for the infantry. An idea that Bolt developed led to the creation of these. The difficulty on determining the infantry from the background has already been fixed.
The new AI will slash and burn you and your pathetic base. A lot of work has gone into the AI of Incursion, with multiple rewrites in order to get it to the level of satisfaction that should be seen in at least a beta-level product. There is no more easy difficulty either, instead the difficulty nob has been turned up a bit so more experienced players can still enjoy this mod offline. A few of the screenshots may show off a funky looking vehicle. It has been removed until further notice.
Just the standard Allied crew. New tools of war for the Third War.
Some of the new buildings put into the mod. The barracks has no remap color issues, they are fixed.
For all you fortification fans, walls have extended range and Gates are in Incursion. Yes, those walls are stronger. No, it won't save you from the AI.
One of the problems in the last RC was the lack of funding for war. Ore growth has been increased phenomenally to help out maps with less ore. Added to the Allied armory is the Ore Plant. This building spawns ore for players in desperate need of money. Only one may be built, but it's still a massive help.
Any feedback is gladly accepted. I posted this in where I thought it was appropriate.
The banner that will be used on the site, the ModDB page, etc. until I change my mind about it. :v (credits: Joshy for the amazing logo)
The new cameo style for the infantry. An idea that Bolt developed led to the creation of these. The difficulty on determining the infantry from the background has already been fixed.
The new AI will slash and burn you and your pathetic base. A lot of work has gone into the AI of Incursion, with multiple rewrites in order to get it to the level of satisfaction that should be seen in at least a beta-level product. There is no more easy difficulty either, instead the difficulty nob has been turned up a bit so more experienced players can still enjoy this mod offline. A few of the screenshots may show off a funky looking vehicle. It has been removed until further notice.
Just the standard Allied crew. New tools of war for the Third War.
Some of the new buildings put into the mod. The barracks has no remap color issues, they are fixed.
For all you fortification fans, walls have extended range and Gates are in Incursion. Yes, those walls are stronger. No, it won't save you from the AI.
One of the problems in the last RC was the lack of funding for war. Ore growth has been increased phenomenally to help out maps with less ore. Added to the Allied armory is the Ore Plant. This building spawns ore for players in desperate need of money. Only one may be built, but it's still a massive help.
Any feedback is gladly accepted. I posted this in where I thought it was appropriate.