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Patching extra functionality into <gamemd.exe>
you should try and maintain compatibility between versions for as long as possible... to randomly change things that could have remained the same is extramly bad programming practice...

also, changing action= to curser= is breaking original compatibility, because you can currently intermix actions between RP and original RA2:YR, with your new system, you won't be able to mix actions and cursers.

grats on the FourthDisguise and FourthParaDropNum and FourthParaDropInf.
Quote:also, changing action= to curser= is breaking original compatibility, because you can currently intermix actions between RP and original RA2:YR, with your new system, you won't be able to mix actions and cursers.
I not change this.

Read part of Rock Patch help.


Attached Files
.rar   RockPatchHelp_Part.rar (Size: 2.77 KB / Downloads: 454)
ARM forever - x86 sucks!


I don't know if those two have been brought up already, but:

- Dogs can't use bountylogic. They cause IE every time they attack when the logic is attached to them. I think same applies for Terror Drones and all parasiting units

- Not sure about 'ImmuneToPsionics' e.t.c. but I think that RP breaks 'TypeImmune' thing.
Speeder (as a guest) Wrote:- Not sure about 'ImmuneToPsionics' e.t.c. but I think that RP breaks 'TypeImmune' thing.
new TypeImmune= immunities only, and its a known bug, which has been fixed(using desync reports), but not released yet.
And that, people, is the reason why the bug house should be preferred...'cause not only could speeder have looked it up there, no, bob could also just have said "known bug" and linked to the report, which would indicate what the problem was, and whether or not it was resolved.
Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
Quote:using desync reports
No Smile
I only saw it carefully Smile

Quote:- Dogs can't use bountylogic. They cause IE every time they attack when the logic is attached to them. I think same applies for Terror Drones and all parasiting units
Except.txt pls
Probably, there Eip:004F9954 isn't it?
ARM forever - x86 sucks!


AH! Glad i looked here. I just couldn't find out why i keep getting IEs with bounty, but yes i also get IEs with dogs using bounty.

Edit* well no luck for me i guess... there's just no stoping IEs with RP 1.08 + .0035 if you want to use some of its features.
-RA2/YR GFX Depot Click here!
I may hallucinate, but wasn't this thread stickyfied before? Lift eyebrow
Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
Quote:AH! Glad i looked here. I just couldn't find out why i keep getting IEs with bounty, but yes i also get IEs with dogs using bounty.
I will see it at the nearest time Smile
ARM forever - x86 sucks!


VK did you succed with ranged drain weapons?
No. It's impossible.

Quote:- Dogs can't use bountylogic. They cause IE every time they attack when the logic is attached to them. I think same applies for Terror Drones and all parasiting units
Because some weapons have not source house - so source house is NULL.
Animation, parasiting fire ...
if animation destroy Yuri slave miner - the enslaves will become Neutral house instead of your house Unhappy
ARM forever - x86 sucks!


yer, its a problem i have with R:ROTC's flame logic, most of the damage is caused by animations, which makes the unit firing the weapon unable to be promoted.
Fixed Smile

Now it without IE.
But bounty logic not work with weapons, which without source house.
ARM forever - x86 sucks!


sounds like a reasonable fix.
CnCVK Wrote:But bounty logic not work with weapons, which without source house.

Could a tag be used on a weapon to tell it that it is owned by the firer, something like OwnedByFirer=yes/no, then if that tag is present on the weapon, all effects (bounty, mutation, etc.) are applied to the firer's house.
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