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Many of these changes are looking great, but I have a few ideas that might prove useful for modders, especially those aiming for realism.
A way to make cannon shots go straight,
Control of BallisticScatter from the projectile
Control of the Degenerates= flag, with a extra tag like DegenerationRate= or something, for use in tank shells and AP rounds
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I think you mean written there rather than wroten... Anyhow, have the new actions been fixed so they animate and have minimap cursors yet? That would probably be useful if they are going to have more widespread use.
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One other question
Is there anyway to fix burst weapons? For example, if a elite Apocalypse Tank has been confronted with 8 below 100 strength grizzly tanks, it will kill them all, provided they are in range of the apoc's guns, even though burst is set to 4.
Or simply put, when units have burst fire weapons, if they kill their target before the burst runs out, they can fire another salvo, and so on.
This gets very ugly with Apocalypse Tanks and my mods Juggernaut Tank(6 round burst when elite).
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Interesting. I'll have to try that.
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CnCVK when is the new bugfix version comming out?
it take mutch more time than expecte
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HOLAS:
the man is occupied with a lot of things..... he's already developing a new game XD!
like the apoc says...
be patient X_X
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19.10.2006, 23:43:29
(This post was last modified: 19.10.2006, 23:44:31 by Dracaveli.)
I don't wanna be another annoying little twerp with a demand, but has anyone thought of including The Formation option back into the game
like in red 1, would it be hard to include it?....if so then forget it
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That sounds pretty difficult to me. Also I'm pretty sure that's already on the wishlist somewhere..
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What do you mean back into the game, it wasn't in previous C&C's was it?
Ares Project Manager.
Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.
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original red alert, aftermath and counterstrike had it, the "F" button (formation) so units would move at the same pace as the slowest member in the team