09.09.2006, 01:54:35
very nice work CnCVK, where will the code be placed? and does it allow to fire other aircraft types?
Patching extra functionality into <gamemd.exe>
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09.09.2006, 01:54:35
very nice work CnCVK, where will the code be placed? and does it allow to fire other aircraft types?
09.09.2006, 03:38:25
He already answered that.. It's placed on aircraft types and allows them to target JUMPJET units.
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This will be an RP 1.08b feature, or needs more work and will be availabile only for 1.09 ?
09.09.2006, 14:40:59
Quote:This will be an RP 1.08b feature, or needs more work and will be availabile only for 1.09 ?Officaly in 1.09 by you can test it in 1.08b ![]() Quote:to target JUMPJET units.ANY UNITS in air Quote:and does it allow to fire other aircraft types?Yes. But it's not fully Air-To-Air combat.
ARM forever - x86 sucks!
09.09.2006, 22:36:21
Quote:ANY UNITS in airAh cool. Though most aircraft move quickly, so they would be hard to click on.. ![]()
10.09.2006, 04:31:00
DefaultToGuardArea=yes
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again! (25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
10.09.2006, 06:31:49
I may be wrong and dont have time to check, but I dont think aircraft can use that.
10.09.2006, 09:05:17
ctrl+Shift XP
ZombyDragon Wrote:I may be wrong and dont have time to check, but I dont think aircraft can use that.I have tested this. Aircraft cannot use it. Attack Move might actually be an option, but you'd have to remove PreventAttackMove=yes and CanPassiveAquire=no. ![]()
10.09.2006, 21:14:47
Then use spawned airplanes from a building...
![]() It's not like there aren't enough possibilities...
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again! (25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
10.09.2006, 23:58:11
Renegade Wrote:Then use spawned airplanes from a building...Exactly ![]() ![]()
11.09.2006, 14:39:34
Quote:Ah cool. Though most aircraft move quickly, so they would be hard to click on..Yes, it's problem. Quote:DefaultToGuardArea=yesI write: Quote:It's ONLY allowing aircraft set target to air unitsIt NOT means what it can automatic attack ![]() About colors: Code: db 3
ARM forever - x86 sucks!
11.09.2006, 18:59:46
(This post was last modified: 12.09.2006, 12:29:47 by Bobingabout.)
thanks for the info. 23 is missing, using the system of double+1, i take that to be 11? would be nice to re-arange to remove this pointless gap, but i supose a gap at 11 doesn't matter.
and the double+1 rules also concerns me that you have a 0, shouldn't that be a 1 instead? (0+0=0(double). 0+1=1(+1)). if it works, fair enough, but i recomend you fix this 1, even if you do not do anything else to it. also 5 is there twice, is that to do with the observer? (translates to LightGrey AKA white. i remember PD saying something about this a long time ago) this forces you to either use white, or change the observer colour. i don't think that matters, but you might want to consider re-numbering things to leave a gap at colour 2 (5) LightGrey.
12.09.2006, 15:17:40
Quote:also 5 is there twice, is that to do with the observer? (translates to LightGrey AKA white. i remember PD saying something about this a long time ago) this forces you to either use white, or change the observer colour. i don't think that matters, but you might want to consider re-numbering things to leave a gap at colour 2 (5) LightGrey.Yes. I know about observer. It need testing ![]() About 0: I am not sure, but it work? 5 is my error ![]()
ARM forever - x86 sucks!
12.09.2006, 20:08:00
(This post was last modified: 12.09.2006, 20:20:38 by Bobingabout.)
actually, thats the civilian colour, it might be for house neutral?
if you are renumbering to leave a gap at 5, you might aswell add in 23 aswell.(atleast you won't need to renumber the last 3) I'd also change 0 to 1 to be on the safe side. |
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