Hi, Im Drizzt Do'Urden from CNC-SOURCE and the mod leader of Scorpion's Revenge. This new patching thing opens many doors for my team.
Right now, I can't get to the wishlist, is the link broken?
Anyway, can someone add these to the wish list?
Better Debris Logic.
I have been experimenting with the debris and found that you could probably make half-ass destruction animations for tanks using the system, right now its impossible because you can't make 1 of each voxel debris spawn, and they spawn at random.
~EDIT~
I'd like to expand on the debris stuff.
The current setup is very flawed. It doesn't allow "lingering" debris. My first invisonment was: The Unit is destoryed, and a debris of its body is spawned, and it doesn't have any velocity, it just sits there. and the turret, which is spawned, pops off, and it blows up, and the body blows up. making a really cool destrction animation.
THis is not possible.
A debris must have velocity behinde it, and no value except Elaticity can be set at "0"
There for a lingering debris is not possible.
Also, the debris acts much like a bouncy ball, if the debris stops "bouncing" it is automatically destroyed, reguardless of the duration setting.
And yet another flaw.
You can't specify that only one of each voxel will spawn, it worked in TIBSUN, but it doesn't work now. and you cannot specify that the debris will spawn every time.
Therefore, you sometimes get 2 turrets flying off and no body.
THIS REALLY NEEDS TO BE FIXED!
Also, It would be great to re-enable the Carryall, and allow it to be used with the jumpjet locomotors. This would allow a more realistic Hind, and a more realistic carryall.
Quote:Sorry if any of these things are repeats on the list. I can't get to it ATM.
I've added this stuff to the wish list.
DRIZZT DO'URDEN/ORCA004ky Scropion's Revenge Team Leader.