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almost everything...
the "radiation does not disappear" problem is pretty strange, that's why i might require to put it all back to original code, then recode the stuff.
might take an hour or more once I'm at it
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What exactly is it trying to do? Does it simply not know how to remove it? Or does it not know what to do next?
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Yes it's working very strange...
ARM forever - x86 sucks!
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I *think* (hope) I found my mistake.
it's a very technical mistake which you probably wouldn't understand, and I don't quite know how to explain it now.
Anyway, I rewrote most of it from scratch again and I'm gonna test my new code tomorrow and hope it works.
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there was radiation although there was none, a major bug in the deletion code which confused the game.
radiation is definitely fixed now, it even works in campaigns (tested first Soviet mission)
but there are bad news as well, "Savegames fixed" can be striked through on the features list, they still don't work at all
@CnCVK:
Dunno if you ever tried saving a game and then loading it again.
it will always fail at 0x6CF3DD, that division-by-zero thingy, I couldn't figure out yet what's wrong so it gets there.
anyway, I'm gonna release this version (hopefully) today.
Er.. PD.. Sunday is 20th.. 19th is Saturday.. which day are u talking about for ur definitive release date...? lol =p
With all these push backs we're never gonna get it out.
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what push backs?
the problem was serious bugs I didn't notice before.
the release dates before weren't definitive, just estimates.
and that's the actual reason why I don't like estimates.
Sunday the 20th (fixed now) is definitive though.
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the only thing I changed was this on the [M1Carbine]:
RadLevel=100
RadColor=0,255,255
RadTintFactor=2.5
How long is it going to take?