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Full Version: Yet another delay
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I'm pretty sorry that I have to anounce just another delay before the RockPatch release.

The result of the test phase is that there are still some things to check, support for The First Decade support for example, among others.

So, I'm asking everybody to stay patient for a while.
The fixes should not take too much time.
What things?
- Support for patching original 1.001, T.F.D. 1.001, 1.07 and 1.07b
- for Marshall, the campaign list freezes, reason is unknown
- for DCoder, several SHP files (FOG.SHP, SHROUD.SHP, and a tib tree SHP) aren't loaded from the mix files and cause IEs after or before loading a game, an exact reason is unknown as well

For Droke (a.k.a. ZombyDragon), Speeder and Apollo, everything works fine.
It's mainly the patcher that has to be worked on right now, the two other errors will take time to trace down.
It seems already that they're gonna be rare cases... which doesn't mean we shouldn't fix them.
We shall wait and see how many people get those errors. I expect little.
But the more reports there are, the more information we get...

EDIT:
there's a pretty dangerous part of code that caused IEs for both Apollo and Droke. I'll have to fix that one, too.
@CnCVK, I'll give you details later
Quote:for Marshall, the campaign list freezes, reason is unknown
It's EXE problem or patcher problem?!
Quote:I expect little
I think too
However I found a small bug in saving codeWink
But who really will find it(from moders)?
CnCVK Wrote:
Quote:for Marshall, the campaign list freezes, reason is unknown
It's EXE problem or patcher problem?!
well, since all the patcher does it install the patch, and the error occurs ingame, it can only be an EXE problem
CnCVK Wrote:
Quote:I expect little
I think too
However I found a small bug in saving codeWink
But who really will find it(from moders)?
if you found a bug, its worth fixing at this bugfixing stage.
@ CnCVK:
please tell me what to fix and where

I got to send Marshall a fixed exe anyways (radiation), so it could include that savegame fix as well.
I forgot about it....
But better fix it in 1.09 when you rewrite some code.
(Use CHAR szLStormText[32] instead LPSTR lpLStormText = strdup(...))
But who really save the game at THIS moment....
using a char array costs a lot space in the class data though, I wanted to save space...
Quote:costs a lot space
Not very moreWink
Westwood used arrays for saved strings.
Rewrite all LPSTR lpStr to CHAR szStr[32], plsSmile
will do later Tongue

Guest

PD will you remove the old mutate/inf death code?
i can answer this 1.
1.08 has the old infdeath/mutation removed. which will require mods to update to the new method, and current mods to use the older patch.
you can use the InfDeathAnimFixer tool for this (it's available on my homepage -> downloads -> tools)

this page covers the important changes of 1.08:
http://www.modenc.renegadeprojects.com/R...nt_Changes
i'm pretty much stuck on a radiation problem right now, it might be necessary to recode it all, I'll see...
right now I'm tired of it, I'll try later today or tomorrow
if i may ask... whats wrong with it now?
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