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Yet another delay - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: Yet another delay (/showthread.php?tid=364) |
Yet another delay - pd - 16.08.2006 I'm pretty sorry that I have to anounce just another delay before the RockPatch release. The result of the test phase is that there are still some things to check, support for The First Decade support for example, among others. So, I'm asking everybody to stay patient for a while. The fixes should not take too much time. RE: Yet another delay - VK - 16.08.2006 What things? RE: Yet another delay - pd - 16.08.2006 - Support for patching original 1.001, T.F.D. 1.001, 1.07 and 1.07b - for Marshall, the campaign list freezes, reason is unknown - for DCoder, several SHP files (FOG.SHP, SHROUD.SHP, and a tib tree SHP) aren't loaded from the mix files and cause IEs after or before loading a game, an exact reason is unknown as well For Droke (a.k.a. ZombyDragon), Speeder and Apollo, everything works fine. It's mainly the patcher that has to be worked on right now, the two other errors will take time to trace down. It seems already that they're gonna be rare cases... which doesn't mean we shouldn't fix them. We shall wait and see how many people get those errors. I expect little. But the more reports there are, the more information we get... EDIT: there's a pretty dangerous part of code that caused IEs for both Apollo and Droke. I'll have to fix that one, too. @CnCVK, I'll give you details later RE: Yet another delay - VK - 16.08.2006 Quote:for Marshall, the campaign list freezes, reason is unknownIt's EXE problem or patcher problem?! Quote:I expect littleI think too However I found a small bug in saving code But who really will find it(from moders)? RE: Yet another delay - Bobingabout - 17.08.2006 CnCVK Wrote:well, since all the patcher does it install the patch, and the error occurs ingame, it can only be an EXE problemQuote:for Marshall, the campaign list freezes, reason is unknownIt's EXE problem or patcher problem?! CnCVK Wrote:if you found a bug, its worth fixing at this bugfixing stage.Quote:I expect littleI think too RE: Yet another delay - pd - 17.08.2006 @ CnCVK: please tell me what to fix and where I got to send Marshall a fixed exe anyways (radiation), so it could include that savegame fix as well. RE: Yet another delay - VK - 17.08.2006 I forgot about it.... But better fix it in 1.09 when you rewrite some code. (Use CHAR szLStormText[32] instead LPSTR lpLStormText = strdup(...)) But who really save the game at THIS moment.... RE: Yet another delay - pd - 17.08.2006 using a char array costs a lot space in the class data though, I wanted to save space... RE: Yet another delay - VK - 17.08.2006 Quote:costs a lot spaceNot very more Westwood used arrays for saved strings. Rewrite all LPSTR lpStr to CHAR szStr[32], pls RE: Yet another delay - pd - 17.08.2006 will do later RE: Yet another delay - Guest - 18.08.2006 PD will you remove the old mutate/inf death code? RE: Yet another delay - Bobingabout - 18.08.2006 i can answer this 1. 1.08 has the old infdeath/mutation removed. which will require mods to update to the new method, and current mods to use the older patch. RE: Yet another delay - pd - 18.08.2006 you can use the InfDeathAnimFixer tool for this (it's available on my homepage -> downloads -> tools) this page covers the important changes of 1.08: http://www.modenc.renegadeprojects.com/RockPatch_Docs:Important_Changes RE: Yet another delay - pd - 18.08.2006 i'm pretty much stuck on a radiation problem right now, it might be necessary to recode it all, I'll see... right now I'm tired of it, I'll try later today or tomorrow RE: Yet another delay - Bobingabout - 18.08.2006 if i may ask... whats wrong with it now? |