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AuxBuilding=
#1
Not acknowledged if superweapon is on a upgrade Rolling eyes

Meh westwood coding ...
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#2
Well, technically it was never necessary. Why would they add functionality they wouldn't use?
I'm what Willis was talkin' about.
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#3
One would generally have assumed that the Upgrade code would be simply along the lines of a single "add super weapon to building" procedure.

If AuxBuilding is not recognised then this would suggest the code is more complicated (albeit probably unneccesarily so), giving rise to Beowulf's point.

Westwood: How's my programming? Call 1-800-DEV-NULL
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia

Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
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#4
I only mentioned it because of the extra functionality which has been proposed for upgrades and also the facts its another annoyance of the engine.
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#5
Theres also lots of code which WW never used e.g. Warpable= TurretAnimDamaged= which they could have easily ommited or removed instead of leaving it in ..

So like I said meh ww coding Rolling eyes
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