AuxBuilding= - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: AuxBuilding= (/showthread.php?tid=296) |
AuxBuilding= - AlliedG - 10.06.2006 Not acknowledged if superweapon is on a upgrade Meh westwood coding ... RE: AuxBuilding= - Beowulf - 11.06.2006 Well, technically it was never necessary. Why would they add functionality they wouldn't use? RE: AuxBuilding= - Marshall - 11.06.2006 One would generally have assumed that the Upgrade code would be simply along the lines of a single "add super weapon to building" procedure. If AuxBuilding is not recognised then this would suggest the code is more complicated (albeit probably unneccesarily so), giving rise to Beowulf's point. Westwood: How's my programming? Call 1-800-DEV-NULL RE: AuxBuilding= - Guest - 12.06.2006 I only mentioned it because of the extra functionality which has been proposed for upgrades and also the facts its another annoyance of the engine. RE: AuxBuilding= - AlliedG - 12.06.2006 Theres also lots of code which WW never used e.g. Warpable= TurretAnimDamaged= which they could have easily ommited or removed instead of leaving it in .. So like I said meh ww coding |