Posts: 775
Threads: 62
Joined: 15 Aug 2005
Reputation:
2
Well, I already decreased his ore income from 12% to 11%. I'll change the firepower to -7%, but with something like firepower, there's little difference in reducing it by 8 or 7% in the first place. Still... I won't have it as low as a 5% decrease.
Posts: 110
Threads: 0
Joined: 16 Apr 2006
Reputation:
0
Huh? You decreased his ore income and you raised his firepower? Isn't that unfair?
Posts: 110
Threads: 0
Joined: 16 Apr 2006
Reputation:
0
Yeah, but I was talking about before, when the Ore Income went down and the Firepower decrease was so high.
Posts: 97
Threads: 2
Joined: 16 Apr 2006
Reputation:
0
So word on final beta before release?
~John
Posts: 775
Threads: 62
Joined: 15 Aug 2005
Reputation:
2
Well, you won't notice too much from the last Beta to be honest, since the changes are mostly in game modes, some code tweaks, bugfixes, and graphics. I still haven't got around to the cameos and AI yet. I have almost finished the other parts of the mod. I'd say that within 7 days I can finish all aspects of the mod bar the AI and cameos.
Posts: 17
Threads: 0
Joined: 19 Apr 2006
Reputation:
0
Battlehips? you mean the type of hip in your body? THEY SHOOT PRISM BEAMS?? head for teh hills!
Posts: 110
Threads: 0
Joined: 16 Apr 2006
Reputation:
0
A Tug Boat shoots prism??? Woah.