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Nice shot, ¥R M0dd€r.
I like the reverse engineering part, is there a documentation about this logic out yet?
Chrono Prison is also nice, but I hope you cannot exploit it, by eating your own units, chronoshifting the Prison(s) and releasing an army if the prison(s) is/are destroyed. Any thoughts/disprovements on this?
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I think he meant use the Chronosphere on the Prison to move it.
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Aside from the slight increase in unload speed, it wouldn't exactly be much different to getting some Amphibious Transports together, chronoshifting them and deploying them anyway. Besides, it's up to the modder to balance things accordingly in their mod - what you decide to do with a feature is your own decision.
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Yes, they are considered as passengers. I use Chrono Prisons and my problem was that destroying a CP emerged the units. Then I found the Survival tags, which fixed the problem, but CPs still can be ordered to drop out the contained units by deploying. But I think I'll leave that.
Honestly, the CP logic can be varied for use. (Ordinary CP, vehicle which can teleport allied units to it's place... the list goes on)