Right when the grid is placed down the game IEs. I even put in image=NAWEAP and it's still happening.
Strange IE when Warfactory is done building
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07.10.2010, 23:45:39
If you post the relevant code, I might be able to help you.
07.10.2010, 23:49:02
; Allied weapons factory [GAWEAP] UIName=Name:GAWEAP Name=Allied War Factory Image=NAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=PROC,GAPILE,GACNST Factory=UnitType DeployTime=.044 Strength=1000 Adjacent=3 Armor=Steel TechLevel=2 Sight=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 NaturalSmokeLocation=-12,0,370 threatposed=1 ; 0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=395,750,410 AIBuildThis=yes ;ExitCoord = 1280,256,0 ;ExitCoord = 610,188,0 ;above - 670 and 68 ;ExitCoord=384,96,0 ExitCoord=512,256,0 ;gs 96 isn't the center of a cell. This causes pop when the Force Track grabs hold. Spyable=yes ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=no ; defaults to yes for buildings, no for others NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck Looks normal to me.
threatposed= should be ThreatPosed=
08.10.2010, 06:16:10
The crash happens in UnitClass:rawSHP when trying to draw a non-existant SHP. Check your VehicleTypes.
09.10.2010, 17:02:45
I found the problem. the ore miner of that side had issues and somehow that caused the error. I fixed it.
10.10.2010, 10:12:03
Thank you for the very vague and perfectly useless resolution.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again! (25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
10.10.2010, 18:40:53
(This post was last modified: 10.10.2010, 18:41:04 by WoRmINaToR.)
If he fixed it on his own, what does it matter?
It's obviously not our problem.
10.10.2010, 19:33:59
Yes, it does, actually - both for future reference, as well as to tie the EIP to something on ModEnc.
Because, as you may have noticed, people posting random IEs are, in fact, our problem.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again! (25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert. |
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