Strange IE when Warfactory is done building - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Strange IE when Warfactory is done building (/showthread.php?tid=1696) |
Strange IE when Warfactory is done building - Radaral - 07.10.2010 Right when the grid is placed down the game IEs. I even put in image=NAWEAP and it's still happening. RE: Strange IE when Warfactory is done building - Professor_Tesla - 07.10.2010 If you post the relevant code, I might be able to help you. RE: Strange IE when Warfactory is done building - Radaral - 07.10.2010 ; Allied weapons factory [GAWEAP] UIName=Name:GAWEAP Name=Allied War Factory Image=NAWEAP BuildCat=Tech WeaponsFactory=yes Prerequisite=PROC,GAPILE,GACNST Factory=UnitType DeployTime=.044 Strength=1000 Adjacent=3 Armor=Steel TechLevel=2 Sight=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 NaturalSmokeLocation=-12,0,370 threatposed=1 ; 0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=395,750,410 AIBuildThis=yes ;ExitCoord = 1280,256,0 ;ExitCoord = 610,188,0 ;above - 670 and 68 ;ExitCoord=384,96,0 ExitCoord=512,256,0 ;gs 96 isn't the center of a cell. This causes pop when the Force Track grabs hold. Spyable=yes ;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing ImmuneToPsionics=no ; defaults to yes for buildings, no for others NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck Looks normal to me. RE: Strange IE when Warfactory is done building - Drogan - 08.10.2010 threatposed= should be ThreatPosed= RE: Strange IE when Warfactory is done building - DCoder - 08.10.2010 The crash happens in UnitClass:rawSHP when trying to draw a non-existant SHP. Check your VehicleTypes. RE: Strange IE when Warfactory is done building - Guest - 09.10.2010 I found the problem. the ore miner of that side had issues and somehow that caused the error. I fixed it. RE: Strange IE when Warfactory is done building - Renegade - 10.10.2010 Thank you for the very vague and perfectly useless resolution. RE: Strange IE when Warfactory is done building - WoRmINaToR - 10.10.2010 If he fixed it on his own, what does it matter? It's obviously not our problem. RE: Strange IE when Warfactory is done building - Renegade - 10.10.2010 Yes, it does, actually - both for future reference, as well as to tie the EIP to something on ModEnc. Because, as you may have noticed, people posting random IEs are, in fact, our problem. |