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Mmm, shiny
#1
It looks like I just can't stop messing around with eye candy...Shift eyes

[Image: apparition.gif]
[Image: no_escape.png]

Code:
[Object]
HasSpotlight=yes
Spotlight.StartHeight = ; in leptons, normal is 250
Spotlight.Distance = ; in leptons, how far ahead to focus?
Spotlight.AttachedTo = ; (body|turret|barrel), in the shot above you can see that the lights are not facing the same way as the turrets, but the same way as the bodies.

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#2
Bump already! First post updated with a new feature.

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#3
[Image: 64917640.tRbOoeFL.clap.gif]
Do u plan to release a public beta?
in my opinion, it does not need 1000 features for first release.
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#4
No, a public beta is not in the plans yet. Knowing you guys, it will be treated as "omg release" even if I say it's a beta...

(Testers: next weekend. Honest.)

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#5
You better not be lieing! I've got this week off...Bang head against wall
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#6
This could also work as a stealth detector.
If anything walk into this spotlight, it should detect stealth unit(a seperate tag should allow this)
could be cool
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#7
* Puts on his black-caped sun-specs *

Its Shiny...

oh its shiny alright...
ALL HAIL!!!! King of the Loosers
ugh.. Never mind..


[Image: 9c3cfb081d.png]

"Engine 2 is 'no longer' on fire." -One of those penguins from Madagascar (though, I can't seem to recall that guy's name.. Nay, who cares?)
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#8
totally awesome, its something we were planning to do with R:ROTC, well, were
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#9
very good...
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