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Full Version: Mmm, shiny
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It looks like I just can't stop messing around with eye candy...Shift eyes

[Image: apparition.gif]
[Image: no_escape.png]

Code:
[Object]
HasSpotlight=yes
Spotlight.StartHeight = ; in leptons, normal is 250
Spotlight.Distance = ; in leptons, how far ahead to focus?
Spotlight.AttachedTo = ; (body|turret|barrel), in the shot above you can see that the lights are not facing the same way as the turrets, but the same way as the bodies.
Bump already! First post updated with a new feature.

Guest

[Image: 64917640.tRbOoeFL.clap.gif]
Do u plan to release a public beta?
in my opinion, it does not need 1000 features for first release.
No, a public beta is not in the plans yet. Knowing you guys, it will be treated as "omg release" even if I say it's a beta...

(Testers: next weekend. Honest.)
You better not be lieing! I've got this week off...Bang head against wall

Mastermind

This could also work as a stealth detector.
If anything walk into this spotlight, it should detect stealth unit(a seperate tag should allow this)
could be cool
* Puts on his black-caped sun-specs *

Its Shiny...

oh its shiny alright...
totally awesome, its something we were planning to do with R:ROTC, well, were
very good...