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Mmm, shiny - Printable Version

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Mmm, shiny - DCoder - 16.02.2009

It looks like I just can't stop messing around with eye candy...Shift eyes

[Image: apparition.gif]
[Image: no_escape.png]

Code:
[Object]
HasSpotlight=yes
Spotlight.StartHeight = ; in leptons, normal is 250
Spotlight.Distance = ; in leptons, how far ahead to focus?
Spotlight.AttachedTo = ; (body|turret|barrel), in the shot above you can see that the lights are not facing the same way as the turrets, but the same way as the bodies.



RE: Mmm, shiny - DCoder - 16.02.2009

Bump already! First post updated with a new feature.


RE: Mmm, shiny - Guest - 16.02.2009

[Image: 64917640.tRbOoeFL.clap.gif]
Do u plan to release a public beta?
in my opinion, it does not need 1000 features for first release.


RE: Mmm, shiny - DCoder - 16.02.2009

No, a public beta is not in the plans yet. Knowing you guys, it will be treated as "omg release" even if I say it's a beta...

(Testers: next weekend. Honest.)


RE: Mmm, shiny - Lt Albrecht - 16.02.2009

You better not be lieing! I've got this week off...Bang head against wall


RE: Mmm, shiny - Mastermind - 17.02.2009

This could also work as a stealth detector.
If anything walk into this spotlight, it should detect stealth unit(a seperate tag should allow this)
could be cool


RE: Mmm, shiny - Tempest - 17.02.2009

* Puts on his black-caped sun-specs *

Its Shiny...

oh its shiny alright...


RE: Mmm, shiny - Bobingabout - 19.02.2009

totally awesome, its something we were planning to do with R:ROTC, well, were


RE: Mmm, shiny - genosource - 19.02.2009

very good...