Mmm, shiny - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: News from the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=20) +--- Thread: Mmm, shiny (/showthread.php?tid=1245) |
Mmm, shiny - DCoder - 16.02.2009 It looks like I just can't stop messing around with eye candy... Code: [Object] RE: Mmm, shiny - DCoder - 16.02.2009 Bump already! First post updated with a new feature. RE: Mmm, shiny - Guest - 16.02.2009 Do u plan to release a public beta? in my opinion, it does not need 1000 features for first release. RE: Mmm, shiny - DCoder - 16.02.2009 No, a public beta is not in the plans yet. Knowing you guys, it will be treated as "omg release" even if I say it's a beta... (Testers: next weekend. Honest.) RE: Mmm, shiny - Lt Albrecht - 16.02.2009 You better not be lieing! I've got this week off... RE: Mmm, shiny - Mastermind - 17.02.2009 This could also work as a stealth detector. If anything walk into this spotlight, it should detect stealth unit(a seperate tag should allow this) could be cool RE: Mmm, shiny - Tempest - 17.02.2009 * Puts on his black-caped sun-specs * Its Shiny... oh its shiny alright... RE: Mmm, shiny - Bobingabout - 19.02.2009 totally awesome, its something we were planning to do with R:ROTC, well, were RE: Mmm, shiny - genosource - 19.02.2009 very good... |