09.09.2006, 01:54:35
very nice work CnCVK, where will the code be placed? and does it allow to fire other aircraft types?
Patching extra functionality into <gamemd.exe>
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09.09.2006, 01:54:35
very nice work CnCVK, where will the code be placed? and does it allow to fire other aircraft types?
09.09.2006, 03:38:25
He already answered that.. It's placed on aircraft types and allows them to target JUMPJET units.
This will be an RP 1.08b feature, or needs more work and will be availabile only for 1.09 ?
09.09.2006, 14:40:59
Quote:This will be an RP 1.08b feature, or needs more work and will be availabile only for 1.09 ?Officaly in 1.09 by you can test it in 1.08b Quote:to target JUMPJET units.ANY UNITS in air Quote:and does it allow to fire other aircraft types?Yes. But it's not fully Air-To-Air combat.
ARM forever - x86 sucks!
09.09.2006, 22:36:21
Quote:ANY UNITS in airAh cool. Though most aircraft move quickly, so they would be hard to click on..
10.09.2006, 04:31:00
DefaultToGuardArea=yes
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again! (25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
10.09.2006, 06:31:49
I may be wrong and dont have time to check, but I dont think aircraft can use that.
10.09.2006, 09:05:17
ctrl+Shift XP
ZombyDragon Wrote:I may be wrong and dont have time to check, but I dont think aircraft can use that.I have tested this. Aircraft cannot use it. Attack Move might actually be an option, but you'd have to remove PreventAttackMove=yes and CanPassiveAquire=no.
10.09.2006, 21:14:47
Then use spawned airplanes from a building...
It's not like there aren't enough possibilities...
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again! (25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
10.09.2006, 23:58:11
Renegade Wrote:Then use spawned airplanes from a building...Exactly
11.09.2006, 14:39:34
Quote:Ah cool. Though most aircraft move quickly, so they would be hard to click on..Yes, it's problem. Quote:DefaultToGuardArea=yesI write: Quote:It's ONLY allowing aircraft set target to air unitsIt NOT means what it can automatic attack About colors: Code: db 3
ARM forever - x86 sucks!
11.09.2006, 18:59:46
(This post was last modified: 12.09.2006, 12:29:47 by Bobingabout.)
thanks for the info. 23 is missing, using the system of double+1, i take that to be 11? would be nice to re-arange to remove this pointless gap, but i supose a gap at 11 doesn't matter.
and the double+1 rules also concerns me that you have a 0, shouldn't that be a 1 instead? (0+0=0(double). 0+1=1(+1)). if it works, fair enough, but i recomend you fix this 1, even if you do not do anything else to it. also 5 is there twice, is that to do with the observer? (translates to LightGrey AKA white. i remember PD saying something about this a long time ago) this forces you to either use white, or change the observer colour. i don't think that matters, but you might want to consider re-numbering things to leave a gap at colour 2 (5) LightGrey.
12.09.2006, 15:17:40
Quote:also 5 is there twice, is that to do with the observer? (translates to LightGrey AKA white. i remember PD saying something about this a long time ago) this forces you to either use white, or change the observer colour. i don't think that matters, but you might want to consider re-numbering things to leave a gap at colour 2 (5) LightGrey.Yes. I know about observer. It need testing About 0: I am not sure, but it work? 5 is my error
ARM forever - x86 sucks!
12.09.2006, 20:08:00
(This post was last modified: 12.09.2006, 20:20:38 by Bobingabout.)
actually, thats the civilian colour, it might be for house neutral?
if you are renumbering to leave a gap at 5, you might aswell add in 23 aswell.(atleast you won't need to renumber the last 3) I'd also change 0 to 1 to be on the safe side. |
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