23.08.2006, 22:49:47
Quote:Ok, i haven't any cracked ra2md.exe/yuri.exe files. All they're original.Are you sure??
Original launcher show launchermd.bmp at start-up and check CD disk
ARM forever - x86 sucks!
RockPatch v1.08 released!
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23.08.2006, 22:49:47
Quote:Ok, i haven't any cracked ra2md.exe/yuri.exe files. All they're original.Are you sure?? Original launcher show launchermd.bmp at start-up and check CD disk
ARM forever - x86 sucks!
24.08.2006, 00:22:08
Bobingabout Wrote:yer... i have a question too, how do you edit your new string tables? XCC mixer always tries to load RA2MD.CFSUse a real string editor?
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again! (25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
@CnCVK
I'm run YR via ra2md.exe, not yuri.exe 2Bobingabout For CSF files editing i use Turbo String Table Editor - the best program for csf/str-editing imho See attach
24.08.2006, 19:01:03
pd or cncvk, fix for 1.08b so airstikes missile can loop, i have a nuke bombs that loop and it is a vaild in rules but it dont work
25.08.2006, 08:46:18
yeah the "carpet bombing", SWs are my task area
it's no bug you're talking about, it's simply not featured yet. I can't guarantee it for 1.08b.
25.08.2006, 23:27:51
2pd
About carpet bombing - that's nice idea! But don't forget about tiberium death - when infantry dies on tiberium/ore - it's very important for my mod, because it near to release! please please please! And you said in other topic that it's not difficult to do
27.08.2006, 09:39:25
As stated before, alot of people can use that, but pd/vk arnt machines. They will do as they please.
27.08.2006, 14:43:50
Yes, I know! That's only request
27.08.2006, 15:26:23
EMP dosent work with AircraftTypes
27.08.2006, 20:31:06
There's a bug tracker on pd's site for these sorts of things.
23.09.2006, 19:20:19
PaD, I have a problem using RP 1.08
When I create a "newnuke", and all the files and codes, I cannot use it. The AI does, but I cannot. It seems to me that the error is in the "mousepointers" section. When I try to launch my "newnuke", it sends the missile up, but it does NEVER come back to earth (well, if the AI ueses it, it goes down as well). I have made a "Copy/past" version of the "newnuke" at the Documentation-page. Why, why, why!?!? BTW, I use leagel-version of TFD. With xcc-suport patch 1.02 ~Dupl3xxx mail: kimleonhard[at]hotmail.com
26.09.2006, 10:57:24
Right, first i would like to kiss you for finally releasing a version of RP that supports TFD. That has come as a big relief for me.
2nd i'd like to give my support towards both your RP and your ETS projects, especially since im working on a mod for TS that will need alot of the stuff you are trying to re-enable. I'll try and give my opinion and ideas to you as and when i can, since i have always been very interested in the early developments of the C&C games. Good luck
18.10.2006, 22:02:45
I've noticed a slight (well rather major..) problem with the EMP logic. Whenever used in an online game, everyone instantly gets a reconnect error. I'm not sure if this is a bug or a computer problem, or just some really powerful EMP...
Either way, it would be great if this was fixed. Other than that, great patch! Loving it.
19.10.2006, 00:13:54
Please don't resurrect dead threads, and please report bugs through the bugtracker.
Administrative Notice:Closed.Edit: It appears the user actually did visit the bugtracker directly afterwards, and left an at least above-average bug report. Still, especially if you knew about the bugtracker, there was no reason to post about the bug on the forums...especially not in a dead thread.
Forum Rules
(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again! (25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert. |
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