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Bug Workaround
#1
I have found out a way to make the genetic mutations work again, although it may just be in my mod. Big Grin

All you need to do is to make a new infantry mutation that creates the brute and replace the warheads that use InfDeath=9 with InfDeath=11

Example:

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

Changed to

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=11
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Messages In This Thread
[No subject] - by magnet20 - 19.06.2005, 01:11:11
[No subject] - by Renegade - 19.06.2005, 12:31:35
[No subject] - by PaD - 20.06.2005, 17:35:00



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