Bug Workaround - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Bug Workaround (/showthread.php?tid=60) |
- magnet20 - 19.06.2005 I have found out a way to make the genetic mutations work again, although it may just be in my mod. All you need to do is to make a new infantry mutation that creates the brute and replace the warheads that use InfDeath=9 with InfDeath=11 Example: [Mutate] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=9 Changed to [Mutate] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=11 - Renegade - 19.06.2005 I'll sticky this for the time being. Could somebody please verify this information? - pd - 20.06.2005 It must work. The error was a genetic mutator error only. One byte (! was wrong, causing an IE. It's fixed, so the workaround isn't necessary anymore. Nice find anyway |