Renegade Projects Network Forums

Full Version: Bug Workaround
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

magnet20

I have found out a way to make the genetic mutations work again, although it may just be in my mod. Big Grin

All you need to do is to make a new infantry mutation that creates the brute and replace the warheads that use InfDeath=9 with InfDeath=11

Example:

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

Changed to

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=11
I'll sticky this for the time being.
Could somebody please verify this information?
It must work.

The error was a genetic mutator error only.
One byte (!Wink was wrong, causing an IE.
It's fixed, so the workaround isn't necessary anymore.

Nice find anyway Smile