Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
So, the question popped up
#22
@pd: I can only tell you what I told half the people here already: Join chat and stay for a while instead of making wild-ass guesses from afar.
Or, you know, use your existing experience to release Ares 0.2 Final Complete pd Edition. It's open source. You've got the tools, you've got the knowledge. If you honestly think randomly assuming our delay is pointless and just releasing the code as it is is the best option, go ahead and do so?

(02.01.2012, 02:02:19)¥R M0dd€r Wrote: I am not calling them liars. It takes a lot more time to beta test add than add feature to your mod hence why they would appear when it is released.
It takes longer to add a feature to your mod than it takes to add a feature to your mod?
Say what?

(02.01.2012, 02:02:19)¥R M0dd€r Wrote: It wasnt 100% stable in October. But fairly stable and releasable. Of course, you are going to disagree here.
"releasable". With campaigns destroyed.
Oh well, it's not like your sense of "quality" isn't known.

(02.01.2012, 02:02:19)¥R M0dd€r Wrote:
Quote:Please provide evidence for your polemic lies unsupported claims.
my memory
You know, I distinctly remember you saying you particularly enjoy prancing around the house in pig-tails and a tutu to j-pop music...

(02.01.2012, 02:02:19)¥R M0dd€r Wrote: sure, its a bit of extra work. But its better than keeping it forever, isn't it?
Independent from the fact that I'm pretty sure you're not qualified to judge that...do you volunteer to do that "bit of extra work"?

I'm serious. It's an offer. If you publicly promise to the community (posting announcements here, on PPM and at least one other forum) that you will work tirelessly to fix all bugs cropping up in 0.2 and release patches as soon as possible, I will advocate skipping testing and releasing 0.2 into your care.

We could be working on 0.3's features by tomorrow. You just have to accept the responsibility.
Oh, and quality code, of course. No shitty code that takes thrice as long to maintain as a proper fix.

(02.01.2012, 04:14:03)eva-251 Wrote: Your over-blown and highly dramatic reactions are always good, I agree. But victim, really?
Your argumentation boils down to "the Ares developers directly created the apathy they're complaining about."
There's no difference between that and arguing "she shouldn't have worn that skirt if she didn't want to get raped".
The community's apathy is the community's apathy. We most certainly didn't force them to not give a shit. We tried to involve them in a number of ways, a number of times. Nothing ever succeeded...because no one gave a shit.

(02.01.2012, 04:14:03)eva-251 Wrote: Little/ineffective promotion.
Feel free to talk to our resident Project Ambassador about ways to improve our promotion techniques.
As long as you don't specifically tell what's wrong, there's hardly a way to improve it, is there?

(02.01.2012, 04:14:03)eva-251 Wrote: Sites? Mmhmm.
That was a very clear point of critique. I will assume that PPM is also doomed, because...sites. Mmhmm.

(02.01.2012, 04:14:03)eva-251 Wrote: A developer with a hostile and rude disposition toward anyone half-critical of him? Yeah, you're a victim alright.
I am a victim of concentrated, oozing stupidity stealing my time indeed.
This entire conversation would not have needed to have happened if any of you spent more than five minutes a month actually getting involved, instead of doing drive-by-judgements from afar.

(02.01.2012, 04:14:03)eva-251 Wrote: So sorry. I came to express my views on a project that I support. I apologize I don't have every bit of information you have, that I can make errors and don't think you're a poor victim of the circumstances.
Oh, I'm sorry. I must've missed your "support" among all that absence, silence and basically not doing anything but randomly dropping in and voicing reality-detached complaints.

Maybe we have differing opinions about the meaning of the word "support", but personally, I do not consider the general state of "I have no ill will towards this project" as "support".

(02.01.2012, 04:14:03)eva-251 Wrote: I will concede to being wrong in regards to Strategy-X and Renegade Projects. (however something suggests the management is the same)
However, if you look at the Ares site, the news is fed from Renegade Projects forums (news that isn't current) and the bugtracker ISN'T properly linked, given it has moved from the bughouse linked on the site.
Both the news as well as the bugtracker link are in exactly the state they are supposed to be in at this moment in time.

You will be happy to know, though, that that will soon change.
Maybe you can rest easier at night, then.

(02.01.2012, 04:14:03)eva-251 Wrote: "Attempted" is the key word. Attempt doesn't imply success, and contrary to the popular notion, the thought isn't what counts. The results are what counts.
By your logic, trying to save the life of a gunshot victim is the same as pulling the trigger yourself, because attempts don't mean jack shit and results are what count.

I disagree. Feel free to hop over to the off-topic forums and open a philosophical thread about this, I'll be happy to discuss it in detail, but in my personal view of life, the universe and everything, an attempt does count.

(02.01.2012, 04:14:03)eva-251 Wrote: I would catch up with Ares news, but given that the only source of current info is an IRC chat, it's kinda trivial. I'm up to date up to September however.
Then you'll have to accept that you don't know what's going on inside, and that, therefore, you're not qualified to comment on Ares's internal state and plans.

(02.01.2012, 04:14:03)eva-251 Wrote: I haven't gone to the chat mostly due to inconsistent internet. My connection to IRC servers randomly drops without it telling me I've been disconnected (I'd realize only when I start typing messages in only for them not to show up) and after a while of this, I got sick of it. And when I had more consistent internet available, I was doing more meaningful things (coursework, projects, other games).

And the few times I visited chat since about, eh, September when I got sick of the disconnections...it was silent as a graveyard.
That is usually the case when one is disconnected...

(02.01.2012, 07:53:02)Modder666 Wrote: Can we stop this useless argument? I don't see anyone getting anywhere with these massive forum posts trying to pin blame about why things are the way they are. Just drop it, and let's start working to get things to where they should be.
Well, luckily, I did spend the night getting some stuff done, and, if the others agree, we'll probably post some news later today.

Oh, wait. I'm the evil dictator. My bad.
Supreme Dreadlord Renegade declares there shall be news! WUARGH!! Mad (insulting)



Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
Reply


Messages In This Thread
So, the question popped up - by Deformat - 30.12.2011, 00:26:38
RE: So, the question popped up - by Renegade - 30.12.2011, 00:45:03
RE: So, the question popped up - by MRMIdAS - 31.12.2011, 12:57:38
RE: So, the question popped up - by Renegade - 01.01.2012, 19:29:35
RE: So, the question popped up - by ¥R M0dd€r - 02.01.2012, 02:02:19
RE: So, the question popped up - by eva-251 - 02.01.2012, 04:14:03
RE: So, the question popped up - by Graion Dilach - 30.12.2011, 02:27:41
RE: So, the question popped up - by Renegade - 30.12.2011, 13:11:39
RE: So, the question popped up - by AlexB - 30.12.2011, 03:46:36
RE: So, the question popped up - by Graion Dilach - 30.12.2011, 15:52:06
RE: So, the question popped up - by ¥R M0dd€r - 31.12.2011, 16:05:28
RE: So, the question popped up - by DCoder - 31.12.2011, 16:53:01
RE: So, the question popped up - by ¥R M0dd€r - 01.01.2012, 08:51:39
RE: So, the question popped up - by Modder666 - 31.12.2011, 19:56:08
RE: So, the question popped up - by DCoder - 31.12.2011, 20:08:59
RE: So, the question popped up - by eva-251 - 31.12.2011, 22:49:18
RE: So, the question popped up - by DCoder - 01.01.2012, 19:39:16
RE: So, the question popped up - by pd - 02.01.2012, 00:53:07
RE: So, the question popped up - by Renegade - 02.01.2012, 09:06:42
RE: So, the question popped up - by Orac - 02.01.2012, 03:52:58
RE: So, the question popped up - by Modder666 - 02.01.2012, 07:53:02
RE: So, the question popped up - by Beowulf - 02.01.2012, 09:02:23
RE: So, the question popped up - by Modder666 - 02.01.2012, 09:17:55
RE: So, the question popped up - by Deformat - 03.01.2012, 10:34:49
RE: So, the question popped up - by Renegade - 03.01.2012, 13:58:30
RE: So, the question popped up - by DCoder - 03.01.2012, 12:18:33
RE: So, the question popped up - by Mig eater - 04.01.2012, 02:37:24
RE: So, the question popped up - by Deformat - 04.01.2012, 10:45:40
RE: So, the question popped up - by Renegade - 04.01.2012, 15:09:18
RE: So, the question popped up - by Guest - 06.01.2012, 00:26:17
RE: So, the question popped up - by Renegade - 06.01.2012, 03:57:53
RE: So, the question popped up - by MRMIdAS - 07.01.2012, 05:19:39
RE: So, the question popped up - by Renegade - 07.01.2012, 15:26:32
RE: So, the question popped up - by Steel Mirage - 07.01.2012, 12:42:13
RE: So, the question popped up - by SMIFFGIG - 13.01.2012, 16:07:46



Users browsing this thread: 1 Guest(s)