Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
What are we up to?
#17
(23.02.2012, 04:08:56)Scott Wrote: I could be just being dumb, but is it basically as simple as "I have a mod using Ares 0.1, shall I just run it with Fat Man and see if it still works?"

'cause if it is, I fail to see why there's not more people doing it. Hell, I'll do just that tomorrow.
Yeah, that'd actually be helpful.
I'm not sure if 0.2 is entirely flag-compatible with 0.1, it's possible you'll have to tweak a flag here or there, but overall, you should be able to have the exact same functionality with 0.2 as with 0.1 P1.

If you don't, something's broken and we need to know.

(23.02.2012, 04:08:56)Scott Wrote: Personally, maybe that what this needs, particularly for me, is links to the relevant code without having to hunt through the bugtracker or the manual, especially seems last time I checked, the code for abductor logic wasn't in the manual.
When I wrote this, I still had this mental model of a tester carrying out those tests. Such a tester would've followed 0.2 development and/or would be familiar with the dev builds, and thus not need direct linkage.

But year, for a complete newcomer, maybe some linkage could help.

(23.02.2012, 15:31:53)Graion Dilach Wrote: That's kinda possible, manual is pre-FatMan. Hopefully I can get there nowadays to update it more.
I thought it was properly unified? That's what I heard last...

(23.02.2012, 15:39:33)Scott Wrote: Haha, found the Abductor logic. It's Chrono Prisons. But that's sorta my point, if I was new to modding in general, and had no idea what a Chrono Prison was, how would I know that it is the Abductor logic?
If you were new to modding, you'd have no idea what the Abductor logic was, either, so there could be no confusion. Wink
Abductor is under Chrono Prisons because it was implemented for Chrono Prisons, I just designed it more liberal than that.

(23.02.2012, 15:39:33)Scott Wrote: I would happily join a team on sorting out the manual, but it would have to be that - a team. I don't have the time to rewrite the entire manual in a few days, but I'm able to do bits here and there.
It doesn't need rewrites at all. The text that exists just needs to have its markup fixed after the conversion. Half the manual should already be done.

(23.02.2012, 15:39:33)Scott Wrote: Edit: I guess, if there was a complete list of what's been fixed, what's been added, and the relevant code (or directions on where to find it all), I could start the simple stuff straight away, it would only be the more complex features that I'd have to play with first to understand how it works. Or at the very least, to everything that's not in the existing manual.
It's a bit difficult because of the software change...you can look at everything on this list after June 27, 2010. Or you can look at this one, but it's bound to be incomplete, because many changes aren't properly milestone-tagged.

Again, though, the primary objective right now is fixing the formatting. If you wanna help with that, do say so, and I'll do my best to actually write the guide for that soon.


Forum Rules

(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!

(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.
Reply


Messages In This Thread
What are we up to? - by DCoder - 17.02.2012, 08:50:32
RE: What are we up to? - by gordon-creAtive - 17.02.2012, 14:55:18
RE: What are we up to? - by Graion Dilach - 17.02.2012, 17:39:58
RE: What are we up to? - by Renegade - 17.02.2012, 22:16:34
RE: What are we up to? - by 4StarGeneral - 18.02.2012, 03:09:58
RE: What are we up to? - by 4StarGeneral - 20.02.2012, 02:45:22
RE: What are we up to? - by Renegade - 22.02.2012, 02:04:39
RE: What are we up to? - by Orac - 18.02.2012, 09:40:39
RE: What are we up to? - by Steel Mirage - 19.02.2012, 09:33:47
RE: What are we up to? - by Renegade - 19.02.2012, 16:04:56
RE: What are we up to? - by Steel Mirage - 20.02.2012, 06:44:01
RE: What are we up to? - by Graion Dilach - 20.02.2012, 22:30:30
RE: What are we up to? - by Steel Mirage - 21.02.2012, 01:23:20
RE: What are we up to? - by Scott - 23.02.2012, 04:08:56
RE: What are we up to? - by Renegade - 23.02.2012, 23:25:41
RE: What are we up to? - by Scott - 24.02.2012, 01:11:04
RE: What are we up to? - by Graion Dilach - 23.02.2012, 15:31:53
RE: What are we up to? - by Scott - 23.02.2012, 15:39:33
RE: What are we up to? - by Graion Dilach - 23.02.2012, 23:40:22
RE: What are we up to? - by Renegade - 24.02.2012, 04:26:10
RE: What are we up to? - by Graion Dilach - 24.02.2012, 14:33:44
RE: What are we up to? - by Renegade - 25.02.2012, 02:27:49
RE: What are we up to? - by Scott - 24.02.2012, 05:15:40
RE: What are we up to? - by Scott - 24.02.2012, 15:27:21
RE: What are we up to? - by AlexB - 24.02.2012, 22:47:19



Users browsing this thread: 1 Guest(s)