06.11.2005, 02:25:04
Firstly, SimpleDeployer would work different for it. I mostly prefer simples nowadays, because they are -you guessed it- simpler, but since the system is not much more than a hack from Westwood's side, it has it's shortcomings (selection of weapons, for example).
Nevertheless, SimpleDeployer would be possible if you copied arty.vxl to arty2.vxl and copied gaartytur.vxl to arty2tur.vxl. Then just copy/mod the Siege Chopper.
However, the TS artillery should work just fine the way it was in YR. Check if your buildup is legal. Check the ConYard's deploy/undeploy code.
-----! ??? (insert confused look here)
And before I continue typing, explain
Voxel=yes;the building is a voxel
to me. That makes no sense at all, will, to my knowledge, not work at all, and is not part of the TS artillery code. If you want to port a unit from one game to another, I suggest actually doing so, and not just making up code for it.
Nevertheless, SimpleDeployer would be possible if you copied arty.vxl to arty2.vxl and copied gaartytur.vxl to arty2tur.vxl. Then just copy/mod the Siege Chopper.
However, the TS artillery should work just fine the way it was in YR. Check if your buildup is legal. Check the ConYard's deploy/undeploy code.
-----! ??? (insert confused look here)
And before I continue typing, explain
Voxel=yes;the building is a voxel
to me. That makes no sense at all, will, to my knowledge, not work at all, and is not part of the TS artillery code. If you want to port a unit from one game to another, I suggest actually doing so, and not just making up code for it.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.