Deployable Artillery - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Modding (https://forums.renegadeprojects.com/forumdisplay.php?fid=3) +--- Forum: Red Alert 2 & Yuri's Revenge Editing (https://forums.renegadeprojects.com/forumdisplay.php?fid=8) +--- Thread: Deployable Artillery (/showthread.php?tid=121) |
- Guest - 06.11.2005 Hi, I'm trying to port the deployable artillery over from TS into YR. I have succeeded in getting the artillery to deploy to fire, but it will not undeploy. It keeps saying "New Rally Point Established". I'm guessing it hs something to do with the deployed building being able to fire... Would SimpleDeployer work better for this? Here is the code... Code: rulesmd.ini Anyone know what the problem is? - Renegade - 06.11.2005 Firstly, SimpleDeployer would work different for it. I mostly prefer simples nowadays, because they are -you guessed it- simpler, but since the system is not much more than a hack from Westwood's side, it has it's shortcomings (selection of weapons, for example). Nevertheless, SimpleDeployer would be possible if you copied arty.vxl to arty2.vxl and copied gaartytur.vxl to arty2tur.vxl. Then just copy/mod the Siege Chopper. However, the TS artillery should work just fine the way it was in YR. Check if your buildup is legal. Check the ConYard's deploy/undeploy code. -----! ??? (insert confused look here) And before I continue typing, explain Voxel=yes;the building is a voxel to me. That makes no sense at all, will, to my knowledge, not work at all, and is not part of the TS artillery code. If you want to port a unit from one game to another, I suggest actually doing so, and not just making up code for it. - Guest - 06.11.2005 Oh, whoops. Buildings can't be voxels. Ack, what a mess I am. Oh well. Thanks for the information, I'll try it out right away! (after I finish a buildup, which I will probably screw up.) Thanks alot! |