Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crate delivery
#3
Ah,what? I don't quite get it.Or just nothing to do with me ?
[GunnerMine]
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=GunAreaFire
Strength=200
Insignificant=yes
DamageSelf=yes
LegalTarget=false
Category=AFV
Armor=Heavy
Trainable=no
Image=FMIN
Turret=yes
IsTilter=yes
TargetLaser=no
AllowedToStartInMultiplayer=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
GuardRange=255
Speed=0
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=no
Explosion=MININUKE
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=ExplosionBarrel
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
PixelSelectionBracketDelta=-10000
ZFudgeTunnel=13
Selectable=no
Size=3
OpportunityFire=yes
BuildTimeMultiplier=1.5;Individual control of build time
DeathWeapon=TerrorBomb

[GunAreaFire]
Damage=10
ROF=10
AreaFire=yes
Range=255
Report=WarMinerAttack
Warhead=RailShot
Projectile=AreaFirePr
OmniFire=yes

[AreaFirePr]
ShrapnelWeapon=M60
ShrapnelCount=10
Inviso=yes


Logical part
This unit uses itself as the shrapnel weapon's start point.Drop it with paradrop SW.

vid
http://www.moddb.com/mods/mklab/videos/gunner-mine-drop











The controlable particle beam.Copied from ORCA.Do some needed changes

[ParticleBeam2]
UIName=NameOopsRCA
Name=Intruder
Image=MPLN
Prerequisite=RADAR
Primary=DummyBeam
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=80000
Category=AirPower
Armor=light
TechLevel=-1
Sight=8
Crewed=no
FlightLevel=1
Insignificant=yes
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=7
;PitchSpeed=0.9
;PitchAngle=0

PitchSpeed=1.1
PitchAngle=0
OmniFire=yes

Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance

Cost=1200
Points=20
ROT=3
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
;VoiceSelect=IntruderSelect
;VoiceMove=IntruderMove
;VoiceAttack=IntruderAttackCommand
;VoiceCrashing=IntruderVoiceDie
DieSound=
;MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=InvisoSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes

[DummyBeam]
Damage=1
ROF=1
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=TargetingWH
Report=

[TargetingWH]
Verses=6%,6%,6%,5%,5%,5%,5%,5%,5%,5%,5%
AffectsAllies=no

[BeamWH]
CellSpread=1
PercentAtMax=1 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,10%,40%,15%,100%,0%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=TWLT071



[TIMER]
CellSpread=1
PercentAtMax=1 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim



Art
[MPLN] ; one-pixel thing.
Voxel=yes
Remapable=yes
Cameo=FALCICON
AltCameo=FALCUICO
TrailerAnim=TWLT071
SpawnDelay=1
Trailer=TWLT071
TrailerSeperation=1

[TWLT071]
Normalized=yes
Translucent=no
UseNormalLight=yes
Crater=yes
Scorch=yes
Warhead=TIMER
Damage=2
TrailerAnim=DAMAGETR
TrailerSeperation=4

[DAMAGETR]
Damage=20
DamageRadius=512
Warhead=BeamWH
TrailerAnim=DAMAGETRX
TrailerSeperation=1

[DAMAGETRX]
Elasticity=1.0
MaxXYVel=1
MinZVel=0
ExpireAnim=FIRE05
Damage=0
DamageRadius=512
Warhead=BeamWH
Image=INVISO
LoopStart=0
LoopEnd=15
LoopCount=1
RandomRate=220,600
Bouncer=yes
Spawns=DAMAGETR2
SpawnCount=5

[DAMAGETR2]
Elasticity=0.0
MaxXYVel=14
MinZVel=2
ExpireAnim=FIRE05
Damage=2
DamageRadius=512
Warhead=BeamWH
LoopStart=0
Image=INVISO
LoopEnd=15
LoopCount=1
RandomRate=220,600
;DetailLevel=0
Bouncer=yes

[FIRE05]
Image=FIRE01
Rate=900
LoopCount=1

Logical part
First of all drop an one-pixel aircraft as the beam with unit delivery
The plane is using special armor.Its trailer damages only this armor.Strength is then the timer.
The timer trailer looks like the beam from sky
Timer drops other debris that does the damage.The debris' expire anim is the fire.
The plane's primary weapon tells it what to attack.Or simply order it to fly around.
vid
http://www.moddb.com/mods/mklab/videos/t...ticle-beam
Reply


Messages In This Thread
Crate delivery - by kenosis - 21.05.2011, 16:53:00
RE: Crate delivery - by Graion Dilach - 21.05.2011, 16:56:27
Add some other pieces - by kenosis - 21.05.2011, 17:02:14
RE: Crate delivery - by Zero.Zone - 24.05.2011, 05:18:20
RE: Crate delivery - by kenosis - 24.05.2011, 05:21:10
RE: Crate delivery - by Zero.Zone - 24.05.2011, 12:49:41
RE: Crate delivery - by Graion Dilach - 24.05.2011, 13:07:36
RE: Crate delivery - by Zero.Zone - 24.05.2011, 14:58:39
RE: Crate delivery - by kenosis - 25.05.2011, 10:36:15



Users browsing this thread: 1 Guest(s)