Crate delivery - Printable Version +- Renegade Projects Network Forums (https://forums.renegadeprojects.com) +-- Forum: Inject the Battlefield (https://forums.renegadeprojects.com/forumdisplay.php?fid=60) +--- Forum: Ares General Discussion (https://forums.renegadeprojects.com/forumdisplay.php?fid=19) +--- Thread: Crate delivery (/showthread.php?tid=1859) |
Crate delivery - kenosis - 21.05.2011 [CrateDelivery] UIName=NamesyReveal Name=Psychic Reveal IsPowered=false RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=.001 Type=UnitDelivery SidebarImage=PSYRICON ShowTimer=no DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x Deliver.Types=CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding SW.Animation=NUKEANIM Cursor.Frame=120 Cursor.Count=50 Cursor.Interval=1 Cursor.MiniFrame=4 Cursor.MiniCount=5 ;randomly picked up these numbers........Looks crazy ;building type [CRATEBuilding] UIName=Name:CAWASH01 Name=White House Image=YACRATE2 TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes RadarInvisible=yes Points=0 DieSound=Dummy Armor=concrete MaxDebris=0 AttackFriendlies=yes MinDebris=0 CrateBeneath=true ;CrateBeneathIsMoney=true BaseNormal=no ;psst....IsBase isn't a Rules flag Sight=6 ; UC base values ClickRepairable=no CanBeOccupied=no [YACRATE2] Cameo=PLTICON Image=YACRATE2 Remapable=yes Foundation=1x1 Height=0 NewTheater=yes IdleAnim=DAMAGER [DAMAGER] Image=INVISO Damage=10 Warhead=RailShot vid at http://www.moddb.com/mods/mklab/videos RE: Crate delivery - Graion Dilach - 21.05.2011 Good idea. BTW, Ren, if you see this, look at the Deliver.Types line. And that two stupid non-breaking spaces in it. I know I ignored the error afterall but I can pinpoint out old topics with that bug as well. Add some other pieces - kenosis - 21.05.2011 Ah,what? I don't quite get it.Or just nothing to do with me ? [GunnerMine] UIName=Name:HTNK Name=Rhino Heavy Tank Prerequisite=NAWEAP Primary=GunAreaFire Strength=200 Insignificant=yes DamageSelf=yes LegalTarget=false Category=AFV Armor=Heavy Trainable=no Image=FMIN Turret=yes IsTilter=yes TargetLaser=no AllowedToStartInMultiplayer=no TooBigToFitUnderBridge=true TechLevel=2 Sight=8 GuardRange=255 Speed=0 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=no Explosion=MININUKE VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=ExplosionBarrel MoveSound=RhinoTankMoveStart CrushSound=TankCrush Maxdebris=3 ;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5} Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 ; This value MUST be 0 for all building addons DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 PixelSelectionBracketDelta=-10000 ZFudgeTunnel=13 Selectable=no Size=3 OpportunityFire=yes BuildTimeMultiplier=1.5;Individual control of build time DeathWeapon=TerrorBomb [GunAreaFire] Damage=10 ROF=10 AreaFire=yes Range=255 Report=WarMinerAttack Warhead=RailShot Projectile=AreaFirePr OmniFire=yes [AreaFirePr] ShrapnelWeapon=M60 ShrapnelCount=10 Inviso=yes Logical part This unit uses itself as the shrapnel weapon's start point.Drop it with paradrop SW. vid http://www.moddb.com/mods/mklab/videos/gunner-mine-drop The controlable particle beam.Copied from ORCA.Do some needed changes [ParticleBeam2] UIName=NameRCA Name=Intruder Image=MPLN Prerequisite=RADAR Primary=DummyBeam CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Strength=80000 Category=AirPower Armor=light TechLevel=-1 Sight=8 Crewed=no FlightLevel=1 Insignificant=yes RadarInvisible=no Landable=yes MoveToShroud=yes ;Dock=GAAIRC,GAHPAD,NAHPAD ;Dock=GAAIRC,AMRADR PipScale=Ammo Speed=7 ;PitchSpeed=0.9 ;PitchAngle=0 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans ForbiddenHouses=Alliance Cost=1200 Points=20 ROT=3 ConsideredAircraft=yes AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes ;VoiceSelect=IntruderSelect ;VoiceMove=IntruderMove ;VoiceAttack=IntruderAttackCommand ;VoiceCrashing=IntruderVoiceDie DieSound= ;MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 ; This value MUST be 0 for all building addons DamageParticleSystems=InvisoSys AuxSound1=IntruderTakeOff ;Taking off AuxSound2=IntruderLanding ;Landing VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes PreventAttackMove=yes [DummyBeam] Damage=1 ROF=1 Range=3 Projectile=InvisibleLow Speed=100 Warhead=TargetingWH Report= [TargetingWH] Verses=6%,6%,6%,5%,5%,5%,5%,5%,5%,5%,5% AffectsAllies=no [BeamWH] CellSpread=1 PercentAtMax=1 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,10%,40%,15%,100%,0% InfDeath=4 Sparky=no Tiberium=yes AnimList=TWLT071 [TIMER] CellSpread=1 PercentAtMax=1 ;used to be .8 WallAbsoluteDestroyer=yes Wood=yes Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,100% InfDeath=4 Sparky=no Tiberium=yes AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim Art [MPLN] ; one-pixel thing. Voxel=yes Remapable=yes Cameo=FALCICON AltCameo=FALCUICO TrailerAnim=TWLT071 SpawnDelay=1 Trailer=TWLT071 TrailerSeperation=1 [TWLT071] Normalized=yes Translucent=no UseNormalLight=yes Crater=yes Scorch=yes Warhead=TIMER Damage=2 TrailerAnim=DAMAGETR TrailerSeperation=4 [DAMAGETR] Damage=20 DamageRadius=512 Warhead=BeamWH TrailerAnim=DAMAGETRX TrailerSeperation=1 [DAMAGETRX] Elasticity=1.0 MaxXYVel=1 MinZVel=0 ExpireAnim=FIRE05 Damage=0 DamageRadius=512 Warhead=BeamWH Image=INVISO LoopStart=0 LoopEnd=15 LoopCount=1 RandomRate=220,600 Bouncer=yes Spawns=DAMAGETR2 SpawnCount=5 [DAMAGETR2] Elasticity=0.0 MaxXYVel=14 MinZVel=2 ExpireAnim=FIRE05 Damage=2 DamageRadius=512 Warhead=BeamWH LoopStart=0 Image=INVISO LoopEnd=15 LoopCount=1 RandomRate=220,600 ;DetailLevel=0 Bouncer=yes [FIRE05] Image=FIRE01 Rate=900 LoopCount=1 Logical part First of all drop an one-pixel aircraft as the beam with unit delivery The plane is using special armor.Its trailer damages only this armor.Strength is then the timer. The timer trailer looks like the beam from sky Timer drops other debris that does the damage.The debris' expire anim is the fire. The plane's primary weapon tells it what to attack.Or simply order it to fly around. vid http://www.moddb.com/mods/mklab/videos/the-moving-particle-beam RE: Crate delivery - Zero.Zone - 24.05.2011 0.0 Well,I think it's much better if there's a num control of Delivery.types,just like Paradrop done. RE: Crate delivery - kenosis - 24.05.2011 ⑨ Deliver.Types=CRATEBuilding,CRATEBuilding,CRATEBuilding,CR​ATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuild​ing,CRATEBuilding,CRATEBuilding,CRATEBuilding RE: Crate delivery - Zero.Zone - 24.05.2011 ä½ æ‰â‘¨ï¼Œä½ 们全家都是⑨……(æŸç¥žé¾™è¯ï¼‰ ------------------------------------ Can Unitdelivery as well as(or batter than)Droppod? RE: Crate delivery - Graion Dilach - 24.05.2011 What do you mean? UnitDelivery just delivers straight. It's not DropPod and can't be. We'll see when and how DropPod gets into the game. I can tell you it won't happen in the near future, however. RE: Crate delivery - Zero.Zone - 24.05.2011 Oh,though it doesnt the same as Droppod,but at least it wont IE. RE: Crate delivery - kenosis - 25.05.2011 If you are really stupid,admit it.A noob that cannot find Ares manual in the realease is ⑨,right? |