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[CrateDelivery]
UIName=NameTonguesyReveal
Name=Psychic Reveal
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=.001
Type=UnitDelivery
SidebarImage=PSYRICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
Deliver.Types=CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuilding
SW.Animation=NUKEANIM

Cursor.Frame=120
Cursor.Count=50
Cursor.Interval=1
Cursor.MiniFrame=4
Cursor.MiniCount=5
;randomly picked up these numbers........Looks crazy


;building type
[CRATEBuilding]
UIName=Name:CAWASH01
Name=White House
Image=YACRATE2
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=0
DieSound=Dummy
Armor=concrete
MaxDebris=0
AttackFriendlies=yes
MinDebris=0
CrateBeneath=true
;CrateBeneathIsMoney=true
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no




[YACRATE2]
Cameo=PLTICON
Image=YACRATE2
Remapable=yes
Foundation=1x1
Height=0
NewTheater=yes
IdleAnim=DAMAGER

[DAMAGER]
Image=INVISO
Damage=10
Warhead=RailShot


vid at
http://www.moddb.com/mods/mklab/videos
Good idea.

BTW, Ren, if you see this, look at the Deliver.Types line. And that two stupid non-breaking spaces in it. I know I ignored the error afterall but I can pinpoint out old topics with that bug as well.
Ah,what? I don't quite get it.Or just nothing to do with me ?
[GunnerMine]
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=GunAreaFire
Strength=200
Insignificant=yes
DamageSelf=yes
LegalTarget=false
Category=AFV
Armor=Heavy
Trainable=no
Image=FMIN
Turret=yes
IsTilter=yes
TargetLaser=no
AllowedToStartInMultiplayer=no
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
GuardRange=255
Speed=0
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=no
Explosion=MININUKE
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=ExplosionBarrel
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
PixelSelectionBracketDelta=-10000
ZFudgeTunnel=13
Selectable=no
Size=3
OpportunityFire=yes
BuildTimeMultiplier=1.5;Individual control of build time
DeathWeapon=TerrorBomb

[GunAreaFire]
Damage=10
ROF=10
AreaFire=yes
Range=255
Report=WarMinerAttack
Warhead=RailShot
Projectile=AreaFirePr
OmniFire=yes

[AreaFirePr]
ShrapnelWeapon=M60
ShrapnelCount=10
Inviso=yes


Logical part
This unit uses itself as the shrapnel weapon's start point.Drop it with paradrop SW.

vid
http://www.moddb.com/mods/mklab/videos/gunner-mine-drop











The controlable particle beam.Copied from ORCA.Do some needed changes

[ParticleBeam2]
UIName=NameOopsRCA
Name=Intruder
Image=MPLN
Prerequisite=RADAR
Primary=DummyBeam
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=80000
Category=AirPower
Armor=light
TechLevel=-1
Sight=8
Crewed=no
FlightLevel=1
Insignificant=yes
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=7
;PitchSpeed=0.9
;PitchAngle=0

PitchSpeed=1.1
PitchAngle=0
OmniFire=yes

Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance

Cost=1200
Points=20
ROT=3
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
;VoiceSelect=IntruderSelect
;VoiceMove=IntruderMove
;VoiceAttack=IntruderAttackCommand
;VoiceCrashing=IntruderVoiceDie
DieSound=
;MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=InvisoSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes

[DummyBeam]
Damage=1
ROF=1
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=TargetingWH
Report=

[TargetingWH]
Verses=6%,6%,6%,5%,5%,5%,5%,5%,5%,5%,5%
AffectsAllies=no

[BeamWH]
CellSpread=1
PercentAtMax=1 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,10%,40%,15%,100%,0%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=TWLT071



[TIMER]
CellSpread=1
PercentAtMax=1 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=NUKEANIM ; SJM: This is once again the warhead-related anim



Art
[MPLN] ; one-pixel thing.
Voxel=yes
Remapable=yes
Cameo=FALCICON
AltCameo=FALCUICO
TrailerAnim=TWLT071
SpawnDelay=1
Trailer=TWLT071
TrailerSeperation=1

[TWLT071]
Normalized=yes
Translucent=no
UseNormalLight=yes
Crater=yes
Scorch=yes
Warhead=TIMER
Damage=2
TrailerAnim=DAMAGETR
TrailerSeperation=4

[DAMAGETR]
Damage=20
DamageRadius=512
Warhead=BeamWH
TrailerAnim=DAMAGETRX
TrailerSeperation=1

[DAMAGETRX]
Elasticity=1.0
MaxXYVel=1
MinZVel=0
ExpireAnim=FIRE05
Damage=0
DamageRadius=512
Warhead=BeamWH
Image=INVISO
LoopStart=0
LoopEnd=15
LoopCount=1
RandomRate=220,600
Bouncer=yes
Spawns=DAMAGETR2
SpawnCount=5

[DAMAGETR2]
Elasticity=0.0
MaxXYVel=14
MinZVel=2
ExpireAnim=FIRE05
Damage=2
DamageRadius=512
Warhead=BeamWH
LoopStart=0
Image=INVISO
LoopEnd=15
LoopCount=1
RandomRate=220,600
;DetailLevel=0
Bouncer=yes

[FIRE05]
Image=FIRE01
Rate=900
LoopCount=1

Logical part
First of all drop an one-pixel aircraft as the beam with unit delivery
The plane is using special armor.Its trailer damages only this armor.Strength is then the timer.
The timer trailer looks like the beam from sky
Timer drops other debris that does the damage.The debris' expire anim is the fire.
The plane's primary weapon tells it what to attack.Or simply order it to fly around.
vid
http://www.moddb.com/mods/mklab/videos/t...ticle-beam
0.0
Well,I think it's much better if there's a num control of Delivery.types,just like Paradrop done.

Deliver.Types=CRATEBuilding,CRATEBuilding,CRATEBuilding,CR​ATEBuilding,CRATEBuilding,CRATEBuilding,CRATEBuild​ing,CRATEBuilding,CRATEBuilding,CRATEBuilding
你才⑨,你们全家都是⑨……(某神龙语)

------------------------------------
Can Unitdelivery as well as(or batter than)Droppod?
What do you mean? UnitDelivery just delivers straight. It's not DropPod and can't be.

We'll see when and how DropPod gets into the game. I can tell you it won't happen in the near future, however.
Oh,though it doesnt the same as Droppod,but at least it wont IE.
If you are really stupid,admit it.A noob that cannot find Ares manual in the realease is ⑨,right?