22.05.2010, 20:46:06
Ah I see. Launch Base works on the assumption that only ra2md.csf can be read by the game. If you include some other CSF then Launch Base will try to merge it with ra2md.csf - this fails at the moment because we are waiting on DCoder's/AlexB's mix dll.
If you want to include partial CSF files "as-is" then you should put them in the video folder.
creditsmd.txt should go in the video folder. Check LaunchBase.log to see if the file was copied in or not.
subtitlemd.txt is a valid mod file? I can't find it in the game's original files so I won't have added it to LB's array of known mod files...
If you want to include partial CSF files "as-is" then you should put them in the video folder.
creditsmd.txt should go in the video folder. Check LaunchBase.log to see if the file was copied in or not.
subtitlemd.txt is a valid mod file? I can't find it in the game's original files so I won't have added it to LB's array of known mod files...
Ever wondered what the hell is going on?
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.
Believe me friend you're not the only one.
--Lysdexia
Check out Launch Base for RA2/YR - http://marshall.strategy-x.com
Also home to the Purple Alert mod, 1.002 UMP, and the YR Playlist Manager.