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Weird IE i keep getting with my mod....
#1
I've been toying around with manually converting my mod from NPatch to Ares r 286, and I did the basic conversion of prerequisite logics, etc., and I left out only 2 features... AA combat on planes and the NP superweapons, which I commented out completely (making the SW building un-buildable)...

Anyways, As soon as I finished, I loaded it up, and the game started just fine, the AI was able to deploy its MCV and make attack forces like normal, but as soon as I deployed my MCV, it bugged out, with no given reason. Considering the crash dump log is a whopping 130 MB, all i can give you is the rules file I used and the error log....

Anyways, a quick excerpt from the log:
Code:
Progress is now 98%
MessageListClass::Init(Width: 618)
Progress is now 100%
Toggle display mode to 1024 x 768
About to set video mode
Removing mouse handler
Deleting primary surface
Prep direct draw.
SetDisplayMode: 1024x768x16
Checking hardware region fill capability...OK
Checking overlapped blit capability...OK
Display mode set
Mode apparently set OK
VisibleRect: 1024x768
Deleting AlternateSurface
Deleting HiddenSurface
Deleting TileSurface
Deleting SidebarSurface
Deleting CompositeSurface
Setting new window size to 1024x768
Creating primary surface
DSurface::Create_Primary
DSurface::AllowStretchBlits = true
DSurface::AllowHWFill = true
DSurface::Create_Primary - Creating surface
CreateSurface OK
DSurface::Create_Primary done
Recalc color remap tables
Calc_Confining_Rect(0,0,1024,768)
Set_View_Dimensions(0,0,856,736)
Deleting ZBuffer
Allocating ZBuffer (856x736)
Deleting ABuffer
Allocating ABuffer (856x736)
MessageListClass::Init(Width: 842)
MessageListClass::Set_Width(848)
Set_View_Dimensions(exit)
Mode change complete.
     Releasing NEUTRAL.MIX
     Releasing NTRLMD.MIX
SoundVolume = 1.000000
VoiceVolume = 1.000000
ScoreVolume = 1.000000
ScoreRepeat is OFF
ScoreShuffle is ON
Theme::Stop(31) - Fading
IsTGrowth = 0
IsTSpread = 1
Tooltips are on.
Capture_Mouse()
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Theme::AI(Next song = 1)
Theme::PlaySong(1) - Playing
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Adding event DEPLOY <-- I Ordered my MCV to deploy (Via the 'D' hotkey)
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Release_Mouse() <-- Game crashes
D::EH
D::EH - Dump

Fatal Error:
The cause of this error could not be determined.

A crash dump should have been created in your game's \debug subfolder.

You can submit that to the developers (along with debug.txt and syringe.log).Default
Default


It should also be noted that i tried this on a rulesmd that i had backed up on before atempting conversion, and still got the error.

Do you guys have any ideas as to possible places to look for solutions? I know it's a problem with my rulesmd.ini file, as other mods work fine with ares r 286


Attached Files
.ini   rulesmd.ini (Size: 686.57 KB / Downloads: 458)
.log   debug.log (Size: 64.73 KB / Downloads: 450)
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Messages In This Thread
Weird IE i keep getting with my mod.... - by WoRmINaToR - 01.02.2010, 09:08:07



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