MillisecondTimerClass low = -1, high = 8462708
WinsockInterface constructed
WinsockInterface init.
About to call WSAStartup
Winsock initialised OK
Winsock version is 1.1
Found protocol MSAFD Tcpip [UDP/IP], max frame size is 65467
Found protocol RSVP UDP Service Provider, max frame size is 65467
Found protocol IPX, max frame size is 576
GetCDClass constructor
CD drive found - D:
CD drive found - F:
Create AppMutex okay.
Create AutoPlayMutex.
Got AutoPlayMutex okay.
Surface.Alternate.Memory = /255
Surface.Composite.Memory = /255
Surface.Hidden.Memory = /255
Surface.Hidden_2.Memory = /255
Surface.Primary.Memory = /255
Surface.Sidebar.Memory = /255
Surface.Tile.Memory = /255
Checking available disk space
Using GetDiskFreeSpaceEx
Free disk space is 57691 Mb
Init Encryption Keys.
Init_Keys - declarations
Init_Keys - Load
Init_Keys - Init fast key
 EXPANDMD50.MIX EXPANDMD40.MIX EXPANDMD01.MIX CACHE.MIX CACHE.MIX CACHE.MIX LOCAL.MIXMaxLabelLen = 31
Language: US
Focus_Restore()
Focus_Restore(): _MouseCaptured = false
Focus gained
Default
Prep direct draw.
Prep direct draw.
SetDisplayMode: 800x600x16
Checking hardware region fill capability...OK
Checking overlapped blit capability...OK
Display mode set
DSurface::Create_Primary
DSurface::AllowStretchBlits = true
DSurface::AllowHWFill = true
DSurface::Create_Primary - Creating surface
CreateSurface OK
DSurface::Create_Primary done
Calc_Confining_Rect(0,0,800,600)
Profile: CPU:30 (2707Mhz Pentium 4)
Profile: RAM:10 (2048Mb)
Profile: VRAM:10 (1142Mb)
Profile: VRAM speed:6 (48 blits per second)
Overall performance profile = 6
Main_Game
Init Game
Bootstrap.....LOADED NTRLMD.MIXLOADED NEUTRAL.MIXevent mempool size = 192000
 ...OK
Init Mouse
Init CDROM
Calling Force_CD_Available
Init Secondary Mixfiles..... CONQMD.MIX CONQUER.MIX CAMEOMD.MIX CAMEO.MIX MAPSMD03.MIX MAPS03.MIX MULTIMD.MIX     Initializing ThemesMD.MIX
 THEME.MIX MOVMD03.MIX ...OK
Play_Movie() as Bink!
Init Campaigns
Init Heaps
Init Threads
Reading Game Settings
--------- Loading SUN.INI settings ---------------
GameSpeed = 1
Difficulty = 2
CampDifficulty = 0
ScrollMethod = 0
ScrollRate = 3
AutoScroll is ON
DetailLevel = 2
SideBar on RIGHT
Sidebar Text is ON
ActionLines are ON
ShowHidden is OFF
ToolTips are ON
Resolution = 1024 X 768
StretchMovies is OFF
AllowHiRes is ON
SoundVolume = 1.000000
VoiceVolume = 1.000000
ScoreVolume = 1.000000
ScoreRepeat is OFF
ScoreShuffle is ON
Emulated sound card latency default = 9
--------- Complete -------------------------------
Init Anim System
Init Color Remap Tables
Creating TacticalMap
Reading SOUNDMD.INI
Missing sample infernosel1
Missing sample infernosel2
Missing sample infernosel3
Missing sample infernomov1
Missing sample infernomov2
Missing sample infernomov3
Missing sample infernoatt1
Missing sample infernoatt2
Missing sample daggersel1
Missing sample daggersel2
Missing sample daggersel3
Missing sample daggermov1
Missing sample daggermov2
Missing sample daggermov3
Missing sample daggeratt1
Missing sample daggeratt2
Missing sample daggeratt3
Missing sample devoursel1
Missing sample devoursel2
Missing sample devoursel3
Missing sample devourmov1
Missing sample devourmov2
Missing sample devourmov3
Missing sample devouratt1
Missing sample devouratt2
Missing sample devouratt3
Missing sample grindersel1
Missing sample grindersel2
Missing sample grindersel3
Missing sample grindermov1
Missing sample grindermov2
Missing sample grindermov3
Missing sample grinderatt1
Missing sample grinderatt2
Missing sample grinderatt3
Missing sample wraithsel1
Missing sample wraithsel2
Missing sample wraithsel3
Missing sample wraithmov1
Missing sample wraithmov2
Missing sample wraithmov3
Missing sample wraithatt1
Missing sample wraithatt2
Missing sample wraithatt3
Missing sample titansel1
Missing sample titansel2
Missing sample titansel3
Missing sample titanmov1
Missing sample titanmov2
Missing sample titanmov3
Missing sample titanatt1
Missing sample titanatt2
Missing sample titanatt3
Missing sample disbsel1
Missing sample disbsel2
Missing sample disbsel3
Missing sample disbmov1
Missing sample disbmov2
Missing sample disbmov3
Missing sample disbatt1
Missing sample disbatt2
Missing sample disbatt3
Missing sample disasel1
Missing sample disasel2
Missing sample disasel3
Missing sample disamov1
Missing sample disamov2
Missing sample disamov3
Missing sample disaatt1
Missing sample disaatt2
Missing sample disaatt3
Missing sample strmsel1
Missing sample strmsel2
Missing sample strmsel3
Missing sample strmmov1
Missing sample strmmov2
Missing sample strmmov3
Missing sample strmatt1
Missing sample strmatt2
Missing sample strmatt3
Missing sample dozersel1
Missing sample dozersel2
Missing sample dozersel3
Missing sample dozermov1
Missing sample dozermov2
Missing sample dozermov3
Missing sample hurrsel1
Missing sample hurrsel2
Missing sample hurrsel3
Missing sample hurrmov1
Missing sample hurrmov2
Missing sample hurrmov3
Missing sample hurratt1
Missing sample hurratt2
Missing sample bsubsel1
Missing sample bsubsel2
Missing sample bsubsel3
Missing sample bsubmov1
Missing sample bsubmov2
Missing sample bsubmov3
Missing sample bsubatt1
Missing sample bsubatt2
Missing sample bsubatt3
Reading EVAMD.INI
Reading THEMEMD.INI
Init Bulk Data
RadarClass::One_Time()
Set_View_Dimensions(0,0,632,568)
Deleting ZBuffer
Allocating ZBuffer (632x568)
Deleting ABuffer
Allocating ABuffer (632x568)
MessageListClass::Init(Width: 618)
MessageListClass::Set_Width(624)
Set_View_Dimensions(exit)
Unable to locate scenario SEP1.MAP - No digest info will be loaded
Unable to locate scenario ALCEDON.MAP - No digest info will be loaded
Unable to locate scenario AMAZDELT.MAP - No digest info will be loaded
Unable to locate scenario ANYTOWN2.MAP - No digest info will be loaded
Unable to locate scenario ARDEN.MAP - No digest info will be loaded
Unable to locate scenario BLUESKY.MAP - No digest info will be loaded
Unable to locate scenario CHRNOBYL.MAP - No digest info will be loaded
Unable to locate scenario ASVETIA.MAP - No digest info will be loaded
Unable to locate scenario BGULCH.MAP - No digest info will be loaded
Unable to locate scenario COLDWNTR.MAP - No digest info will be loaded
Unable to locate scenario COLONIES.MAP - No digest info will be loaded
Unable to locate scenario CREVICE.MAP - No digest info will be loaded
Unable to locate scenario FALLOUT.MAP - No digest info will be loaded
Unable to locate scenario FISHTRIP.MAP - No digest info will be loaded
Unable to locate scenario FORMOTHR.MAP - No digest info will be loaded
Unable to locate scenario GLWGWTRS.MAP - No digest info will be loaded
Unable to locate scenario GOLDRUSH.MAP - No digest info will be loaded
Unable to locate scenario GSMAP.MAP - No digest info will be loaded
Unable to locate scenario ICYENCTR.MAP - No digest info will be loaded
Unable to locate scenario IMPACT.MAP - No digest info will be loaded
Unable to locate scenario LOWRIDER.MAP - No digest info will be loaded
Unable to locate scenario OASIS.MAP - No digest info will be loaded
Unable to locate scenario ISLANDS.MAP - No digest info will be loaded
Unable to locate scenario PREMAP.MAP - No digest info will be loaded
Unable to locate scenario PREDATOR.MAP - No digest info will be loaded
Unable to locate scenario QUIKDEAD.MAP - No digest info will be loaded
Unable to locate scenario RICHWATR.MAP - No digest info will be loaded
Unable to locate scenario SIBESEIZ.MAP - No digest info will be loaded
Unable to locate scenario SNOWSTRM.MAP - No digest info will be loaded
Unable to locate scenario SNOWTERR.MAP - No digest info will be loaded
Unable to locate scenario SPIRALOD.MAP - No digest info will be loaded
Unable to locate scenario STANDOFF.MAP - No digest info will be loaded
Unable to locate scenario RIVER.MAP - No digest info will be loaded
Unable to locate scenario VVALLEY.MAP - No digest info will be loaded
Unable to locate scenario TROPSKIR.MAP - No digest info will be loaded
Unable to locate scenario OFFQ.MAP - No digest info will be loaded
Unable to locate scenario URBANCHAOS.MAP - No digest info will be loaded
Unable to locate scenario URBANCHAOS.MAP - No digest info will be loaded
Unable to locate scenario YELCRAZ.MAP - No digest info will be loaded
Unable to locate scenario ALASKA.MAP - No digest info will be loaded
Unable to locate scenario ANGELOTN.MAP - No digest info will be loaded
Unable to locate scenario ASCENSION.MAP - No digest info will be loaded
Unable to locate scenario BORISTG.MAP - No digest info will be loaded
Unable to locate scenario BULLRUN.MAP - No digest info will be loaded
Unable to locate scenario COMBZONE.MAP - No digest info will be loaded
Unable to locate scenario CRACKED.MAP - No digest info will be loaded
Unable to locate scenario BLOODRED.MAP - No digest info will be loaded
Unable to locate scenario CROSSROA.MAP - No digest info will be loaded
Unable to locate scenario CS.MAP - No digest info will be loaded
Unable to locate scenario DCREDUX.MAP - No digest info will be loaded
Unable to locate scenario DWINTER.MAP - No digest info will be loaded
Unable to locate scenario DEEPTRBL.MAP - No digest info will be loaded
Unable to locate scenario DESARENA.MAP - No digest info will be loaded
Unable to locate scenario DESDUSK.MAP - No digest info will be loaded
Unable to locate scenario DTWILIGHT.MAP - No digest info will be loaded
Unable to locate scenario DESOCHER.MAP - No digest info will be loaded
Unable to locate scenario EBATTLE.MAP - No digest info will be loaded
Unable to locate scenario FALLOUTX.MAP - No digest info will be loaded
Unable to locate scenario FLAMES.MAP - No digest info will be loaded
Unable to locate scenario FTMT.MAP - No digest info will be loaded
Unable to locate scenario FOOTHILLS.MAP - No digest info will be loaded
Unable to locate scenario HARVPROB.MAP - No digest info will be loaded
Unable to locate scenario HONRDETH.MAP - No digest info will be loaded
Unable to locate scenario ICEBERG.MAP - No digest info will be loaded
Unable to locate scenario STREAM.MAP - No digest info will be loaded
Unable to locate scenario KINGSMEN.MAP - No digest info will be loaded
Unable to locate scenario LPOFISLE.MAP - No digest info will be loaded
Unable to locate scenario MEATLOAF.MAP - No digest info will be loaded
Unable to locate scenario METRO_X.MAP - No digest info will be loaded
Unable to locate scenario MHC.MAP - No digest info will be loaded
Unable to locate scenario RUMBLE.MAP - No digest info will be loaded
Unable to locate scenario MWRMPG.MAP - No digest info will be loaded
Unable to locate scenario GEMBV.MAP - No digest info will be loaded
Unable to locate scenario DMZII.MAP - No digest info will be loaded
Unable to locate scenario MOUNTAIN.MAP - No digest info will be loaded
Unable to locate scenario NEWCITY.MAP - No digest info will be loaded
Unable to locate scenario NITESTAR.MAP - No digest info will be loaded
Unable to locate scenario OLDTOWN.MAP - No digest info will be loaded
Unable to locate scenario PAKCHOI.MAP - No digest info will be loaded
Unable to locate scenario PAINTEDD.MAP - No digest info will be loaded
Unable to locate scenario PREMAP2.MAP - No digest info will be loaded
Unable to locate scenario RAVNBURG.MAP - No digest info will be loaded
Unable to locate scenario REGULARF.MAP - No digest info will be loaded
Unable to locate scenario RINGOFORE.MAP - No digest info will be loaded
Unable to locate scenario ROCKETS2.MAP - No digest info will be loaded
Unable to locate scenario SAVGWNTR.MAP - No digest info will be loaded
Unable to locate scenario SHATTER.MAP - No digest info will be loaded
Unable to locate scenario SNOWBLIND.MAP - No digest info will be loaded
Unable to locate scenario SPIRALOD2.MAP - No digest info will be loaded
Unable to locate scenario STRANGET.MAP - No digest info will be loaded
Unable to locate scenario THERIVER.MAP - No digest info will be loaded
Unable to locate scenario TINT.MAP - No digest info will be loaded
Unable to locate scenario VCSTDS.MAP - No digest info will be loaded
Unable to locate scenario WWONDERL.MAP - No digest info will be loaded
Unable to locate scenario WRECKO.MAP - No digest info will be loaded
Unable to locate scenario XAGON.MAP - No digest info will be loaded
Unable to locate scenario YINYANG.MAP - No digest info will be loaded
Unable to locate scenario CHOKVINE.MAP - No digest info will be loaded
Unable to locate scenario MORNTIDE.MAP - No digest info will be loaded
Unable to locate scenario BOP2.MAP - No digest info will be loaded
Unable to locate scenario BHORIZON.MAP - No digest info will be loaded
Unable to locate scenario CLFFHNGR.MAP - No digest info will be loaded
Unable to locate scenario JNGLARNA.MAP - No digest info will be loaded
Unable to locate scenario SILLDEEP.MAP - No digest info will be loaded
Unable to locate scenario SANCTUARY.MAP - No digest info will be loaded
Unable to locate scenario TBFD.MAP - No digest info will be loaded
Unable to locate scenario TOE2.MAP - No digest info will be loaded
Unable to locate scenario WHTNOISE.MAP - No digest info will be loaded
Unable to locate scenario ARLTD.MAP - No digest info will be loaded
Unable to locate scenario DESERTDS.MAP - No digest info will be loaded
Unable to locate scenario HIGHGROU.MAP - No digest info will be loaded
Unable to locate scenario MOASIS.MAP - No digest info will be loaded
Unable to locate scenario SANDTIME.MAP - No digest info will be loaded
Unable to locate scenario TOXICITY.MAP - No digest info will be loaded
Unable to locate scenario WASTESII.MAP - No digest info will be loaded
Unable to locate scenario SEP2.MAP - No digest info will be loaded
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR (A)ARO~1.YRM (2/4): official: 0, desc: Rockets Red Glare -CHRONOSTORM-
		GameModes: standard
Read first 20% of file looking for [Basic] section
Read last  20% of file looking for [Digest] section
MPR (A)BRO-1.yrm (2/4): official: 0, desc: Broken Dreams (ADVAN MOD)
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR (A)SAM~1.YRM (2/4): official: 0, desc: No name
		GameModes: standard
Read first 70% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR (D)DEA~1.YRM (2/4): official: 0, desc: Death Valley (ADVAN MOD)
		GameModes: standard, teamgame
Read first 65% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR (D)OLD~1.YRM (2/4): official: 0, desc: old south (ADVAN MOD)
		GameModes: standard, teamgame
Read first 60% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR (D)SEA~2.YRM (2/4): official: 0, desc: Sea Of Isolation (ADVAN MOD)
		GameModes: standard, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR 11111.YRM (2/4): official: 0, desc: cash
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR 21STCE~1.YRM (2/4): official: 0, desc: 21st Century Meltdown (2-8)
		GameModes: standard, meatgrind, navalwar, airwar, megawealth
Read first 15% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR 321123~1.YRM (2/4): official: 0, desc: .0
		GameModes: standard, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR 3BANK3~1.YRM (2/4): official: 0, desc: Bank Job 3-map4you
		GameModes: standard, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR 3VS3GRAY.YRM (2/4): official: 0, desc: Gray's 3 vs 3 +by deiall+
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR ABRIGE~1.YRM (2/4): official: 0, desc: a brige away 2
		GameModes: standard
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR a.yrm (2/4): official: 0, desc: Rubix
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR ALLIED~1.YRM (2/4): official: 0, desc: Allied Areana (by Tds101)
		GameModes: standard, navalwar, nukewar, airwar, megawealth, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR ALLISP~1.YRM (2/4): official: 0, desc: All is possible (4)
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 40% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR AMBIEN~1.YRM (2/4): official: 0, desc: Ambient light test
		GameModes: standard
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR artywar.yrm (2/4): official: 0, desc: Trench War ~ Nuker7738
		GameModes: standard
Read first 10% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR ASD33T~1.YRM (2/4): official: 0, desc: REDZONES  S T M 2
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR ATTACK~1.YRM (2/4): official: 0, desc: Chrono Storm Mission 3: Friendly Fire
		GameModes: standard, meatgrind, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR BANK2~1.YRM (2/4): official: 0, desc: Bank Job 2 - Map4You
		GameModes: standard, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR BASEDE~1.YRM (2/4): official: 0, desc: Base Defences
		GameModes: standard
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR BATTLE~1.YRM (2/4): official: 0, desc: Battle Stations
		GameModes: standard, meatgrind, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR bdrawr02.yrm (2/4): official: 0, desc: {ò¿ò}RAWR II
		GameModes: standard, teamgame
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR BETTER~1.YRM (2/4): official: 0, desc: FlyingZ Campaign better2
		GameModes: standard
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR BLAKEM~2.YRM (2/4): official: 0, desc: >|<
		GameModes: standard, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR BRIDGE~1.YRM (2/4): official: 0, desc: Bridge Between
		GameModes: standard, meatgrind, navalwar, airwar, duel
Read first 40% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR BUILDA~1.YRM (2/4): official: 0, desc: Let's Build
		GameModes: standard
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR BUILDT~1.YRM (2/4): official: 0, desc: BuildTimeX By FlyingZ  Humans Team A
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 40% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CASTLE~1.YRM (2/4): official: 0, desc: Inf. Warz: Castle Battles
		GameModes: standard, meatgrind, duel
Read first 45% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CASUALTY.yrm (2/4): official: 0, desc: CASUALTIES OF WAR: [MAP4U]
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CHRONO~3.YRM (2/4): official: 0, desc: Chrono Storm Mission 1: Nuke Crisis
		GameModes: standard, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CH6DE1~1.YRM (2/4): official: 0, desc: Chrono Storm Mission 2: Prison Break
		GameModes: standard, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CHRONO~4.YRM (2/4): official: 0, desc: Chrono Storm Mission 2: Prison Break
		GameModes: standard, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CH40AD~1.YRM (2/4): official: 0, desc: Chrono Storm Mission 4: SURVIVAL
		GameModes: standard, megawealth, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CH44AD~1.YRM (2/4): official: 0, desc: Chrono Storm Mission 5: Bodyguard
		GameModes: standard, cooperative, teamgame
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CH4CAD~1.YRM (2/4): official: 0, desc: Chrono Storm Mission 7
		GameModes: standard, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CHRONO~1.YRM (2/4): official: 0, desc: Chrono Storm Mission 1 (unmodded)
		GameModes: standard, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CHRONO~2.YRM (2/4): official: 0, desc: Chrono Storm Mission 4 backup
		GameModes: standard, megawealth, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CITYUN~1.YRM (2/4): official: 0, desc: Riot City ~Nuker7738
		GameModes: standard, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CO7F55~1.YRM (2/4): official: 0, desc: FlyingZ Campaign3
		GameModes: standard
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR COLIN'~1.YRM (2/4): official: 0, desc: Colin's NIEUWE map
		GameModes: standard
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CONFLI~3.YRM (2/4): official: 0, desc: DaFool's Conflict of Time v4
		GameModes: standard, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR COPYOF~1.YRM (2/4): official: 0, desc: kylesMODmap
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, cooperative, teamgame
Read first 50% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR COPYOF~2.YRM (2/4): official: 0, desc: Slaughter III by FlyingZ -All Team A-
		GameModes: standard
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CRATES~1.YRM (2/4): official: 0, desc: CRATESZONES crateszone ¦«¦ S T M
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative
Read first 10% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR CROSSB~2.YRM (2/4): official: 0, desc: Assault on Deathstroke isle ~
		GameModes: standard, cooperative, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR DAWNOF~1.YRM (2/4): official: 0, desc: dawn of yuri #1
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR DEFEND~1.YRM (2/4): official: 0, desc: Inf. Warz: Defend The President By:Nuker7738
		GameModes: standard, meatgrind, megawealth
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR DEFEND~2.YRM (2/4): official: 0, desc: d3F3Nd F0r Y0ur l1F3! By FEAR9998
		GameModes: standard, meatgrind, teamgame
Read first 40% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR DESERT~1.YRM (2/4): official: 0, desc: Desert Survival
		GameModes: standard, meatgrind, nukewar, megawealth, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR DESERT.YRM (2/4): official: 0, desc: Desert Invasion v0.04
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 10% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR DIE3.YRM (2/4): official: 0, desc: UNLIMTED MONEY!!! AND FAST BUILD
		GameModes: standard
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR diein20.yrm (2/4): official: 0, desc: True Death dosent Let You Escape
		GameModes: standard, nukewar
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR dmander2.yrm (2/4): official: 0, desc: DMANDER2
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR EVENEX~1.YRM (2/4): official: 0, desc: Even Extra Terrestrial (2-4)
		GameModes: standard
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR EVILLU~1.YRM (2/4): official: 0, desc: Evil Lurks About By nuker7738
		GameModes: teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR fantas.yrm (2/4): official: 0, desc: Fantastic  IV   Alf Bak
		GameModes: standard, teamgame
Read first 10% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR FANTAS~2.YRM (2/4): official: 0, desc: Fantastic  IV   [MAP4U] bak
		GameModes: standard, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR firefox.yrm (2/4): official: 0, desc: Dragoon Campaign SE (by cloudykai)
		GameModes: standard
Read first 15% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR FOURCO~1.YRM (2/4): official: 0, desc: 4 Corners Des Leclerc45 V.2
		GameModes: standard, meatgrind, navalwar, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR freeze.yrm (2/4): official: 0, desc: Freeze Island (2-8)
		GameModes: standard, meatgrind, navalwar, nukewar, duel, cooperative, teamgame
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR fun2.yrm (2/4): official: 0, desc: Distrbd's Campaign #8
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR FUNWAR.YRM (2/4): official: 0, desc: FunWar
		GameModes: standard
Read first 20% of file looking for [Basic] section
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MPR gadnew.yrm (2/4): official: 0, desc: !-=Death Zones=-! By GaDoomZ & swiftkilla
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 10% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR GEMFOR~1.YRM (2/4): official: 0, desc: Forest Fires (gems) YR
		GameModes: standard
Read first 25% of file looking for [Basic] section
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MPR gen2.yrm (2/4): official: 0, desc: Genetic trouble 2
		GameModes: standard, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR GROUND~1.YRM (2/4): official: 0, desc: Grounded Assault(Mod Test)
		GameModes: standard, megawealth, duel
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR GROUND~2.YRM (2/4): official: 0, desc: Inf. Warz: Grounded Assault
		GameModes: standard, megawealth, duel
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR GRRRR~1.YRM (2/4): official: 0, desc: Grrrr.....
		GameModes: standard, cooperative, teamgame
Read first 45% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR HAND.YRM (2/4): official: 0, desc: Lunatic Moon edited by itsada0 skirmish
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR HEWHOR~1.YRM (2/4): official: 0, desc: He who rules Australia shall rule the world!
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR hillz2.yrm (2/4): official: 0, desc: TheHillsHaveEyes2,ôƒô
		GameModes: standard
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR holdgrd2.yrm (2/4): official: 0, desc: HOLD YOUR GROUND  II  [MAP4U] TANKS
		GameModes: standard, meatgrind, nukewar, megawealth, duel, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR HQ111.yrm (2/4): official: 0, desc: Mission Defend the HQ (modified by XAN)
		GameModes: standard, teamgame
Read first 5% of file looking for [Basic] section
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MPR JDGHUK~1.YRM (2/4): official: 0, desc: Build Your Base ASAP
		GameModes: standard, duel
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR jick.yrm (2/4): official: 0, desc: So you think you're  good?
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR JOSKOC~1.YRM (2/4): official: 0, desc: Crossroads 22
		GameModes: standard, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KANDAS~1.YRM (2/4): official: 0, desc: City Under Seige 3 by koodude43 'n nuker7738
		GameModes: standard, meatgrind, teamgame
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KI95ED~1.YRM (2/4): official: 0, desc: King of the Hill v6
		GameModes: standard, teamgame
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KINGOF~1.YRM (2/4): official: 0, desc: King Of The Hill(unmodded backup)
		GameModes: standard
Read first 40% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KINGOF~2.YRM (2/4): official: 0, desc: King Of The Hill By Nuker7738
		GameModes: standard
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KINGOF~3.YRM (2/4): official: 0, desc: King Of The Hill Test!!!
		GameModes: standard
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KINGOF~4.YRM (2/4): official: 0, desc: King of the Kill ~ By CivBase
		GameModes: standard, meatgrind, navalwar, airwar, megawealth, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KK14LT~1.YRM (2/4): official: 0, desc: kk15L.Temple
		GameModes: standard
Read first 25% of file looking for [Basic] section
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MPR KYLE'S~1.YRM (2/4): official: 0, desc: Kyle's Super Survival
		GameModes: standard
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KYLESM~1.YRM (2/4): official: 0, desc: No name
		GameModes: standard, airwar, duel, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KYLESN~1.YRM (2/4): official: 0, desc: Yuris comeback
		GameModes: standard, meatgrind, airwar, megawealth, duel, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR kylesmap.yrm (2/4): official: 0, desc: Hut Control
		GameModes: standard, meatgrind, airwar, teamgame
Read first 40% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KYLESM~2.YRM (2/4): official: 0, desc: The Minigame Arena Remake By koodude43
		GameModes: standard, meatgrind, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR KYLESM~3.YRM (2/4): official: 0, desc: kylesmaomap
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR landof~1.yrm (2/4): official: 0, desc: Land of...
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 40% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR LEFTVS~1.YRM (2/4): official: 0, desc: Left vs Right Survival by DaFool321
		GameModes: standard, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR LIFEIS~1.YRM (2/4): official: 0, desc: Life is a Maze By Supern125
		GameModes: standard
Read first 25% of file looking for [Basic] section
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MPR LIFESA~1.YRM (2/4): official: 0, desc: Life is a Maze By PRACTICE VERSION
		GameModes: standard
Read first 25% of file looking for [Basic] section
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MPR LOSTIN~1.YRM (2/4): official: 0, desc: Lost In The Desert ~Nuker7738
		GameModes: standard
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR LOSTTE~3.YRM (2/4): official: 0, desc: Lost Temple
		GameModes: standard, meatgrind, nukewar, airwar, teamgame
Read first 75% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR LS~135.yrm (2/4): official: 0, desc: longstrech(v3.5)        by SwiftAdz
		GameModes: standard, meatgrind, teamgame
Read first 50% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR LUNATI~1.YRM (2/4): official: 0, desc: Lunatic Moon II by FlyingZ
		GameModes: standard
Read first 30% of file looking for [Basic] section
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MPR MAGICM~1.YRM (2/4): official: 0, desc: Inf Warz: Magic Mania!
		GameModes: standard
Read first 80% of file looking for [Basic] section
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MPR Matrix.yrm (2/4): official: 0, desc: FlyingZ Matrix All_Team_A
		GameModes: standard
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR MBVIRU~2.YRM (2/4): official: 0, desc: MBVIRUS BIG MAP
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR MIKE.YRM (2/4): official: 0, desc: Infinite $ & Fast Build(2) By: ajtajt
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 45% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR MINIGA~1.YRM (2/4): official: 0, desc: The Minigame Arena By Nuker7738
		GameModes: standard, meatgrind, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR MISSIO~2.YRM (2/4): official: 0, desc: Mission Defend the HQ
		GameModes: standard, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR missip~3.yrm (2/4): official: 0, desc: Missippi River v 2.0 Overflow
		GameModes: standard, meatgrind, navalwar, megawealth
Read first 10% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR MM.YRM (2/4): official: 0, desc: Map Dan
		GameModes: standard, megawealth, duel, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR MOD-KR~1.YRM (2/4): official: 0, desc: MOD  -=-  Krass Map XP (2-4)  - by dudave
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, duel
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR mod3000.yrm (2/4): official: 0, desc: Mods 3000.1
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 15% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR mons2.yrm (2/4): official: 0, desc: CLUB MONEY2  STM 12-VS-34-GG.
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR NEWMONEY.YRM (2/4): official: 0, desc: Money love
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR newwor~1.yrm (2/4): official: 0, desc: World War 3 - End of the World.
		GameModes: standard, navalwar, nukewar, airwar, megawealth, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR NOTHIN~1.YRM (2/4): official: 0, desc: No name
		GameModes: standard
Read first 30% of file looking for [Basic] section
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MPR novice.yrm (2/4): official: 0, desc: Survival map  ALL TEAM A v1.7
		GameModes: standard, teamgame
Read first 25% of file looking for [Basic] section
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MPR octal.yrm (2/4): official: 0, desc: Octal Web
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR OHCRAP~1.YRM (2/4): official: 0, desc: Oh Crap ! By Sargent Latrine
		GameModes: standard
Read first 35% of file looking for [Basic] section
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MPR OMNIST~1.YRM (2/4): official: 0, desc: Omni Structure Testing
		GameModes: standard
Read first 20% of file looking for [Basic] section
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MPR OPERAT~1.YRM (2/4): official: 0, desc: Operation Desert Donkey Punch
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative
Read first 25% of file looking for [Basic] section
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MPR ORIGIO~1.YRM (2/4): official: 0, desc: An Old,Old Favorite. No revisions or extras
		GameModes: standard, navalwar, airwar, megawealth, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR PATHO'~2.YRM (2/4): official: 0, desc: Patho's Land 002
		GameModes: standard
Read first 25% of file looking for [Basic] section
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MPR PEACE.YRM (2/4): official: 0, desc: Peace
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, teamgame
Read first 40% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR POOLIE1.YRM (2/4): official: 0, desc: Defend Romonav 1.2 All Team A
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 15% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR QUADFO~4.YRM (2/4): official: 0, desc: QUAD FORTRESS
		GameModes: standard, meatgrind
Read first 40% of file looking for [Basic] section
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MPR RANDOM~1.YRM (2/4): official: 0, desc: Random Wave Delay Sample
		GameModes: standard
Read first 15% of file looking for [Basic] section
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MPR RAWRBA~1.YRM (2/4): official: 0, desc: RAWR Battle Areana (by Tds101)
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR RAWRBC~1.YRM (2/4): official: 0, desc: RAWR BaTtLe CrUsH 2 modified
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR RAWROG~1.YRM (2/4): official: 0, desc: RAWR BaTtLe CrUsH 2 modified
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR RCIA_B~1.YRM (2/4): official: 0, desc: Resistencia (2-6) [By EduCuevas]
		GameModes: standard, meatgrind
Read first 20% of file looking for [Basic] section
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MPR REALWAR.YRM (2/4): official: 0, desc: REAL WAR
		GameModes: standard, navalwar, nukewar, airwar, teamgame
Read first 45% of file looking for [Basic] section
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MPR REDMOO~1.YRM (2/4): official: 0, desc: Red Moon by SASBoris
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 45% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR REDMOO~4.YRM (2/4): official: 0, desc: Red Moon [Wimpy] 13/17
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 10% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR redzones.yrm (2/4): official: 0, desc: REDZONES  (sell barracks 4 $)
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR RIOTCI~1.YRM (2/4): official: 0, desc: Riot City test NO AI
		GameModes: standard, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR RUSSIA~1.YRM (2/4): official: 0, desc: russian take over (in middle of map)
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR SANDCA~1.YRM (2/4): official: 0, desc: Sand Castels (by Tds101)
		GameModes: standard
Read first 30% of file looking for [Basic] section
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MPR SCRIPT~1.YRM (2/4): official: 0, desc: Inf. Warz:Urban Assault
		GameModes: standard, navalwar, megawealth
Read first 20% of file looking for [Basic] section
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MPR shitmid2.yrm (2/4): official: 0, desc: Shit in the middle AGAIN!
		GameModes: standard
Read first 40% of file looking for [Basic] section
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MPR SLAUGH_2.YRM (2/4): official: 0, desc: The Slaughter 2.5 by FlyingZ
		GameModes: standard
Read first 60% of file looking for [Basic] section
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MPR SLAUGH~1.YRM (2/4): official: 0, desc: FlyingZ's Slaughter Team_A -NO LAGGERS!-
		GameModes: standard
Read first 10% of file looking for [Basic] section
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MPR SNIPER~1.YRM (2/4): official: 0, desc: Sniper Fest Mod Map4U
		GameModes: standard, navalwar, teamgame
Read first 45% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR SPACEB~1.YRM (2/4): official: 0, desc: Lunatic Moon Edited By Flyingz (2-5)
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR SPECOP~1.YRM (2/4): official: 0, desc: special op
		GameModes: standard, meatgrind, megawealth, duel, cooperative, teamgame
Read first 30% of file looking for [Basic] section
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MPR spytest.yrm (2/4): official: 0, desc: Spy-Battle Lab testing
		GameModes: standard
Read first 10% of file looking for [Basic] section
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MPR SSE.YRM (2/4): official: 0, desc: REDZONES  S T M 2-
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR SSURVI~1.YRM (2/4): official: 0, desc: Scotts Survival
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 45% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR STAYALIV.YRM (2/4): official: 0, desc: Lunatic Moon edited by FlyingZ
		GameModes: standard, nukewar, megawealth, cooperative, teamgame
Read first 35% of file looking for [Basic] section
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MPR SURVIV~1.YRM (2/4): official: 0, desc: SURVIVAL II
		GameModes: standard, nukewar, megawealth, duel, teamgame
Read first 25% of file looking for [Basic] section
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MPR tekhrbr3.yrm (2/4): official: 0, desc: Tech Harbor 1.3
		GameModes: standard
Read first 35% of file looking for [Basic] section
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MPR test.yrm (2/4): official: 0, desc: test civ map
		GameModes: standard
Read first 35% of file looking for [Basic] section
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MPR testmap.yrm (2/4): official: 0, desc: MOD TEST MAP OREMINE
		GameModes: standard
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MPR testmap2.yrm (2/4): official: 0, desc: Test ambient lightpost map
		GameModes: standard
Read first 40% of file looking for [Basic] section
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MPR testmap3.yrm (2/4): official: 0, desc: Harrier script test
		GameModes: standard
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MPR THAMAP~2.YRM (2/4): official: 0, desc: How good are you ?!?!?!
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, teamgame
Read first 25% of file looking for [Basic] section
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MPR THE3RU~1.YRM (2/4): official: 0, desc: 3 Russian Islands II (2-6)
		GameModes: standard, meatgrind, navalwar, megawealth
Read first 25% of file looking for [Basic] section
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MPR theforce.yrm (2/4): official: 0, desc: Inf. Warz: The FORCE
		GameModes: standard, cooperative, teamgame
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MPR THEFOR~1.YRM (2/4): official: 0, desc: The FORCE(Unmodded backup)
		GameModes: standard, cooperative, teamgame
Read first 30% of file looking for [Basic] section
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MPR THENEW~1.YRM (2/4): official: 0, desc: Yuri's Playground
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR THREEH~2.YRM (2/4): official: 0, desc: The Three Heros By Nuker7739
		GameModes: standard, meatgrind, megawealth, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR THREEH~1.YRM (2/4): official: 0, desc: Three Heroes by Supern125
		GameModes: standard
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR thunde~1.yrm (2/4): official: 0, desc: Thunder & Tanks by Blayzy
		GameModes: standard, navalwar, nukewar, airwar, megawealth, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR TIMERT~1.YRM (2/4): official: 0, desc: Trigger Test
		GameModes: standard
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR timewar.YRM (2/4): official: 0, desc: Time War by FlyingZ - Team A - No like sides
		GameModes: standard, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR TNTNTF~1.YRM (2/4): official: 0, desc: TN, TNT
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR TOUROF~1.YRM (2/4): official: 0, desc: Tour of Libya
		GameModes: standard, meatgrind, nukewar, airwar, duel, cooperative
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR TRIGGE~1.YRM (2/4): official: 0, desc: trigger testing
		GameModes: standard
Read first 5% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR TRUEDE~1.YRM (2/4): official: 0, desc: True death dosen't let you escape
		GameModes: standard
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR TUNDRA~1.YRM (2/4): official: 0, desc: Tundra Mountains
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR TURMOI~1.YRM (2/4): official: 0, desc: Turmoil River (2-4)
		GameModes: standard
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR UNDERC~1.YRM (2/4): official: 0, desc: X-X-X state of the union
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR URBANA~1.YRM (2/4): official: 0, desc: Inf. Warz: Urban Assault
		GameModes: standard, navalwar, megawealth
Read first 40% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR VIEWCH~1.YRM (2/4): official: 0, desc: viewchangetest
		GameModes: standard
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR VITALS~1.YRM (2/4): official: 0, desc: vital space stm 12vs34
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR VITAL_~1.YRM (2/4): official: 0, desc: Vital_space_stm_12vs34
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR VVWEAP~1.YRM (2/4): official: 0, desc: vv "Weapons of Fast Construction"
		GameModes: standard, meatgrind, airwar, teamgame
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR WAROFT~1.YRM (2/4): official: 0, desc: War of da Worlds by NiceOne
		GameModes: standard, meatgrind, nukewar, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR WARSIT~2.YRM (2/4): official: 0, desc: War.Site.By.Cahaart5 by putoking2
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR warsucks.yrm (2/4): official: 0, desc: Grudge Match
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR watere~1.yrm (2/4): official: 0, desc: Water Entrapment v2.0 (by dromyu)
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR WATERF~1.YRM (2/4): official: 0, desc: An Old,Old Favorite. No revisions or extras
		GameModes: standard, navalwar, airwar, megawealth, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR were.yrm (2/4): official: 0, desc: GRAND HELL MAP
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR WHAT1.YRM (2/4): official: 0, desc: War Go On All Day (Chp)
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR WHATSW~1.YRM (2/4): official: 0, desc: Whats wrong? troubleshoot
		GameModes: standard, cooperative, teamgame
Read first 10% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR WOLLE.YRM (2/4): official: 0, desc: REDZONES  S T M 2
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR WORLDW~1.YRM (2/4): official: 0, desc: World War III
		GameModes: standard, teamgame
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR wotwp2.yrm (2/4): official: 0, desc: War of da Worlds by Dafool321-Lite v1.2
		GameModes: standard, meatgrind, nukewar, cooperative, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR wtc7700.yrm (2/4): official: 0, desc: Mission Defend your Liberty !!°¿° ,ÖƒÖ
		GameModes: standard, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR wwi.yrm (2/4): official: 0, desc: WWI By: Me2 (0 starting units and no yuri!)
		GameModes: standard
Read first 20% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR YOMAS001.YRM (2/4): official: 0, desc: YoMassa's Still Smokin' 2.TURBO
		GameModes: standard, meatgrind, nukewar, airwar, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR YTDKTN~1.YRM (2/4): official: 0, desc: ytdktnhi7 v2.0
		GameModes: meatgrind, teamgame
Read first 30% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR YURI'S~2.YRM (2/4): official: 0, desc: The New and Improved Yuri's Playground
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR YURIS-~1.YRM (2/4): official: 0, desc: Yuri's Playground by yuriooooo fixed: matthy
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR YURISS~2.YRM (2/4): official: 0, desc: Yuris Stepmom
		GameModes: standard, meatgrind, navalwar, airwar, megawealth, teamgame
Read first 10% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR ZACH.YRM (2/4): official: 0, desc: REDZONES  S T M 3
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 45% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR ZH38F1~1.YRM (2/4): official: 0, desc: Lunatic Moon edited by xzhashxz skirmish
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 35% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR ZH894B~1.YRM (2/4): official: 0, desc: Planet Kaos edited by zxhashxz
		GameModes: standard, meatgrind, nukewar, airwar, megawealth, duel, cooperative, teamgame
Read first 10% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR _LAZ_C~1.YRM (2/4): official: 0, desc: [L.A.Z] cliff WAR 1
		GameModes: standard, megawealth, teamgame
Read first 25% of file looking for [Basic] section
Read last  1% of file looking for [Digest] section
MPR _LAZ_J~1.YRM (2/4): official: 0, desc: [L.A.Z] Jungle Madness
		GameModes: standard, meatgrind, navalwar, nukewar, airwar, megawealth, duel, cooperative, teamgame
Checking available disk space
Using GetDiskFreeSpaceEx
Free disk space is 57691 Mb
Session one time init. UniqueID is 715378cd
Init Rules
Init random number
Seed is 0f9aca23
Init Commands
Game Init Completed.
ExceptionReturnStack = 0012D4C4
ExceptionReturnAddress = 0048CDA8
Sound frame size = 21504 bytes
Sound buffer size = 86016 bytes
Theme::PlaySong(30) - Repeating
Default
Sound frame size = 21504 bytes
Sound buffer size = 86016 bytes
Default
Play_Movie() as Bink!
Default
Default
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 21504 bytes
Sound buffer size = 86016 bytes
Default
Sound frame size = 21504 bytes
Sound buffer size = 86016 bytes
Play_Movie() as Bink!
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Default
Processing sides.
Side 0: GDI 
  British
  French
  Germans
  Americans
  Alliance
Side 1: Nod 
  Russians
  Africans
  Confederation
  Arabs
Side 2: ThirdSide 
  YuriCountry
Side 3: Civilian 
  Neutral
Side 4: Mutant 
  Special
  OmniTech
Default
Sound frame size = 21504 bytes
Sound buffer size = 86016 bytes
ComboBox dropdown windata = NULL
ComboBox dropdown windata = NULL
ComboBox dropdown windata = NULL
Dropd=002C06FE  Master=002F06B4  Dlg=003D05CAComboBox dropdown windata = NULL
ComboBox dropdown windata = NULL
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Processing Random Assignments...
Player 0, WoRmiNaTr: Side = 0, Color = 3
AI 0: Side = -1, Color = -1
AI 1: Side = 6, Color = 4
AI 2: Side = -1, Color = -1
AI 3: Side = -1, Color = -1
AI 4: Side = -1, Color = -1
AI 5: Side = -1, Color = -1
AI 6: Side = -1, Color = -1
AI 7: Side = -1, Color = -1
Default
Init random number
Seed is 0f9af0d5
About to load a 1 player game.

----- Starting scnenario: XMP29U2.MAP -----
Player Count: 1
Reading scenario: XMP29U2.MAP
Theme::Stop(30)
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Theme::PlaySong(31) - Repeating
Scen->IsRandom = false
 loadmd.MIXRead_Scenario_INI - Filename is XMP29U2.MAP
Clearing old scenario
Map.Init_Clear()
MapClass::Init_Clear entry
MapClass::Init_Clear done
RadarClass::Init_Clear
RadarClass::Init_Clear done
Logic.Init()
CurrentObjects.Clear()
Scen->Clear_All_Waypoints()
Init_Campaigns()
Multiplayer start waypoint found at cell 52,97
Multiplayer start waypoint found at cell 65,20
Multiplayer start waypoint found at cell 52,97
Multiplayer start waypoint found at cell 65,20
Assigning Starting Points for house 1 (Arabs)
Starting cell taken: 1 (65,20)
Progress is now 3%
Init theater URBAN
Progress is now 8%
Progress is now 6%
Progress is now 12%
Progress is now 13%
Progress is now 14%
Progress is now 15%
Progress is now 16%
Progress is now 17%
Progress is now 18%
Progress is now 19%
Progress is now 20%
Progress is now 21%
Progress is now 22%
Progress is now 23%
Progress is now 24%
Progress is now 25%
Progress is now 25%
Progress is now 30%
Progress is now 31%
Processing sides.
Side 0: GDI 
  British
  French
  Germans
  Americans
  Alliance
Side 1: Nod 
  Russians
  Africans
  Confederation
  Arabs
Side 2: ThirdSide 
  YuriCountry
Side 3: Civilian 
  Neutral
Side 4: Mutant 
  Special
  OmniTech
Processing sides.
Progress is now 35%
Processing sides.
[Developer notice][INGALITE]SpeedType=<none> is not a valid value!
[Developer notice][CAOILD]SpeedType=<none> is not a valid value!
Progress is now 45%
Preparing Mixfiles for Side 00.
     Initilizing SIDEC01MD.MIX
     Initilizing SIDEC01.MIX
     Initilizing SIDENC01.MIX
RadarClass::Init_For_House()
Progress is now 50%
Progress is now 55%
Progress is now 58%
Progress is now 60%
Progress is now 58%
Progress is now 60%
MapClass::Init_Clear entry
MapClass::Init_Clear done
RadarClass::Init_Clear
RadarClass::Init_Clear done
Progress is now 63%
Progress is now 65%
Progress is now 67%
Progress is now 68%
Loaded 146 isometric tiles consuming 894 Kb
Progress is now 69%
Progress is now 70%
Progress is now 72%
Progress is now 74%
Progress is now 76%
Progress is now 78%
Progress is now 82%
Progress is now 86%
Progress is now 90%
Multiplayer start waypoint found at cell 52,97
Multiplayer start waypoint found at cell 65,20
Finished unit generation. Random number is 25175
Progress is now 93%
Progress is now 96%
[Developer error][LTNK]SpeedType is invalid!
[Developer error][SMIN]SpeedType is invalid!
[Developer error][YTNK]SpeedType is invalid!
[Developer error][TELE]SpeedType is invalid!
[Developer error][CAOS]SpeedType is invalid!
[Developer error][MIND]SpeedType is invalid!
[Developer error][DISK]SpeedType is invalid!
[Developer error][YDUM]SpeedType is invalid!
[Developer error][ADVHTNK]SpeedType is invalid!
[Developer error][ADVLTNK]SpeedType is invalid!
[Developer error][ADVSREF]SpeedType is invalid!
[Developer error][ADVMIND]SpeedType is invalid!
[Developer error][MOBCLOAK]SpeedType is invalid!
[Developer error][MONEYTRUCK]SpeedType is invalid!
[Developer error][SPEEDER]SpeedType is invalid!
[Developer error][VISC_LRG]SpeedType is invalid!
[Developer error][VISC_SML]SpeedType is invalid!
Progress is now 98%
MessageListClass::Init(Width: 618)
Progress is now 100%
Toggle display mode to 1024 x 768
About to set video mode
Removing mouse handler
Deleting primary surface
Prep direct draw.
SetDisplayMode: 1024x768x16
Checking hardware region fill capability...OK
Checking overlapped blit capability...OK
Display mode set
Mode apparently set OK
VisibleRect: 1024x768
Deleting AlternateSurface
Deleting HiddenSurface
Deleting TileSurface
Deleting SidebarSurface
Deleting CompositeSurface
Setting new window size to 1024x768
Creating primary surface
DSurface::Create_Primary
DSurface::AllowStretchBlits = true
DSurface::AllowHWFill = true
DSurface::Create_Primary - Creating surface
CreateSurface OK
DSurface::Create_Primary done
Recalc color remap tables
Calc_Confining_Rect(0,0,1024,768)
Set_View_Dimensions(0,0,856,736)
Deleting ZBuffer
Allocating ZBuffer (856x736)
Deleting ABuffer
Allocating ABuffer (856x736)
MessageListClass::Init(Width: 842)
MessageListClass::Set_Width(848)
Set_View_Dimensions(exit)
Mode change complete.
     Releasing NEUTRAL.MIX
     Releasing NTRLMD.MIX
SoundVolume = 1.000000
VoiceVolume = 1.000000
ScoreVolume = 1.000000
ScoreRepeat is OFF
ScoreShuffle is ON
Theme::Stop(31) - Fading
IsTGrowth = 0
IsTSpread = 1
Tooltips are on.
Capture_Mouse()
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Theme::AI(Next song = 1)
Theme::PlaySong(1) - Playing
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Adding event DEPLOY <-- I Ordered my MCV to deploy (Via the 'D' hotkey)
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Sound frame size = 11264 bytes
Sound buffer size = 45056 bytes
Release_Mouse() <-- Game crashes
D::EH
D::EH - Dump

Fatal Error:
The cause of this error could not be determined.
A crash dump should have been created in your game's \debug subfolder.
You can submit that to the developers (along with debug.txt and syringe.log).Default
Default
