CHRONOSTORM--RULESMD.INI [General] UIName=Name:General Name=Red Alert 2 Chronostorm -- Official Rules of Engagement VeteranRatio=3.0 VeteranCombat=1.1 VeteranSpeed=1.2 VeteranSight=0.0 VeteranArmor=1.5 VeteranROF=0.6 VeteranCap=2 InitialVeteran=yes BountyCostMult=0.2 VeteranBountyCostMult=0.5 EliteBountyCostMult=1.0 BountyAnim=none RefundPercent=50% ReloadRate=.2 RepairPercent=30% RepairRate=.016 RepairStep=5 URepairRate=.016 IRepairRate=.001 IRepairStep=5 TiberiumHeal=.010 SelfHealInfantryFrames=40 SelfHealInfantryAmount=5 SelfHealUnitFrames=40 SelfHealUnitAmount=10 BuildSpeed=0.6 BuildupTime=0.25 GrowthRate=5 TiberiumGrows=yes TiberiumSpreads=yes SeparateAircraft=yes SurvivorRate=.4 AlliedSurvivorDivisor=500 SovietSurvivorDivisor=250 ThirdSurvivorDivisor=500 PlacementDelay=4.0 WeedCapacity=56 CurleyShuffle=yes BaseBias=2 BaseDefenseDelay=.25 CloseEnough=4.25 DamageDelay=1 GameSpeedBias=1.0 Stray=2.0 RelaxedStray=3.0 CloakDelay=0.0 SuspendDelay=2 SuspendPriority=1 FlightLevel=1324 ParachuteMaxFallRate=-2 NoParachuteMaxFallRate=-100 GuardModeStray=2.0 MissileSpeedVar=.25 MissileROTVar=.25 MissileSafetyAltitude=1000 TeamDelays=200,300,400; 150,300,600 AIHateDelays=5,10,15; 200,200,200 AIAlternateProductionCreditCutoff=1000 NodAIBuildsWalls=no AIBuildsWalls=no MultiplayerAICM=4000,2000,1000 AIVirtualPurifiers=6,4,3 HealScanRadius=10 FillEarliestTeamProbability=1500,1500,1500 MinimumAIDefensiveTeams=4,4,4 MaximumAIDefensiveTeams=5,5,5 TotalAITeamCap=50,50,50 UseMinDefenseRule=no DissolveUnfilledTeamDelay=20000 AISlaveMinerNumber=4,3,2 HarvestersPerRefinery=5,5,3 AIExtraRefineries=5,3,2 LargeVisceroid=VISC_LRG SmallVisceroid=VISC_SML AIIonCannonConYardValue=100,100,100 AIIonCannonWarFactoryValue=100,100,100 AIIonCannonPowerValue=60,100,100 AIIonCannonTechCenterValue=100,100,100 AIIonCannonEngineerValue=1,1,1 AIIonCannonThiefValue=1,1,1 AIIonCannonHarvesterValue=1,1,1 AIIonCannonMCVValue=1,1,1 AIIonCannonAPCValue=1,1,1 AIIonCannonBaseDefenseValue=35,35,35 LightningDeferment=250 LightningDamage=250 LightningStormDuration=180 LightningWarhead=IonWH LightningHitDelay=10 LightningScatterDelay=5 LightningCellSpread=10 LightningSeparation=3 IonStorms=no ForceShieldRadius=4 ForceShieldDuration=1000 ForceShieldBlackoutDuration=1000 ForceShieldPlayFadeSoundTime=75 MutateExplosion=yes PrismType=ATESLA PrismSupportModifier=150% PrismSupportMax=8 PrismSupportDelay=45 PrismSupportDuration=15 PrismSupportHeight=420 V3RocketPauseFrames=0 V3RocketTiltFrames=60 V3RocketPitchInitial=0.21 V3RocketPitchFinal=0.5 V3RocketTurnRate=0.05 V3RocketRaiseRate=1 V3RocketAcceleration=1.4 V3RocketAltitude=768 V3RocketDamage=200 V3RocketEliteDamage=200 V3RocketBodyLength=256 V3RocketLazyCurve=yes V3RocketType=V3ROCKET DMislPauseFrames=20 DMislTiltFrames=60 DMislPitchInitial=0 DMislPitchFinal=0.5 DMislTurnRate=0.08 DMislRaiseRate=1 DMislAcceleration=1.5 DMislAltitude=768 DMislDamage=150 DMislEliteDamage=200 DMislBodyLength=128 DMislLazyCurve=yes DMislType=DMISL ; Cruise Missile control ;GEF CMislPauseFrames=140 ; How many frames the rocket pauses on the launcher before tilting CMislTiltFrames=20 ; How many frames it takes for the missile to tilt (or lift) to firing position CMislPitchInitial=1 ; Starting pitch of the missile before tilting up (0=horizontal,1=vertical) CMislPitchFinal=0.5 ; Ending pitch of the missile after tilting up; now it fires CMislTurnRate=0.08 ; Pitch maneuverability of missile in air. Adjust by trial and error. CMislRaiseRate=1 ;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only) CMislAcceleration=0.4 ; This much is added to the missile's velocity each frame during launch CMislAltitude=768 ; Cruising altitude in leptons: at this height missile BEGINS leveling off CMislDamage=125 ; Exploding CMisl does this much damage (at center of explosion, presumably). CMislEliteDamage=175 ; Exploding CMisl does this much damage (at center of explosion, presumably). CMislBodyLength=128 ; The body of the rocket is this many leptons long CMislLazyCurve=yes ; The rocket's path is a big, lazy curve. V3 yes. DMisl no. CMisl no. CMislType=CMISL ParadropRadius=1024 FogOfWar=yes Visceroids=no Meteorites=no CrewEscape=100% CameraRange=15 FineDiffControl=no Pilot=E1 AlliedCrew=E1 SovietCrew=E2 ThirdCrew=INIT Technician=ENGINEER Engineer=ENGINEER PParatrooper=E1 ChronoDelay=20 ChronoReinfDelay=200 ChronoDistanceFactor=130 ChronoTrigger=yes ChronoMinimumDelay=10 ChronoRangeMinimum=0 AmerParaDropInf=GI,GGI AmerParaDropNum=3,3 AllyParaDropInf=E1 AllyParaDropNum=6 SovParaDropInf=E2 SovParaDropNum=9 YuriParaDropInf=INIT YuriParaDropNum=6 AnimToInfantry=BRUTE SecretInfantry=SNIPE,TERROR,DESO SecretUnits=LSR,FTNK,LASRCHOP,EMPTNK,MSR SecretBuildings=GTGCAN AlliedDisguise=E1 SovietDisguise=E2 ThirdDisguise=INIT SpyPowerBlackout=1000 SpyMoneyStealPercent=.5 AttackCursorOnDisguise=yes DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04 InfantryBlinkDisguiseTime=50 MaximumCheerRate=300 AISafeDistance=30 AIMinorSuperReadyPercent=.7 HarvesterTooFarDistance=5 ChronoHarvTooFarDistance=50 AlliedBaseDefenseCounts=25,20,6 SovietBaseDefenseCounts=25,22,6 ThirdBaseDefenseCounts=25,22,6 AIPickWallDefensePercent=50,25,10 AIRestrictReplaceTime=400 ThreatPerOccupant=10 ApproachTargetResetMultiplier=1.5 CampaignMoneyDeltaEasy=0 CampaignMoneyDeltaHard=0 GuardAreaTargetingDelay=36 NormalTargetingDelay=27 AINavalYardAdjacency=25 DisabledDisguiseDetectionPercent=15,5,2 AIAutoDeployFrameDelay=15,25,100 MaximumBuildingPlacementFailures=3 TiberiumShortScan=6 TiberiumLongScan=48 SlaveMinerShortScan=8 SlaveMinerSlaveScan=14 SlaveMinerLongScan=48 SlaveMinerScanCorrection=3 SlaveMinerKickFrameDelay=150 AISuperDefenseProbability=90,50,10 AISuperDefenseFrames=50 AISuperDefenseDistance=12 AICaptureNormal=75,5,5,15 AICaptureWounded=15,40,40,5 AICaptureLowPower=15,5,75,5 AICaptureLowMoney=15,75,5,5 AICaptureLowMoneyMark=2000 AICaptureWoundedMark=.25 PurifierBonus=.5 DropPodWeapon=Vulcan2 DropPodHeight=2000 DropPodSpeed=75 DropPodAngle=0.79 HoverHeight=120 HoverDampen=40% HoverBob=.04 HoverBoost=150% HoverAcceleration=.02 HoverBrake=.03 BalloonHoverHeight=1000 BalloonHoverDampen=20% BalloonHoverBob=1.2 BalloonHoverBoost=150% BalloonHoverAcceleration=.04 BalloonHoverBrake=.03 TunnelSpeed=1 MultipleFactory=0.8 MinLowPowerProductionSpeed=.5 MaxLowPowerProductionSpeed=.8 LowPowerPenaltyModifier=1 GDIGateOne=GADUMY GDIGateTwo=GADUMY WallTower=GADUMY Shipyard=GAYARD,NAYARD,YAYARD NodGateOne=GADUMY NodGateTwo=GADUMY NodRegularPower=NAPOWR NodAdvancedPower=NANRCT GDIPowerPlant=GAPOWR ThirdPowerPlant=YAPOWR RepairBay=GADEPT,NADEPT,CAOUTP,YADEPOT BaseUnit=AMCV,SMCV,PCV HarvesterUnit=HARV,CMIN PadAircraft=ORCA,BEAG,ORCA2,BEAG2,EMPMIG,FORTRESS,GAAPLN,NAAPLN,DISA,DISB,MFIGT,TFIGT,ADVDISA TreeStrength=200 WindDirection=1 TrackedUphill=1.0 TrackedDownhill=1.2 WheeledUphill=1.0 WheeledDownhill=1.2 LeptonsPerSightIncrease=4000 LeptonsPerFireIncrease=2000 AttackingAircraftSightRange=2 BlendedFog=yes CliffBackImpassability=2 IceCrackingWeight=50.0 IceBreakingWeight=50.0 ShipSinkingWeight=1.0 CloakingStages=9 TiberiumTransmogrify=40 TreeFlammability=0.0 CraterLevel=1 BridgeVoxelMax=3 WallBuildSpeedCoefficient=1.0 AllowShroudedSubteranneanMoves=true AircraftFogReveal=6 MaximumQueuedObjects=99 MaxWaypointPathLength=15 ChargeToDrainRatio=.333 DamageToFirestormDamageCoefficient=.1 VeinholeGrowthRate=300 VeinholeShrinkRate=100 MaxVeinholeGrowth=2000 VeinDamage=0 VeinholeTypeClass=VEINTREE AITriggerSuccessWeightDelta=20 AITriggerFailureWeightDelta=-50 AITriggerTrackRecordCoefficient=1 SpotlightSpeed=.015 SpotlightMovementRadius=2000 SpotlightLocationRadius=1000 SpotlightAcceleration=.0025 SpotlightAngle=.5 RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6 RadarEventVisibilityDurations=200,200,200,200,200,200 RadarEventDurations=400,400,400,400,400,400 FlashFrameTime=7 RadarCombatFlashTime=49 RadarEventMinRadius=8 RadarEventSpeed=1.2 RadarEventRotationSpeed=.05 RadarEventColorSpeed=.1 RevealTriggerRadius=9 ExplosiveVoxelDebris=GASTANK,PIECE TireVoxelDebris=TIRE ScrapVoxelDebris=PIECE OKBuildingSmokeSystem=SmokeStackSys DamagedBuildingSmokeSystem=SmallSmokeSys DamagedUnitSmokeSystem=VSSmokeSys DebrisSmokeSystem=VSSmokeSys PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP PrerequisiteBarracks=NAHAND,GAPILE,YABRCK PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS PrerequisiteTech=GATECH,NATECH,YATECH PrerequisiteProc=GAREFN,NAREFN,YAREF HunterSeekerDetonateProximity=150 HunterSeekerDescendProximity=700 HunterSeekerAscentSpeed=40 HunterSeekerDescentSpeed=50 HunterSeekerEmergeSpeed=6 MyEffectivenessCoefficientDefault=200 TargetEffectivenessCoefficientDefault=-200 TargetSpecialThreatCoefficientDefault=200 TargetStrengthCoefficientDefault=-200 TargetDistanceCoefficientDefault=-10 DumbMyEffectivenessCoefficient=200 DumbTargetEffectivenessCoefficient=200 DumbTargetSpecialThreatCoefficient=200 DumbTargetStrengthCoefficient=200 DumbTargetDistanceCoefficient=-1 EnemyHouseThreatBonus=400 DamageFireTypes=FIRE01,FIRE02,FIRE03 OreTwinkle=TWNK1 BarrelExplode=EXPLOLRG BarrelDebris=GASTANK,PIECE BarrelParticle=SmallGreySSys NukeTakeOff=NUKETO Wake=WAKE1 DropPod=DROPPOD,DROPPOD2 DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070 IonBlast=RING1 IonBeam=IONBEAM WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3 WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3 WeatherConBoltExplosion=EXPLOLB DominatorWarhead=DominatorWH DominatorDamage=1000 DominatorCaptureRange=1 DominatorFirstAnim=PDFXCLD DominatorSecondAnim=PDFXLOC DominatorFireAtPercentage=20 ChronoPlacement=CHRONOAR ChronoBeam=CHRONOBM ChronoBlast=CHRONOFD ChronoBlastDest=CHRONOTG WarpIn=WARPIN WarpOut=WARPOUT WarpAway=WARPAWAY IronCurtainInvokeAnim=IRONBLST ForceShieldInvokeAnim=FORCSHLD WeaponNullifyAnim=IRONFX ChronoSparkle1=CHRONOSK InfantryExplode=S_BANG34 FlamingInfantry=FLAMEGUY InfantryHeadPop=YURIDIE InfantryNuked=NUKEDIE InfantryVirus=VIRUSD InfantryBrute=BRUTDIE InfantryMutate=GENDEATH Behind=BEHIND MoveFlash=RING Parachute=PARACH BombParachute=PARABOMB DropZoneAnim=BEACON EMPulseSparkles=EMP_FX01 [JumpjetControls] TurnRate=4 Speed=14 Climb=5 CruiseHeight=500 Acceleration=2 WobblesPerSecond=.15 WobbleDeviation=40 [SpecialWeapons] NukeWarhead=Nuke NukeDown=NukeDown NukeProjectile=NukeUp EMPulseWarhead=EMPuls EMPulseProjectile=PulsPr MutateWarhead=Mutate MutateExplosionWarhead=MutateExplosion [AudioVisual] DetailMinFrameRateNormal=15 DetailMinFrameRateMovie=20 DetailBufferZoneWidth=5 LineTrailColorOverride=0,0,0 ChronoBeamColor=128,200,255 MagnaBeamColor=255,200,255 OreTwinkleChance=30 CreateInfantrySound= CreateUnitSound= CreateAircraftSound= SpySatActivationSound= SpyUplinkOn SpySatDeactivationSound= SpyUplinkOff UpgradeVeteranSound=UpgradeVeteran UpgradeEliteSound=UpgradeElite BaseUnderAttackSound=BaseUnderAttackSiren BuildingGarrisonedSound=BuildingGarrisoned BuildingRepairedSound=BuildingRepaired CheerSound=Cheer PlaceBeaconSound=BeaconPlaced DirectRockingCoefficient=1.5 FallBackCoefficient=0.1 LaserTargetColor=4 IronCurtainColor=0 BerserkColor=4 ForceShieldColor=6 StartPlanningModeSound=PlanningModeStart EndPlanningModeSound=PlanningModeEnd AddPlanningModeCommandSound=PlanningModeAdd ExecutePlanSound= CratePromoteSound=CratePromoted CrateMoneySound=CrateMoney CrateRevealSound=CrateReveal CrateFireSound=CrateFirePower CrateArmourSound=CrateArmor CrateSpeedSound=CrateSpeed CrateUnitSound=CrateFreeUnit GUIMainButtonSound=MenuClick GUIBuildSound=MenuClick GUITabSound=MenuTab GUIOpenSound=MenuACBOpen GUICloseSound=MenuACBClose GUIMoveOutSound=MenuSlideOut GUIMoveInSound=MenuSlideIn GUIComboOpenSound=MenuACBOpen GUIComboCloseSound=MenuACBClose GUICheckboxSound=MenuClick ScoreAnimSound=ScoreEmblemSoundLoop SinkingSound=GenLargeWaterDie ImpactWaterSound=ExplosionWaterLarge ImpactLandSound= BombTickingSound=CrazyIvanBombTick ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport BombAttachSound=CrazyIvanAttack YuriMindControlSound=YuriMindControl PoseDir=2 DeployDir=2 WaypointAnimationSpeed=10 DigSound=NukeSiren GateUp=Dummy GateDown=Dummy ShroudGrow=no ScrollMultiplier=.07 ShakeScreen=400 CloakSound=NavalUnitEmerge SellSound=SellBuilding GameClosed=GameClosed IncomingMessage=MessageText MessageCharTyped=TextBleep SystemError=GenericBeep OptionsChanged=OptionsChanged GameForming=NewGame PlayerJoined=PlayerJoined Construction=Dummy CreditTicks=CreditUp,CreditDown BuildingDieSound=BuildingGenericDie BuildingSlam=PlaceBuilding RadarOn=RadarOn RadarOff=RadarOff MovieOn=MovieOn MovieOff=MovieOff ScoldSound=MenuScold TeslaCharge=TeslaCoilPowerUp TeslaZap= BuildingDamageSound=BuildingDamaged ChuteSound=ParachuteDrop GenericClick=MenuClick GenericBeep=GenericBeep BuildingDrop=PlaceBuilding StopSound=CommandBar GuardSound=CommandBar ScatterSound=CommandBar DeploySound= StormSound=WeatherIntro LightningSounds=WeatherStrike ShellButtonSlideSound= VoiceIFVRepair= IFVMove SlavesFreeSound= SlaveWorkerLiberated SlaveMinerDeploySound= SlaveMinerDeploy SlaveMinerUndeploySound= SlaveMinerDeploy BunkerWallsUpSound= TankBunkerUp BunkerWallsDownSound= TankBunkerDown RepairBridgeSound= BridgeRepaired PsychicDominatorActivateSound=PsychicDominatorActivate GeneticMutatorActivateSound=GeneticMutatorActivate PsychicRevealActivateSound=PsychicRevealActivate MasterMindOverloadDeathSound= MasterMindOverloadVoice MindClearedSound= MindCleared EnterGrinderSound= GrinderGrinding LeaveGrinderSound= EnterBioReactorSound= BioReactorEnter LeaveBioReactorSound= BioReactorEnter ActivateSound= DeactivateSound= AirstrikeAbortSound=MIGMissionAborted AirstrikeAttackVoice=MIGMove SpyPlaneCamera=SpyPlaneSnapshot SpyPlaneCameraFrames=16 DiskLaserChargeUp= FloatingDiscChargeUp LetsDoTheTimeWarpOutAgain = ChronoScreenSound LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain Smoke=xxxx EliteFlashTimer=150 AllyReveal=yes ConditionRed=25% ConditionYellow=50% DropZoneRadius=4 EnemyHealth=yes Gravity=6 IdleActionFrequency=.15 MessageDelay=.6 MovieTime=.06 NamedCivilians=no SavourDelay=.1 ShroudRate=4 FogRate=.01 IceGrowthRate=1.5 IceSolidifyFrameTime=1000 IceCrackSounds= AmbientChangeRate=.2 AmbientChangeStep=.2 SpeakDelay=2 TimerWarning=2 ExtraUnitLight=0 ExtraInfantryLight=0 ExtraAircraftLight=0 LocalRadarColor=0,255,0 [CrateRules] CrateMaximum=255 CrateMinimum=1 CrateRadius=3.0 CrateRegen=3 SilverCrate=HealBase SoloCrateMoney=5000 UnitCrateType=none WoodCrate=Money WaterCrate=Money HealCrateSound=HealCrate WoodCrateImg=CRATE CrateImg=CRATE WaterCrateImg=WCRATE FreeMCV=yes [CombatDamage] BountyCostMult=1.0 VeteranBountyCostMult=1.5 EliteBountyCostMult=2.0 BountyAnim=MONEY AmmoCrateDamage=200 IonCannonDamage=751 HarvesterImmune=no DestroyableBridges=yes TiberiumExplosive=no Scorches=BURN01,BURN02,BURN03,BURN04 Scorches1=BURN05,BURN06,BURN07 Scorches2=BURN08,BURN09,BURN10 Scorches3=BURN11,BURN12,BURN13 Scorches4=BURN14,BURN15,BURN16 TiberiumExplosionDamage = 0 TiberiumStrength = -1 Craters=CR1,CR2,CR3,CR4,CR5,CR6 AtomDamage=1000 BallisticScatter=1.7 BridgeStrength=1500 C4Delay=.05 C4Warhead=Super V3Warhead=V3WH DMislWarhead=DMISLWH V3EliteWarhead=V3EWH DMislEliteWarhead=DMISLEWH CMislWarhead=CMISLWH CMislEliteWarhead=CMISLWH CrushWarhead=Crush IvanWarhead=IvanWH IvanDamage=450 IvanTimedDelay=450 CanDetonateTimeBomb=no CanDetonateDeathBomb=no IvanIconFlickerRate=8 OccupyDamageMultiplier=1.2 OccupyROFMultiplier=1.2 OccupyWeaponRange=9 BunkerDamageMultiplier=1.0 BunkerROFMultiplier=1.0 BunkerWeaponRangeBonus=2 OverloadCount=3,6,10,50 OverloadDamage=0,50,100,500 OverloadFrames=30,60,60,60 ControlledAnimationType=MINDANIM PermaControlledAnimationType=MINDANIMR MindControlAttackLineFrames=20 DrainMoneyFrameDelay=30 DrainMoneyAmount=30 DrainAnimationType=DISKRAY FallingDamageMultiplier=1.0 CurrentStrengthDamage=yes OpenToppedRangeBonus=0 OpenToppedDamageMultiplier=1.0 OpenToppedWarpDistance=7 DeathWeapon=DefaultDeathWeapon IronCurtainDuration=750 FirestormWarhead=FirestormWH IonCannonWarhead=IonCannonWH VeinholeWarhead=VeinholeWH PsychicRevealRadius=15 DefaultFirestormExplosionSystem=FirestormSparkSys DefaultLargeGreySmokeSystem=BigGreySmokeSys DefaultSmallGreySmokeSystem=SmallGreySSys DefaultSparkSystem=SparkSys DefaultLargeRedSmokeSystem=BigGreySmokeSys DefaultSmallRedSmokeSystem=SmallGreySSys DefaultDebrisSmokeSystem=SmallGreySSys DefaultFireStreamSystem=FireStreamSys DefaultTestParticleSystem=TestSmokeSys DefaultRepairParticleSystem=WeldingSys Crush=1.8 ExpSpread=.7 FireSupress=1 FlameDamage=Fire FlameDamage2=Fire2 HomingScatter=2.0 MaxDamage=10000 MinDamage=1 PlayerAutoCrush=no PlayerReturnFire=no PlayerScatter=no SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 TreeTargeting=no TurboBoost=1.5 Incoming=10 CollapseChance=100 BerzerkAllowed=no // PCG [Radiation] RadDurationMultiple=1 RadApplicationDelay=16 RadLevelMax=500 RadLevelDelay=90 RadLightDelay=90 RadLevelFactor=0.2 RadLightFactor=0.1 RadTintFactor=1.0 RadColor=0,255,0 RadSiteWarhead=RadSite // PCG [ElevationModel] ElevationIncrement=4 ElevationIncrementBonus=1 ElevationBonusCap=1 // PCG [WallModel] AlliedWallTransparency=no WallPenetratorThreshold=50% [Countries] 0=Americans 1=Alliance 2=French 3=Germans 4=British 5=Africans 6=Arabs 7=Confederation 8=Russians 9=YuriCountry 10=GDI 11=Nod 12=Neutral 13=Special 14=OmniTech [Sides] GDI=British,French,Germans,Americans,Alliance Nod=Russians,Africans,Confederation,Arabs ThirdSide=YuriCountry Civilian=Neutral Mutant=Special,OmniTech [InfantryTypes] 1=E1 2=E2 3=SHK 4=ENGINEER 5=JUMPJET 6=GHOST 7=YURI 8=IVAN 9=DESO 10=DOG 11=CIV1 12=CIV2 13=CIV3 14=CTECH 15=WEEDGUY 16=CLEG 17=SPY 18=CCOMAND 19=PTROOP 20=CIVAN 21=YURIPR 22=SNIPE 23=COW 24=ALL 25=TANY 26=FLAKT 27=TERROR 28=SENGINEER 29=ADOG 30=VLADIMIR 31=PENTGEN 32=PRES 33=SSRV 34=CIVA 35=CIVB 36=CIVC 37=CIVBBP 38=CIVBFM 39=CIVBF 40=CIVBTM 41=CIVSFM 42=CIVSF 43=CIVSTM 44=POLARB 45=JOSH 46=YENGINEER 47=GGI 48=INIT 49=BORIS 50=BRUTE 51=VIRUS 52=CLNT 53=ARND 54=STLN 55=CAML 56=EINS 57=RMNV 58=LUNR 59=DNOA 60=DNOB 61=YDOG 62=YADOG 63=ADVGI 64=ADVCONS 65=ADVINIT 66=PRISMT 67=HRPGT 68=BDELTA 69=SHOTTROOP 70=SHOCK 71=PRSITE 72=SPLINTER 73=FTHROW 74=ISSHOCK 75=ISFTHROW 76=SHRPGT 77=ISHRPGT 78=ISSHRPGT 79=ISGGI 80=VINDICATOR 81=GATTGUY 82=ADVSHOCK 83=ADVISSHOCK 84=SAMINF 85=OSOIL 86=OSPP 87=OSOUT 88=OSOUTPP 89=OSPPOIL 90=OSOUTOIL 91=OSOUTPPOIL 92=OSOILHP 93=OSPPHP 94=OSOUTHP 95=OSOUTPPHP 96=OSPPOILHP 97=OSOUTOILHP 98=OSOUTPPOILHP 99=OSHP [VehicleTypes] 1=AMCV 2=HARV 3=APOC 4=HTNK 5=SAPC 6=CAR 7=BUS 8=WINI 9=PICK 10=MTNK 11=HORV 12=TRUCKA 13=TRUCKB 14=CARRIER 15=V3 16=ZEP 17=DRON 18=HTK 19=DEST 20=SUB 21=AEGIS 22=LCRF 23=DRED 24=SHAD 25=SQD 26=DLPH 27=SMCV 28=TNKD 30=HOWI 32=TTNK 33=HIND 34=LTNK 35=CMON 36=CMIN 37=SREF 38=XCOMET 39=HYD 40=MGTK 41=FV 42=DeathDummy 43=VLAD 44=DTRUCK 45=PROPA 46=CONA 47=COP 48=EUROC 49=LIMO 50=STANG 51=SUVB 52=SUVW 53=TAXI 54=PTRUCK 55=CRUISE 56=TUG 57=CDEST 58=YHVR 59=PCV 60=SMIN 61=SMON 62=YCAB 63=YTNK 64=BFRT 65=TELE 66=CAOS 67=DDBX 68=BCAB 69=BSUB 70=SCHP 73=JEEP 74=MIND 75=DISK 76=UTNK 77=ROBO 78=YDUM 79=SCHD 80=DOLY 81=CBLC 82=FTRK 83=AMBU 84=CIVP 85=ADVGTNK 86=ADVHTNK 87=ADVLTNK 88=ADVAPOC 89=ADVSREF 90=ADVMIND 92=EMPTNK 93=FTNK 97=LSR 98=MOBCLOAK 99=OVRLORD 100=MONEYTRUCK 101=DUMMYSHRAP 102=OBLV 103=HCRUIS 104=ADVDEST 105=ADVHCRUIS 106=GOVEH 107=SOVEH 108=ADVBMP 109=BMP 110=FVA 111=DAGGER 112=SPEEDER 113=SPLITTER 114=DEVOURER 115=TITAN 116=STRM 117=TSUNAMI 118=HURRICANE 119=ADVHURRICANE 120=RIPPER 121=GRINDER 122=DOZER 123=ISHTNK 124=ISRIPPER 125=ISAPOC 126=ISADVAPOC 127=ISGTNK 128=ISADVGTNK 129=ISROBO 130=ISOBLV 131=ISGRINDER 132=ISDEVOURER 133=TTRUCK 134=ADVBMP2 135=SSOVEH 136=ADVROBO 137=ISADVROBO 138=DESOTNK 139=ISSPLITTER 140=YAATNK 141=GATTB 142=SHADOW 143=MHOWI 144=WRAITH 145=REPCARRIER 146=MSR 147=YCTNK 148=MASS 149=NOVA 150=MADOG 151=STRYKER 152=PREDATOR 153=ADVPREDATOR 154=ISPREDATOR 155=ISADVPREDATOR 156=RADSHADOW 157=RADHTNK 158=RADISHTNK [AircraftTypes] 1=APACHE 2=ORCA 3=HORNET 4=V3ROCKET 5=ASW 6=DMISL 7=PDPLANE 8=BEAG 9=CARGOPLANE 10=BPLN 11=SPYP 12=CMISL 13=ORCA2 14=ORCA3 15=BEAG2 16=PDPLANE2 17=FORTRESS 18=EMPMIG 19=GAAPLN 20=NAAPLN 21=DISA 22=DISB 23=FIREPLANE 24=MFIGT 25=TFIGT 26=ADVDISA 27=REPDRONE 28=GDRONE 29=FIREPLANE2 [MouseCursors] MoneyPara=129,10,4,139,10,12345,12345 FireSWAttack=480,7,3,516,-1,12345,12345 AirstrikeSW=480,7,3,516,-1,12345,12345 FirestrikeSW=480,7,3,516,-1,12345,12345 AmerUpgradeSW=120,9,4,139,10,12345,12345 LybiUpgradeSW=120,9,4,139,10,12345,12345 [BuildingTypes] 1=GAPOWR 2=GAREFN 3=GACNST 4=GAPILE 5=GASAND 6=GADEPT 7=GATECH 8=GAWEAP 9=CALAB 10=NAPOWR 11=NATECH 12=NAHAND 13=GAWALL 14=NARADR 15=NAWEAP 16=NAREFN 17=NAWALL 18=CAHSE07 19=NAPSIS 20=CASYDN01 21=NALASR 22=NASAM 23=CASYDN02 24=GAYARD 25=NAIRON 26=NACNST 27=NADEPT 28=GACSPH 29=GADUMY 30=GAWEAT 31=CABHUT 32=GALITE 33=REDLAMP 34=GRENLAMP 35=BLUELAMP 36=YELWLAMP 37=PURPLAMP 38=INORANLAMP 39=INGRNLMP 40=INREDLMP 41=INBLULMP 42=CITY01 43=CITY02 44=CITY03 45=CITY04 46=CITY05 47=CITY06 48=CAHOSP 49=INGALITE 50=INYELWLAMP 51=INPURPLAMP 52=NEGLAMP 53=NEGRED 54=TESLA 55=NAMISL 56=ATESLA 57=CAMACH 58=TSTLAMP 59=CASYDN03 60=AMMOCRAT 61=GAGREEN 62=NAYARD 63=GASPYSAT 64=GAGAP 65=GTGCAN 66=NANRCT 67=GAPILL 68=NAFLAK 69=CAOUTP 70=CATHOSP 71=CAAIRP 72=CAOILD 73=NACLON 74=GAOREP 75=CACITY01 76=CACITY02 77=CACITY03 78=CACITY04 79=CANEWY01 80=CANEWY04 81=CANEWY05 82=CASWST01 83=CATECH01 84=CATEXS01 85=CATEXS02 86=CAWASH01 87=CAFARM01 88=CAFARM02 89=CALIT01E 90=CALIT01N 91=CALIT01S 92=CALIT01W 93=CAMISC01 94=CAMISC02 95=CAMISC03 96=CAMISC04 97=CAPOL01E 98=CAPOL01N 99=CAPOL01S 100=CAPOL01W 101=CASIN01E 102=CASIN01N 103=CASIN01S 104=CASIN01W 105=CAPARS01 106=GAAIRC 107=CAFRMA 108=CAFRMB 109=CAWASH05 110=CAWASH04 111=CAWASH03 112=CAWASH07 113=CAWASH11 114=CAWSH12 115=CAWASH14 116=CAWASH09 117=CAWASH10 118=CAWASH13 119=CAARMY01 120=CAUSFGL 121=CAWASH08 122=CALIT03E 123=CALIT03N 124=CALIT03S 125=CALIT03W 126=CALIT02L 127=CALIT02R 128=CAHSE01 129=CAWT01 130=CATS01 131=CABARN02 132=CAWA2A 133=CAWA2B 134=CAWA2C 135=CAWA2D 136=AMRADR 137=CAPRS03 138=CAGARD01 139=CARUS01 140=CAMIAM01 141=CATRAN01 142=CAMIAM02 143=CANWY05 144=MAYAN 145=CAEUR1 146=CAEUR2 147=CAEUR04 148=CAMEX01 149=CARUS02A 150=CARUS02B 151=CARUS02C 152=CARUS02D 153=CARUS02E 154=CARUS02F 155=CANEWY06 156=CANEWY07 157=CANEWY08 158=CAPARS02 159=CAPARS08 160=CAPARS09 161=CARUS03 162=CANEWY10 163=CANEWY11 164=CANEWY12 165=CANEWY13 166=CANEWY14 167=CANEWY15 168=CANEWY16 169=CANEWY17 170=CANEWY18 171=CAPARS04 172=CAPARS05 173=CAPARS06 174=CAPARS07 175=CAWASH15 176=CAPARS10 177=CAPARS13 178=CAPARS14 179=CAGAS01 180=CAPARS11 181=CAPARS12 182=CAFARM06 183=CAMIAM04 184=NAPSYB 185=NAPSYA 186=CAIND01 187=CACOLO01 188=CANWY09 189=CANWY22 190=CANWY23 191=CANWY24 192=CANWY25 193=CANWY26 194=CATEXS03 195=CATEXS04 196=CATEXS05 197=CARUS02G 198=CACHIG04 199=CAMIAM03 200=CARUS07 201=CATEXS06 202=CATEXS07 203=CATEXS08 204=CACHIG01 205=CACHIG02 206=CACHIG03 207=CAWASH16 208=CAWASH17 209=CACHIG05 210=CAWASH19 211=CARUS08 212=CARUS09 213=CARUS10 214=CARUS11 215=CANEWY20 216=CANEWY21 217=CARUS04 218=CARUS05 219=CARUS06 220=CAMSC01 221=CAMSC02 222=CAMSC03 223=CAMSC04 224=CAMSC05 225=CAMSC06 226=CAMSC07 227=CAWASH18 228=CAEURO05 229=CAPARK01 230=CAPARK02 231=CAPARK03 232=CAHSE02 233=CAHSE03 234=CAHSE04 235=CASTRT01 236=CASTRT02 237=CASTL01 238=CASTL02 239=CASTL03 240=CASTL04 241=NAPSYA 242=CAHSE05 243=CAHSE06 244=CAMIAM05 245=CAMIAM06 246=CAMIAM07 247=CAFNCB 248=CAFNCW 249=CAMEX02 250=CAMEX03 251=CAMEX04 252=CAMEX05 254=CACHIG06 255=CAMSC08 256=CAMSC09 257=CAARMY02 258=CAARMY03 259=CAARMY04 260=TEMMORLAMP 261=TEMDAYLAMP 262=TEMDUSLAMP 263=TEMNITLAMP 264=SNOMORLAMP 265=SNODAYLAMP 266=SNODUSLAMP 267=SNONITLAMP 268=CAKRMW 269=CARUFGL 270=CAFRFGL 271=CATRAN02 272=CACUFGL 274=CASKFGL 275=CALBFGL 276=CAMIAM08 277=CAMISC05 278=CAMISC06 279=CASTL05A 280=CASTL05B 281=CASTL05C 282=CASTL05D 283=CASTL05E 284=CASTL05F 285=CASTL05G 286=CASTL05H 287=CAMSC10 288=CAGEFGL 289=CAUKFGL 290=CAWASH06 291=CAMSC11 292=CAMSC12 293=CAMSC13 294=CAPOFGL 295=CAMSC12A 296=CAMOV01 297=CAMOV02 298=CABUNK01 299=CABUNK02 300=CAFNCP 301=CASTRT03 302=CASTRT04 303=CASTRT05 305=YACNST 306=YAPOWR 307=YABRCK 308=YAWEAP 309=YAYARD 310=YADEPT 311=YATECH 312=GAFWLL 313=YAGGUN 314=YAPSYT 315=NAINDP 316=YAGRND 317=YAGNTC 318=CASLAB 319=CATIME 320=YAPPET 321=CALOND04 322=CALOND05 323=CALOND06 324=CAMOON01 325=CATRAN03 326=CAEAST01 327=CAEGYP01 328=CAEGYP02 329=CAEGYP03 330=CALA01 331=CALA02 332=CALA03 333=CALA04 334=CALA05 335=CALOND01 336=CALOND02 337=CALOND03 338=CAMORR01 339=CAMORR02 340=CAMORR03 341=CASANF01 342=CASANF02 343=CASANF03 344=CASANF04 345=CASANF05 346=CASEAT01 347=NATBNK 348=GAGATE_A 349=CASANF09 350=CASANF10 351=CASANF11 352=CASANF12 353=CASANF13 354=CASANF14 355=CASANF06 356=CASANF07 357=CASANF08 358=CASEAT02 359=YACOMD 360=YAPPPT 361=GAROBO 362=YAREFN 363=YAROCK 364=NABNKR 365=CASANF15 366=CASANF16 367=CASANF17 368=CASANF18 369=CASIN03E 370=CASIN03S 371=CAURB01 372=CAURB02 373=CAURB03 374=CAPOWR 375=CALA07 376=CAEGYP06 377=CALA08 378=CAEAST02 379=CABARR01 380=CABARR02 381=CAMORR04 382=CAMORR05 383=CALA09 384=CAEGYP04 385=CAEGYP05 386=CALA06 387=CAMORR06 388=CAMORR07 389=CAMORR08 390=CAMORR09 391=CAMORR10 392=CATIME01 393=CATIME02 394=CALA10 395=CALA11 396=CALA12 397=CALA13 398=CAPARK04 399=CAPARK05 400=CAPARK06 401=CALA14 402=CALA15 403=CABUNK03 404=CABUNK04 405=CALUNR01 406=CALUNR02 407=ADVTESLA 408=ADVATESLA 409=YABASENODE 410=NABASENODE 411=GABASENODE 412=ITCEN 413=NABLARMS 414=ARTCAN 415=APOCUP 416=GTNKUP 418=AIRUP 419=CONSUP 420=YACTEK 421=GAGT 422=GAARLAB 423=NAWRLAB 424=NAAIRP 425=DESTUP 426=HCRUISUP 427=GAGO 428=NASO 429=BMPUP 430=STNAFLAK 431=GADEFUP 432=NADEFUP 433=ADVNASAM 434=YAAIRP 435=YADEPOT 436=YAREF 437=ARMCAN 438=YAEXTRCT 439=YAPULSTOWR 440=HURRICUP 441=YAPO 442=NADEFUP2 443=STNAFLAK2 444=ADVTESLA2 445=NAISUP 446=GAISUP 447=YAISUP 448=TNALASR 449=SNASO 450=GAISUP2 451=GTNKUP2 452=GAAIRSTR 453=GAUPGRADE 454=NAUPGRADE 455=YAINFERNO 456=DISUP 457=INITUP 458=SHOCKUP 459=GAGAT2_A 460=GAGAT2_B 461=NAGAT2_A 462=NAGAT2_B 463=YAGAT2_A 464=YAGAT2_B 465=OACNST 466=OARAX 467=OAPOWR 468=GAOBGUN 469=ISGAOBGUN 470=GASTGUN 471=GAPRGUN 472=ISGAPRGUN 473=ADVGAPRGUN 474=ISADVGAPRGUN 475=GATECHUP1 476=GATECHUP2 477=SARTY 478=YARTY 479=AARTY [TerrainTypes] 2=BOXES01 3=BOXES02 4=BOXES03 5=BOXES04 6=BOXES05 7=BOXES06 8=BOXES07 9=BOXES08 10=BOXES09 11=ICE01 12=ICE02 13=ICE03 14=ICE04 15=ICE05 16=TREE01 17=TREE02 18=TREE03 19=TREE04 20=TREE05 21=TREE06 22=TREE07 23=TREE08 24=TREE09 25=TREE10 26=TREE11 27=TREE12 28=TREE13 29=TREE14 30=TREE15 31=TREE16 32=TREE17 33=TREE18 34=TREE19 35=TREE20 36=TREE21 37=TREE22 38=TREE23 39=TREE24 40=TREE25 41=TREE26 42=TREE27 43=TREE28 44=TREE29 45=TREE30 46=TIBTRE01 47=TIBTRE02 48=TIBTRE03 49=VEINTREE 50=HDSTN01 51=LT_GEN01 52=LT_GEN02 53=LT_GEN03 54=LT_GEN04 55=LT_SGN01 56=LT_SGN02 57=LT_SGN03 58=LT_SGN04 59=LT_EUR01 60=LT_EUR02 61=POLE01 62=POLE02 63=SIGN01 64=TRFF01 65=TRFF02 66=TRFF03 67=TRFF04 68=SIGN02 69=SIGN03 70=SIGN04 71=SIGN05 72=SIGN06 73=SPKR01 74=TREE31 75=TREE32 76=TREE33 77=TREE34 78=TREE35 79=TREE36 [SmudgeTypes] 1=CR1 2=CR2 3=CR3 4=CR4 5=CR5 6=CR6 7=BURN01 8=BURN02 9=BURN03 10=BURN04 11=BURN05 12=BURN06 13=BURN07 14=BURN08 15=BURN09 16=BURN10 17=BURN11 18=BURN12 19=BURN13 20=BURN14 21=BURN15 22=BURN16 23=BURNT01 24=BURNT02 25=BURNT03 26=BURNT04 27=BURNT05 28=BURNT06 29=BURNT07 30=BURNT08 31=BURNT09 32=BURNT10 33=BURNT11 34=BURNT12 35=CRATER01 36=CRATER02 37=CRATER03 38=CRATER04 39=CRATER05 40=CRATER06 41=CRATER07 42=CRATER08 43=CRATER09 44=CRATER10 45=CRATER11 46=CRATER12 [OverlayTypes] 1=GASAND 2=CYCL 3=GAWALL 4=BARB 5=WOOD 6=DUMMY 7=DUMMY2 8=DUMMY3 9=DUMMY4 10=DUMMY5 11=DUMMY6 12=DUMMY7 13=DUMMY8 14=DUMMY9 15=DUMMY10 16=DUMMY11 17=DUMMY12 18=V16 19=V17 20=V18 21=DUMMY13 22=DUMMY14 23=FENC 24=DUMMY15 25=BRIDGE1 26=BRIDGE2 27=NAWALL 28=GEM01 29=GEM02 30=GEM03 31=GEM04 32=GEM05 33=GEM06 34=GEM07 35=GEM08 36=GEM09 37=GEM10 38=GEM11 39=GEM12 42=TRACKS01 43=TRACKS02 44=TRACKS03 45=TRACKS04 46=TRACKS05 47=TRACKS06 48=TRACKS07 49=TRACKS08 50=TRACKS09 51=TRACKS10 52=TRACKS11 53=TRACKS12 54=TRACKS13 55=TRACKS14 56=TRACKS15 57=TRACKS16 58=TRACKTUNNEL01 59=TRACKTUNNEL02 60=TRACKTUNNEL03 61=TRACKTUNNEL04 62=RAILBRDG1 63=RAILBRDG2 64=CRAT01 65=CRAT02 66=CRAT03 67=CRAT04 68=CRAT0A 69=CRAT0B 70=CRAT0C 71=DRUM01 72=DRUM02 73=PALET01 74=PALET02 75=PALET03 76=PALET04 77=LOBRDG01 78=LOBRDG02 79=LOBRDG03 80=LOBRDG04 81=LOBRDG05 82=LOBRDG06 83=LOBRDG07 84=LOBRDG08 85=LOBRDG09 86=LOBRDG10 87=LOBRDG11 88=LOBRDG12 89=LOBRDG13 90=LOBRDG14 91=LOBRDG15 92=LOBRDG16 93=LOBRDG17 94=LOBRDG18 95=LOBRDG19 96=LOBRDG20 97=LOBRDG21 98=LOBRDG22 99=LOBRDG23 100=LOBRDG24 101=LOBRDG25 102=LOBRDG26 103=LOBRDG27 104=LOBRDG28 105=TIB01 106=TIB02 107=TIB03 108=TIB04 109=TIB05 110=TIB06 111=TIB07 112=TIB08 113=TIB09 114=TIB10 115=TIB11 116=TIB12 117=TIB13 118=TIB14 119=TIB15 120=TIB16 121=TIB17 122=TIB18 123=TIB19 124=TIB20 125=LOBRDGE1 126=LOBRDGE2 127=LOBRDGE3 128=LOBRDGE4 129=DUMMYOLD 130=TIB2_01 131=TIB2_02 132=TIB2_03 133=TIB2_04 134=TIB2_05 135=TIB2_06 136=TIB2_07 137=TIB2_08 138=TIB2_09 139=TIB2_10 140=TIB2_11 141=TIB2_12 142=TIB2_13 143=TIB2_14 144=TIB2_15 145=TIB2_16 146=TIB2_17 147=TIB2_18 148=TIB2_19 149=TIB2_20 150=TIB3_01 151=TIB3_02 152=TIB3_03 153=TIB3_04 154=TIB3_05 155=TIB3_06 156=TIB3_07 157=TIB3_08 158=TIB3_09 159=TIB3_10 160=TIB3_11 161=TIB3_12 162=TIB3_13 163=TIB3_14 164=TIB3_15 165=TIB3_16 166=TIB3_17 167=TIB3_18 168=TIB3_19 169=TIB3_20 170=USELESS 171=SROCK01 172=SROCK02 173=SROCK03 174=SROCK04 175=SROCK05 176=TROCK01 177=TROCK02 178=TROCK03 179=TROCK04 180=TROCK05 181=VEINHOLEDUMMY 182=CRATE 184=FENCE01 185=FENCE02 186=FENCE03 187=FENCE04 188=FENCE05 189=FENCE06 190=FENCE07 191=FENCE08 192=FENCE09 193=FENCE10 194=FENCE11 195=FENCE12 196=FENCE13 197=FENCE14 198=FENCE15 199=FENCE16 200=FENCE17 201=FENCE18 202=FENCE19 203=FENCE20 204=FENCE21 205=FENCE22 206=GAWRONG 207=CAFNCB 208=CAFNCW 209=LOBRDB01 210=LOBRDB02 211=LOBRDB03 212=LOBRDB04 213=LOBRDB05 214=LOBRDB06 215=LOBRDB07 216=LOBRDB08 217=LOBRDB09 218=LOBRDB10 219=LOBRDB11 220=LOBRDB12 221=LOBRDB13 222=LOBRDB14 223=LOBRDB15 224=LOBRDB16 225=LOBRDB17 226=LOBRDB18 227=LOBRDB19 228=LOBRDB20 229=LOBRDB21 230=LOBRDB22 231=LOBRDB23 232=LOBRDB24 233=LOBRDB25 234=LOBRDB26 235=LOBRDB27 236=LOBRDB28 237=LOBRDGB1 238=LOBRDGB2 239=LOBRDGB3 240=LOBRDGB4 241=BRIDGEB1 242=BRIDGEB2 243=RUBBLE_OVERLAY 244=CAKRMW 245=CAFNCP 246=WCRATE 247=GAFWLL 248=LUNRK1 249=LUNRK2 250=LUNRK3 251=LUNRK4 252=LUNRK5 253=LUNRK6 [Animations] 1=TWLT100 3=ELECTRO 22=H2O_EXP1 23=H2O_EXP2 24=H2O_EXP3 25=PARACH 26=PARABOMB 28=RING 29=OLD_001 30=PIFF 31=PIFFPIFF 42=GUNFIRE 47=MONEY 48=MLTIMISL 49=HEALONE 50=HEALALL 51=ARMOR 52=CHEMISLE 53=CLOAK 54=FIREPOWR 63=MGUN-N 64=MGUN-NE 65=MGUN-E 66=MGUN-SE 67=MGUN-S 68=MGUN-SW 69=MGUN-W 70=MGUN-NW 72=VETERAN 73=REVEAL 74=SHROUDX 82=GAPOWR_A 83=GAPOWR_AD 84=NARADR_A 85=NARADR_AD 90=GAWEAP_1 91=GAWEAP_2 92=GAWEAP_A 93=GAWEAP_B 94=OLD_002 95=OLD_003 96=GAPILE_A 97=OLD_004 98=NAPULS_A 99=GACTWR_A 100=GACTWR_B 101=GACTWR_C 102=GACTWR_D 103=OLD_005 104=GAWEAP_1 105=GAWEAP_2 106=GAWEAP_A 107=GAWEAP_BD 113=NASTLH_A 114=NASTLH_AD 115=OLD_006 116=GACNST_A 117=GACNST_AD 118=GACNST_B 119=OLD_007 120=OLD_008 121=OLD_009 122=OLD_010 123=OLD_011 124=OLD_012 125=OLD_013 126=NATMPL_A 127=OLD_014 128=OLD_015 129=OLD_016 130=OLD_017 131=GAHPAD_A 132=GAHPAD_AD 133=GAPOWR_B 134=GADEPT_A 135=GADEPT_AD 136=GADEPT_B 137=GATECH_A 138=GATECH_AD 139=OLD_018 143=OLD_019 144=OLD_020 145=OLD_021 146=OLD_022 147=OLD_023 148=OLD_024 149=OLD_025 150=OLD_026 151=OLD_027 152=OLD_028 153=OLD_029 154=OLD_030 155=OLD_031 156=NAPOST_A 157=NAPOST_AD 158=NAPOST_B 159=WA01X 160=WA02X 161=WA03X 162=WA04X 163=WB01X 164=WB02X 165=WB03X 166=WB04X 167=WC01X 168=WC02X 169=WC03X 170=WC04X 171=WD01X 172=WD02X 173=WD03X 174=WD04X 176=OLD_032 180=GADEPT_D 181=GADEPT_DD 182=GASILO_A 183=GASILO_AD 184=GASILO_B 185=GASILO_BD 186=NAPOWR_A 187=NAPOWR_AD 188=CAHOSP_A 189=NAAPWR_A 190=NAAPWR_AD 191=GASPOT_A 192=GASPOT_AD 193=CTDAM_A 194=CTDAM_AD 195=TUNTOP01 196=TUNTOP02 197=TUNTOP03 198=TUNTOP04 199=NTPYRA_A 200=NTPYRA_AD 202=OLD_033 208=PULSBALL 209=GAFSDF_A 213=OLD_034 214=GADPSA_A 215=OLD_035 216=OLD_036 218=CAARAY_A 219=CAARAY_B 220=CAARAY_C 221=CAARAY_CD 222=CAARAY_D 223=CAARAY_DD 224=GAICBM_A 225=OLD_037 226=NAHPAD_A 227=NAHPAD_AD 236=CARYLAND 237=DROPLAND 240=TWLT026 241=TWLT036 242=TWLT050 243=TWLT070 244=TWLT100 245=TWLT070T 246=TWLT100I 250=S_BANG16 251=S_BANG24 252=S_BANG34 253=S_BANG48 260=S_BRNL20 261=S_BRNL30 262=S_BRNL40 263=S_BRNL58 270=S_CLSN16 271=S_CLSN22 272=S_CLSN30 273=S_CLSN42 274=S_CLSN58 280=S_TUMU22 281=S_TUMU30 282=S_TUMU42 283=S_TUMU60 290=RING1 291=IONBEAM 292=SQDG_N 293=SQDG_NE 294=SQDG_E 295=SQDG_SE 296=SQDG_S 297=SQDG_SW 298=SQDG_W 299=SQDG_NW 300=SQDG 301=FIRE01 302=FIRE02 303=FIRE03 307=GARADR_A 308=GARADR_AD 309=NASAM_A 310=EMP_FX01 311=SMKPUFF 312=V3TRAIL 313=V3TAKOFF 314=NUKEANIM 315=NUKEBALL 316=HTRKPUFF 317=IRONFX 318=IRONBLST 321=WARPIN 322=WARPOUT 323=WARPAWAY 324=GAREFNBB 325=GAREFNL1 326=GAREFNL2 327=GAREFNL3 328=GAREFNOR 329=CAGRD1_A 330=GAREFNL4 331=YAPOWR_A 332=YAPOWR_AD 333=GAROBO_A 334=YACNST_C 500=INFDIE 510=DBRIS1LG 511=DBRIS1SM 512=DBRIS2LG 513=DBRIS2SM 514=DBRIS3LG 515=DBRIS3SM 516=DBRIS4LG 517=DBRIS4SM 518=DBRIS5LG 519=DBRIS5SM 520=DBRIS6LG 521=DBRIS6SM 522=DBRIS7LG 523=DBRIS7SM 524=DBRIS8LG 525=DBRIS8SM 526=DBRIS9LG 527=DBRIS9SM 528=DBRS10LG 529=DBRS10SM 550=DEATH_A 551=DEATH_B 552=DEATH_C 553=DEATH_D 554=DEATH_E 555=DEATH_F 556=DROPPOD 557=DROPPOD2 558=FLAMEGUY 559=YURIDIE 560=NUKEDIE 600=EXPLOSML 601=EXPLOMED 602=EXPLOLRG 603=XGRYMED1 604=XGRYMED2 605=XGRYSML1 606=XGRYSML2 612=OLD_038 613=WAKE1 614=WAKE2 618=BEACON 667=CHRONOFD 668=CHRONOTG 669=NUKETO 670=NUKEPUFF 700=CRYSTAL1 701=CRYSTAL2 702=CRYSTAL3 703=CRYSTAL4 704=BIGBLUE 705=SGRYSMK1 707=INVISO 708=NAPSIS_A 709=NAPSIS_AD 710=PSIWARN 711=GACNST_BD 712=GAYARD_A 713=OLD_039 714=OLD_040 720=UCFLASH 721=UCELEC 722=UCBLOOD 723=OLD_041 724=GAWEAP_3 725=GAWEAP_4 726=NAWEAP_3 727=NAWEAP_4 728=OLD_042 729=CAOILD_A 730=NAREFNL1 731=NAREFNL2 732=NAREFNL3 733=NAREFNL4 734=NACNST_A 735=NACNST_B 736=NACNST_C 737=NAREFNOR 738=NACLON_A 739=NANRCT_A 740=NATSLA_A 741=CHRONOBM 742=CHRONOAR 743=OLD_043 744=GACSPH_E 745=GACSPH_F 746=GACSPH_FD 747=GACSPH_G 748=GACSPH_H 749=GACSPH_HD 750=CAWSH12A 751=CAWSH12D 752=OLD_044 753=DBRI-WM1 754=DBRI-WM2 755=DBRI-WM3 756=NAMISL_E 757=NAMISL_F 758=NAMISL_G 759=NAMISL_H 763=CAAIRP_A 764=WCCLOUD1 765=WCCLOUD2 766=WCCLOUD3 767=WCLBOLT1 768=WCLBOLT3 769=OLD_045 770=EXPLOLB 771=CAUSFGL_A 772=DBRI-WM4 773=DBRI-WM5 774=DBRI-WM6 780=GAWETH_E 781=GAWETH_F 782=GAWETH_FD 783=GAWETH_G 784=GAWETH_H 785=GAWETH_HD 786=NAIRON_A 787=TWNK1 790=NAYARD_A 791=NAYARD_B 792=NAYARD_C 793=NAYARD_D 794=CAWS01DM 796=NATSLA_B 797=NATSLA_BD 798=GAPRIS_A 799=GAPRIS_AD 800=CHRONOSK 801=CAWA14DM 803=OLD_046 804=NACNST_BD 805=GAWEAP_AD 806=GAWEAP_1D 807=GAWEAP_2D 808=GAWEAP_3D 809=GAWEAP_4D 810=GACSPH_GD 811=GAAIRC_A 812=GAAIRC_AD 813=GAAIRC_B 814=GAAIRC_BD 815=GAAIRC_C 816=GAAIRC_CD 817=NAYARD_AD 818=NAYARD_BD 819=NAYARD_CD 820=NAYARD_DD 821=NATSLA_AD 822=CARUS01D 823=GACSPH_ED 824=NAREFNL1D 825=NAREFNL2D 826=NAREFNL3D 827=NAREFNL4D 828=NAWEAP_1 829=NAWEAP_2 830=NAWEAP_1D 831=NAWEAP_2D 832=NAWEAP_3D 833=NAWEAP_4D 834=NAWEAP_A 835=OLD_047 836=GAOREP_A 837=GAOREP_AD 841=CAPARS12D 842-GAWETH_ED 843-GAWETH_GD 844=CACHIG04D 845=OLD_048 846=NANRCT_AD 847=GASPST_A 848=GASPST_AD 849=NACLON_AD 850=CAWSH18A 851=NAIRON_AD 852=GAPILE_AD 853=GAYARD_C 854=GAYARD_CD 855=GAYARD_D 856=GAYARD_DD 857=GAYARD_AD 858=NAPSYA_A 859=NAPSYA_AD 860=NAPSYB_A 861=NAPSYB_AD 862=GADEPT_BD 863=GADEPT_C 864=GADEPT_CD 865=CAOUTP_A 866=CAOUTP_AD 867=CAOUTP_B 868=CAOUTP_BD 869=CAOUTP_C 870=CAOUTP_CD 871=CAOUTP_D 872=CAOUTP_DD 873=NADEPT_B 874=NADEPT_BD 875=NADEPT_C1 876=NADEPTBB 877=NADEPT_C2 878=NADEPT_C3 879=NADEPT_C4 880=NADEPT_C5 881=NADEPT_C6 882=CAMSC06A 883=CARUFGL_A 884=CAFRFGL_A 885=CAIRFGL_A 886=CACUFGL_A 888=CASKFGL_A 889=CALBFGL_A 890=CAWA19_A 891=CAWA19_AD 892=CASTL04DM 893=CAHOSP_AD 894=NACNST_CD 895=GAPRIS_B 896=GAPRIS_BD 897=GAGAP_A 898=GAGAP_AD 899=OLD_049 900=BEHIND 901=NACNST_AD 902=CAGEFGL_A 903=CAUKFGL_A 904=CAPOFGL_A 905=NAIRON_F 906=NAIRON_FD 907=NAIRON_H 908=NAIRON_HD 909=NAIRON_G 910=NAIRON_GD 911=NAIRON_E 912=NAIRON_ED 913=CANY04DM 914=KTSTLEXP 915=DEMTEXP 916=GCMUZZLE 917=VTEXPLOD 918=VTMUZZLE 919=CRIVEXP 920=CRIVEXP2 921=TSTIMPCT 922=BRRLEXP1 923=BRRLEXP2 924=GAYARD_S1 925=GAYARD_S2 926=GAYARD_S3 927=MININUKE 928=CAPR01DM 929=NAYARD_S1 930=NAYARD_S2 931=NAYARD_S3 932=NAMISL_ED 933=NAMISL_FD 934=NAMISL_GD 935=NAMISL_HD 936=GAAIRCBB 937=CAWA19_AG 938=CAPR11DM 939=ARRWDEST 940=ARRWN 941=ARRWS 942=ARRWE 943=ARRWW 944=ARRWNW 945=ARRWNE 946=ARRWSW 947=ARRWSE 948=CAMOV01_A 949=CAMOV01_AD 950=CAMOV02_A 951=CAMOV02_AD 952=CAOILD_F 953=CAOILD_AD 954=CAOUTP_F 955=CAHOSP_F 956=CAAIRP_F 957=SPEED 958=NAYARD_S1D 959=NAYARD_S2D 960=NAYARD_S3D 961=GAYARD_S1D 962=GAYARD_S2D 963=GAYARD_S3D 964=CAEAST01DM 965=YAPPET_E 966=YAPPET_ED 967=YAPPET_F 968=YAPPET_FD 969=YAPPET_G 970=YAPPET_GD 971=YAPPET_H 972=YAPPET_HD 973=OLD_050 975=VIRUSD 976=NAINDP_A 977=NAINDP_AD 978=OLD_051 979=OLD_052 980=YAGRND_A 981=YAGRND_AD 982=YAGRND_B 983=YAGRND_BD 984=YAGRND_C 985=YAGRND_CD 986=YAWEAP_1 987=YAWEAP_2 988=YAWEAP_3 989=YAWEAP_4 990=YAWEAP_A 991=YAWEAP_AD 992=NATBNK_A 993=NATBNK_B 994=NATBNK_A2 995=NATBNK_B2 996=NATBNK_AD 997=NATBNK_BD 998=NATBNK_A2D 999=NATBNK_B2D 1000=GENDEATH 1001=YAROCK_A 1002=YABRCK_A 1003=YAYARD_C 1004=YAYARD_CD 1005=YAYARD_A 1006=YAYARD_AD 1007=YAYARD_D 1008=YAYARD_DD 1009=YAYARD_S 1010=YAYARD_SD 1011=YAYARD_S2 1012=YAYARD_S2D 1013=YAYARD_S3 1014=YAYARD_S3D 1015=YAPSYT_A 1016=YAPSYT_AD 1017=YATECH_A 1018=YATECH_AD 1019=YAREFN_A 1020=SCHPDEPL 1021=YAGNTC_E 1022=YAGNTC_ED 1023=YAGNTC_F 1024=YAGNTC_FD 1025=YAGNTC_G 1026=YAGNTC_GD 1027=YAGNTC_H 1028=YAGNTC_HD 1029=YACNST_A 1030=YACNST_AD 1031=YACNST_B 1032=YACNST_BD 1033=CALND6_A 1034=CALND6_AD 1035=CATR03DM 1036=UCCONS 1037=UCINIT 1038=CASEAT02_A 1039=CASEAT02_AD 1040=MINDANIM 1041=DISKRAY 1042=PDFXCLD 1043=PDFXLOC 1044=OLD_053 1045=OLD_054 1046=CAPOWR_A 1047=CAPOWR_AD 1048=CALA10_A 1049=CALA10_AD 1050=CAMACH_F 1051=OLD_055 1052=YAGRND_D 1053=YAGRND_DD 1054=YACNST_CD 1055=FORCSHLD 1056=CATIME_A 1057=INITFIRE 1058=CDGAS 1059=CASLAB_A 1060=YAPOWR_B 1061=YAPOWR_C 1062=CASLAB_F 1063=YAPPET_A 1064=YAPPET_AD 1065=BRUTDIE 1066=YAGNTC_P 1067=YAGNTC_PD 1068=NANRCT_P 1069=NANRCT_PD 1070=YAPOWR_BD 1071=YAPOWR_CD 1072=NATEK_A 1073=NATEK_B 1074=NATEK_C 1075=NATEK_D 1076=NATEK_CD 1077=NATEK_DD 1078=NAPAD_A 1079=NAPAD_AD 1080=NAPAD_B 1081=NAPAD_BD 1084=GASATHB_A 1085=GASATHB_AD 1086=CAMCHSHOP_F 1087=CAMCHSHOP_A 1088=GAMBARK_F 1089=GAMBARK_FD 1090=GAMBARK_A 1091=GAMBARK_AD 1092=YADEPT_B 1093=YADEPT_BD 1094=YADEPT_C1 1095=YADEPT_C2 1096=YADEPT_C3 1097=YADEPT_C4 1098=YADEPT_C5 1099=YADEPT_C6 1100=YAPO_A 1101=YAPO_AD 1102=GAPAST_A 1103=CAWDEPT_L 1104=CAWDEPT_A 1105=CAWDEPT_AD 1106=CAWDEPT_B 1107=CAWDEPT_BD 1108=CAWDEPT_C 1109=CAWDEPT_CD 1110=CAWDEPT_D 1111=CAWDEPT_DD 1112=NAMREAC_A 1113=NAMREAC_AD 1114=YAPAD_A 1115=YAPAD_AD 1116=YAPAD_B 1117=YAPAD_BD 1118=YAREF_A 1119=YAREF_AD 1120=NAPAD_A 1121=NAPAD_AD 1122=NAPAD_B 1123=NAPAD_BD 1124=YAPULSTOWRTUR [VoxelAnims] 1=PIECE 2=TIRE 3=GASTANK 4=SONICTURRET 5=4TNKTURRET 6=CRYSTAL01 7=CRYSTAL02 8=METEOR01 9=METEOR02 10=PEBBLE [Particles] 1=GasCloud1 2=GasCloud2 3=FireStream 4=Spark 5=FirestormSpark 6=LargeGreySmoke 7=SmallGreySmoke 8=TestSmoke 9=GasCloudD1 10=GasCloudD2 11=SmallRailgunPart 12=LargeRailgunPart 13=GasCloudM1 14=GasCloudM2 15=WeldingSpark 16=LargeSpark 17=VirusCloud1 18=VirusCloud2 19=VirusCloudD1 20=VirusCloudD2 21=PsychCloud 22=PsychCloudD [ParticleSystems] 1=GasCloudSys 2=FireStreamSys 3=BigGreySmokeSys 4=SmallGreySSys 5=DebrisSmokeSys 6=SparkSys 7=FirestormSparkSys 8=TestSmokeSys 9=SmallRailgunSys 10=LargeRailgunSys 11=WeldingSys 12=LGSparkSys 13=PsychCloudSys [SuperWeaponTypes] 1=NukeSpecial 2=IronCurtainSpecial 3=LightningStormSpecial 4=ChronoSphereSpecial 5=ChronoWarpSpecial 6=ParaDropSpecial 7=AmericanParaDropSpecial 8=PsychicDominatorSpecial 9=SpyPlaneSpecial 10=GeneticConverterSpecial 11=ForceShieldSpecial 12=PsychicRevealSpecial 13=AirstrikeSpecial 14=MoneyDropSpecial 15=MoneyHackSpecial 16=ArtilleryBarrageSpecial 17=FireStrikeSpecial 18=AmericanUpgradeSpecial 19=LybianUpgradeSpecial [ArmorTypes] 1=AirArmor [Warheads] 1=EMPuls 2=SonicWarhead 3=TankOGas 4=SA 5=HE 6=AP 7=Gas 8=Fire 9=HollowPoint 10=Super 11=Organic 12=Slimer 13=FirestormWH 14=IonCannonWH 15=RailShot 16=Mechanical 17=VeinholeWH 18=IonWH 19=ARTYHE 20=PlasmaWH 21=SAMWH 22=ORCAAP 23=RailShot2 24=ORCAHE 25=Controller 26=PsiPulse 27=IvanBomb 28=IvanWH 29=Electric 30=ElectricAssault 31=V3HE 32=Parasite 33=NUKE 34=BlimpHE 35=ParasitePlus 36=DeathWH 37=ParasiteDog 38=BombDisarm 39=Snapshot 40=RadBeamWarhead 41=RadEruptionWarhead 42=RadSite 43=GrandCannonWH 44=UltraAP 45=HowitzerWH 46=CometWH 47=MaverickHE 48=FlakWH 49=OilExplosionWH 50=TankSnapshot 51=CRNUKEWH 52=ChronoBeam 53=HollowPoint2 54=NukeMaker 55=FakeC4WH 56=HollowPointNoBuilding 57=V3WH 58=FlakTWH 59=APSplash 60=DMISLWH 61=DemobombWH 62=MirageWH 63=SSA 64=SSAB 65=ApocAP 66=HARVWH 67=V3EWH 68=DMISLEWH 69=TerrorBombWH 70=FlakGuyWH 71=CRTerrorBombWH 72=HollowPoint3 73=ControllerBuilding 74=SuperPsiPulse 75=DominatorWH 76=AirstrikeFlare 77=VirusGas 78=Virus 79=PsychGasCreate 80=PsychGas 81=Battering 82=GattWH 83=Mutate 84=CMISLWH 85=CMISLEWH 86=Smashing 87=LocomotorBeam 88=MIGWH 89=LUNARWH 90=GUARDWH 91=AntiB 92=AntiPerson 93=PJABWH 94=APSplash2 95=SAFlame 96=SSABFlame 97=DiskWH 98=NukeB 99=BORISWH 100=SCHOPWH 101=TRexWH 102=MutateExplosion 103=TRexInfWH 104=Crush 105=BlimpHEEffect 106=DroneLaserWH 107=SpreadFlameWH 110=CoilLightBoltWH 111=LightningBoltWH 112=SUPERORCAAP 113=ORCAAPShock 114=ORCAAPNuke 115=AirstrikeHE 116=LASERAP 117=LASERAPE 118=APNoInf 119=SARhino 120=EMPMAVWH 121=FORTRESSWH 122=PlasmaAP 123=PlasmaAPE 124=AASA 125=STShotgunWH [MultiplayerDialogSettings] MinMoney=5000 Money=10000 MaxMoney=10000 MoneyIncrement=100 MinUnitCount=0 UnitCount=10 MaxUnitCount=10 TechLevel=10 GameSpeed=1 AIDifficulty=0 AIPlayers=0 BridgeDestruction=yes ShadowGrow=no Shroud=yes Bases=yes TiberiumGrows=yes Crates=yes CaptureTheFlag=no HarvesterTruce=no MultiEngineer=no AlliesAllowed=no ShortGame=yes FogOfWar=no MCVRedeploys=yes AllyChangeAllowed=yes [Maximums] Players=8 [AI] BuildConst=GACNST,NACNST,YACNST BuildPower=NAPOWR,GAPOWR,YAPOWR BuildRefinery=NAREFN,GAREFN,YAREF BuildBarracks=NAHAND,GAPILE,YABRCK BuildTech=NATECH,GATECH,YATECH BuildWeapons=GAWEAP,NAWEAP,YAWEAP BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS ConcreteWalls=GAWALL,NAWALL,GAFWLL NSGates=GADUMY EWGates=GADUMY BuildNavalYard=NAYARD,GAYARD,YAYARD BuildDummy=GAPILL,NALASR,YAINFERNO NeutralTechBuildings=CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR AlliedBaseDefenses=GAPILL,NASAM,ATESLA SovietBaseDefenses=NALASR,NABNKR,NAFLAK,TESLA ThirdBaseDefenses=YAINFERNO,YAGGUN,YAPULSTOWR AIForcePredictionFudge=5,25,80 GDIWallDefense=6 GDIWallDefenseCoefficient=3 NodBaseDefenseCoefficient=1.2 GDIBaseDefenseCoefficient=1.5 MaximumBaseDefenseValue=120 ComputerBaseDefenseResponse=8 AttackInterval=0.16 AttackDelay=0.16 PatrolScan=.016 CreditReserve=100 PathDelay=.01 BlockagePathDelay=6 AutocreateTime=0.32 InfantryReserve=50000 InfantryBaseMult=1 PowerSurplus=150 BaseSizeAdd=10 RefineryRatio=.16 RefineryLimit=5 BarracksRatio=.16 BarracksLimit=4 WarRatio=.1 WarLimit=4 DefenseRatio=.4 DefenseLimit=40 AARatio=.14 AALimit=10 TeslaRatio=.16 TeslaLimit=10 HelipadRatio=.1 HelipadLimit=4 AirstripRatio=.12 AirstripLimit=0 CompEasyBonus=no Paranoid=yes PowerEmergency=75% AIBaseSpacing=1 [AIGenerals] [IQ] MaxIQLevels=5 ; the maximum number of discrete IQ levels SuperWeapons=1 ; super weapons are automatically fired by computer Production=5 ; building/unit production is automatically controlled by computer GuardArea=2 ; newly produced units start in guard area mode RepairSell=0 ; allowed to choose repair or sell of damaged buildings AutoCrush=0 ; automatically try to crush antogonists if possible Scatter=2 ; will scatter from incoming threats [grenades and such] ContentScan=0 ; will consider contents of transport when picking good target Aircraft=0 ; automatically replace aircraft Harvester=0 ; automatically replace lost harvesters SellBack=1 ; allowed to sell buildings [GDI] UIName=Name:GDI Name=GDI Suffix=Allied Prefix=G Color=Gold MultiplayPassive=true Side=GDI SmartAI=yes [Nod] UIName=Name:Nod Name=Nod Suffix=Allied Prefix=G Color=Gold MultiplayPassive=true Side=GDI SmartAI=yes [British] UIName=Name:British Name=Great Britain Suffix=Allied Prefix=G Color=Gold Multiplay=yes Side=GDI SmartAI=yes SpeedInfantryMult=1.25 ArmorInfantryMult=1.15 VeteranInfantry=GGI,ISGGI,GHOST,PRISMT,ADVGI [French] UIName=Name:French Name=France Suffix=Allied Prefix=G Color=Gold Multiplay=yes Side=GDI SmartAI=yes ArmorBuildingsMult=1.5 ArmorDefensesMult=1.25 [Germans] UIName=Name:Germans Name=Germans Suffix=Allied Prefix=G Color=Gold Multiplay=yes Side=GDI SmartAI=yes VeteranUnits=MTNK,ADVGTNK,ISGTNK,ISADVGTNK,OBLV,ISOBLV ArmorUnitsMult=1.15 [Americans] UIName=Name:Americans Name=America Suffix=Allied Prefix=G Color=Gold Multiplay=yes Side=GDI SmartAI=yes VeteranInfantry=E1 VeteranUnits=SREF,MGTK [Alliance] UIName=Name:Alliance Name=Asian Alliance Suffix=Allied Prefix=G Color=Gold Multiplay=yes Side=GDI SmartAI=yes VeteranAircraft=BEAG,BEAG2 VeteranInfantry=JUMPJET VeteranUnits=OVRLORD ArmorAircraftMult=1.25 SpeedAircraftMult=1.25 [Russians] UIName=Name:Russians Name=Russia Suffix=Soviet Prefix=B Color=DarkRed Multiplay=yes Side=Nod SmartAI=yes VeteranInfantry=SHK VeteranUnits=LSR ArmorUnitsMult=1.15 [Confederation] UIName=Name:Confederation Name=Latin Confederation Suffix=Soviet Prefix=B Color=DarkRed Multiplay=yes Side=Nod SmartAI=yes VeteranInfantry=HRPGT,ISHRPGT,IVAN,CIVAN [Africans] UIName=Name:Africans Name=African Empire Suffix=Soviet Prefix=B Color=DarkRed Multiplay=yes Side=Nod SmartAI=yes VeteranInfantry=BDELTA VeteranUnits=ADVBMP2,FTNK,SHADOW SpeedUnitsMult=1.25 SpeedInfantryMult=1.25 [Arabs] UIName=Name:Arabs Name=Arab Union Suffix=Soviet Prefix=B Color=DarkRed Multiplay=yes Side=Nod SmartAI=yes ArmorInfantryMult=1.15 [OmniTech] UIName=Name:Special Name=JP Suffix=JP Prefix=J Color=Grey Side=Mutant SmartAI=yes MultiplayPassive=true [Special] UIName=Name:Special Name=JP Suffix=JP Prefix=J Color=Grey Side=Mutant SmartAI=yes MultiplayPassive=true [Neutral] UIName=Name:Neutral Name=Civilian Suffix=CIV Prefix=C Color=Grey MultiplayPassive=true SmartAI=yes Side=Civilian [YuriCountry] UIName=Name:Aliens Name=Aliens Suffix=Soviet Prefix=B Color=DarkRed Multiplay=yes Side=ThirdSide SmartAI=yes [Colors] LightGold=25,255,255 Gold=43,239,255 LightGrey=0,0,240 Grey=0,0,131 Red=20,255,184 DarkRed=0,230,255 Orange=25,230,255 Magenta=221,102,255 Purple=201,201,189 LightBlue=119,143,255 DarkBlue=153,214,212 NeonBlue=185,156,238 DarkSky=131,200,230 Green=52,120,97 DarkGreen=81,200,210 NeonGreen=0,0,0 Yellow=38,159,255 Purple2=211,201,189 Purple3=191,201,189 AlliedLoad=164,255,255 SovietLoad=0,235,255 [ColorAdd] None=0,0,0 StrongRed=31,0,0 StrongGreen=0,63,0 StrongBlue=0,0,31 HighRed=24,0,0 HighGreen=0,56,0 HighBlue=0,0,24 BrightWhite=31,63,31 LowWhite=7,7,7 HighWhite=24,56,24 MidWhite=14,28,14 Purple=15,0,15 HighYellow=24,56,0 TopYellow=16,32,0 [Easy] Groundspeed=1.3 Airspeed=1.3 BuildTime=.8 Armor=1.2 ROF=.8 Cost=.7 RepairDelay=.02 BuildDelay=.03 DestroyWalls=no ContentScan=yes [Normal] Groundspeed=1.0 Airspeed=1.0 BuildTime=1 Armor=1.0 ROF=1.0 Cost=1.0 RepairDelay=.02 BuildDelay=.03 BuildSlowdown=yes DestroyWalls=no ContentScan=yes [Difficult] Groundspeed=.7 Airspeed=.7 BuildTime=.7 Armor=.8 ROF=1.2 Cost=1.3 RepairDelay=.05 BuildDelay=.1 BuildSlowdown=yes DestroyWalls=no [E1] UIName=Name:E1 Name=GI Image=GI Category=Soldier Primary=M60 Secondary=Para Occupier=yes OccupyWeapon=UCPara EliteOccupyWeapon=UCElitePara OpenTransportWeapon=1 Prerequisite=GAPILE CrushSound=InfantrySquish Strength=125 Pip=white OccupyPip=PersonBlue Armor=none TechLevel=1 Sight=7 Sensors=yes SensorsSight=6 Speed=6 Owner=British,French,Germans,Americans,Alliance Cost=200 Soylent=100 Points=10 IsSelectableCombatant=yes VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes Deployer=yes DeployFire=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 Crushable=yes DeploySound=GIDeploy UndeploySound=GIUndeploy ElitePrimary=M60E EliteSecondary=ParaE IFVMode=2 [ADOG] UIName=Name:DOG Name=Allied Attack Dog NotHuman=yes Category=Soldier Primary=GoodTeeth Secondary=VirtualScanner NavalTargeting=6 Prerequisite=Barracks LeadershipRating=7 CrushSound=InfantrySquish Strength=100 Armor=none ReselectIfLimboed=yes RejoinTeamIfLimboed=yes DefaultToGuardArea=yes TechLevel=2 Pip=white Sight=9 Sensors=yes SensorsSight=9 DetectDisguise=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry Cost=200 Soylent=100 Points=10 IsSelectableCombatant=yes VoiceSelect=DogSelect VoiceMove=DogMove VoiceAttack=DogAttackCommand VoiceFeedback=DogFear VoiceSpecialAttack=DogMove DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ImmuneToRadiation=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER, EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToPsionics=yes IFVMode=0 Trainable=no Natural=yes [ENGINEER] UIName=Name:ENGINEER Name=Engineer Category=Soldier Primary=DefuseKit Secondary=VirtualScanner Prerequisite=Barracks CrushSound=InfantrySquish LeadershipRating=3 Strength=75 Armor=none TechLevel=1 Sight=4 Sensors=yes SensorsSight=6 BombSight=4 Speed=4 Pip=Blue Engineer=yes Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=500 Soylent=250 Points=5 IsSelectableCombatant=no VoiceSelect=EngAllSelect VoiceMove=EngAllMove VoiceAttack=EngAllMove VoiceFeedback=EngAllFear VoiceSpecialAttack=EngAllAttackCommand VoiceEnter=EngAllMove VoiceCapture=EngAllAttackCommand DieSound=EngAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 ImmuneToVeins=yes GuardRange=9 Size=1 PreventAttackMove=yes IFVMode=1 Trainable=no [GGI] UIName=Name:GuardianGI Name=Guardian GI Category=Soldier Primary=M60 Secondary=MissileLauncher Occupier=yes OccupyWeapon=MissileLauncher EliteOccupyWeapon=MissileLauncherE OpenTransportWeapon=1 Occupier=no Prerequisite=GAPILE Prerequisite.Negative=GAISUP,GAISUP2 CrushSound=InfantrySquish Strength=150 Pip=white Armor=none TechLevel=2 Sight=6 Sensors=yes SensorsSight=6 Speed=5 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=400 Soylent=150 Points=10 IsSelectableCombatant=yes VoiceSelect=GuardianGISelect VoiceMove=GuardianGIMove VoiceAttack=GuardianGIAttackCommand VoiceFeedback=GuardianGIFear VoiceSpecialAttack=GuardianGIMove DieSound=GuardianGIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes Deployer=yes DeployFire=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 Crushable=yes DeployedCrushable=no DeploySound=GuardianGIDeploy UndeploySound=GIUndeploy ElitePrimary=M60E EliteSecondary=MissileLauncherE IFVMode=16 PixelSelectionBracketDelta=-6 [ISGGI] UIName=Name:GuardianGI Name=Guardian GI Category=Soldier Image=GGI Primary=M60 Secondary=ISMissileLauncher Occupier=yes OccupyWeapon=ISMissileLauncher EliteOccupyWeapon=ISMissileLauncherE OpenTransportWeapon=1 Occupier=no Prerequisite=GAPILE,GAISUP Prerequisite.Lists=1 Prerequisite.List1=GAPILE,GAISUP2 CrushSound=InfantrySquish Strength=150 Pip=white Armor=none TechLevel=2 Sight=6 Sensors=yes SensorsSight=6 Speed=5 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=400 Soylent=150 Points=10 IsSelectableCombatant=yes VoiceSelect=GuardianGISelect VoiceMove=GuardianGIMove VoiceAttack=GuardianGIAttackCommand VoiceFeedback=GuardianGIFear VoiceSpecialAttack=GuardianGIMove DieSound=GuardianGIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes Deployer=yes DeployFire=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 Crushable=yes DeployedCrushable=no DeploySound=GuardianGIDeploy UndeploySound=GIUndeploy ElitePrimary=M60E EliteSecondary=ISMissileLauncherE IFVMode=16 PixelSelectionBracketDelta=-6 [JUMPJET] UIName=Name:JUMPJET Name=Rocketeer Image=ROCK Category=Soldier JumpJet=yes Primary=20mm Prerequisite=GAPILE,GATECHUP1 Crushable=yes Strength=125 Fearless=yes Armor=AirArmor TechLevel=3 Sight=8 Sensors=yes SensorsSight=5 Pip=white Speed=9 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=600 Soylent=300 Points=15 IsSelectableCombatant=yes VoiceSelect=RocketeerSelect VoiceMove=RocketeerMove VoiceAttack=RocketeerAttackCommand VoiceFeedback=RocketeerFear VoiceSpecialAttack=RocketeerMove DieSound= CrashingSound=RocketeerDie ImpactLandSound=RocketeerCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} PhysicalSize=1 MovementZone=Fly ConsideredAircraft=yes ThreatPosed=15 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER JumpjetSpeed=30 JumpjetClimb=20 JumpjetCrash=25 JumpJetAccel=10 JumpJetTurnRate=10 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 JumpjetNoWobbles=yes Size=1 SpeedType=Hover HoverAttack=yes Crashable=yes BalloonHover=yes MoveSound=RocketeerMoveLoop [SPY] UIName=Name:SPY Name=Spy Category=Soldier Prerequisite=GAPILE,GATECHUP2 CrushSound=InfantrySquish LeadershipRating=3 Strength=100 Primary=MakeupKit CanPassiveAquire=no CanRetaliate=no Armor=flak TechLevel=8 Agent=yes Infiltrate=yes CanDisguise=yes PermaDisguise=yes Sight=9 Sensors=yes SensorsSight=6 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Soylent=500 Pip=blue Points=5 VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceSpecialAttack=SpySpecialAttack DieSound=SpyDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 PreventAttackMove=yes IFVMode=2 Trainable=no StupidHunt=yes [GHOST] UIName=Name:GHOST Name=SEAL Image=SEAL Category=Soldier Prerequisite=GAPILE,GATECHUP1 Primary=MP5 Secondary=IvanBomber OpenTransportWeapon=0 NavalTargeting=4 LeadershipRating=8 AlternateArcticArt=yes Assaulter=no CrushSound=InfantrySquish Crushable=yes TiberiumProof=yes Strength=125 Armor=flak TechLevel=9 Pip=red Sight=8 Sensors=yes SensorsSight=6 Speed=7 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1200 Soylent=600 Points=50 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= VoiceSpecialAttack=SealSpecialAttack DieSound=SealDie EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ThreatPosed=25 SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,FASTER Size=1 DetectDisguise=no ElitePrimary=MP5E IFVMode=4 UseOwnName=true [TANY] UIName=Name:TANYA Name=Tanya Category=Soldier Prerequisite=GAPILE,GATECH,GATECHUP2 Primary=DoublePistols Secondary=IvanBomber OpenTransportWeapon=0 NavalTargeting=4 LeadershipRating=8 Assaulter=yes CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=200 Armor=flak TechLevel=9 Pip=red Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1500 Soylent=750 Points=50 IsSelectableCombatant=yes VoiceSelect=TanyaPrimeSelect VoiceMove=TanyaPrimeMove VoiceAttack=TanyaPrimeAttackCommand VoiceFeedback=TanyaPrimeFear VoiceSpecialAttack=TanyaPrimeAttackCommand DieSound=TanyaPrimeDie CreateSound=TanyaPrimeCreated EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ThreatPosed=25 SpecialThreatValue=1 ImmuneToVeins=yes ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT, EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 ElitePrimary=DoublePistolsE EliteSecondary=IvanBomber IFVMode=4 BuildLimit=1 SelfHealing=yes UseOwnName=true [CLEG] UIName=Name:CLEG Name=Chrono Legionnaire Category=Soldier Primary=NeutronRifle Prerequisite=GAPILE,GATECHUP2 CrushSound=InfantrySquish Crushable=no Strength=125 Armor=none TechLevel=10 Pip=red Sight=8 Sensors=yes SensorsSight=6 Speed=5 MoveToShroud=no Teleporter=yes Owner=British,French,Germans,Americans,Alliance Cost=1500 Soylent=750 Points=15 IsSelectableCombatant=yes VoiceSelect=ChronoLegionSelect VoiceMove=ChronoLegionMove VoiceAttack=ChronoLegionAttackCommand VoiceFeedback=ChronoLegionFear VoiceSpecialAttack=ChronoLegionMove DieSound=ChronoLegionDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ImmuneToRadiation=no ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=NeutronRifleE IFVMode=10 [CCOMAND] UIName=Name:CCOMAND Name=Chrono Commando Category=Soldier Prerequisite=BARRACKS RequiresStolenAlliedTech=yes Primary=ChronoMP5 Secondary=IvanBomber OpenTransportWeapon=0 CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=100 Armor=none TechLevel=9 Pip=red Sight=8 Sensors=yes SensorsSight=6 Speed=5 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=2000 Soylent=1000 Points=50 IsSelectableCombatant=yes VoiceSelect=ChronoCommandoSelect VoiceMove=ChronoCommandoMove VoiceAttack=ChronoCommandoAttackCommand VoiceFeedback= VoiceSpecialAttack=ChronoCommandoSpecialAttack DieSound=SealDie CreateSound=ChronoCommandoCreated ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Teleporter=yes PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=ChronoMP5E PreventAttackMove=yes MoveToShroud=no IFVMode=4 [PTROOP] UIName=Name:PCOMMANDO Name=Psi-Corp Trooper Category=Soldier Prerequisite=BARRACKS RequiresStolenThirdTech=yes Primary=MindControl LeadershipRating=8 C4=yes CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=100 Armor=none TechLevel=9 Pip=red Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Soylent=500 Points=50 IsSelectableCombatant=yes VoiceSelect=YuriSelect VoiceMove=YuriMove VoiceAttack=YuriAttackCommand VoiceFeedback= VoiceSpecialAttack=YuriMove DieSound=YuriDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER DetectDisguise=yes ImmuneToPsionics=yes ElitePrimary=MindControlE IFVMode=4 [SNIPE] UIName=Name:SNIPE Name=Sniper Category=Soldier Primary=AWP Prerequisite=GAPILE,GATECHUP1 CrushSound=InfantrySquish Strength=125 Pip=red Armor=none TechLevel=1 Sight=8 Sensors=yes SensorsSight=5 Speed=5 Owner=British,French,Germans,Americans,Alliance RequiredHouses=British Cost=600 Soylent=300 Points=10 IsSelectableCombatant=yes VoiceSelect=SniperSelect VoiceMove=SniperMove VoiceAttack=SniperAttackCommand VoiceFeedback=SniperFear VoiceSpecialAttack=SniperMove DieSound=SniperDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 AllowedToStartInMultiplayer=no ElitePrimary=AWPE PreventAttackMove=no IFVMode=5 UseOwnName=true [E2] UIName=Name:E2 Name=Conscript Image=CONS Category=Soldier Primary=M1Carbine OccupyWeapon=UCM1Carbine EliteOccupyWeapon=UCEliteM1Carbine Occupier=yes Prerequisite=NAHAND CrushSound=InfantrySquish Strength=125 Armor=flak TechLevel=1 Pip=white OccupyPip=PersonRed Sight=7 Sensors=yes SensorsSight=6 Speed=6 Owner=Russians,Confederation,Africans,Arabs ForbiddenHouses=Africans Cost=100 Soylent=50 Points=5 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=M1CarbineE IFVMode=2 [DOG] UIName=Name:DOG Name=Attack Dog NotHuman=yes Category=Soldier Primary=BadTeeth Secondary=VirtualScanner NavalTargeting=6 Prerequisite=Barracks LeadershipRating=7 CrushSound=InfantrySquish Strength=100 Armor=none ReselectIfLimboed=yes RejoinTeamIfLimboed=yes DefaultToGuardArea=yes TechLevel=2 Pip=white Sight=9 Sensors=yes SensorsSight=9 DetectDisguise=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry Cost=200 Soylent=100 Points=10 IsSelectableCombatant=yes VoiceSelect=DogSelect VoiceMove=DogMove VoiceAttack=DogAttackCommand VoiceFeedback=DogFear VoiceSpecialAttack=DogMove DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ImmuneToRadiation=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER, EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToPsionics=yes IFVMode=0 Trainable=no Natural=yes [FLAKT] UIName=Name:FLAKT Name=Flak Trooper Category=Soldier Primary=FlakGuyGun Secondary=FlakGuyAAGun Prerequisite=NAHAND,NARADR CrushSound=InfantrySquish Strength=125 Armor=none TechLevel=1 Pip=white Sight=5 Sensors=yes SensorsSight=6 Speed=6 Owner=Russians,Confederation,Africans,Arabs,YuriCountry Cost=700 Soylent=350 Points=5 IsSelectableCombatant=yes VoiceSelect=FlakTroopSelect VoiceMove=FlakTroopMove VoiceAttack=FlakTroopAttackCommand VoiceFeedback=FlakTroopFear VoiceSpecialAttack=FlakTroopMove DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 AllowedToStartInMultiplayer=no ElitePrimary=FlakGuyGunE EliteSecondary=FlakGuyAAGunE IFVMode=3 [SENGINEER] UIName=Name:ENGINEER Image=ENGINEER Name=Soviet Engineer Category=Soldier Primary=DefuseKit Secondary=VirtualScanner Prerequisite=Barracks CrushSound=InfantrySquish LeadershipRating=3 Strength=75 Armor=none TechLevel=1 Sight=4 Sensors=yes SensorsSight=6 BombSight=4 Speed=4 Pip=Blue Engineer=yes Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry AllowedToStartInMultiplayer=no Cost=500 Soylent=250 Points=5 IsSelectableCombatant=no VoiceSelect=EngSovSelect VoiceMove=EngSovMove VoiceAttack=EngSovMove VoiceFeedback=EngSovFear VoiceSpecialAttack=EngSovAttackCommand VoiceEnter=EngSovMove VoiceCapture=EngSovAttackCommand DieSound=EngSovDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 ImmuneToVeins=yes GuardRange=9 Size=1 PreventAttackMove=yes IFVMode=1 Trainable=no [SHK] UIName=Name:SHK Name=Shock Trooper Category=Soldier Primary=ElectricBolt Secondary=AssaultBolt Assaulter=no Prerequisite=NAHAND CrushSound=InfantrySquish Occupier=yes OccupyWeapon=ElectricBolt EliteOccupyWeapon=ElectricBoltE Crushable=no Strength=130 Armor=Plate TechLevel=5 Pip=white Sight=6 Sensors=yes SensorsSight=6 Speed=6 Owner=Russians,Confederation,Africans,Arabs Cost=500 Soylent=250 Points=5 IsSelectableCombatant=yes VoiceSelect=TeslaTroopSelect VoiceMove=TeslaTroopMove VoiceAttack=TeslaTroopAttackCommand VoiceFeedback=TeslaTroopFear VoiceSpecialAttack=TeslaTroopMove DieSound=TeslaTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 AllowedToStartInMultiplayer=no ElitePrimary=ElectricBoltE IFVMode=6 [IVAN] UIName=Name:IVAN Name=Crazy Ivan Prerequisite=NAHAND,NARADR Pip=red Category=Soldier Strength=125 Primary=IvanBomber Explodes=yes Armor=none TechLevel=5 CrushSound=InfantrySquish Insignificant=no Sight=6 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=600 Soylent=300 Points=30 IsSelectableCombatant=yes VoiceSelect=CrazyIvanSelect VoiceMove=CrazyIvanMove VoiceAttack=CrazyIvanAttackCommand VoiceFeedback=CrazyIvanFear VoiceSpecialAttack=CrazyIvanAttackCommand DieSound=CrazyIvanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=15 ImmuneToVeins=yes Ivan=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 ElitePrimary=IvanBomberE AttackCursorOnFriendlies=yes IFVMode=7 Trainable=no [BORIS] UIName=Name:Boris Name=Boris Category=Soldier Prerequisite=NAHAND,NATECH Primary=AKM Secondary=Flare OpenTransportWeapon=0 NavalTargeting=4 LeadershipRating=8 Assaulter=yes CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=200 Armor=flak TechLevel=9 Pip=red Sight=9 Sensors=yes SensorsSight=5 Speed=6 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=1500 Soylent=750 Points=50 IsSelectableCombatant=yes VoiceSelect=BorisSelect VoiceMove=BorisMove VoiceAttack=BorisAttackCommand VoiceFeedback=BorisFear VoiceSecondaryWeaponAttack=BorisAirstrikeVoice DieSound=BorisDie CreateSound=BorisCreated EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 SpecialThreatValue=1 ImmuneToVeins=yes ImmuneToPsionics=yes ImmuneToPsionicWeapons=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT, EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 ElitePrimary=AKME IFVMode=4 UseOwnName=true AirstrikeTeam=2 EliteAirstrikeTeam=4 AirstrikeTeamType=BPLN EliteAirstrikeTeamType=BPLN AirstrikeRechargeTime=100 EliteAirstrikeRechargeTime=50 BuildLimit=1 SelfHealing=yes [CIVAN] UIName=Name:CIVAN Name=Chrono Ivan Category=Soldier Prerequisite=BARRACKS RequiresStolenSovietTech=yes Primary=IvanBomber CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=100 Armor=none TechLevel=9 Pip=red Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1750 Soylent=500 Points=50 IsSelectableCombatant=yes VoiceSelect=CrazyIvanSelect VoiceMove=CrazyIvanMove VoiceAttack=CrazyIvanAttackCommand VoiceFeedback=CrazyIvanFear VoiceSpecialAttack=CrazyIvanAttackCommand DieSound=CrazyIvanDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 SpecialThreatValue=1 ImmuneToVeins=yes Ivan=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER AttackCursorOnFriendlies=yes MoveToShroud=no IFVMode=7 Teleporter=yes Trainable=no [LUNR] UIName=Name:LUNR Name=Lunar Infantry Image=LUNR Category=Soldier JumpJet=yes Primary=Lunarlaser Prerequisite=NAPILE,NATECH Crushable=yes Strength=125 Fearless=yes Armor=AirArmor TechLevel=10 Sight=8 Sensors=yes SensorsSight=5 Pip=white Speed=9 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=600 Soylent=250 Points=15 IsSelectableCombatant=yes VoiceSelect=LaserCosmoSelect VoiceMove=LaserCosmoMove VoiceAttack=LaserCosmoAttackCommand VoiceFeedback=LaserCosmoFear VoiceSpecialAttack=LaserCosmoMove DieSound= CrashingSound=RocketeerDie ImpactLandSound=RocketeerCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} PhysicalSize=1 MovementZone=Fly ConsideredAircraft=yes ThreatPosed=15 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER JumpjetSpeed=30 JumpjetClimb=20 JumpjetCrash=25 JumpJetAccel=10 JumpJetTurnRate=10 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 JumpjetNoWobbles=yes Size=1 SpeedType=Hover HoverAttack=yes Crashable=yes BalloonHover=yes MoveSound=RocketeerMoveLoop ElitePrimary=Lunarlaser JumpJetTurn=yes [TERROR] UIName=Name:TERROR Name=Terrorist Image=TRST Category=Soldier Prerequisite=NAHAND,RADAR CrushSound=InfantrySquish LeadershipRating=3 Strength=75 Primary=TerrorBomb CanPassiveAquire=no CanRetaliate=no Armor=flak TechLevel=5 Sight=9 Speed=6 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Confederation AllowedToStartInMultiplayer=no Cost=200 Soylent=100 Pip=red Points=5 VoiceSelect=TerroristSelect VoiceMove=TerroristMove VoiceAttack=TerroristAttackCommand VoiceFeedback=TerroristFear VoiceSpecialAttack=TerroristAttackCommand DieSound=TerroristDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 Trainable=no Explodes=yes DeathWeapon=TerrorBomb IFVMode=11 [DESO] UIName=Name:DESO Name=Desolater Category=Soldier Primary=RadBeamWeapon Secondary=RadEruptionWeapon Prerequisite=NAHAND,RADAR CrushSound=InfantrySquish Strength=150 Armor=plate TechLevel=8 Pip=red Sight=6 Sensors=yes SensorsSight=6 Speed=5 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Arabs Cost=600 Soylent=300 Points=30 IsSelectableCombatant=yes VoiceSelect=DesolatorSelect VoiceMove=DesolatorMove VoiceAttack=DesolatorAttackCommand VoiceFeedback= VoiceSpecialAttack=DesolatorMove DieSound=DesolatorDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 Deployer=yes DeployFire=yes ImmuneToRadiation=yes ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 Fearless=yes SelfHealing=yes Crushable=no ElitePrimary=RadBeamWeaponE IFVMode=9 [INIT] UIName=Name:INIT Name=Yuri Initiate Category=Soldier Primary=PsychicJab OccupyWeapon=UCPsychicJab EliteOccupyWeapon=UCElitePsychicJab Occupier=yes Prerequisite=YABRCK Prerequisite.Negative=INITUP CrushSound=InfantrySquish Strength=100 Armor=none TechLevel=1 Pip=white OccupyPip=PersonPurple Sight=7 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry Cost=200 Soylent=100 Points=5 IsSelectableCombatant=yes VoiceSelect=InitiateSelect VoiceMove=InitiateMove VoiceAttack=InitiateAttackCommand VoiceFeedback=InitiateFear VoiceSpecialAttack=InitiateMove DieSound=InitiateDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=PsychicJabE IFVMode=13 UseOwnName=true [ADVINIT] UIName=Name:INIT Name=Yuri Initiate Image=INIT Category=Soldier Primary=PsychicJab Secondary=FireWall OccupyWeapon=UCPsychicJab EliteOccupyWeapon=UCElitePsychicJab Occupier=yes Prerequisite=YABRCK,INITUP CrushSound=InfantrySquish Strength=100 Armor=none TechLevel=1 Pip=white OccupyPip=PersonPurple Sight=7 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry Cost=200 Soylent=100 Points=5 IsSelectableCombatant=yes VoiceSelect=InitiateSelect VoiceMove=InitiateMove VoiceAttack=InitiateAttackCommand VoiceFeedback=InitiateFear VoiceSpecialAttack=InitiateMove DieSound=InitiateDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 Deployer=yes DeployFire=yes UndeployDelay=60 ElitePrimary=PsychicJabE IFVMode=13 UseOwnName=true AllowedToStartInMultiplayer=no [FireWall] Damage=65 ROF=60 Range=2 Projectile=Psychic Speed=30 Warhead=FireWallWH Report=KirovEliteBomb FireOnce=yes AreaFire=yes [FireWallWH] CellSpread=4 PercentAtMax=0.5 Verses=300%,200%,150%,50%,25%,25%,3%,3%,3%,100%,100% InfDeath=4 AnimList=CDGAS ProneDamage=0.5 Wood=yes AffectsAllies=no [EMPShockBurst] Damage=0 ROF=400 Range=1 Projectile=PsychicAirburst Speed=30 Warhead=AirburstShockWH FireOnce=yes AreaFire=yes Report=KirovEliteBomb [EMPShockwave] Damage=0 ROF=1 Range=0 Projectile=Psychic Speed=100 Warhead=EMPShockWH Report=KirovEliteBomb [EMPShockWH] CellSpread=4 PercentAtMax=1 Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=1 AnimList=KTSTLEXP ProneDamage=0.5 EMEffect=yes EMP.Duration=400 [AirburstShockWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% AnimList=RING1 [VINDICATOR] UIName=Name:VINDICATOR Name=Yuri Vindicator Category=Soldier Primary=ATPsychicJab OccupyWeapon=ATPsychicJab EliteOccupyWeapon=ATPsychicJabE Occupier=yes Prerequisite=YABRCK CrushSound=InfantrySquish Strength=125 Armor=flak TechLevel=1 Pip=white OccupyPip=PersonPurple Sight=7 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry Cost=500 Soylent=100 Points=5 IsSelectableCombatant=yes VoiceSelect=InitiateSelect VoiceMove=InitiateMove VoiceAttack=InitiateAttackCommand VoiceFeedback=InitiateFear VoiceSpecialAttack=InitiateMove DieSound=InitiateDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=ATPsychicJabE IFVMode=13 UseOwnName=true Crushable=no AllowedToStartInMultiplayer=no [GATTGUY] UIName=Name:GATTGUY Name=Gattling Trooper Category=Soldier Primary=GattGuyGun OccupyWeapon=GattGuyGun EliteOccupyWeapon=GattGuyGunE Occupier=yes Prerequisite=YABRCK,NAPSIS CrushSound=InfantrySquish Strength=125 Armor=flak TechLevel=1 Pip=white OccupyPip=PersonPurple Sight=7 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry Cost=600 Soylent=100 Points=5 IsSelectableCombatant=yes VoiceSelect=InitiateSelect VoiceMove=InitiateMove VoiceAttack=InitiateAttackCommand VoiceFeedback=InitiateFear VoiceSpecialAttack=InitiateMove DieSound=InitiateDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=GattGuyGunE IFVMode=13 UseOwnName=true AirRangeBonus=3 AllowedToStartInMultiplayer=no [YADOG] UIName=Name:DOG Name=Allied Attack Dog (Yuri version) NotHuman=yes Image=ADOG Category=Soldier Primary=GoodTeeth Secondary=VirtualScanner NavalTargeting=6 Prerequisite=GAPILE LeadershipRating=7 CrushSound=InfantrySquish Strength=100 Armor=none ReselectIfLimboed=yes RejoinTeamIfLimboed=yes DefaultToGuardArea=yes TechLevel=2 Pip=white Sight=9 Sensors=yes SensorsSight=9 DetectDisguise=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance RequiredHouses=YuriCountry Cost=200 Soylent=50 Points=10 IsSelectableCombatant=yes VoiceSelect=DogSelect VoiceMove=DogMove VoiceAttack=DogAttackCommand VoiceFeedback=DogFear VoiceSpecialAttack=DogMove DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ImmuneToRadiation=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER, EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToPsionics=yes IFVMode=0 Trainable=no Natural=yes [YDOG] UIName=Name:DOG Name=Attack Dog (Yuri version) Image=DOG NotHuman=yes Category=Soldier Primary=BadTeeth Secondary=VirtualScanner NavalTargeting=6 Prerequisite=NAHAND LeadershipRating=7 CrushSound=InfantrySquish Strength=100 Armor=none ReselectIfLimboed=yes RejoinTeamIfLimboed=yes DefaultToGuardArea=yes TechLevel=2 Pip=white Sight=9 Sensors=yes SensorsSight=9 DetectDisguise=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance RequiredHouses=YuriCountry Cost=200 Soylent=50 Points=10 IsSelectableCombatant=yes VoiceSelect=DogSelect VoiceMove=DogMove VoiceAttack=DogAttackCommand VoiceFeedback=DogFear VoiceSpecialAttack=DogMove DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20 ImmuneToRadiation=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER, EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToPsionics=yes IFVMode=0 Trainable=no Natural=yes [SLAV] UIName=Name:SLAV Name=Yuri Slave Worker Category=Soldier Primary=SHOVEL CrushSound=InfantrySquish Slaved=yes Strength=125 Armor=none TechLevel=-1 Pip=white Sight=5 Speed=3 Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=0 Points=5 IsSelectableCombatant=no VoiceSelect=SlaveFreedSelect VoiceSelectEnslaved=SlaveWorkerSelect VoiceMove=SlaveFreedMove VoiceAttack=SlaveFreedAttackCommand VoiceFeedback=SlaveWorkerFear VoiceSpecialAttack=SlaveWorkerHarvest DieSound=SlaveWorkerDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes ImmuneToPsionics=yes Size=1 ElitePrimary=SHOVEL IFVMode=0 Storage=4 HarvestRate=150 PipScale=Tiberium DontScore=yes [YENGINEER] UIName=Name:ENGINEER Image=ENGINEER Name=Yuri Engineer Category=Soldier Primary=DefuseKit Secondary=VirtualScanner Prerequisite=Barracks CrushSound=InfantrySquish LeadershipRating=3 Strength=75 Armor=none TechLevel=1 Sight=4 Sensors=yes SensorsSight=6 BombSight=4 Speed=4 Pip=Blue Engineer=yes Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=500 Soylent=250 Points=5 IsSelectableCombatant=no VoiceSelect=EngYuriSelect VoiceMove=EngYuriMove VoiceAttack=EngYuriCapture VoiceFeedback=EngYuriFear VoiceSpecialAttack=EngYuriCapture VoiceEnter=EngYuriCapture VoiceCapture=EngYuriCapture DieSound=EngSovDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 SpecialThreatValue=1 ImmuneToVeins=yes GuardRange=9 Size=1 PreventAttackMove=yes IFVMode=1 Trainable=no [BRUTE] UIName=Name:Brute Name=Yuri Brute Category=Soldier Primary=Punch Secondary=Smash Prerequisite=YABRCK CrushSound=InfantrySquish Crushable=no Strength=200 Armor=plate TechLevel=5 Pip=white Sight=8 Sensors=yes SensorsSight=8 Speed=6 Owner=YuriCountry Cost=500 Soylent=250 Points=5 IsSelectableCombatant=yes VoiceSelect=BruteSelect VoiceMove=BruteMove VoiceAttack=BruteAttackCommand VoiceFeedback=BruteFear VoiceSpecialAttack=BruteMove DieSound=BruteDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=InfantryDestroyer ThreatPosed=20 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=2 AllowedToStartInMultiplayer=no ElitePrimary=PunchE EliteSecondary=SmashE IFVMode=0 Unnatural=yes CloseRange=yes DefaultToGuardArea=yes GuardRange=2 SelfHealing=yes ImmuneToPsionics=yes PixelSelectionBracketDelta=-8 [COW] UIName=Name:COW Name=Animal Cow NotHuman=yes Category=Civilian Strength=150 Armor=none TechLevel=-1 Crushable=no Insignificant=yes Sight=4 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CowSelect VoiceMove=CowMove VoiceAttack=CowMove VoiceFeedback=CowFear VoiceSpecialAttack=CowMove DieSound=CowDie AmbientSound=CowAmbient Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=2 IFVMode=12 Natural=yes UseOwnName=true [ALL] UIName=Name:Alligator Name=Animal Alligator NotHuman=yes Category=Soldier Strength=200 Armor=none TechLevel=-1 Crushable=no Insignificant=no Primary=AlligatorBite Secondary=VirtualScanner Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Nominal=yes Pip=yellow VoiceSelect=AlligatorSelect VoiceMove=AlligatorMove VoiceAttack=AlligatorAttackCommand VoiceFeedback= VoiceSpecialAttack=AlligatorMove DieSound=AlligatorDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2 Size=2 IFVMode=12 Trainable=no Natural=yes [POLARB] UIName=NAME:POLARBEAR Name=Animal Polar Bear Category=Soldier Strength=200 Armor=none TechLevel=-1 Crushable=no Insignificant=no Primary=BearBite Secondary=VirtualScanner Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Nominal=yes Pip=yellow VoiceSelect=BearSelect VoiceMove=BearMove VoiceAttack=BearAttackCommand VoiceFeedback=BearFear VoiceSpecialAttack=BearMove DieSound=BearDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2 Size=2 IFVMode=12 Trainable=no Natural=yes NotHuman=yes [JOSH] UIName=Name:MONKEY Name=Animal Monkey Category=Soldier Strength=200 Armor=none TechLevel=-1 Crushable=no Insignificant=no Primary=ChimpBite Secondary=VirtualScanner Sight=2 Speed=6 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Nominal=yes Pip=yellow VoiceSelect=ChimpSelect VoiceMove=ChimpMove VoiceAttack=ChimpAttackCommand VoiceFeedback=ChimpFear VoiceSpecialAttack=ChimpMove DieSound=ChimpDie AmbientSound=ChimpAmbient Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2 Size=2 IFVMode=12 Trainable=no Natural=yes NotHuman=yes [CAML] UIName=Name:CAML Name=Animal Camel Category=Soldier Strength=200 Armor=none TechLevel=-1 Crushable=no Insignificant=no Sight=2 Speed=6 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Nominal=yes Pip=yellow VoiceSelect=CamelSelect VoiceMove=CamelMove VoiceAttack=CamelMove VoiceSpecialAttack= DieSound=CamelDie MoveSound=CamelMoveStart Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2 Size=2 IFVMode=12 Trainable=no Natural=yes NotHuman=yes [DNOA] UIName=Name:DNOA Name=Animal T-Rex NoShadow=yes Category=AFV Primary=TRexInfBite Secondary=TRexBite Strength=300 Organic=yes Armor=Plate TechLevel=-1 Turret=no IsTilter=no SelfHealing=yes CrateGoodie=no Sight=5 GuardRange=5 DefaultToGuardArea=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,YuriCountry Cost=2700 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crewed=no IsSelectableCombatant=yes VoiceSelect=TRexSelect VoiceMove=TrexMove VoiceAttack=TrexMove VoiceSecondaryWeaponAttack=TrexMove VoiceFeedback= DieSound=TrexDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Infantry ThreatPosed=25 Weight=.5 ImmuneToPsionics=yes Explodes=no AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Bombable=yes Size=30 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER TooBigToFitUnderBridge=true Crushable=no Parasiteable=no Trainable=no NotHuman=yes CloseRange=yes OmniCrushResistant=yes [DNOB] UIName=Name:DNOB Name=Animal Bront NoShadow=yes Category=AFV Primary=ChimpBite Secondary=VirtualScanner Strength=200 Organic=yes Armor=light TechLevel=-1 Turret=no IsTilter=no SelfHealing=yes CrateGoodie=no Sight=5 GuardRange=5 DefaultToGuardArea=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 Soylent=200 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crewed=no IsSelectableCombatant=yes VoiceSelect=BrontoSelect VoiceMove=BrontoMove VoiceAttack=BrontoMove VoiceFeedback= DieSound=BrontoDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} MovementZone=Water SpeedType=Float ThreatPosed=25 Weight=.5 ImmuneToPsionics=yes Explodes=no AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Bombable=yes Size=30 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER TooBigToFitUnderBridge=true Crushable=no Parasiteable=no Trainable=no AmbientSound=BrontoAmbient NotHuman=yes [CIV1] UIName=Name:CIV1 Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIV2] UIName=Name:CIV2 Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivThinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIV3] UIName=Name:CIV3 Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVA] UIName=Name:CIV1 Name=Civilian Texan A Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivTexanSelect VoiceMove=CivTexanMove VoiceAttack=CivTexanAttackCommand VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove DieSound=CivTexanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVB] UIName=Name:CIV2 Name=Civilian Texan B Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivTexanSelect VoiceMove=CivTexanMove VoiceAttack=CivTexanAttackCommand VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove DieSound=CivTexanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVC] UIName=Name:CIV3 Name=Civilian Texan C Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivTexanSelect VoiceMove=CivTexanMove VoiceAttack=CivTexanAttackCommand VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove DieSound=CivTexanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVBBP] UIName=Name:CIV1 Name=Civilian Baseball Player Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVBFM] UIName=Name:CIV1 Name=Civilian Beach Fat Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVBF] UIName=Name:CIV2 Name=Civilian Beach Female Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVBTM] UIName=Name:CIV3 Name=Civilian Beach Thin Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivThinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVSFM] UIName=Name:CIV1 Name=Civilian Snow Fat Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivSovSelect VoiceMove=CivSovMove VoiceAttack=CivSovAttackCommand VoiceFeedback=CivSovFear VoiceSpecialAttack=CivSovMove DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVSF] UIName=Name:CIV2 Name=Civilian Snow Female Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivSovFemSelect VoiceMove=CivSovFemMove VoiceAttack=CivSovFemAttackCommand VoiceFeedback=CivSovFemFear VoiceSpecialAttack=CivSovFemMove DieSound=CivSovFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CIVSTM] UIName=Name:CIV3 Name=Civilian Snow Thin Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivSovSelect VoiceMove=CivSovMove VoiceAttack=CivSovAttackCommand VoiceFeedback=CivSovFear VoiceSpecialAttack=CivSovMove DieSound=CivThinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [CLNT] UIName=Name:Hero1 Name=Cowboy Image=CIVC Category=Civilian Strength=200 Armor=plate TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=6 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=CLINTGUN IFVMode=4 UseOwnName=true [ARND] UIName=Name:Hero3 Name=Hero Category=Civilian Strength=200 Armor=plate TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=6 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=TERMIGUN IFVMode=4 PixelSelectionBracketDelta=-6 UseOwnName=true [STLN] UIName=Name:OSB Name=Omni Soldier- Basic Category=Soldier Strength=4000 Armor=plate TechLevel=10 Prerequisite=OARAX Prerequisite.Negative=CAPOWR,CAOUTP,CAOILD,CATHOSP Crushable=no Sight=10 Speed=7 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=3000 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGUN IFVMode=4 [OSHP] UIName=Name:OSHP Image=STLN Name=Omni Soldier- HP Category=Soldier Strength=5000 Armor=plate TechLevel=10 Prerequisite=OARAX,CATHOSP Prerequisite.Negative=CAPOWR,CAOUTP,CAOILD Crushable=no Sight=10 Speed=7 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=2500 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGUN IFVMode=4 [OSOIL] UIName=Name:OSOIL Image=STLN Name=Omni Soldier- OIL Category=Soldier Strength=4000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAOILD Prerequisite.Negative=CAPOWR,CAOUTP,CATHOSP Crushable=no Sight=10 Speed=7 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=2500 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGUN IFVMode=4 [OSOILHP] UIName=Name:OSOILHP Image=STLN Name=Omni Soldier- OILHP Category=Soldier Strength=5000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAOILD,CATHOSP Prerequisite.Negative=CAPOWR,CAOUTP Crushable=no Sight=10 Speed=7 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=2500 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGUN IFVMode=4 [OSPP] UIName=Name:OSPP Image=STLN Name=Omni Soldier- PP Category=Soldier Strength=4000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAPOWR Prerequisite.Negative=CAOUTP,CAOILD,CATHOSP Crushable=no Sight=10 Speed=9 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=3000 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGUN IFVMode=4 [OSPPHP] UIName=Name:OSPPHP Image=STLN Name=Omni Soldier- PPHP Category=Soldier Strength=5000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAPOWR,CATHOSP Prerequisite.Negative=CAOUTP,CAOILD Crushable=no Sight=10 Speed=9 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=3000 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGUN IFVMode=4 [OSPPOIL] UIName=Name:OSPPOIL Image=STLN Name=Omni Soldier- PPOIL Category=Soldier Strength=4000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAPOWR,CAOILD Prerequisite.Negative=CAOUTP,CATHOSP Crushable=no Sight=10 Speed=9 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=2500 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGUN IFVMode=4 [OSPPOILHP] UIName=Name:OSPPOILHP Image=STLN Name=Omni Soldier- PPOILHP Category=Soldier Strength=5000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAPOWR,CAOILD,CATHOSP Prerequisite.Negative=CAOUTP Crushable=no Sight=10 Speed=9 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=2500 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGUN IFVMode=4 [OSOUT] UIName=Name:OSOUT Image=STLN Name=Omni Soldier- OUT Category=Soldier Strength=4000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAOUTP Prerequisite.Negative=CAPOWR,CAOILD,CATHOSP Crushable=no Sight=10 Speed=7 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=3000 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGREN Secondary=STALGUN IFVMode=4 [OSOUTHP] UIName=Name:OSOUTHP Image=STLN Name=Omni Soldier- OUTHP Category=Soldier Strength=5000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAOUTP,CATHOSP Prerequisite.Negative=CAPOWR,CAOILD Crushable=no Sight=10 Speed=7 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=3000 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGREN Secondary=STALGUN IFVMode=4 [OSOUTOIL] UIName=Name:OSOUTOIL Image=STLN Name=Omni Soldier- OUTOIL Category=Soldier Strength=4000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAOUTP,CAOILD Prerequisite.Negative=CAPOWR,CATHOSP Crushable=no Sight=10 Speed=7 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=2500 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGREN Secondary=STALGUN IFVMode=4 [OSOUTOILHP] UIName=Name:OSOUTOILHP Image=STLN Name=Omni Soldier- OUTOILHP Category=Soldier Strength=5000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAOUTP,CAOILD,CATHOSP Prerequisite.Negative=CAPOWR Crushable=no Sight=10 Speed=7 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=2500 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGREN Secondary=STALGUN IFVMode=4 [OSOUTPP] UIName=Name:OSOUTPP Image=STLN Name=Omni Soldier- OUTPP Category=Soldier Strength=4000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAOUTP,CAPOWR Prerequisite.Negative=CAOILD,CATHOSP Crushable=no Sight=10 Speed=9 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=3000 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGREN Secondary=STALGUN IFVMode=4 [OSOUTPPHP] UIName=Name:OSOUTPPHP Image=STLN Name=Omni Soldier- OUTPPHP Category=Soldier Strength=5000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAOUTP,CAPOWR,CATHOSP Prerequisite.Negative=CAOILD Crushable=no Sight=10 Speed=9 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=3000 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGREN Secondary=STALGUN IFVMode=4 [OSOUTPPOIL] UIName=Name:OSOUTPPOIL Image=STLN Name=Omni Soldier- OUTPPOIL Category=Soldier Strength=4000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAOUTP,CAPOWR,CAOILD Prerequisite.Negative=CATHOSP Crushable=no Sight=10 Speed=9 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=2500 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGREN Secondary=STALGUN IFVMode=4 [OSOUTPPOILHP] UIName=Name:OSOUTPPOILHP Image=STLN Name=Omni Soldier- OUTPPOILHP Category=Soldier Strength=5000 Armor=plate TechLevel=10 Prerequisite=OARAX,CAOUTP,CAPOWR,CAOILD,CATHOSP Prerequisite.Negative= Crushable=no Sight=10 Speed=9 Owner=OmniTech AllowedToStartInMultiplayer=no Cost=2500 Soylent=200 Points=100 Pip=yellow VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Primary=STALGREN Secondary=STALGUN IFVMode=4 [EINS] UIName=Name:EINS Name=Albert Einstein Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=EinsteinSelect VoiceMove=EinsteinMove VoiceAttack=EinsteinAttackCommand VoiceFeedback=EinsteinFear VoiceSpecialAttack=EinsteinMove DieSound=EinsteinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no UseOwnName=true [MUMY] UIName=Name:MUMY Name=Evil Mummy Category=Civilian Primary=Mummypunch Secondary=Mummysmash Strength=400 Armor=plate TechLevel=-1 CrushSound=InfantrySquish Sight=6 Speed=3 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=100 Soylent=200 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=MummySelect VoiceMove=MummyMove VoiceAttack=MummyMove DieSound=MummyDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no Unnatural=yes CloseRange=yes DefaultToGuardArea=yes GuardRange=6 SelfHealing=yes ImmuneToPsionics=yes UseOwnName=true [WWLF] UIName=Name:MUMY Name=Werewolf Image=MUMY Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no UseOwnName=true [RMNV] UIName=Name:RMNV Name=Romanov Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=RomanovSelect VoiceMove=RomanovMove VoiceAttack=RomanovAttackCommand VoiceFeedback=RomanovFear VoiceSpecialAttack=RomanovMove DieSound=RomanovDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no PixelSelectionBracketDelta=-6 UseOwnName=true [VLADIMIR] UIName=Name:CIV1 Name=Vladimir Category=Soldier Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Sight=2 Speed=4 Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Pip=white VoiceSelect=Dummy VoiceMove=Dummy VoiceAttack=Dummy VoiceFeedback=Dummy DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 IFVMode=0 UseOwnName=true [PENTGEN] UIName=Name:CIV1 Name=General Pentagon Category=Soldier Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Sight=2 Speed=4 Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=200 Points=1 Pip=white VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 IFVMode=0 [SSRV] UIName=Name:SecretService Name=Secret Service Category=Soldier Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Sight=2 Speed=4 Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Pip=white VoiceSelect=SSSelect VoiceMove=SSMove VoiceAttack=SSAttackCommand VoiceFeedback= VoiceSpecialAttack=SSMove DieSound=SSDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 IFVMode=0 [PRES] UIName=Name:PRES Name=President Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=2000 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= VoiceSpecialAttack= DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 IFVMode=12 UseOwnName=true [CTECH] UIName=Name:CTECH Name=Technician Image=CIV3 Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=no Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ImmuneToVeins=yes Size=1 Trainable=no [WEEDGUY] UIName=Name:WEEDGUY Name=ZZZ Chem Spray Infantry Category=Soldier Primary=NukeCarrier Secondary=V3Cluster Prerequisite=BARRACKS TiberiumProof=yes CrushSound=InfantrySquish Strength=130 Storage=7 Pip=white Fearless=yes Armor=none TechLevel=-1 Sight=4 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=300 Points=5 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 [MTNK] UIName=Name:MTNK Name=Grizzly Battle Tank Image=GTNK Prerequisite=GAWEAP Prerequisite.Negative=GAISUP,GAISUP2,GTNKUP2 Primary=105mm Strength=350 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=7 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance RequiredHouses=Germans Cost=800 Soylent=800 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 AllowedToStartInMultiplayer=no OpportunityFire=yes ElitePrimary=105mmE BuildTimeMultiplier=1.0 [PREDATOR] UIName=Name:PRED Name=Predator Battle Mech Prerequisite=GAWEAP Prerequisite.Negative=GTNKUP,GAISUP,GAISUP2,GTNKUP2 Primary=105mm Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance ForbiddenHouses=Germans Cost=900 Soylent=900 Points=25 DeploysInto=GAPRGUN ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 AllowedToStartInMultiplayer=no OpportunityFire=yes ElitePrimary=105mmE BuildTimeMultiplier=1.0 [FV] UIName=Name:FV Name=IFV Prerequisite=GAWEAP Primary=HoverMissile Strength=250 Category=Transport Armor=heavy DeployTime=.022 TechLevel=3 Sight=8 Sensors=yes SensorsSight=6 PipScale=Passengers Speed=6 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=700 Soylent=700 Points=20 ROT=5 Crusher=no TooBigToFitUnderBridge=true Turret=yes OpportunityFire=yes Passengers=1 Gunner=yes AirRangeBonus=4 HasTurretTooltips=yes TurretCount=4 WeaponCount=17 Weapon1=HoverMissile EliteWeapon1=HoverMissileE Weapon2=RepairBullet EliteWeapon2=RepairBullet Weapon3=CRM60 EliteWeapon3=CRM60 Weapon4=CRFlakGuyGun EliteWeapon4=CRFlakGuyGun Weapon5=CRMP5 EliteWeapon5=CRMP5 Weapon6=AWPE EliteWeapon6=AWPE Weapon7=CRElectricBolt EliteWeapon7=CRElectricBolt Weapon8=CRNuke EliteWeapon8=CRNuke Weapon9=CRMindControl EliteWeapon9=CRMindControl Weapon10=CRRadBeamWeapon EliteWeapon10=CRRadBeamWeapon Weapon11=CRNeutronRifle EliteWeapon11=CRNeutronRifle Weapon12=CRTerrorBomb EliteWeapon12=CRTerrorBomb Weapon13=PTPrismShot EliteWeapon13=PTPrismShotE Weapon14=CRPsychicJab EliteWeapon14=CRPsychicJab Weapon15=CRVirusGun EliteWeapon15=CRVirusGun Weapon16=GIGrenade EliteWeapon16=GIGrenadeE Weapon17=CRMissileLauncher EliteWeapon17=CRMissileLauncher NormalTurretIndex=0 NormalTurretWeapon=0 RepairTurretIndex=2 RepairTurretWeapon=1 MachineGunTurretIndex=1 MachineGunTurretWeapon=2 FlakTurretIndex=1 FlakTurretWeapon=3 PistolTurretIndex=1 PistolTurretWeapon=4 SniperTurretIndex=1 SniperTurretWeapon=5 ShockTurretIndex=3 ShockTurretWeapon=6 ExplodeTurretIndex=3 ExplodeTurretWeapon=7 BrainBlastTurretIndex=3 BrainBlastTurretWeapon=8 RadCannonTurretIndex=3 RadCannonTurretWeapon=9 ChronoTurretIndex=3 ChronoTurretWeapon=10 TerroristExplodeTurretIndex=3 TerroristExplodeTurretWeapon=11 CowTurretIndex=1 CowTurretWeapon=12 InitiateTurretIndex=3 InitiateTurretWeapon=13 VirusTurretIndex=1 VirusTurretWeapon=14 YuriPrimeTurretIndex=1 YuriPrimeTurretWeapon=15 GuardianTurretIndex=3 GuardianTurretWeapon=16 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=IFVSelect VoiceMove=IFVMove VoiceAttack=IFVAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=IFVMoveStart EnterTransportSound= IFVTransform LeaveTransportSound= IFVTransform CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false DeathWeapon=CRNuke ElitePrimary=HoverMissileE [MGTK] UIName=Name:MGTK Name=Mirage Tank Image=RTNK Prerequisite=GAWEAP,GATECHUP2 Primary=MirageGun DisguiseWhenStill=yes Strength=200 Category=AFV Armor=light Turret=no IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=9 Sight=9 Sensors=yes SensorsSight=5 Speed=7 CrateGoodie=yes Owner=British,French,Germans,Americans,Alliance Cost=1000 Soylent=1000 Points=25 ROT=5 IsSelectableCombatant=yes CanDisguise=yes CanApproachTarget=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MirageTankSelect VoiceMove=MirageTankMove VoiceAttack=MirageTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=MirageTankMoveStart MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 AllowedToStartInMultiplayer=no EliteSecondary=MirageGunE CrushSound=TankCrush [SREF] UIName=Name:SREF Name=Prism Tank Prerequisite=GAWEAP,GATECHUP2 Strength=150 Category=AFV Armor=light Turret=yes TurretCount=4 WeaponCount=1 Weapon1=Comet EliteWeapon1=SuperComet IsChargeTurret=true IsTilter=yes TooBigToFitUnderBridge=true TechLevel=8 Sight=8 Sensors=yes SensorsSight=6 Speed=4 CrateGoodie=yes Crusher=yes Owner=British,French,Germans,Americans,Alliance ForbiddenHouses=Germans Cost=1800 Soylent=1800 Points=50 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=PrismTankSelect VoiceMove=PrismTankMove VoiceAttack=PrismTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 [BFRT] UIName=Name:Battlefortress Name=Battle Fortress Prerequisite=GAWEAP,GATECHUP2 Primary=20mmRapid Strength=800 Category=AFV Armor=heavy IsTilter=yes TooBigToFitUnderBridge=true TechLevel=10 Sight=6 Sensors=yes SensorsSight=6 Speed=4 Accelerates=yes PipScale=Passengers Passengers=5 OpenTopped=yes SizeLimit=2 CrateGoodie=yes Crusher=yes Owner=British,French,Germans,Americans,Alliance Cost=1500 Soylent=1500 Points=50 ROT=3 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=BattleFortressSelect VoiceMove=BattleFortressMove VoiceAttack=BattleFortressAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=BattleFortressMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 [AMCV] UIName=Name:AMCV Name=Allied Construction Vehicle Image=MCV Prerequisite=GAWEAP ;Prerequisite.Lists=2 ;Prerequisite.List1=NAWEAP ;Prerequisite.List2=YAWEAP Strength=1000 Category=Support Armor=heavy DeploysInto=GACNST TechLevel=10 Sight=6 Sensors=yes SensorsSight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance CrateGoodie=yes Cost=3000 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVAlliedSelect VoiceMove=MCVAlliedMove VoiceAttack=MCVAlliedMove DieSound=GenVehicleDie VoiceFeedback= DeploySound=PlaceBuilding MoveSound=MCVMoveStart MinDebris=5 MaxDebris=20 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes [LCRF] UIName=Name:LCRF Name=Landing Craft Prerequisite=GAYARD Strength=300 MoveToShroud=yes Category=Transport DeployTime=.022 Armor=light Turret=no IsTilter=yes TechLevel=4 Sight=6 Sensors=yes SensorsSight=6 PipScale=Passengers Speed=6 Naval=yes Weight=1 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Points=15 ROT=5 Crusher=no Passengers=12 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=HoverAlliedSelect VoiceMove=HoverAlliedMove VoiceAttack=HoverAlliedMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=LandingCraftMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious ThreatPosed=3 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=7 ZFudgeTunnel=13 SizeLimit=6 Size=16 TooBigToFitUnderBridge=true VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Trainable=no StupidHunt=yes Bunkerable=no [DEST] UIName=Name:DEST Name=Destroyer Prerequisite=GAYARD Prerequisite.Negative=DESTUP Primary=155mm Secondary=ASWLauncher NavalTargeting=1 Spawns=ASW SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=150 NoSpawnAlt=yes FireAngle=32 ToProtect=yes Category=Support Strength=600 Naval=yes Armor=heavy TechLevel=4 Sight=7 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Turret=no Points=30 ROT=5 Crusher=no Weight=3 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllWaterSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true Sensors=yes SensorsSight=8 OpportunityFire=yes ElitePrimary=155mmE Size=30 IsSelectableCombatant=yes [DLPH] UIName=Name:DLPH Name=Dolphin NotHuman=yes Prerequisite=GAYARD Primary=SonicZap NavalTargeting=5 LandTargeting=1 FireAngle=64 Category=AFV Strength=200 Naval=yes Armor=light TechLevel=5 Underwater=yes Sight=4 GuardRange=4 Sensors=yes SensorsSight=8 Speed=6 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=750 Soylent=750 Turret=no Points=15 ROT=6 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DolphinSelect VoiceMove=DolphinMove VoiceAttack=DolphinAttackCommand VoiceFeedback=DolphinFear DieSound=DolphinDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=20 Accelerates=true VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Cloakable=yes CloakingSpeed=1 TypeImmune=yes Organic=yes WalkRate=4 IdleRate=8 ElitePrimary=SonicZapE Size=15 IsSelectableCombatant=yes [AEGIS] UIName=Name:AEGIS Name=Aegis Cruiser Prerequisite=GAYARD,GATECHUP1 Primary=Medusa NavalTargeting=6 LandTargeting=1 ToProtect=yes Category=AFV Strength=800 Naval=yes Armor=light TechLevel=7 Sight=8 Speed=4 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1200 Soylent=1200 Points=35 ROT=2 Crusher=no Crewed=no IsSelectableCombatant=yes Weight=4 RadialFireSegments=10 OpportunityFire=yes DistributedFire=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=AegisSelect VoiceMove=AegisMove VoiceAttack=AegisAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=AegisMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=MedusaE Size=30 TooBigToFitUnderBridge=true [CARRIER] UIName=Name:CARRIER Name=Aircraft Carrier Prerequisite=GAYARD,GATECHUP2 Primary=HornetLauncher CanPassiveAquire=no ; Won't try to pick up own targets Spawns=HORNET SpawnsNumber=3 SpawnRegenRate=600 SpawnReloadRate=150 FireAngle=32 ToProtect=yes Category=Support Strength=800 Naval=yes ;GS Armor=heavy TechLevel=7 Sight=7 Speed=4 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance ;ForbiddenHouses=Americans AllowedToStartInMultiplayer=no Cost=2000 Soylent=2000 Turret=no Points=55 ROT=1 Crusher=no; yes Weight=5 Crewed=no ;OmniFire=yes ;GEF moved to weapon IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=AircraftCarrierSelect VoiceMove=AircraftCarrierMove VoiceAttack=AircraftCarrierAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=ACCMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=25 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true GuardRange=10 ;BuildLimit=1 Size=50 [REPCARRIER] UIName=Name:REPCARRIER Name=Repair Drone Carrier Prerequisite=GAWEAP,RADAR Primary=RepairLauncher CanPassiveAquire=yes Spawns=REPDRONE SpawnsNumber=3 SpawnRegenRate=600 SpawnReloadRate=50 FireAngle=32 ToProtect=yes DefaultToGuardArea=yes Category=Support Strength=500 Armor=heavy TechLevel=11 Sight=7 Speed=4 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1500 Soylent=1500 Turret=no Points=55 ROT=2 Crusher=no Weight=5 Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=AircraftCarrierSelect VoiceMove=AircraftCarrierMove VoiceAttack=AircraftCarrierAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=ACCMoveStart Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true GuardRange=10 Size=50 [MSR] UIName=Name:MSR Name=Meteor Strike Relay Prerequisite=YAWEAP,YATECH,YACTEK Primary=MSRFlare CanPassiveAquire=yes AirstrikeTeam=1 EliteAirstrikeTeam=2 AirstrikeTeamType=FIREPLANE2 EliteAirstrikeTeamType=FIREPLANE2 AirstrikeRechargeTime=150 EliteAirstrikeRechargeTime=200 DefaultToGuardArea=yes Category=Support Strength=200 Armor=heavy TechLevel=9 Sight=7 Speed=5 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=2000 Soylent=1500 Turret=yes Points=55 MinDebris=5 MaxDebris=10 ROT=2 Crusher=no Weight=5 Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=StormriderSelect VoiceMove=StormriderMove VoiceAttack=StormriderAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=ACCMoveStart Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true GuardRange=10 Size=50 [YCTNK] UIName=Name:YCTNK Name=Chrono Tank Prerequisite=YAWEAP,YATECH,YACTEK Primary=ChronoRift Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=no TooBigToFitUnderBridge=true TechLevel=11 Cost=1800 Sight=5 Speed=5 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance Points=1 ROT=5 IsSelectableCombatant=yes VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=2 MovementZone=Normal ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor= MoveToShroud=no AllowedToStartInMultiplayer=no ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes Trainable=no Crewed=yes Deployer=yes DeployFire=yes TypeImmune=yes SuppressionThreshold=5 [CMON] UIName=Name:CMIN Name=Chrono Miner(noback) Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN,YAREF Harvester=yes ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport TechLevel=-1 Sight=4 Speed=4 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1400 Points=20 ROT=5 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ChronoMinerSelect VoiceMove=ChronoMinerMove VoiceAttack=ChronoMinerMove VoiceHarvest=ChronoMinerHarvest VoiceEnter=ChronoMinerReturn DieSound=GenVehicleDie CrushSound=TankCrush Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ThreatAvoidanceCoefficient=1 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes Trainable=no [CMIN] UIName=Name:CMIN Name=Chrono Miner Prerequisite=GAWEAP,PROC Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN,YAREF Primary=none Harvester=yes ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport TechLevel=1 Sight=4 Sensors=yes SensorsSight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no PipScale=Tiberium CrateGoodie=yes Storage=25 Cost=1400 Soylent=1400 Points=55 ROT=5 Crusher=yes AutoCrush=yes Crewed=no SelfHealing=yes UnloadingClass=CMON Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ChronoMinerSelect VoiceMove=ChronoMinerMove VoiceAttack=ChronoMinerMove VoiceHarvest=ChronoMinerHarvest VoiceEnter=ChronoMinerReturn DieSound=GenVehicleDie CrushSound=TankCrush MinDebris=5 MaxDebris=10 DebrisTypes=TIRE DebrisMaximums=10 Teleporter=yes Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=0 ThreatAvoidanceCoefficient=.65 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToVeins=yes ImmuneToPsionics=yes ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 Size=3 StupidHunt=yes Trainable=no ResourceGatherer=yes Bunkerable=no [ROBO] UIName=Name:Robotank Name=Robot Tank Image=ROBO Prerequisite=GAWEAP,GATECHUP1 Prerequisite.Negative=GAISUP,GAISUP2,GTNKUP,GTNKUP2 Primary=Robogun Strength=260 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=6 Sensors=yes SensorsSight=3 Speed=12 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie MoveSound=RobotTankMoveStart ActivateSound= RobotTankOnline DeactivateSound= RobotTankOffline CrushSound=TankCrush MinDebris=5 MaxDebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ImmuneToRadiation=yes Trainable=no [ADVROBO] UIName=Name:Robotank Name=Robot Tank Image=ROBO Prerequisite=GAWEAP,GATECHUP1,GTNKUP Prerequisite.Lists=1 Prerequisite.List1=GAWEAP,GATECHUP1,GTNKUP2 Prerequisite.Negative=GAISUP,GAISUP2 Primary=ADVRobogun Strength=260 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=6 Sensors=yes SensorsSight=3 Speed=7 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie MoveSound=RobotTankMoveStart ActivateSound= RobotTankOnline DeactivateSound= RobotTankOffline CrushSound=TankCrush MinDebris=5 MaxDebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ImmuneToRadiation=yes Trainable=no [TNKD] UIName=Name:TNKD Name=Tank Destroyer Prerequisite=GAWEAP,GATECHUP1 Primary=SABOT Strength=500 Category=AFV Armor=heavy Turret=no IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=5 CrateGoodie=yes Owner=British,French,Germans,Americans,Alliance RequiredHouses=Germans AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Points=25 ROT=7 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TankDestroyerSelect VoiceMove=TankDestroyerMove VoiceAttack=TankDestroyerAttackCommand VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MoveSound=TankDestroyerMoveStart MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 ElitePrimary=SABOTE [HOWI] UIName=Name:GHOWI Name=Howitzer Image=GHWTZ Prerequisite=GAWEAP,GATECHUP2 Primary=HowitzerGun ElitePrimary=HowitzerGunE Strength=250 Category=AFV Armor=heavy Turret=no IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=10 Sight=9 Speed=4 CrateGoodie=yes Owner=British,French,Germans,Americans,Alliance RequiredHouses=Germans Cost=1350 Soylent=1350 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= CrushSound=TankCrush AllowedToStartInMultiplayer=no MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 [DRON] UIName=Name:DRON Name=Terror Drone Category=AFV Prerequisite=NAWEAP Primary=DroneJump Secondary=VirtualScanner NavalTargeting=6 Strength=100 SuppressionThreshold=5 ReselectIfLimboed=yes DefaultToGuardArea=yes Armor=special_1 TechLevel=4 Turret=no IsTilter=no CrateGoodie=no Sight=4 Speed=10 Owner=Russians,Confederation,Africans,Arabs Cost=500 Soylent=500 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TerrorDroneSelect VoiceAttack=TerrorDroneAttackCommand VoiceMove=TerrorDroneMove VoiceFeedback= DieSound=TerrorDroneDie MoveSound=TerrorDroneMoveLoop MaxDebris=5 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=.5 ImmuneToPsionics=yes ImmuneToRadiation=yes Parasiteable=no Trainable=no Explodes=no AccelerationFactor=5 DeaccelerationFactor=5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 Accelerates=false Bunkerable=no [HTK] UIName=Name:HTK Name=Flak Track Prerequisite=NAWEAP Primary=FlakTrackAAGun Strength=300 Category=AFV Armor=heavy DeployTime=.022 LandTargeting=1 TechLevel=3 Sight=8 Sensors=yes SensorsSight=8 PipScale=Passengers Speed=6 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=500 Soylent=500 Points=20 ROT=5 Crusher=yes Turret=yes IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=FlakTrackSelect VoiceMove=FlakTrackMove VoiceAttack=FlakTrackAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=FlakTrackMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport CrushSound=TankCrush MinDebris=5 Maxdebris=10 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 Accelerates=false AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=FlakTrackAAGunE OpportunityFire=yes [HTNK] UIName=Name:HTNK Name=Rhino Heavy Tank Prerequisite=NAWEAP Prerequisite.Negative=NAISUP Primary=120mm Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs ForbiddenHouses=Russians,Arabs Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 AllowedToStartInMultiplayer=no OpportunityFire=yes ElitePrimary=120mmE BuildTimeMultiplier=1.0 [RADHTNK] Image=HTNK UIName=Name:HTNK Name=Rhino Heavy Tank Prerequisite=NAWEAP Prerequisite.Negative=NAISUP Primary=Rad120mm Secondary=120mmB Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Arabs ForbiddenHouses=Russians Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 AllowedToStartInMultiplayer=no OpportunityFire=yes ElitePrimary=Rad120mmE EliteSecondary=120mmBE BuildTimeMultiplier=1.0 [RIPPER] UIName=Name:RIPPER Name=Robot Tank Prerequisite=NAWEAP,RADAR Prerequisite.Negative=NAISUP Primary=Rippergun Strength=320 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=6 Sensors=yes SensorsSight=3 Speed=10 CrateGoodie=no Owner=Russians,Africans,Confederation,Arabs Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie MoveSound=RobotTankMoveStart ActivateSound= RobotTankOnline DeactivateSound= RobotTankOffline CrushSound=TankCrush MinDebris=5 MaxDebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ImmuneToRadiation=yes Trainable=no [V3] UIName=Name:V3 Name=V3 Launcher Category=AFV Prerequisite=NAWEAP,NARADR,NATECH Primary=V3Launcher CanPassiveAquire=no Spawns=V3ROCKET SpawnsNumber=1 SpawnRegenRate=200 SpawnReloadRate=0 NoSpawnAlt=yes Strength=200 Armor=light TechLevel=3 Turret=no CrateGoodie=yes Sight=7 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=1200 Soylent=1200 Points=40 ROT=5 AllowedToStartInMultiplayer=no Crusher=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=V3Select VoiceMove=V3Move VoiceAttack=V3AttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=V3MoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 GuardRange=9 TooBigToFitUnderBridge=true Bunkerable=no [APOC] UIName=Name:APOC Name=Apocalypse Image=MTNK Category=AFV TargetLaser=yes Primary=120mmx Strength=800 Explodes=yes Prerequisite=NAWEAP,NATECH Prerequisite.Negative=APOCUP,NAISUP CrateGoodie=yes Armor=heavy Turret=yes TechLevel=7 Sight=6 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=2000 Soylent=2000 Points=60 ROT=5 Crusher=yes SelfHealing=yes OpportunityFire=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ApocalypseSelect VoiceMove=ApocalypseMove VoiceAttack=ApocalypseAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=120mmxE BuildTimeMultiplier=1.0 [SMCV] UIName=Name:SMCV Name=Soviet Construction Vehicle Prerequisite=NAWEAP ;Prerequisite.Lists=2 ;Prerequisite.List1=GAWEAP ;Prerequisite.List2=YAWEAP Strength=1000 Category=Support Armor=heavy DeploysInto=NACNST TechLevel=10 Sight=6 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs CrateGoodie=yes Cost=3000 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVSovietSelect VoiceMove=MCVSovietMove VoiceAttack=MCVSovietMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=MCVMoveStart CrushSound=TankCrush DeploySound=PlaceBuilding MaxDebris=20 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes [SAPC] UIName=Name:SAPC Name=Armored Transport Prerequisite=NAYARD Image=TRS Strength=300 MoveToShroud=yes Category=Transport DeployTime=.022 Armor=heavy Turret=no IsTilter=yes TechLevel=2 Sight=6 Sensors=yes SensorsSight=6 PipScale=Passengers Speed=6 Naval=yes Weight=1 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Points=25 ROT=5 Crusher=yes Passengers=12 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=HoverSovietSelect VoiceMove=HoverSovietMove VoiceAttack=HoverSovietMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=LandingCraftMoveStart CrushSound=TankCrush EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=3 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=7 ZFudgeTunnel=13 SizeLimit=6 Size=15 TooBigToFitUnderBridge=true Trainable=no StupidHunt=yes Bunkerable=no [HYD] UIName=Name:HYD Name=Sea Scorpion Prerequisite=NAYARD,NARADR Primary=FlakTrackGun Secondary=FlakWeapon ToProtect=yes Category=AFV Strength=400 Naval=yes Armor=heavy TechLevel=6 MovementRestrictedTo=Water Sight=8 Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=600 Soylent=600 Points=20 ROT=6 Crusher=no Crewed=no IsSelectableCombatant=yes Weight=2 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=SeaScorpionSelect VoiceMove=SeaScorpionMove VoiceAttack=SeaScorpionAttackCommand VoiceFeedback= DieSound=GenSmallWaterDie MoveSound=SeawolfMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=FlakTrackGunE EliteSecondary=FlakWeaponE Size=20 [SUB] UIName=Name:SUB Name=Typhoon Attack Sub Prerequisite=NAYARD Primary=SubTorpedo NavalTargeting=5 LandTargeting=1 FireAngle=64 Category=AFV Strength=600 Naval=yes Armor=heavy TechLevel=2 Underwater=yes Sight=4 Sensors=yes SensorsSight=7 Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=850 Soylent=850 Turret=no Points=30 ROT=2 Crusher=no Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TyphoonSubSelect VoiceMove=TyphoonSubMove VoiceAttack=TyphoonSubAttackCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie MoveSound=SubMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=20 Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true ElitePrimary=SubTorpedoE Size=20 [SQD] UIName=Name:SQD Name=Giant Squid NoShadow=yes Category=AFV Prerequisite=NAYARD,NATECH Primary=SquidGrab Secondary=SquidPunch NavalTargeting=3 LandTargeting=1 WalkRate=2 IdleRate=4 Strength=200 SuppressionThreshold=250 Organic=yes Armor=light TechLevel=9 Underwater=yes Naval=yes Turret=no IsTilter=no SelfHealing=yes CrateGoodie=no Sight=5 Sensors=yes SensorsSight=8 GuardRange=5 DefaultToGuardArea=yes Speed=6 Owner=Russians,Confederation,Africans,Arabs Cost=1000 Soylent=1000 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes VoiceSelect=SquidSelect VoiceMove=SquidAttackCommand VoiceAttack=SquidAttackCommand VoiceFeedback=SquidFear MoveSound=SquidMove DieSound=SquidDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 Weight=.5 ImmuneToPsionics=yes Parasiteable=no Trainable=yes Explodes=no AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Bombable=yes Size=30 Cloakable=yes CloakingSpeed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER MovementRestrictedTo=Water ElitePrimary=SquidGrabE EliteSecondary=SquidPunchE TooBigToFitUnderBridge=true [DRED] UIName=Name:DRED Name=Dreadnought Prerequisite=NAYARD,NATECH Primary=DredLauncher CanPassiveAquire=no Spawns=DMISL SpawnsNumber=2 SpawnRegenRate=80 SpawnReloadRate=0 NoSpawnAlt=yes FireAngle=32 ToProtect=yes Category=Support Strength=800 Naval=yes Armor=heavy TechLevel=6 Sight=7 Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=2000 Soylent=2000 Turret=no Points=55 Weight=4 ROT=1 Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DreadnoughtMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true GuardRange=10 Size=50 [HORV] UIName=Name:HORV Name=War Miner Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN,YAREF Harvester=yes TechLevel=-1 Sight=4 Speed=4 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=1400 Points=25 ROT=5 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= CrushSound=TankCrush DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ThreatAvoidanceCoefficient=1 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes [HARV] UIName=Name:HARV Name=War Miner Prerequisite=NAWEAP,PROC Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN,YAREF Turret=yes Primary=20mmRapid Harvester=yes TechLevel=1 Sight=4 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no PipScale=Tiberium CrateGoodie=yes Storage=40 Cost=1400 Soylent=1400 Points=55 ROT=5 Crusher=yes AutoCrush=yes Crewed=no SelfHealing=yes OpportunityFire=yes UnloadingClass=HORV Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=WarMinerSelect VoiceMove=WarMinerMove VoiceAttack=WarMinerAttackCommand VoiceEnter=WarMinerMove VoiceHarvest=WarMinerHarvest DieSound=GenVehicleDie CrushSound=TankCrush MinDebris=5 MaxDebris=10 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=0 ThreatAvoidanceCoefficient=.65 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToVeins=yes ImmuneToPsionics=yes ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 Size=3 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=20mmRapidE ResourceGatherer=yes Bunkerable=no [UTNK] UIName=Name:UTNK Name=ZZZ Not Used Prerequisite=NAWEAP Image=HTNK Primary=Comet Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=6 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=1000 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=120mmE [TTNK] UIName=Name:TTNK Name=Tesla Tank Prerequisite=NAWEAP Primary=TankBolt Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=1 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=yes Crusher=yes Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Russians OpportunityFire=yes Cost=1000 Soylent=1000 Points=25 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TeslaTankSelect VoiceMove=TeslaTankMove VoiceAttack=TeslaTankAttackCommand CrushSound=TankCrush VoiceFeedback= DieSound=GenVehicleDie MoveSound=TeslaTankMoveStart MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 ElitePrimary=TankBoltE [DTRUCK] UIName=Name:DTRUCK Image=TRUCKA Name=Demolitions Truck Prerequisite=NAWEAP,RADAR Category=AFV Primary=Demobomb Secondary=none Strength=300 Armor=light Turret=no TechLevel=10 Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Confederation AllowedToStartInMultiplayer=no Cost=1500 Soylent=1500 Points=40 ROT=5 Crusher=no SelfHealing=no Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DemoTruckSelect VoiceMove=DemoTruckMove VoiceAttack=DemoTruckAttackCommand VoiceFeedback= DieSound=DemoTruckDie MoveSound=DemoTruckMoveStart Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys MaxDebris=2 DebrisTypes=TIRE DebrisMaximums=4 Size=3 DeathWeapon=Demobomb Explodes=yes CanPassiveAquire=no CanRetaliate=no Trainable=no [TTRUCK] UIName=Name:DTRUCK Image=TRUCKA Name=Demolitions Truck Prerequisite=NAWEAP,RADAR Category=AFV Primary=Toxicbomb Secondary=none Strength=300 Armor=light Turret=no TechLevel=10 Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Arabs AllowedToStartInMultiplayer=no Cost=1500 Soylent=1500 Points=40 ROT=5 Crusher=no SelfHealing=no Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DemoTruckSelect VoiceMove=DemoTruckMove VoiceAttack=DemoTruckAttackCommand VoiceFeedback= DieSound=DemoTruckDie MoveSound=DemoTruckMoveStart Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=50 DamageParticleSystems=SparkSys,SmallGreySSys MaxDebris=2 DebrisTypes=TIRE DebrisMaximums=4 Size=3 DeathWeapon=Toxicbomb Explodes=yes CanPassiveAquire=no CanRetaliate=no Trainable=no [PCV] UIName=Name:YMCV Name=Yuri Construction Vehicle Prerequisite=YAWEAP ;Prerequisite.Lists=2 ;Prerequisite.List1=GAWEAP ;Prerequisite.List2=NAWEAP Strength=1000 Category=Support Armor=heavy DeploysInto=YACNST TechLevel=10 Sight=8 Speed=4 Owner=YuriCountry CrateGoodie=yes Cost=3000 Soylent=3000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVYuriSelect VoiceMove=MCVYuriMove VoiceAttack=MCVYuriMove DieSound=GenVehicleDie DeploySound=PlaceBuilding CrushSound=TankCrush VoiceFeedback= MoveSound=MCVMoveStart MaxDebris=20 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no OmniCrushResistant=yes [YHVR] UIName=Name:SAPC Name=Hover Transport Yuri Prerequisite=YAYARD Strength=300 MoveToShroud=yes Category=Transport DeployTime=.022 Armor=heavy Turret=no IsTilter=yes TechLevel=2 Sight=6 PipScale=Passengers Speed=6 Naval=yes Weight=1 CrateGoodie=no Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=900 Soylent=900 Points=25 ROT=5 Crusher=yes Passengers=12 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=HoverYuriSelect VoiceMove=HoverYuriMove VoiceAttack=HoverYuriMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=LandingCraftMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport CrushSound=TankCrush MaxDebris=3 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=7 ZFudgeTunnel=13 SizeLimit=6 Size=15 TooBigToFitUnderBridge=true Trainable=no StupidHunt=yes Bunkerable=no ;Boomer attack sub [BSUB] UIName=Name:Boomer Name=Yuri Boomer ;Image=SUB Prerequisite=YAYARD,YATECH Primary=BoomerTorpedo Secondary=CruiseLauncher;CruiseMissile NavalTargeting=7 LandTargeting=2 FireAngle=64 Category=AFV Strength=1200 Naval=yes Armor=heavy TechLevel=2 Underwater=yes Sight=8 Sensors=yes SensorsSight=8 Speed=5 CrateGoodie=no Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=2000 Soylent=2000 Turret=no Points=30 ROT=2 Crusher=no;gs yes Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=BoomerSelect VoiceMove=BoomerMove VoiceAttack=BoomerAttackWaterCommand VoiceSecondaryWeaponAttack=BoomerAttackLandCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie MoveSound=BoomerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=20 ; This value MUST be 0 for all building addons Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true ElitePrimary=BoomerTorpedoE Size=20 Spawns=CMISL SpawnsNumber=2 SpawnRegenRate=80 SpawnReloadRate=0 ; missile spawn don't come back ;NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO) Unnatural=yes ; for underwater units this means that they will be punched instead of grabbed by a squid [SMON] UIName=Name:CMON Name=ZZZ Useless Image=CMON Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN Harvester=yes ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport TechLevel=-1 Sight=4 Speed=4 Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=1400 Points=20 ROT=5 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=ChronoMinerMove VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0 ThreatAvoidanceCoefficient=1 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes Trainable=no Unsellable=yes [VLAD] UIName=Name:VLADBOAT Name=Vladimir's Dreadnought Prerequisite=NAYARD,NATECH Primary=DredLauncher CanPassiveAquire=no Spawns=DMISL SpawnsNumber=2 SpawnRegenRate=80 SpawnReloadRate=0 NoSpawnAlt=yes FireAngle=32 ToProtect=yes Category=Support Strength=1500 Naval=yes Armor=heavy TechLevel=-1 Sight=8 Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry ForbiddenHouses=Russians AllowedToStartInMultiplayer=no Cost=2500 Soylent=2500 Turret=no Points=55 Weight=4 ROT=1 Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true GuardRange=10 Size=50 [TRUCKA] UIName=Name:TRUCKA Name=Truck Category=AFV Primary=none Secondary=none Strength=200 Armor=light Turret=no TechLevel=-1 Sight=5 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=40 ROT=5 Crusher=no SelfHealing=no Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=CivAllSelect VoiceMove= VoiceAttack=CivAllAttackCommand VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys MaxDebris=2 DebrisTypes=TIRE DebrisMaximums=4 Size=6 Insignificant=yes Trainable=no [TRUCKB] UIName=Name:TRUCKB Name=Truck (loaded) Category=AFV Primary=none Secondary=none Strength=200 Armor=light Turret=no TechLevel=-1 Sight=5 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=40 ROT=5 Crusher=no SelfHealing=no Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove= VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys DebrisTypes=TIRE DebrisMaximums=4 CarriesCrate=yes Size=6 Insignificant=yes Trainable=no [BUS] UIName=Name:BUS Name=School Bus Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no Passengers=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [CIVP] UIName=Name:Civilian_Plane Name=Civilian Plane Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=yes Size=4 SizeLimit=2 Insignificant=yes Trainable=no [DDBX] UIName=Name:RedBus Name=Double Decker Bus Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no Passengers=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [PICK] UIName=Name:PICK Name=Pickup Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Crewed=no Insignificant=yes Trainable=no [CAR] UIName=Name:CAR Name=Automobile Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [WINI] UIName=Name:WINI Name=Recreational Vehicle Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [DeathDummy] Primary=DefaultDeathWeapon [XCOMET] UIName=Name:XCOMET Name=Placeholder Image=HTNK Prerequisite=GAWEAP,GATECH Primary=CometFragment Secondary=TeslaFragment ElitePrimary=SuperCometFragment Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=4 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance Cost=2000 Points=50 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 [PROPA] UIName=Name:PROPA Name=Propaganda Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no Passengers=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie AmbientSound=PropagandaTruck CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=2 Trainable=no [CONA] UIName=Name:CONA Name=Construction Excavator Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove= VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MoveSound=FlakTrackMoveStart CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=2 Insignificant=yes [COP] UIName=Name:PIGCAR Name=Police Car Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=PoliceCarDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes AmbientSound=PoliceSirenLoop Trainable=no [EUROC] UIName=Name:CAR Name=European Car A Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [LIMO] UIName=Name:LIMO Name=Limo Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [STANG] UIName=Name:CAR Name=Sports Car Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [SUVB] UIName=Name:CAR Name=SUV Black Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [SUVW] UIName=Name:CAR Name=SUV White Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [TAXI] UIName=Name:Taxi Name=Taxi Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [YCAB] UIName=Name:YCAB Name=Yellow Cab Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove= VoiceAttack= VoiceFeedback= MoveStart=GenCarMoveStart DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=yes Trainable=no [JEEP] UIName=Name:TRUCKA Name=Jeep Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [BCAB] UIName=Name:BlackCab Name=Black Cab Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=yes Trainable=no [PTRUCK] UIName=Name:PICK Name=Pickup Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no [CRUISE] UIName=Name:CruiseShip Name=Cruise Ship Prerequisite=NAWEAP Strength=300 Naval=yes Category=Support Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=40 ROT=1 Crusher=yes Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=CruiseShipSelect VoiceMove=ACCMoveStart VoiceAttack= DieSound= SinkingSound=GenLargeWaterDie VoiceFeedback= MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes AmbientSound=CruiseShipAmbience Trainable=no Weight=4 [TUG] UIName=Name:TUGBOAT Name=Tug Boat Prerequisite=NAWEAP Strength=200 Naval=yes Category=Support Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=30 ROT=2 Crusher=yes Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TugBoatSelect VoiceMove= VoiceAttack= DieSound= SinkingSound=GenLargeWaterDie VoiceFeedback= MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no AmbientSound=TugBoatAmbience [CDEST] UIName=Name:CDEST Name=Coast Guard Boat Primary=155mm Secondary=ASWLauncher NavalTargeting=1 Spawns=ASW SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=150 NoSpawnAlt=yes FireAngle=32 ToProtect=yes Category=Support Strength=600 Naval=yes Armor=light TechLevel=-1 Sight=7 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Turret=no Points=30 ROT=5 Crusher=yes Weight=3 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TugBoatSelect VoiceMove= VoiceAttack= DieSound= SinkingSound=GenLargeWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true Sensors=yes SensorsSight=8 OpportunityFire=yes ElitePrimary=155mmE [SHAD] UIName=Name:SHAD Name=BlackHawk Transport Prerequisite=GAWEAP Primary=BlackHawkCannon Strength=175 Category=AirPower JumpJet=yes Armor=AirArmor TechLevel=7 Sight=7 RadarInvisible=yes Landable=yes PipScale=Passengers Passengers=5 Speed=14 PitchSpeed=1.1 JumpjetSpeed=30 JumpjetClimb=10 JumpjetCrash=40 JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=British,French,Germans,Americans,Alliance Cost=1000 Points=15 ROT=5 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=BlackOpsSelect VoiceMove=BlackOpsMove VoiceAttack=BlackOpsAttackCommand VoiceCrashing=BlackOpsVoiceDie DieSound= CrashingSound=BlackOpsDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no SpeedType=Hover MoveSound=BlackOpsMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=BlackHawkCannonE PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no Carryall=yes [ORCA] UIName=Name:ORCA Name=Intruder Image=FALC Prerequisite=GAAIRC PrerequisiteOverride=AMRADR Prerequisite.Negative=AIRUP Primary=Maverick CanPassiveAquire=no CanRetaliate=no Strength=220 Category=AirPower Armor=AirArmor TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR PipScale=Ammo Speed=14 PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans ForbiddenHouses=Alliance Cost=1500 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AACombat=no AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=MaverickE PreventAttackMove=yes Fighter=yes AA=yes [MFIGT] UIName=Name:MFIGT Name=Intruder Prerequisite=NAAIRP,RADAR Primary=MiniMaverick CanPassiveAquire=no CanRetaliate=no Strength=300 Category=AirPower Armor=AirArmor TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR,NAAIRP PipScale=Ammo Speed=14 PitchAngle=0 OmniFire=yes Owner=Russians,Arabs,Africans,Confederation ForbiddenHouses=Russians Cost=1500 Points=20 ROT=3 Ammo=5 Crewed=yes ConsideredAircraft=yes AACombat=no AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=MiniMaverickE PreventAttackMove=yes Fighter=yes [TFIGT] UIName=Name:TFIGT Name=Intruder Image=MFIGT Prerequisite=NAAIRP,RADAR Primary=MiniTesla CanPassiveAquire=no CanRetaliate=no Strength=300 Category=AirPower Armor=AirArmor TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR,NAAIRP PipScale=Ammo Speed=14 PitchAngle=0 OmniFire=yes Owner=Russians,Arabs,Africans,Confederation RequiredHouses=Russians Cost=1500 Points=20 ROT=3 Ammo=5 Crewed=yes ConsideredAircraft=yes AACombat=no AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=MiniTeslaE PreventAttackMove=yes Fighter=yes [ORCA3] UIName=Bomber Name=Intruder Image=PDPLANE Primary=AirstrikeBomb CanPassiveAquire=no CanRetaliate=no Strength=100000 Category=AirPower Armor=AirArmor TechLevel=11 Sight=0 RadarInvisible=no Landable=yes MoveToShroud=yes Speed=30 PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans,Alliance Cost=1200 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=PDPlaneMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER AllowedToStartInMultiplayer=no ImmuneToPsionics=yes PreventAttackMove=yes Fighter=yes AA=yes FlyBy=yes Trainable=no LegalTarget=no [EMPMIG] UIName=Name:EMPMIG Image=APLN Name=Allied MIG Strength=270 Category=AirPower Armor=AirArmor TechLevel=10 Primary=EMPMaverick LeadershipRating=10 RadarInvisible=no Sight=7 Landable=yes MoveToShroud=yes PitchAngle=0 Speed=16 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no MoveSound=MigMoveLoop DieSound= VoiceCrashing=MigVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Fighter=yes DeathWeapon=BlimpBomb DeathWeaponDamageModifier=.1 FlyBy=true VoiceAttack=IntruderAttackCommand Prerequisite=RADAR,GAARLAB VoiceMove=IntruderMove Cost=1500 Dock=GAAIRC,AMRADR,NAAIRP,YAAIRP PipScale=Ammo IsSelectableCombatant=yes VoiceSelect=IntruderSelect AirportBound=yes AACombat=no [ORCA2] UIName=Name:ORCA Name=Intruder Image=FALC Prerequisite=RADAR,AIRUP Primary=SuperMaverick CanPassiveAquire=no CanRetaliate=no Strength=270 Category=AirPower Armor=AirArmor TechLevel=10 Sight=8 RadarInvisible=yes Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR PipScale=Ammo Speed=14 PitchAngle=0 OmniFire=yes Reload=1 Owner=British,French,Germans,Americans ForbiddenHouses=Alliance Cost=1500 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=SuperMaverickE PreventAttackMove=no Fighter=yes FlyBy=yes [GAAPLN] UIName=Name:AAPLN Name=Intruder Prerequisite=RADAR Primary=AAplgun CanPassiveAquire=yes CanRetaliate=yes Strength=200 Category=AirPower Armor=AirArmor TechLevel=5 Sight=10 RadarInvisible=yes Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR,YAAIRP,NAAIRP Speed=20 PitchAngle=0 OmniFire=yes Reload=1 Owner=British,French,Germans,Americans,Alliance RequiredHouses=British,French,Germans,Americans,Alliance Cost=1000 Points=20 ROT=3 Ammo=-1 Crewed=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER AllowedToStartInMultiplayer=no ImmuneToPsionics=yes OpportunityFire=yes AACombat=yes Fighter=yes FlyBy=yes [NAAPLN] UIName=Name:AAPLN Name=Intruder Image=GAAPLN Prerequisite=RADAR,NAAIRP Primary=AAplMissile CanPassiveAquire=yes CanRetaliate=no Strength=200 Category=AirPower Armor=AirArmor TechLevel=10 Sight=8 RadarInvisible=yes Landable=yes MoveToShroud=yes Dock=NAAIRP,GAAIRC,YAAIRP,AMRADR Speed=20 PitchAngle=0 OmniFire=yes Reload=1 Owner=Russians,Arabs,Africans,Confederation RequiredHouses=Russians,Arabs,Africans,Confederation Cost=1000 Points=20 ROT=3 Ammo=-1 Crewed=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER AllowedToStartInMultiplayer=no ImmuneToPsionics=yes OpportunityFire=yes AACombat=yes Fighter=yes FlyBy=yes [FORTRESS] UIName=Name:FORTRESS Name=Soviet FORTRESS Bomber Image=FORTRESS Strength=450 Category=AirPower Armor=AirArmor TechLevel=10 Primary=FORTRESSBomb ElitePrimary=FORTRESSBombE LeadershipRating=10 RadarInvisible=no Sight=7 Landable=yes MoveToShroud=yes PitchAngle=0 Speed=12 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=2 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no MoveSound=MigMoveLoop DieSound= VoiceCrashing=MigVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Fighter=yes DeathWeapon=BlimpBomb DeathWeaponDamageModifier=.1 FlyBy=true VoiceAttack=IntruderAttackCommand Prerequisite=NATECH,NAAIRP VoiceMove=IntruderMove Cost=2000 Dock=NAAIRP PipScale=Ammo IsSelectableCombatant=yes VoiceSelect=IntruderSelect AirportBound=yes [DISB] UIName=Name:DISB Name=Disruptor Bomber Strength=350 Category=AirPower Armor=AirArmor TechLevel=10 Primary=PulseBomb ElitePrimary=PulseBombE LeadershipRating=10 RadarInvisible=no Sight=7 Landable=yes MoveToShroud=yes PitchAngle=0 Speed=12 Owner=YuriCountry Points=30 ROT=2 Crewed=yes Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no MoveSound=MigMoveLoop DieSound= CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Fighter=yes DeathWeapon=BlimpBomb DeathWeaponDamageModifier=.1 FlyBy=true VoiceAttack=DisBomberAttackCommand Prerequisite=YATECH,YAAIRP VoiceMove=DisBomberMove Cost=2000 Dock=YAAIRP PipScale=Ammo IsSelectableCombatant=yes VoiceSelect=DisBomberSelect AirportBound=yes [DISA] UIName=Name:DISA Name=Disruptor Drone Prerequisite=YAAIRP Prerequisite.Negative=DISUP Primary=MiniDisruptor Secondary=AADisruptor CanPassiveAquire=yes CanRetaliate=yes Strength=300 Category=AirPower Armor=AirArmor TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=YAAIRP PipScale=Ammo Speed=15 PitchAngle=0 OmniFire=yes Owner=YuriCountry Cost=1500 Points=20 ROT=3 Ammo=-1 Crewed=yes ConsideredAircraft=yes AACombat=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=DisDroneSelect VoiceMove=DisDroneMove VoiceAttack=DisDroneAttackCommand DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 OpportunityFire=yes DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER AllowedToStartInMultiplayer=no ImmuneToPsionics=yes PreventAttackMove=no Fighter=yes AA=yes [ADVDISA] UIName=Name:DISA Name=EMP Disruptor Drone Prerequisite=YAAIRP,DISUP Primary=MiniEMPDisruptor Secondary=AADisruptor CanPassiveAquire=yes CanRetaliate=yes Image=DISA Strength=300 Category=AirPower Armor=AirArmor TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=YAAIRP PipScale=Ammo Speed=15 PitchAngle=0 OmniFire=yes Owner=YuriCountry Cost=1500 Points=20 ROT=3 Ammo=-1 Crewed=yes ConsideredAircraft=yes AACombat=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=DisDroneSelect VoiceMove=DisDroneMove VoiceAttack=DisDroneAttackCommand DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 OpportunityFire=yes DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff AuxSound2=IntruderLanding VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER AllowedToStartInMultiplayer=no ImmuneToPsionics=yes PreventAttackMove=no Fighter=yes AA=yes [MiniDisruptor] Damage=25 ROF=30 Range=9 Projectile=DisruptorMissile Speed=40 Warhead=DISRUPTORAP Report=LaserCosmoAttack Anim= Bright=yes [GuardianDroneLaser] Damage=65 ROF=20 Range=5 Projectile=InvisibleHigh Speed=40 Warhead=DISRUPTORAP Report=LaserCosmoAttack Anim= Bright=yes [AADisruptor] Damage=30 ROF=30 Range=9 Projectile=InvisibleAAP Speed=100 Warhead=DISRUPTORAP Report=LaserCosmoAttack Anim= Bright=yes IsElectricBolt=true [MiniEMPDisruptor] Damage=25 ROF=30 Range=9 Projectile=EMPDisruptorMissile Speed=40 Warhead=DISRUPTORAP Report=LaserCosmoAttack Anim= Bright=yes [EMPDisruption] Damage=0 ROF=30 Range=0 Projectile=EMPCannon Speed=40 Warhead=EMPMissileWH Bright=no [EMPShellWH] Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,100% Conventional=no InfDeath=3 AnimList=FORSCHLD EMEffect=yes EMP.Duration=70 [DISRUPTORAP] CellSpread=0 PercentAtMax=1 Wall=no Wood=yes Verses=25%,25%,20%,65%,100%,75%,100%,65%,80%,60%,100% EVerses=100% Conventional=yes InfDeath=3 AnimList= ProneDamage=50% [STRM] UIName=Name:STRM Name=Stormrider Primary=StormriderBolt Strength=500 Category=AirPower Armor=AirArmor TechLevel=10 Sight=10 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=10 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance Cost=2500 Points=500 ROT=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 VoiceSelect=StormriderSelect VoiceMove=StormriderMove VoiceAttack=StormriderAttackCommand VoiceFeedback= DieSound=RobotTankDie CrashingSound=HornetDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=HornetTakeoff AuxSound2=HornetLanding ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=STRONGER,FIREPOWER,SELF_HEAL ElitePrimary=StormriderBoltE Prerequisite=YAAIRP,YATECH IsSelectableCombatant=yes VoiceCrashing=IntruderVoiceDie Fighter=yes JumpjetSpeed=20 JumpjetClimb=10 JumpjetCrash=40 JumpJetAccel=20 JumpJetTurnRate=6 JumpjetHeight=1000 JumpjetWobbles=.2 JumpjetDeviation=1 BalloonHover=yes ConsideredAircraft=yes JumpJet=yes SpeedType=Hover HoverAttack=yes SpecialThreatValue=1 AllowedToStartInMultiplayer=no [StormriderBolt] Damage=125 Projectile=Invisible Range=12 Report=WeatherStrike ROF=150 Speed=100 Warhead=LightningBoltWH Bright=yes Anim=TSTIMPCT OmniFire=yes [StormriderBoltE] Projectile=Invisible Range=14 ROF=150 Speed=100 Warhead=LightningBoltWH Bright=yes Damage=200 Anim=TSTIMPCT Report=WeatherStrike OmniFire=yes [ASW] UIName=Name:ASW Name=Osprey Primary=ASWBomb Secondary=ASWCollision NavalTargeting=2 LandTargeting=1 Strength=150 Category=AirPower Armor=AirArmor Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=12 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance Cost=50 Points=10 ROT=5 Ammo=1 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=OspreyDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly MovementRestrictedTo=Water ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=OspreyTakeOff AuxSound2=OspreyLanding ImmuneToPsionics=yes ; Carrier Fighter [HORNET] UIName=Name:HORNET Name=Hornet Primary=HornetBomb Secondary=HornetCollision Strength=75 Category=AirPower Armor=light Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes ;Dock=NAHPAD,GAHPAD ;Dock=GAAIRC,AMRADR PipScale=Ammo Speed=12 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance Cost=50 Points=20 ROT=3 Ammo=1 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=HornetDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly MovementRestrictedTo=Water ; See if this will affect landing only ThreatPosed=10 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=HornetTakeoff ;Taking off AuxSound2=HornetLanding ;Landing ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=STRONGER,FIREPOWER ;Selectable=no ; SJM: this should be here but is commented out because bug prevents aircraft from landing ElitePrimary=HornetBombE [GDRONE] UIName=Name:HORNET Name=Hornet Image=HORNET Primary=GuardianDroneLaser Secondary=HornetCollision Strength=150 Category=AirPower Armor=AirArmor Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=12 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance Cost=500 Points=20 ROT=3 Ammo=-1 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=HornetDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=HornetTakeoff AuxSound2=HornetLanding ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=STRONGER,FIREPOWER FlightLevel=700 [REPDRONE] UIName=Name:HORNET Name=Repair Drone Image=HORNET Primary=RepairDroneLaser Secondary=HornetCollision Strength=100 Category=AirPower Armor=AirArmor Spawned=yes TechLevel=-1 Sight=3 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Selectable=no Speed=12 PitchSpeed=1.1 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance Cost=50 Points=20 ROT=3 Ammo=5 Trainable=no Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=HornetDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=HornetTakeoff AuxSound2=HornetLanding ImmuneToPsionics=yes FlightLevel=400 [BEAG] UIName=Name:BEAGLE Name=Black Eagle Prerequisite=RADAR Prerequisite.Negative=AIRUP Primary=Maverick CanPassiveAquire=no CanRetaliate=no Strength=250 Category=AirPower Armor=AirArmor TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR PipScale=Ammo Speed=14 Cloakable=yes PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans,Alliance RequiredHouses=Alliance Cost=1500 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=BlackEagleSelect VoiceMove=BlackEagleMove VoiceAttack=BlackEagleAttackCommand VoiceCrashing=BlackEagleVoiceDie DieSound= MoveSound=BlackEagleMoveLoop CrashingSound=BlackEagleDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=MaverickE PreventAttackMove=yes [FIREPLANE] UIName=FIREPLANE Name=Black Eagle Prerequisite=RADAR Primary=FireJump CanPassiveAquire=no CanRetaliate=no Strength=100000 Category=AirPower Armor=AirArmor TechLevel=-1 Sight=0 RadarInvisible=no Landable=no MoveToShroud=yes SuppressionThreshold=5 ReselectIfLimboed=yes DefaultToGuardArea=yes Dock=GAAIRC,AMRADR PipScale=Ammo Speed=30 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans,Alliance Cost=1500 Points=20 ROT=3 Ammo=-1 Crewed=yes ConsideredAircraft=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=BlackEagleSelect VoiceMove=BlackEagleMove VoiceAttack=BlackEagleAttackCommand VoiceCrashing=BlackEagleVoiceDie DieSound= MoveSound=BlackEagleMoveLoop CrashingSound=BlackEagleDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes PreventAttackMove=yes FlightLevel=10000 FlyBy=true [FIREPLANE2] UIName=FIREPLANE Image=FIREPLANE Name=Black Eagle Prerequisite=RADAR Primary=FireJump2 CanPassiveAquire=no CanRetaliate=no Strength=100000 Category=AirPower Armor=AirArmor TechLevel=-1 Sight=0 RadarInvisible=no Landable=no MoveToShroud=yes DefaultToGuardArea=yes Dock=GAAIRC,AMRADR PipScale=Ammo Speed=150 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans,Alliance Cost=1500 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=BlackEagleSelect VoiceMove=BlackEagleMove VoiceAttack=BlackEagleAttackCommand VoiceCrashing=BlackEagleVoiceDie DieSound= MoveSound=BlackEagleMoveLoop CrashingSound=BlackEagleDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes FlightLevel=10000 FlyBy=true [BEAG2] UIName=Name:BEAGLE Name=Black Eagle Image=BEAG Prerequisite=RADAR,AIRUP Primary=SuperMaverick CanPassiveAquire=no CanRetaliate=no Strength=350 Category=AirPower Armor=AirArmor TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR PipScale=Ammo Reload=1 Speed=14 Cloakable=yes PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans,Alliance RequiredHouses=Alliance Cost=1500 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AACombat=yes AirportBound=yes GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 IsSelectableCombatant=yes VoiceSelect=BlackEagleSelect VoiceMove=BlackEagleMove VoiceAttack=BlackEagleAttackCommand VoiceCrashing=BlackEagleVoiceDie DieSound= MoveSound=BlackEagleMoveLoop CrashingSound=BlackEagleDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=SuperMaverickE PreventAttackMove=yes FlyBy=yes [HIND] UIName=Name:HIND Name=Hind Transport Prerequisite=NAWEAP Primary=BlackHawkCannon Strength=300 Category=AirPower JumpJet=yes Armor=AirArmor TechLevel=-1 Sight=7 RadarInvisible=yes Carryall=yes Landable=yes PipScale=Passengers Passengers=10 Speed=15 PitchSpeed=1.1 JumpjetSpeed=40 JumpjetClimb=50 JumpjetCrash=60 JumpJetAccel=12 JumpJetTurnRate=12 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Confederation Cost=1000 Points=15 ROT=10 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound= CrashingSound=GenVehicleDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=Dummy AuxSound2=Dummy ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes SpeedType=Hover PreventAttackMove=yes [SCHP] UIName=Name:SiegeChopper Name=Soviet Siege Chopper Prerequisite=NAWEAP,TECH Primary=BlackHawkCannon Secondary=160mm Strength=300 Category=AirPower JumpJet=yes Armor=AirArmor TechLevel=7 Sight=7 Speed=12 PitchSpeed=1.1 JumpjetSpeed=30 JumpjetClimb=10 JumpjetCrash=40 JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs Cost=1100 Soylent=1100 Points=15 ROT=5 Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=SeigeChopperSelect VoiceMove=SeigeChopperMove VoiceAttack=SeigeChopperAttackAir VoiceSecondaryWeaponAttack=SeigeChopperAttackLand VoiceCrashing=SeigeChopperVoiceDie CrashingSound=SeigeChopperDie DieSound= ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes SpeedType=Hover MoveSound=SeigeChopperMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=BlackHawkCannonE EliteSecondary=160mmE PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no IsSimpleDeployer=yes UnloadingClass=SCHD DeployingAnim=SCHPDEPL DeployFire=yes Turret=yes DeployToLand=yes IsSelectableCombatant=yes [DOLY] UIName=Name:DOLY Name=Hollywood Camera Dolly Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=yes Trainable=no [CBLC] UIName=Name:CBLC Name=Cable Car Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=CableCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=yes Trainable=no [FTRK] UIName=Name:FTRK Name=Fire Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=yes Trainable=no [AMBU] UIName=Name:AMBU Name=Ambulance Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs,YuriCountry AllowedToStartInMultiplayer=no Cost=0 Soylent=100 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MaxDebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=4 SizeLimit=2 Insignificant=yes Trainable=no [SCHD] UIName=Name:SiegeChopper Name=ZZZ Deployed Soviet Siege Chopper Prerequisite=NAWEAP Primary=BlackHawkCannon Strength=200 Category=AirPower JumpJet=yes Armor=light TechLevel=-1 Sight=7 Speed=12 PitchSpeed=1.1 JumpjetSpeed=30 JumpjetClimb=10 JumpjetCrash=40 JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs Cost=1000 Points=15 ROT=5 Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 VoiceSelect=SeigeChopperSelect VoiceMove=SeigeChopperMove VoiceAttack=SeigeChopperAttackLand VoiceCrashing=BlackOpsVoiceDie DieSound= CrashingSound=BlackOpsDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no SpeedType=Hover EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=BlackHawkCannonE PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no IsSimpleDeployer=yes UnloadingClass=SCHP Turret=yes DeployFire=yes DeployToLand=yes [ZEP] UIName=Name:ZEP Name=Kirov Airship Prerequisite=NAWEAP,NATECH Primary=BlimpBomb Strength=1750 Category=AirPower Armor=AirArmor TechLevel=10 Sight=9 RadarInvisible=no MoveToShroud=yes BalloonHover=yes Speed=7 JumpjetSpeed=7 JumpjetClimb=9 JumpjetCrash=14 JumpJetAccel=15 JumpJetTurnRate=2 JumpjetHeight=750 ;JumpjetWobbles=.01 ;JumpjetDeviation=1 JumpjetNoWobbles=yes Crashable=yes PitchSpeed=.9 PitchAngle=0 Owner=Russians,Confederation,Africans,Arabs Cost=2000 Soylent=2000 Points=100 ROT=10 SpeedType=Hover Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 IsSelectableCombatant=yes VoiceSelect=KirovSelect VoiceMove=KirovMove VoiceAttack=KirovAttackCommand VoiceFeedback= VoiceCrashing=KirovVoiceDie DieSound= CrashingSound=KirovDie ImpactLandSound=KirovCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly ThreatPosed=30 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=Dummy AuxSound2=Dummy AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER SelfHealing=Yes MoveSound=KirovMoveLoop ElitePrimary=BlimpBombE Parasiteable=no Size=50 Bunkerable=no [BPLN] UIName=Name:BPLN Name=Soviet MIG ;Image=FORTRESS;PDPLANE Strength=100 Category=AirLift Armor=AirArmor TechLevel=-1 Primary=Maverick3 ;Primary=ParaDropWeapon ; Doesn't really fire it; dummy weapon Spawned=yes ; Created by another object and therefore not player controllable LeadershipRating=10 Selectable=no RadarInvisible=no Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 ; default is 20 degrees Speed=16; 18 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit MoveSound=MigMoveLoop DieSound= VoiceCrashing=MigVoiceDie CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Fighter=yes ElitePrimary=Maverick3E Trainable=no DeathWeapon=BlimpBomb DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage. This gives control FlyBy=true ;GEF Don't slow down over your target [SPYP] UIName=Name:SpyP Name=Soviet Spy Plane Strength=600 Category=AirLift Armor=AirArmor TechLevel=-1 Primary=SpyCameraWeapon Spawned=yes LeadershipRating=10 Selectable=no RadarInvisible=no Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 Speed=15 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no MoveSound=SpyPlaneMoveLoop DieSound= CrashingSound=SpyPlaneDie ImpactLandSound=GenAircraftCrash DeathWeapon=BlimpBomb DeathWeaponDamageModifier=.1 FlyBy=true [V3ROCKET] UIName=Name:V3ROCKET Name=V3 Rocket FireAngle=1 Strength=10025 LegalTarget=no Category=AirPower Armor=special_2 Spawned=yes MissileSpawn=yes TechLevel=-1 Sight=1 RadarInvisible=no Landable=yes MoveToShroud=yes Ammo=1 Speed=12 Owner=Russians,Confederation,Africans,Arabs Cost=50 Points=20 ROT=3 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SmallGreySSys AuxSound1=V3Attack ImmuneToPsionics=yes NoShadow=yes Selectable=no Trainable=no DontScore=yes ; Dreadnought's Missile -- warhead invoked from code. No weapons attached here. [DMISL] UIName=Name:DMISL Name=Dread Missile FireAngle=1 Strength=10025 LegalTarget=no Category=AirPower Armor=special_2 Spawned=yes MissileSpawn=yes TechLevel=-1 Sight=0 RadarInvisible=no Landable=yes MoveToShroud=yes Ammo=1 ;Aircraft are hard wired to require ammo Speed=12 Owner=Russians,Confederation,Africans,Arabs Cost=50 Points=20 ROT=4 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10 ; This value MUST be 0 for all building addons DamageParticleSystems=SmallGreySSys ; Sparks don't work well here. SJM AuxSound1=DreadnoughtAttack ;Taking off ;AuxSound2=DROPDWN1 ;Landing ImmuneToPsionics=yes ;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER ;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER NoShadow=yes Selectable=no Trainable=no FlyBack=true DontScore=yes [CMISL] UIName=Name:DMISL Name=Cruise Missile Image=BSUBMISL FireAngle=1 Strength=10000 Category=AirPower Armor=special_2 Spawned=yes MissileSpawn=yes LegalTarget=no TechLevel=-1 Sight=0 RadarInvisible=no Landable=yes MoveToShroud=yes Ammo=1 Speed=15 Owner=YuriCountry Cost=50 Points=18 ROT=4 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SmallGreySSys AuxSound1=BoomerAttack1 ImmuneToPsionics=yes NoShadow=yes Selectable=no Trainable=no FlyBack=true DontScore=yes [PDPLANE] UIName=Name:PDPLANE Name=Cargo Plane Strength=400 Category=AirLift Armor=AirArmor TechLevel=-1 Primary=ParaDropWeapon Spawned=yes LeadershipRating=10 Selectable=no RadarInvisible=no Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 Speed=15 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no MoveSound=PDPlaneMoveLoop DieSound= CrashingSound=PDPlaneDie ImpactLandSound=GenAircraftCrash [PDPLANE2] UIName=Name:PDPLANE Name=Cargo Plane Strength=40000 Category=AirLift Armor=AirArmor TechLevel=-1 Primary=ParaDropWeapon Spawned=yes LeadershipRating=10 Selectable=no RadarInvisible=no Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 Speed=15 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Ammo=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no MoveSound=PDPlaneMoveLoop DieSound= CrashingSound=PDPlaneDie ImpactLandSound=GenAircraftCrash [CARGOPLANE] Image=PDPLANE UIName=Name:PDPLANE Name=Transport Plane Strength=400 Category=AirPower Armor=AirArmor TechLevel=-1 LeadershipRating=10 RadarInvisible=no Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 Speed=15 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Points=30 ROT=2 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no CanRetaliate=no MoveSound=PDPlaneMoveLoop DieSound= CrashingSound=PDPlaneDie ImpactLandSound=GenAircraftCrash [GACNST] UIName=Name:GACNST Name=Allied Construction Yard ConstructionYard=yes Strength=2000 Armor=concrete TechLevel=-1 Adjacent=3 Factory=BuildingType UndeploysInto=AMCV Sight=10 Owner=British,French,Germans,Americans,Alliance Cost=3000 Points=80 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=15 MinDebris=7 ThreatPosed=0 DamageSmokeOffset=1470, 1060, 1078 AIBuildThis=yes TogglePower=no ProtectWithWall=no EligibileForAllyBuilding=yes ImmuneToPsionics=no LightVisibility=2000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=0,01 LightBlueTint=2.1 [GAPOWR] UIName=Name:GAPOWR Name=Allied Power Plant BuildCat=Power Prerequisite=GACNST Strength=1000 Armor=wood TechLevel=1 Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=800 Points=40 Power=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp Upgrades=2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=6 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=300, 300, 450 TogglePower=no Spyable=yes DieSound=PowerPlantDie ImmuneToPsionics=no Drainable=yes PoweredSpecial=yes [GAPILE] UIName=Name:GAPILE Name=Allied Barracks BuildCat=Tech Prerequisite=POWER,GACNST Strength=1000 Armor=wood Factory=InfantryType Adjacent=3 TechLevel=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=500 Points=30 Power=-10 Crewed=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 ExitCoord=-64,64,0 GDIBarracks=yes DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=yes Spyable=yes ImmuneToPsionics=no [GAREFN] UIName=Name:GAREFN Name=Allied Ore Refinery BuildCat=Resource DockUnload=yes Refinery=yes NumberOfDocks=1 Bib=yes Prerequisite=POWER,GACNST Strength=2000 Adjacent=3 Armor=wood TechLevel=1 FreeUnit=CMIN Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=2000 Soylent=300 Points=80 Power=-50 Storage=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=10 MinDebris=5 PipScale=Tiberium ThreatPosed=0 DamageSmokeOffset=410, 100, 165 AIBuildThis=yes TogglePower=no RefinerySmokeOffsetOne=-92, -208, 312 RefinerySmokeOffsetTwo=-92, 208, 312 RefinerySmokeFrames=50 RefinerySmokeParticleSystem=SmallGreySSys Spyable=yes NumberImpassableRows=3 ImmuneToPsionics=no ResourceDestination=yes Drainable=yes [GAWEAP] UIName=Name:GAWEAP Name=Allied War Factory BuildCat=Tech WeaponsFactory=yes Prerequisite=PROC,GACNST Factory=UnitType DeployTime=.044 Strength=2000 Armor=wood TechLevel=2 Sight=10 Adjacent=3 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=yes ExitCoord=512,256,0 Spyable=yes ImmuneToPsionics=no NumberImpassableRows=1 [GAAIRC] UIName=Name:GAAIRC Name=Allied Airforce Command Headquarters BuildCat=Tech Prerequisite=PROC,GACNST Strength=1000 Armor=steel Adjacent=3 TechLevel=5 Sight=10 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry ForbiddenHouses=British AIBasePlanningSide=0 Cost=1000 Points=70 Power=-50 Factory=AircraftType Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false Radar=yes Spyable=yes ImmuneToPsionics=no [GAYARD] UIName=Name:GAYARD Name=Allied Shipyard BuildCat=Tech Prerequisite=PROC,POWER,GACNST WeaponsFactory=yes Factory=UnitType Strength=1500 Armor=concrete Naval=yes WaterBound=yes TechLevel=4 Adjacent=12 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=1000 Points=55 Power=-25 Powered=false BaseNormal=no Crewed=no Explodes=yes Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=12 MinDebris=6 ThreatPosed=0 DamageSmokeOffset=700,700,500 AIBuildThis=yes UnitRepair=yes NumberOfDocks=1 AmbientSound=_Amb_WavesLake NumberImpassableRows=3 TargetCoordOffset=300,200,0 ImmuneToPsionics=no [GADEPT] UIName=Name:GADEPT Name=Allied Service Depot BuildCat=Tech Prerequisite=GAWEAP,GACNST Strength=1500 Armor=wood TechLevel=6 Adjacent=3 Sight=10 UnitRepair=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=800 Points=80 Power=-25 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=270, 580, 260 AIBuildThis=no HasStupidGuardMode=false NumberImpassableRows=1 ImmuneToPsionics=no [GATECH] UIName=Name:GATECH Name=Allied Battle Lab BuildCat=Tech Prerequisite=RADAR,GACNST Strength=750 Armor=wood TechLevel=8 Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=1500 Points=85 Power=-100 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG MaxDebris=12 MinDebris=6 ThreatPosed=0 DamageSmokeOffset=1500, 1055, 815 AIBuildThis=yes TogglePower=no Spyable=yes ProtectWithWall=yes ImmuneToPsionics=no SuperWeapon=ForceShieldSpecial [GAOREP] Name=Allied Ore Processor UIName=Name:GAOREP BuildCat=Resource Prerequisite=GATECH,PROC,GACNST TechLevel=10 Strength=2000 Adjacent=3 Points=30 Power=-200 Sight=10 Armor=wood Cost=2500 Soylent=1250 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=12 MinDebris=6 HalfDamageSmokeLocation1=0,0,0 DamageSmokeOffset=410, 100, 165 ThreatPosed=0 Capturable=false Crewed=yes OrePurifier=yes AIBuildThis=yes TogglePower=no Powered=true BuildLimit=1 [GAROBO] Name=Allied Robot Control Center UIName=Name:Robocont BuildCat=Resource Prerequisite=GAWEAP,GACNST TechLevel=11 Strength=600 Adjacent=3 Points=30 Power=-100 Sight=10 Armor=wood Cost=600 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=12 MinDebris=6 HalfDamageSmokeLocation1=0,0,0 DamageSmokeOffset=410, 100, 165 ThreatPosed=0 Crewed=yes AIBuildThis=yes TogglePower=yes Powered=true PowersUnit=ROBO ImmuneToPsionics=no Capturable=true [GAWALL] UIName=Name:GAWALL Name=Allied Wall BuildCat=Combat Strength=1200 Prerequisite=GAPILE Armor=concrete TechLevel=1 Adjacent=10 Wall=yes Sight=3 Selectable=no Insignificant=yes Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=100 Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no GuardRange=5 [GAPILL] UIName=Name:GAPILL Name=Allied Pill Box BuildCat=Combat Strength=500 Armor=steel Prerequisite=BARRACKS,GACNST TechLevel=1 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=500 BaseNormal=no Insignificant=yes Points=30 Power=0 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Primary=Vulcan2 ThreatPosed=30 DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=25 AntiArmorValue=5 AntiAirValue=0 [GASTGUN] UIName=Name:GAPILL Name=Allied Pill Box BuildCat=Combat Strength=550 Armor=heavy Prerequisite= TechLevel=11 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=700 BaseNormal=no Insignificant=yes Points=30 Power=0 Crewed=no Capturable=false Unsellable=true Trainable=yes Turret=yes TurretAnim=STRYKERTUR TurretAnimIsVoxel=true TurretAnimZAdjust=0 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Primary=FVAGUN ElitePrimary=FVAGUNE ThreatPosed=30 DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=25 AntiArmorValue=5 AntiAirValue=0 UndeploysInto=STRYKER [GAPRGUN] UIName=Name:GAPILL Name=Allied Pill Box BuildCat=Combat Strength=550 Armor=heavy Prerequisite= TechLevel=11 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=900 BaseNormal=no Insignificant=yes Points=30 Power=0 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Unsellable=yes Trainable=yes Turret=yes TurretAnim=PRGUNTUR TurretAnimIsVoxel=true TurretAnimYAdjust=20 Primary=105mmT ElitePrimary=105mmTE ThreatPosed=30 DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=5 AntiArmorValue=25 AntiAirValue=0 UndeploysInto=PREDATOR [ISGAPRGUN] UIName=Name:GAPILL Name=Allied Pill Box Image=GAPRGUN BuildCat=Combat Strength=550 Armor=heavy Prerequisite= TechLevel=11 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=900 BaseNormal=no Insignificant=yes Points=30 Power=0 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Unsellable=yes Trainable=yes Turret=yes TurretAnim=PRGUNTUR TurretAnimIsVoxel=true TurretAnimYAdjust=20 Primary=Laser105mmT ElitePrimary=Laser105mmTE ThreatPosed=30 DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=5 AntiArmorValue=25 AntiAirValue=0 UndeploysInto=ISPREDATOR [ADVGAPRGUN] UIName=Name:GAPILL Name=Allied Pill Box Image=GAPRGUN BuildCat=Combat Strength=550 Armor=heavy Prerequisite= TechLevel=11 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=900 BaseNormal=no Insignificant=yes Points=30 Power=0 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Unsellable=yes Trainable=yes Turret=yes TurretAnim=PRGUNTUR TurretAnimIsVoxel=true TurretAnimYAdjust=20 Primary=ADV105mmT ElitePrimary=ADV105mmTE ThreatPosed=30 DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=5 AntiArmorValue=25 AntiAirValue=0 UndeploysInto=ADVPREDATOR [ISADVGAPRGUN] UIName=Name:GAPILL Name=Allied Pill Box Image=GAPRGUN BuildCat=Combat Strength=550 Armor=heavy Prerequisite= TechLevel=11 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=900 BaseNormal=no Insignificant=yes Points=30 Power=0 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Unsellable=yes Trainable=yes Turret=yes TurretAnim=PRGUNTUR TurretAnimIsVoxel=true TurretAnimYAdjust=20 Primary=ADVLaser105mmT ElitePrimary=ADVLaser105mmTE ThreatPosed=30 DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=5 AntiArmorValue=25 AntiAirValue=0 UndeploysInto=ISADVPREDATOR [GAOBGUN] UIName=Name:GAPILL Name=Allied Pill Box BuildCat=Combat Strength=800 Armor=heavy Prerequisite= TechLevel=11 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=1750 BaseNormal=no Insignificant=yes Points=30 Power=0 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Unsellable=yes Trainable=yes Turret=yes TurretAnim=OBLVTUR TurretAnimIsVoxel=true TurretAnimZAdjust=0 Primary=PlasmaTCannon ElitePrimary=PlasmaTCannonE ThreatPosed=30 DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=5 AntiArmorValue=25 AntiAirValue=0 UndeploysInto=OBLV [ISGAOBGUN] Image=GAOBGUN UIName=Name:GAPILL Name=Allied Pill Box BuildCat=Combat Strength=800 Armor=heavy Prerequisite= TechLevel=11 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=1750 BaseNormal=no Insignificant=yes Points=30 Power=0 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 Unsellable=yes Trainable=yes Turret=yes TurretAnim=OBLVTUR TurretAnimIsVoxel=true TurretAnimZAdjust=0 Primary=ISPlasmaTCannon ElitePrimary=ISPlasmaTCannonE ThreatPosed=30 DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=5 AntiArmorValue=25 AntiAirValue=0 UndeploysInto=ISOBLV [NASAM] UIName=Name:NASAM Name=Allied Patriot Missile BuildCat=Combat Strength=900 Armor=steel TechLevel=4 Prerequisite=BARRACKS,GACNST Prerequisite.Negative=GADEFUP,GADEFUP2 Adjacent=7 Sight=10 ROT=8 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=1000 Insignificant=yes BaseNormal=no Points=30 Power=-50 Crewed=no Primary=RedEye2 LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=3 MinDebris=2 ThreatPosed=0 IsBaseDefense=yes Powered=yes Turret=yes TurretAnim=SAM TurretAnimIsVoxel=true TurretAnimZAdjust=-20 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff VHPScan=Strong ImmuneToPsionics=no Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 [ATESLA] UIName=Name:ATESLA Name=Allied Prism Cannon Image=GAPRIS BuildCat=Combat Prerequisite=POWER,RADAR,GACNST Prerequisite.Negative=GADEFUP,GADEFUP2 Strength=800 Armor=steel TechLevel=6 Adjacent=5 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=1500 Points=30 Power=-75 Crewed=no Insignificant=yes Capturable=false Overpowerable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=PrismShot Secondary=PrismSupport Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 [GASPYSAT] UIName=Name:GASPYSAT Name=Allied SpySat Uplink Image=GASPST BuildCat=Combat Prerequisite=GATECH,GACNST Strength=1000 Radar=yes SpySat=yes Armor=wood TechLevel=9 Adjacent=3 Sight=10 Insignificant=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=1500 Points=0 Power=-100 Powered=true Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=800, 550, 400 AIBuildThis=no SpecialThreatValue=1 [GAGAP] UIName=Name:GAGAP Name=Allied Gap Generator BuildCat=Combat Prerequisite=GATECH,GACNST GapGenerator=yes GapRadiusInCells=10 SuperGapRadiusInCells=20 TechLevel=11 Adjacent=3 HasRadialIndicator=true Strength=600 Armor=wood Sight=10 Points=30 Insignificant=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=1000 Power=-100 ExtraPower=-9000 Powered=true Capturable=false Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=4 MinDebris=2 ThreatPosed=0 DamageSmokeOffset=450, 200, 150 AIBuildThis=yes ImmuneToPsionics=no [GACSPH] UIName=Name:GACSPH Name=Allied Chrono Sphere BuildCat=Combat Prerequisite=GATECH,GACNST TechLevel=10 Strength=1500 Powered=true Adjacent=3 Armor=concrete Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=2500 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=ChronoSphereSpecial Nominal=yes ThreatPosed=1 AIBuildThis=yes ProtectWithWall=yes Spyable=yes ChargedAnimTime=1 BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG MaxDebris=15 MinDebris=7 [GAWEAT] UIName=Name:GAWEAT Name=Allied Weather Controller Image=GAWETH BuildCat=Combat Prerequisite=GATECH,GACNST TechLevel=10 Strength=1500 Powered=true Adjacent=3 Armor=concrete Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=LightningStormSpecial Nominal=yes ThreatPosed=1 AIBuildThis=yes Spyable=yes ChargedAnimTime=1 ProtectWithWall=yes BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=14 MinDebris=7 [AMRADR] UIName=Name:GAAIRC Name=Allied American Airforce Command Headquarters Image=GAAIRC BuildCat=Tech Prerequisite=PROC,GACNST Strength=1000 Armor=steel Adjacent=3 TechLevel=3 Sight=10 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry RequiredHouses=British AIBasePlanningSide=0 Cost=1000 Points=70 Power=-50 Factory=AircraftType Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=4 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false Radar=yes Spyable=yes SuperWeapon=AmericanParaDropSpecial ImmuneToPsionics=no [GTGCAN] UIName=Name:GTGCAN Name=Allied Grand Cannon BuildCat=Combat Strength=900 Armor=steel TechLevel=7 Prerequisite=RADAR,GACNST Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 RequiredHouses=French Points=30 Power=-100 Crewed=no ROT=1 Primary=GrandCannonWeapon Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Powered=yes Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=3 TurretAnimY=28 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff BaseNormal=no AIBuildThis=yes ImmuneToPsionics=no Drainable=yes Insignificant=yes [NACNST] UIName=Name:NACNST Name=Soviet Construction Yard ConstructionYard=yes Strength=2000 Armor=concrete TechLevel=-1 Adjacent=3 Factory=BuildingType UndeploysInto=SMCV Sight=10 Owner=Russians,Confederation,Africans,Arabs Cost=3000 Points=80 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=1470,1060,1078 AIBuildThis=yes TogglePower=no ProtectWithWall=no EligibileForAllyBuilding=yes ImmuneToPsionics=no LightVisibility=2000 LightIntensity=0.01 LightRedTint=2.0 LightGreenTint=0.01 LightBlueTint=0.01 [NAPOWR] UIName=Name:NAPOWR Name=Soviet Tesla Reactor BuildCat=Power Prerequisite=NACNST Strength=1000 Armor=wood TechLevel=1 Sight=10 Adjacent=3 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=600 Points=40 Power=150 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=450, 200, 300 TogglePower=no Spyable=yes DieSound=PowerPlantDie ImmuneToPsionics=no Drainable=yes PoweredSpecial=yes [NAHAND] UIName=Name:NAHAND Name=Soviet Barracks BuildCat=Tech Prerequisite=POWER,NACNST Strength=1000 Armor=wood TechLevel=2 Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=500 Points=30 Power=-10 Factory=InfantryType Crewed=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG MaxDebris=8 MinDebris=4 ThreatPosed=0 ExitCoord=0,0,0 NODBarracks=yes DamageSmokeOffset=480,96,125 AIBuildThis=yes Spyable=yes ImmuneToPsionics=no [NAREFN] UIName=Name:NAREFN Name=Soviet Ore Refinery BuildCat=Resource DockUnload=yes Refinery=yes NumberOfDocks=1 Bib=yes NumberImpassableRows=3 Prerequisite=POWER,NACNST Strength=2000 Adjacent=3 Armor=wood TechLevel=1 FreeUnit=HARV Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=2000 Soylent=300 Points=80 Power=-50 Storage=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 MaxDebris=8 PipScale=Tiberium ThreatPosed=0 DamageSmokeOffset=410, 100, 165 AIBuildThis=yes TogglePower=no RefinerySmokeOffsetOne=-80, -232, 372 RefinerySmokeOffsetTwo=-80, 232, 372 RefinerySmokeFrames=50 RefinerySmokeParticleSystem=SmallGreySSys Spyable=yes ImmuneToPsionics=no ResourceDestination=yes Drainable=yes [NAWEAP] UIName=Name:NAWEAP Name=Soviet War Factory BuildCat=Tech WeaponsFactory=yes Prerequisite=PROC,NACNST Factory=UnitType DeployTime=.044 Strength=2000 Adjacent=3 Armor=wood TechLevel=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=2000 Points=80 Power=-25 Powered=true Overpowerable=true Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 NaturalSmokeLocation=-12,0,370 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=395,750,410 AIBuildThis=yes ExitCoord=512,256,0 Spyable=yes ImmuneToPsionics=no NumberImpassableRows=1 [NARADR] UIName=Name:NARADR Name=Soviet Radar Tower BuildCat=Tech Prerequisite=PROC,NACNST Strength=1500 Radar=yes Armor=wood TechLevel=3 Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=1500 Points=60 Power=-50 Powered=true Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=yes Spyable=yes ImmuneToPsionics=no SuperWeapon=SpyPlaneSpecial Overpowerable=true [NAYARD] UIName=Name:NAYARD Name=Soviet Shipyard BuildCat=Tech Prerequisite=PROC,POWER,NACNST WeaponsFactory=yes Factory=UnitType Strength=1500 Armor=concrete Naval=yes WaterBound=yes TechLevel=2 Adjacent=12 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=1000 Points=55 Power=-20 Powered=false BaseNormal=no Crewed=no Explodes=yes Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG MaxDebris=12 MinDebris=6 ThreatPosed=0 DamageSmokeOffset=700,700,500 AIBuildThis=yes UnitRepair=yes NumberOfDocks=1 AmbientSound=_Amb_WavesLake NumberImpassableRows=3 TargetCoordOffset=256,256,0 ImmuneToPsionics=no [NADEPT] UIName=Name:NADEPT Name=Soviet Service Depot BuildCat=Tech Prerequisite=NAWEAP,NACNST Strength=1500 Armor=wood TechLevel=6 Adjacent=3 Sight=10 UnitRepair=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=800 Points=80 Power=-20 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=270, 580, 260 AIBuildThis=no NumberOfDocks=1 HasStupidGuardMode=false NumberImpassableRows=1 ImmuneToPsionics=no [NATECH] UIName=Name:NATECH Name=Soviet Battle Lab BuildCat=Tech Prerequisite=RADAR,NACNST Strength=750 Armor=wood TechLevel=7 Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=3000 Points=85 Power=-100 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG MaxDebris=10 MinDebris=5 ThreatPosed=0 DamageSmokeOffset=200, 325, 200 AIBuildThis=yes TogglePower=no Spyable=yes ProtectWithWall=yes ImmuneToPsionics=no SuperWeapon=ForceShieldSpecial [NANRCT] UIName=Name:NANRCT Name=Soviet Nuclear Reactor BuildCat=Power Strength=1200 Armor=concrete TechLevel=9 Prerequisite=NATECH,NACNST Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=1000 Points=30 Power=2000 Crewed=yes Capturable=true DamageSmokeOffset=410, 100, 165 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Powered=no IsImmuneToRadiation=yes Explodes=yes DeathWeapon=NukePayload DeathWeaponDamageModifier=0.5 Spyable=yes ImmuneToPsionics=no Drainable=yes PoweredSpecial=yes [NAINDP] Name=Soviet Industrial Plant UIName=Name:IndustrialPlant Image=NAINDP BuildCat=Resource Prerequisite=NATECH,PROC,NACNST TechLevel=10 Strength=2000 Adjacent=3 Points=30 Power=-200 Sight=10 Armor=wood Cost=2500 Soylent=1000 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=15 MinDebris=1 HalfDamageSmokeLocation1=0,0,0 DamageSmokeOffset=410, 100, 165 ThreatPosed=0 Capturable=false Crewed=yes FactoryPlant=yes InfantryCostBonus=1 UnitsCostBonus=0.75 AircraftCostBonus=1 BuildingsCostBonus=1 DefensesCostBonus=1 AIBuildThis=yes TogglePower=no Powered=true BuildLimit=1 [NAWALL] UIName=Name:NAWALL Name=Soviet Wall BuildCat=Combat Strength=1200 Prerequisite=NAHAND Armor=concrete TechLevel=1 Adjacent=6 Wall=yes Sight=3 Selectable=no Insignificant=yes Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=100 Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no GuardRange=5 [NALASR] UIName=Name:NALASR Name=Soviet Sentry Gun BuildCat=Combat Strength=500 Armor=steel Prerequisite=BARRACKS,NACNST TechLevel=1 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=500 BaseNormal=no Points=30 Power=0 Crewed=no Insignificant=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Primary=Vulcan Powered=yes Turret=yes TurretAnim=LASER TurretAnimIsVoxel=true TurretAnimY=10 TurretAnimZAdjust=-20 ThreatPosed=30 IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=25 AntiArmorValue=10 AntiAirValue=0 [TNALASR] UIName=Name:NALASR Name=Soviet Sentry Gun Image=NALASR BuildCat=Combat Strength=400 Armor=steel Prerequisite=BARRACKS,NACNST TechLevel=11 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry RequiredHouses=Arabs AIBasePlanningSide=1 Cost=700 BaseNormal=no Points=30 Power=0 Insignificant=yes Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Primary=ToxicVulcan Powered=yes Turret=yes TurretAnim=LASER TurretAnimIsVoxel=true TurretAnimY=10 TurretAnimZAdjust=-20 ThreatPosed=30 IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=25 AntiArmorValue=10 AntiAirValue=0 [NAFLAK] UIName=Name:NAFLAK Name=Soviet Flak Cannon BuildCat=Combat Strength=900 Armor=steel TechLevel=4 Prerequisite=BARRACKS,NACNST Prerequisite.Negative=NADEFUP,NADEFUP2 Adjacent=5 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=1000 BaseNormal=no Points=30 Power=-50 Crewed=no Insignificant=yes Primary=FlakWeapon LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=3 MinDebris=2 ThreatPosed=0 IsBaseDefense=yes Powered=yes ROT=8 Turret=yes TurretAnim=FLAKTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=2 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 [TESLA] UIName=Name:TESLA Name=Soviet Tesla Coil Image=NATSLA BuildCat=Combat Prerequisite=POWER,RADAR,NACNST Prerequisite.Negative=NADEFUP Strength=800 Armor=steel TechLevel=5 Adjacent=5 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 ForbiddenHouses=Russians Cost=1500 Points=30 Power=-75 Crewed=no Capturable=false Overpowerable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=CoilBolt Secondary=OPCoilBolt Turret=no Insignificant=yes TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 [NABNKR] UIName=Name:NABNKR Name=Soviet Battle Bunker Adjacent=5 AIBasePlanningSide=1 Armor=steel BaseNormal=no BuildCat=Combat Prerequisite=NACNST Capturable=false ClickRepairable=yes Cost=500 Crewed=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBaseDefense=yes MaxDebris=15 MinDebris=5 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Powered=no Sight=10 Strength=1000 TechLevel=1 Insignificant=yes CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes AntiInfantryValue=25 AntiArmorValue=10 AntiAirValue=0 [GAGT] UIName=Name:GAGT Name=Allied Guard Tower Adjacent=5 AIBasePlanningSide=0 Armor=steel BaseNormal=no BuildCat=Combat Prerequisite=GACNST Capturable=false ClickRepairable=yes Cost=200 Crewed=no DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 IsBaseDefense=yes MaxDebris=15 MinDebris=5 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Powered=no Sight=10 Strength=400 TechLevel=1 Insignificant=yes CanBeOccupied=yes MaxNumberOccupants=2 CanOccupyFire=yes AntiInfantryValue=25 AntiArmorValue=10 AntiAirValue=0 [NAIRON] UIName=Name:NAIRON Name=Soviet Iron Curtain Device BuildCat=Combat Prerequisite=NATECH,NACNST TechLevel=10 Strength=1500 Powered=true Adjacent=3 Armor=concrete Sight=10 Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=2500 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM SuperWeapon=IronCurtainSpecial ThreatPosed=1 AIBuildThis=yes ProtectWithWall=yes Spyable=yes ChargedAnimTime=1 BuildLimit=1 [NAMISL] UIName=Name:NAMISL Name=Soviet Nuclear Missile Silo BuildCat=Combat SuperWeapon=NukeSpecial Prerequisite=NATECH,NACNST Strength=1500 Armor=concrete TechLevel=10 Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys SpecialThreatValue=1 NukeSilo=yes Nominal=yes RevealToAll=yes HasStupidGuardMode=false Spyable=yes ChargedAnimTime=1 AIBuildThis=yes ProtectWithWall=yes BuildLimit=1 DamageSelf=yes [YACNST] UIName=Name:YACNST Name=Yuri Construction Yard ConstructionYard=yes Strength=2000 Armor=concrete TechLevel=-1 Adjacent=3 Factory=BuildingType UndeploysInto=PCV Sight=10 Owner=YuriCountry Cost=3000 Points=80 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=15 MinDebris=7 ThreatPosed=0 DamageSmokeOffset=1470, 1060, 1078 AIBuildThis=yes TogglePower=no ProtectWithWall=no EligibileForAllyBuilding=yes ImmuneToPsionics=no LightVisibility=2000 LightIntensity=0.01 LightRedTint=2.0 LightGreenTint=0.01 LightBlueTint=2.0 [YAPOWR] UIName=Name:BioR Name=Yuri Bio Reactor BuildCat=Power Prerequisite=YACNST Strength=1000 Armor=wood TechLevel=1 Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=600 Points=40 Power=150 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp Upgrades=2 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=6 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=300, 300, 450 TogglePower=no Spyable=yes DieSound=PowerPlantDie ImmuneToPsionics=no UnitAbsorb=no InfantryAbsorb=yes PipScale=Passengers Passengers=5 SizeLimit=15 ExtraPower=50 Drainable=yes PoweredSpecial=yes [YABRCK] UIName=Name:Ybarracks Name=Yuri Barracks Image=YABRCK BuildCat=Tech Prerequisite=POWER,YACNST Strength=1000 Armor=wood Factory=InfantryType Adjacent=3 TechLevel=2 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=500 Points=30 Power=-10 Crewed=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 ExitCoord=-64,64,0 YuriBarracks=yes DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=yes Spyable=yes ImmuneToPsionics=no [YACOMD] UIName=Name:YACOMD Name=Yuri Command Center Strength=1000 Armor=concrete TechLevel=-1 Adjacent=3 Sight=8 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=3000 Points=80 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=1470,1060,1078 TogglePower=no LeaveRubble=yes ProtectWithWall=yes EligibileForAllyBuilding=yes [YAREF] UIName=Name:YAREFN Name=Yuri Ore Refinery BuildCat=Resource DockUnload=yes Refinery=yes NumberOfDocks=1 Bib=yes NumberImpassableRows=3 Prerequisite=POWER,YACNST Strength=2000 Adjacent=3 Armor=wood TechLevel=1 FreeUnit=YAHARV Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=2000 Soylent=300 Points=80 Power=-50 Storage=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 HalfDamageSmokeLocation1=0,0,0 MaxDebris=8 PipScale=Tiberium ThreatPosed=0 DamageSmokeOffset=410, 100, 165 AIBuildThis=yes TogglePower=no RefinerySmokeOffsetOne=-80, -232, 372 RefinerySmokeOffsetTwo=-80, 232, 372 RefinerySmokeFrames=50 RefinerySmokeParticleSystem=SmallGreySSys Spyable=yes ImmuneToPsionics=no ResourceDestination=yes Drainable=yes [YAWEAP] UIName=Name:YWarfactory Name=Yuri War Factory Image=YACWEAP BuildCat=Tech Prerequisite=PROC,YACNST Factory=UnitType DeployTime=.044 Strength=2000 Armor=wood TechLevel=2 Sight=10 Adjacent=3 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=2000 Points=80 Power=-25 Capturable=true Crewed=yes Bib=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=408,880,435 AIBuildThis=yes ExitCoord=512,256,0 Spyable=yes ImmuneToPsionics=no WholeBib=true ChronoBay=yes [NAPSIS] UIName=Name:YURIRAD Name=Yuri Psychic Sensor BuildCat=Tech Prerequisite=YACNST,PROC Strength=1500 Radar=yes Armor=wood TechLevel=3 Adjacent=3 Sight=10 PsychicDetectionRadius=15 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=1500 Points=50 Power=-50 Powered=true Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=yes HasRadialIndicator=true ConcentricRadialIndicator=true DetectDisguise=yes DetectDisguiseRange=15 SensorArray=yes SensorsSight=15 Spyable=yes ImmuneToPsionics=no SuperWeapon=PsychicRevealSpecial [YAYARD] UIName=Name:Ynaval Name=Yuri Submarine Pen Image=YAYARD BuildCat=Tech Prerequisite=YACNST,POWER,PROC WeaponsFactory=yes Factory=UnitType Strength=1500 Armor=concrete Naval=yes WaterBound=yes TechLevel=4 Adjacent=12 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=1000 Points=55 Power=-25 Powered=false BaseNormal=no Crewed=no Explodes=yes Capturable=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=12 MinDebris=6 ThreatPosed=0 DamageSmokeOffset=700,700,500 AIBuildThis=yes UnitRepair=yes NumberOfDocks=1 AmbientSound=_Amb_WavesLake NumberImpassableRows=3 TargetCoordOffset=300,200,0 ImmuneToPsionics=no [YADEPT] UIName=Name:GADEPT Name=ZZZ Yuri Service Depot Image=GADEPT BuildCat=Tech Prerequisite=YAWEAP,YACNST Strength=1200 Armor=wood TechLevel=15 Adjacent=3 Sight=10 UnitRepair=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=800 Points=80 Power=-25 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=270, 580, 260 AIBuildThis=no HasStupidGuardMode=false NumberImpassableRows=1 ImmuneToPsionics=no [YATECH] UIName=Name:Yblab Name=Yuri Battle Lab BuildCat=Tech Prerequisite=YAWEAP,YACNST,RADAR Strength=750 Armor=wood TechLevel=8 Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=3000 Points=85 Power=-100 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG MaxDebris=12 MinDebris=6 ThreatPosed=0 DamageSmokeOffset=1500, 1055, 815 AIBuildThis=yes TogglePower=no Spyable=yes ProtectWithWall=yes ImmuneToPsionics=no SuperWeapon=ForceShieldSpecial [GAFWLL] UIName=Name:Citadel Name=Yuri Citadel Wall BuildCat=Combat Strength=1200 Prerequisite=YABRCK Armor=concrete TechLevel=2 Adjacent=10 Wall=yes Sight=3 Selectable=no Insignificant=yes Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=100 Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no GuardRange=5 [YAGGUN] UIName=Name:GattCannon Name=Yuri Gattling Cannon ;Image=NASAM BuildCat=Combat Strength=800 Armor=steel TechLevel=4 LandTargeting=1 NavalTargeting=6 Prerequisite=BARRACKS,YACNST Adjacent=6 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil Cost=1000 BaseNormal=no Points=30 Power=-50 Crewed=no Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=3 MinDebris=2 Insignificant=yes ThreatPosed=30 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,LGSparkSys IsBaseDefense=yes Powered=yes Turret=yes TurretAnim=YAGGUN TurretAnimIsVoxel=True TurretAnimX=0 ROT=10 TurretAnimY=15 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no ; defaults to yes for buildings, no for others Drainable=yes AntiInfantryValue=15 AntiArmorValue=0 AntiAirValue=25 IsGattling=yes TurretCount=1 WeaponCount=2 Weapon1=AAGattling2 EliteWeapon1=AAGattling2E Weapon2=AAGattling2 EliteWeapon2=AAGattling2E WeaponStages=1 Stage1=10 EliteStage1=10 RateUp=1 RateDown=10 [YAINFERNO] UIName=Name:INFERNO Name=Avenger Inferno Cannon BuildCat=Combat Strength=500 Armor=steel Prerequisite=BARRACKS,YACNST TechLevel=1 Adjacent=5 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=500 BaseNormal=no Points=30 Power=0 Crewed=no Insignificant=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=2 MinDebris=1 Primary=INFERNO Powered=yes Turret=yes TurretAnim=YAINFERNOTUR TurretAnimIsVoxel=true TurretAnimY=10 TurretAnimZAdjust=-20 ThreatPosed=30 IsBaseDefense=yes HasStupidGuardMode=false ImmuneToPsionics=no AntiInfantryValue=25 AntiArmorValue=5 AntiAirValue=0 [YAPULSTOWR] UIName=Name:PULSTOWR Name=Pulse Tower BuildCat=Combat Prerequisite=POWER,RADAR,YACNST Strength=800 Armor=steel TechLevel=5 Adjacent=5 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=1500 Points=30 Power=-75 Crewed=no Insignificant=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=PulseTCannon Turret=yes TurretAnim=YAPULSTOWRTUR TurretAnimIsVoxel=false TurretAnimY=10 TurretAnimZAdjust=-20 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=5 AntiArmorValue=25 AntiAirValue=0 [NATBNK] UIName=Name:NATBNK Name=Yuri Tank Bunker BuildCat=Combat Prerequisite=YACNST Strength=1000 Armor=steel TechLevel=3 Adjacent=5 Sight=10 Bunker=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=400 Points=60 Power=0 Insignificant=yes Powered=false Capturable=false Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm MaxDebris=15 MinDebris=5 ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=220, 390, 150 AIBuildThis=no ImmuneToPsionics=no NumberOfDocks=1 NumberImpassableRows=0 HasStupidGuardMode=false AntiInfantryValue=10 AntiArmorValue=25 AntiAirValue=0 BaseNormal=no [YAGNTC] UIName=Name:YAGNTC Name=Yuri Genetic Mutator Device BuildCat=Combat Prerequisite=YATECH,YACNST TechLevel=10 Strength=1500 Powered=true Adjacent=3 Armor=concrete Sight=10 Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=2500 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM SuperWeapon=GeneticConverterSpecial ThreatPosed=1 AIBuildThis=yes ProtectWithWall=yes Spyable=yes ChargedAnimTime=1 BuildLimit=1 [YAPPET] UIName=Name:YAPPET Name=Yuri Puppet Master BuildCat=Combat Prerequisite=YATECH,YACNST TechLevel=10 Strength=1500 Powered=true Adjacent=3 Armor=concrete Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=PsychicDominatorSpecial Nominal=yes ThreatPosed=1 AIBuildThis=yes Spyable=yes ChargedAnimTime=1 ProtectWithWall=yes BuildLimit=1 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=14 MinDebris=7 [YAROCK] UIName=Name:YAROCK Name=Rocket Launch Pad Strength=700 Armor=wood TechLevel=-1 Adjacent=3 Sight=6 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=600 Points=40 Capturable=False Crewed=No Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=15 MinDebris=1 ThreatPosed=0 DamageSmokeOffset=300, 300, 450 Spyable=No DieSound=PowerPlantDie ImmuneToPsionics=Yes UnitAbsorb=No [OACNST] UIName=Name:OACNST Name=Omni Crane Image=CAWDEPT ConstructionYard=yes Strength=5000 Armor=concrete TechLevel=-1 Adjacent=3 Factory=BuildingType Sight=10 Owner=OmniTech Cost=3000 Points=80 Power=0 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=15 MinDebris=7 ThreatPosed=0 DamageSmokeOffset=1470, 1060, 1078 AIBuildThis=yes TogglePower=no ProtectWithWall=yes EligibileForAllyBuilding=yes ImmuneToPsionics=no Unsellable=yes [OAPOWR] UIName=Name:OAPOWR Image=NAMREAC Name=Omni Reactor BuildCat=Power Strength=3000 Armor=concrete TechLevel=7 Prerequisite=OACNST Adjacent=3 Sight=10 Owner=OmniTech Cost=800 Points=20 Power=300 Crewed=yes Capturable=true DamageSmokeOffset=410, 100, 165 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Powered=no Explodes=yes DeathWeapon=TerrorBomb DeathWeaponDamageModifier=0.5 Spyable=yes ProtectWithWall=no [OARAX] UIName=Name:OARAX Name=Omni Barracks BuildCat=Tech Image=GAMBARK Prerequisite=OAPOWR,OACNST Strength=2500 Armor=steel Factory=InfantryType Adjacent=3 TechLevel=10 Sight=10 Owner=OmniTech Cost=500 Points=30 Power=-10 Crewed=yes Capturable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM ThreatPosed=0 ExitCoord=-64,64,0 GDIBarracks=yes DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=215,395,200 AIBuildThis=yes Spyable=yes ImmuneToPsionics=no BaseNormal=no [CAOUTP] UIName=Name:CAOUTP Name=Tech Outpost TechLevel=-1 Strength=2000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=10 MinDebris=5 Primary=HoverMissile UnitRepair=yes Turret=yes TurretAnim=OUTP TurretAnimX=-30 TurretAnimY=14 TurretAnimIsVoxel=true TurretAnimZAdjust=-140 FireAngle=0 Capturable=yes NeedsEngineer=yes CaptureEvaEvent= EVA_RepairFacilityCaptured Unsellable=yes NumberOfDocks=1 LeaveRubble=yes NumberImpassableRows=3 RadarVisible=yes BaseNormal=no [CAAIRP] UIName=Name:CAAIRP Name=Tech Airport TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent= EVA_AirfieldCaptured ;Eva (and therefore 3way split) voice to use when captured NeedsEngineer=yes Unsellable=yes Ammo=5 SuperWeapon=ParaDropSpecial LeaveRubble=yes RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building) BaseNormal=no [CAOILD] UIName=Name:CAOILD Name=Tech Oil Derrick TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=8 MinDebris=4 ;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent= EVA_OilRefineryCaptured ;Eva (and therefore 3way split) voice to use when captured NeedsEngineer=yes Unsellable=yes Explodes=yes DeathWeapon=OilExplosion ProduceCashStartup=1000 ; credits when captured from the Neutral house ProduceCashAmount=30 ; Amount every Delay ProduceCashDelay=100 ; Frame delay between Amounts WorkingSound=OilDerrickLoop LeaveRubble=yes BaseNormal=no RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building) [CAPOWR] UIName=Name:CAPOWR Name=Tech Civilian Power Plant TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent= EVA_TechBuildingCaptured NeedsEngineer=yes Unsellable=yes Ammo=5 LeaveRubble=yes Power=500 RadarVisible=yes BaseNormal=no [CAMACH] UIName=Name:CAMACH Name=Tech Machine Shop TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete MaxDebris=8 MinDebris=4 Capturable=yes CaptureEvaEvent= EVA_MachineShopCaptured NeedsEngineer=yes Unsellable=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys LeaveRubble=yes UnitsGainSelfHeal=1 RadarVisible=yes BaseNormal=no [CATHOSP] UIName=Name:CAHOSP Name=Tech Hospital Image=CAHOSP TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent= EVA_HospitalCaptured NeedsEngineer=yes Unsellable=yes LeaveRubble=yes InfantryGainSelfHeal=1 RadarVisible=yes BaseNormal=no [CAHOSP] UIName=Name:CAHOSP Name=Old Civilian Hospital Image=CAHOSP TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes CaptureEvaEvent= EVA_HospitalCaptured NeedsEngineer=yes Unsellable=yes LeaveRubble=yes InfantryGainSelfHeal=1 RadarVisible=yes BaseNormal=no [CASLAB] UIName=Name:CASLAB Name=Tech Secret Lab TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Sight=6 Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=8 MinDebris=4 Capturable=yes CaptureEvaEvent= EVA_SecretLabCaptured NeedsEngineer=yes Unsellable=yes WorkingSound=OilDerrickLoop LeaveRubble=yes :SecretBuilding= SecretLab=yes RadarVisible=yes BaseNormal=no [CATEXS02] UIName=Name:CATEXS02 Name=Alamo TechLevel=-1 Strength=2000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAWASH01] UIName=Name:CAWASH01 Name=White House TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg DestroyAnim=CAWS01DM CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=Yes DieSound=MonumentCrumble [CAWSH12] Name=Washington Monument UIName=Name:CAWSH12 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CAWSH12D DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAWASH14] UIName=Name:CAWSH14 Name=Jefferson Memorial TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CAWA14DM MaxDebris=0 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAPRS03] UIName=Name:CAPRS03 Name=Paris Louvre TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes DieSound=MonumentCrumble [CAMEX01] Name=Mayan Prism Pyramid UIName=Name:CAMEX01 TechLevel=-1 Strength=2000 Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=12 ClickRepairable=no CanBeOccupied=no Primary=MayanPrism LeaveRubble=Yes [MAYAN] Name=Mayan Prism Pyramid UIName=Name:MAYAN Image=CAMEX01 Primary=MayanPrism TechLevel=-1 Strength=2000 Insignificant=yes Nominal=yes RadarInvisible=no Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CARUS03] Name=Russain Kremlin Palace UIName=Name:CARUS03 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes ;RadarInvisible=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg ;Selectable=no ;IsBase=no BaseNormal=no ;psst....IsBase isn't a Rules flag Sight=6 ; UC base values ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 ;DistributedFire=yes CanOccupyFire=yes LeaveRubble=yes [CAWASH15] UIName=Name:CAWASH15 Name=Wash Lincoln Memorial TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CAWA15DM MaxDebris=0 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no CanBeOccupied=no LeaveRubble=yes [CAPARS11] Name=Paris Arc de Triumphe UIName=Name:CAPARS11 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CAPR11DM MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=yes DieSound=MonumentCrumble [CAPARS12] Name=Paris Notre Dame UIName=Name:CAPARS12 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes DieSound=MonumentCrumble [CACOLO01] Name=Air Force Academy Chapel Colorado UIName=Name:CACOLO01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=yes [CARUS07] Name=Russain Red Square Circle Thing UIName=Name:CARUS07 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG MaxDebris=13 MinDebris=6 CrateBeneath=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH16] Name=Smithsonian Castle UIName=Name:CAWASH16 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm CrateBeneath=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CAWASH17] Name=Smithsonian Natural History Museum UIName=Name:CAWASH17 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm CrateBeneath=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CACHIG05] Name=Chicago Sears Tower UIName=Name:CACHIG05 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Radar=yes SpySat=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH19] Name=Iwo Jima Memorial UIName=Name:CAWASH19 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3SM,DBRIS5LG,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRS10SM MaxDebris=15 MinDebris=7 BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=Yes [CAWASH18] Name=White House Fountain UIName=Name:CAWASH18 TechLevel=-1 Strength=200 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM MaxDebris=6 MinDebris=3 BaseNormal=no Sight=6 ClickRepairable=no AmbientSound=FountainLoop [CASTL04] UIName=Name:CASTL04 Name=St Louis Arch TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CASTL04DM MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CARUS01] Name=Russian Basil's Cathedral UIName=Name:CARUS01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes ;RadarInvisible=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CARUS01D DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 CrateBeneath=true CrateBeneathIsMoney=true ;Selectable=no ;IsBase=no BaseNormal=no ;psst....IsBase isn't a Rules flag Sight=6 ; UC base values ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 ;DistributedFire=yes CanOccupyFire=yes LeaveRubble=yes DieSound=MonumentCrumble [CAWA2A] UIName=Name:CAWA2A Name=Wash Pent A TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWA2B] UIName=Name:CAWA2A Name=Wash Pent B TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWA2C] UIName=Name:CAWA2A Name=Wash Pent C TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWA2D] UIName=Name:CAWA2A Name=Wash Pent D TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAEAST01] Name=Easter Island Statue UIName=Name:CAEAST01 TechLevel=-1 Strength=3000 Insignificant=no Nominal=yes RadarInvisible=no Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Primary=PrismShot Power=-100 Powered=Yes Overpowerable=true DestroyAnim=CAEAST01DM LeaveRubble=yes Capturable=true DieSound=MonumentCrumble [CAEAST02] Name=Yuri Bust UIName=Name:CAEAST02 TechLevel=-1 Strength=3000 Insignificant=no Nominal=yes RadarInvisible=no Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Primary=PrismShot Power=-100 Powered=Yes Overpowerable=true LeaveRubble=yes DieSound=MonumentCrumble ROT=3 Turret=yes TurretAnim=CAHEAD TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=-45 TurretAnimZAdjust=-150 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=YuriBustRotate WorkingSound=PowerOn NotWorkingSound=PowerOff [YAPPPT] Name=Partially Built Psychic Dominator UIName=Name:YAPPET TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 Explodes=yes BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=false DieSound=MonumentCrumble CanOccupyFire=yes DeathWeapon=BlimpBombEffect DeathWeaponDamageModifier=.01 [CASANF01] Name=San Fran Victorian Home 1 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CAMISC01] UIName=Name:CAMISC01 Name=Barrels TechLevel=-1 Strength=5 EligibleForDelayKill=yes Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=BRRLEXP2 MaxDebris=0 Selectable=no BaseNormal=no Explodes=yes DeathWeapon=BarrelExplosion Repairable=no CanC4=no DamageSound=BuildingMetalDamaged [CAMISC02] UIName=Name:CAMISC02 Name=Barrel TechLevel=-1 Strength=5 EligibleForDelayKill=yes Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=BRRLEXP1 MaxDebris=0 Selectable=no BaseNormal=no Explodes=yes DeathWeapon=BarrelExplosion Repairable=no CanC4=no DamageSound=BuildingMetalDamaged [CALAB] UIName=Name:EinsteinLab Name=Einstein's Lab TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes ;RadarInvisible=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 ;Selectable=no ;IsBase=no BaseNormal=no ;psst....IsBase isn't a Rules flag Sight=6 ; UC base values ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 ;DistributedFire=yes CanOccupyFire=yes LeaveRubble=yes [CATIME01] UIName=Name:CATIME02 Name=Time Machine TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=yes LeaveRubble=yes [CATIME02] UIName=Name:CATIME02 Name=Time Machine Traveled TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=yes LeaveRubble=yes [CALOND04] Name=LONDON PARLAIMENT UIName=Name:CALOND04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes LeaveRubble=true DieSound=MonumentCrumble MaxNumberOccupants=10 CanOccupyFire=yes [CALOND05] Name=LONDON BIG BEN UIName=Name:CALOND05 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=14 MinDebris=6 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes LeaveRubble=true DieSound=MonumentCrumble MaxNumberOccupants=10 CanOccupyFire=yes [CALOND06] Name=LONDON TOWER UIName=Name:CALOND06 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes LeaveRubble=true DieSound=MonumentCrumble MaxNumberOccupants=10 CanOccupyFire=yes [CAMOON01] Name=ZZZ LAUNCH PAD UIName=Name:CAMOON01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CATRAN03] Name=TRANS FORTRESS UIName=Name:CATRAN03 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CATR03DM DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CASTL05A] UIName=Name:CASTL05 Name=Busch Stadium A TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes Height=6 [CASTL05B] UIName=Name:CASTL05 Name=Busch Stadium B TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05C] UIName=Name:CASTL05 Name=Busch Stadium C TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05D] UIName=Name:CASTL05 Name=Busch Stadium D TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05E] UIName=Name:CASTL05 Name=Busch Stadium E TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05F] UIName=Name:CASTL05 Name=Busch Stadium F TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05G] UIName=Name:CASTL05 Name=Busch Stadium G TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CASTL05H] UIName=Name:CASTL05 Name=Busch Stadium H TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=yes [CAMIAM08] UIName=Name:CAMIAM08 Name=Arizona Memorial TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=7 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=yes [CAEGYP01] Name=Egypt Great Pyramid 1 UIName=Name:CAPYR01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAEGYP02] Name=Egypt Small Pyramid UIName=Name:CAPYR01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CAEGYP03] Name=Egypt Sphinx UIName=Name:CAEGYP03 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAEGYP04] Name=Egypt Great Pyramid 2 UIName=Name:CAPYR01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAEGYP05] Name=Egypt Great Pyramid 3 UIName=Name:CAPYR01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CAEGYP06] Name=Egypt Great Pyramid 4 mound UIName=Name:CAPYR01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CALA03] Name=LA Hwood Sign 1of2 UIName=Name:CALA03 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CALA04] Name=LA Hollywood Bowl UIName=Name:CALA04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA11] Name=LA HBowl Seats 1of2 UIName=Name:CALA04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA12] Name=LA HBowl Seats 2of2 UIName=Name:CALA04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA13] Name=LA Hwood Sign 2of2 UIName=Name:CALA03 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CALA14] Name=LA Mini Mall 02 UIName=Name:CALA01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CALA15] Name=LA Mini Mall 03 UIName=Name:CALA01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CALA05] Name=LA LAX UIName=Name:CALA05 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA06] Name=LA Control Tower UIName=Name:CALA06 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA07] Name=LA Movie Theater UIName=Name:CALA07 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA08] Name=LA Car Dealership UIName=Name:CALA08 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CALA09] Name=LA Circle S UIName=Name:CALA09 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALA10] Name=LA Billboard UIName=Name:CALA10 TechLevel=-1 Strength=200 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=5 ClickRepairable=no CanBeOccupied=no CanOccupyFire=no LeaveRubble=true [CASANF04] Name=San Fran Golden Gate Bridge UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF05] Name=San Fran Alcatraz UIName=Name:CASANF05 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CASANF06] Name=San Fran Victorian Home 4 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASANF07] Name=San Fran Victorian Home 5 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASANF08] Name=San Fran Victorian Home 6 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASANF09] Name=San Fran Golden Bridge 01 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF10] Name=San Fran Golden Bridge 02 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF11] Name=San Fran Golden Bridge 03 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF12] Name=San Fran Golden Bridge 05 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF13] Name=San Fran Golden Bridge 06 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF14] Name=San Fran Golden Bridge 07 UIName=Name:CASANF04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Naval=yes WaterBound=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DieSound=MonumentCrumble [CASANF15] Name=San Fran Alcatraz Watertower UIName=Name:CASANF15 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CASANF16] Name=San Fran Alcatraz lighthouse UIName=Name:CAFARM06 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=true DieSound=MonumentCrumble [CASANF17] Name=San Fran Misc Bldg 1 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CASANF18] Name=San Fran Misc Bldg 2 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CASEAT01] Name=Seattle Space Needle UIName=Name:CASEAT01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASEAT02] Name=MicroSpam Campus UIName=Name:CASEAT02 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASYDN03] Name=Sydney Opera House UIName=Name:CASYDN03 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CABHUT] UIName=Name:CABHUT Name=Bridge repair hut Strength=2000 Immune=yes LegalTarget=yes Nominal=yes TechLevel=-1 Repairable=true Selectable=yes Insignificant=yes BridgeRepairHut=yes Adjacent=0 BaseNormal=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 [GAGREEN] UIName=Name:GAGREEN Name=Green Building Image=null Strength=150 Prerequisite=GAPILE Armor=wood TechLevel=-1 Adjacent=3 Sight=0 Selectable=no Insignificant=yes Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=100 BaseNormal=no Points=5 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 ToTile=Green01 AIBuildThis=no [GASAND] UIName=Name:GASAND Name=Sandbags BuildCat=Combat Strength=100 Prerequisite=BARRACKS Armor=wood CrushSound=WallCrushSandbag Crushable=yes Wall=yes TechLevel=-1 Adjacent=4 Sight=0 Nominal=yes Selectable=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=25 Insignificant=yes Points=1 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no AIBuildThis=no [CAFNCB] UIName=Name:CAFNCB Name=Fence Black BuildCat=Combat Strength=100 Prerequisite=BARRACKS Armor=wood CrushSound=WallCrushBlack Crushable=yes Wall=yes TechLevel=-1 Adjacent=4 Sight=0 Nominal=yes Selectable=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=25 Insignificant=yes Points=1 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no AIBuildThis=no [CAFNCW] UIName=Name:CAFNCW Name=Fence White BuildCat=Combat Strength=100 Prerequisite=BARRACKS Armor=wood CrushSound=WallCrushWhite Crushable=yes Wall=yes TechLevel=-1 Adjacent=4 Sight=0 Nominal=yes Selectable=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=25 Insignificant=yes Points=1 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no AIBuildThis=no [CALA01] Name=LA Keegan Produce UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALOND01] Name=London Victorian Home 1 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CALOND03] Name=London Pub UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CABARR01] Name=Barricade 01 UIName=Name:CABARR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CABARR02] Name=Barricade 02 UIName=Name:CABARR TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAMORR01] Name=Morocco Generic UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR02] Name=Morocco Generic02 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR03] Name=Morroco Generic03 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=8 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR04] Name=Morroco Generic04 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR05] Name=Morroco Bar 01 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR06] Name=Morroco Bar 02 UIName=Name:CAMORR05 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR07] Name=Morroco Generic07 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR08] Name=Morroco Generic08 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR09] Name=Morroco Generic09 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMORR10] Name=Morroco Generic10 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=10 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CASANF02] Name=San Fran Victorian Home 2 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CASANF03] Name=San Fran Victorian Home 3 UIName=Name:CACITY01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 LeaveRubble=true DieSound=MonumentCrumble CanOccupyFire=yes [CASYDN02] Name=Sydney Kangaroo Burger UIName=Name:CASYDN02 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CATRAN01] Name=Transylvania Crypt 1 UIName=Name:CATRAN01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CATRAN02] Name=Transylvania Crypt 2 UIName=Name:CATRAN01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAMEX02] UIName=Name:MAYANRUINS Name=Mayan Castillo TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=14 MinDebris=7 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=Yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAMEX03] UIName=Name:MAYANRUINS Name=Mayan Minor Temple TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG MaxDebris=15 MinDebris=7 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=yes [CAMEX04] UIName=Name:MAYANTEMPLE Name=Mayan Large Temple TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG MaxDebris=15 MinDebris=7 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=Yes [CAMEX05] UIName=Name:MAYANRUINS Name=Mayan Platfrom TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no LeaveRubble=Yes [CACHIG06] Name=Chicago Water Tower UIName=Name:CAWT01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CACH06DM MaxDebris=0 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no CanBeOccupied=no LeaveRubble=yes [GAGATE_A] UIName=Name:GATE1 Name=Guard Border Crossing BuildCat=Combat Strength=100 Prerequisite=GAPILE Armor=wood TechLevel=-1 Selectable=yes Capturable=false Insignificant=yes Adjacent=8 Owner=British,French,Germans,Americans,Alliance Cost=250 Points=50 Repairable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Gate=yes DeployTime=.044 GateCloseDelay=.2 ThreatPosed=0 BaseNormal=no AIBuildThis=no [TSTLAMP] Name=AlphaLightPost Image=GALITE Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 ThreatPosed=0 DamageParticleSystems=SparkSys Insignificant=yes AlphaImage=ALPHATST [GALITE] Name=Light Post Image=GALITE Strength=600 Armor=wood Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=200 TechLevel=-1 Nominal=yes Sight=10 Points=30 Power=0 Crewed=NO Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=5000 LightIntensity=0.2 LightRedTint=0.05 LightGreenTint=0.05 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=NONE Powered=true AIBuildThis=no UIName=Name:MOBCLOAK Sensors=yes SensorsSight=10 UndeploysInto=LIMO CloakGenerator=yes [NEGLAMP] Name=Negative Light Post Image=GALITE Strength=1000 Armor=wood TechLevel=-1 InvisibleInGame=yes Nominal=yes Sight=0 Points=30 Power=0 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 LightVisibility=3500 LightIntensity=-0.15 LightRedTint=0.03 LightGreenTint=0.04 LightBlueTint=0.04 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys Insignificant=yes [INGALITE] Name=Invisible Light Post Image=GALITE InvisibleInGame=yes Insignificant=yes Selectable=no Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=5000 LightIntensity=0.2 LightRedTint=0.05 LightGreenTint=0.05 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [REDLAMP] Name=Red Light Post Image=GALITE Insignificant=yes Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=0.01 LightRedTint=1.5 LightGreenTint=0.01 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=NONE Powered=true [NEGRED] Name=Negative Red Light Image=GALITE Insignificant=yes Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=-0.05 LightRedTint=-1.5 LightGreenTint=0.01 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys [GRENLAMP] Name=Green Light Post Image=GALITE Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=NONE Powered=true Insignificant=yes [BLUELAMP] Name=Blue Light Post Image=GALITE Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=0,01 LightBlueTint=2.1 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=NONE Powered=true Insignificant=yes [YELWLAMP] Name=Yellow Light Post Image=GALITE Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=.01 LightRedTint=1.5 LightGreenTint=1.5 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys Powered=true Insignificant=yes [INYELWLAMP] Name=Invisible Yellow Light Post Image=GALITE Insignificant=yes Selectable=no InvisibleInGame=yes Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=4000 LightIntensity=.01 LightRedTint=1.5 LightGreenTint=1.5 LightBlueTint=0.01 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [PURPLAMP] Name=Purple Light Post Image=GALITE Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=1 LightVisibility=3000 LightIntensity=0.01 LightRedTint=2.0 LightGreenTint=0.01 LightBlueTint=2.0 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys AlphaImage=NONE Powered=true Insignificant=yes [INPURPLAMP] Name=Invisible Purple Light Post Image=GALITE Selectable=no Insignificant=yes InvisibleInGame=yes Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=2.0 LightGreenTint=0.01 LightBlueTint=2.0 ThreatPosed=0 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [INORANLAMP] Name=Orange Light Post Image=GALITE Selectable=no InvisibleInGame=yes Strength=600 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=2.0 LightGreenTint=1.4 LightBlueTint=0.3 DamageParticleSystems=SparkSys,LGSparkSys Powered=true Insignificant=yes [INGRNLMP] Name=Invisible Green Light Post Image=GALITE Selectable=no InvisibleInGame=yes Insignificant=yes Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [INREDLMP] Name=Invisible Red Light Post Image=GALITE Selectable=no Insignificant=yes InvisibleInGame=yes Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=4000 LightIntensity=0.01 LightRedTint=1.5 LightGreenTint=0.01 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [INBLULMP] Name=Invisible Blue Light Post Selectable=no InvisibleInGame=yes Insignificant=yes Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=0,01 LightBlueTint=0.7 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [TEMMORLAMP] Name=InvisibleTemperateMorningLamp Selectable=no InvisibleInGame=yes Insignificant=yes Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=0.78 LightGreenTint=0.4 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [TEMDAYLAMP] Name=InvisibleTemperateDayLamp Selectable=no InvisibleInGame=yes Insignificant=yes Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=0.7 LightGreenTint=0.3 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [TEMDUSLAMP] Name=InvisibleTemperateDuskLamp Selectable=no InvisibleInGame=yes Insignificant=yes Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=0.78 LightGreenTint=0.4 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [TEMNITLAMP] Name=InvisibleTemperateNightLamp Selectable=no InvisibleInGame=yes Insignificant=yes Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3500 LightIntensity=0.01 LightRedTint=0.7 LightGreenTint=0.6 LightBlueTint=0.01 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [SNOMORLAMP] Name=InvisibleSnowMorningLamp Selectable=no InvisibleInGame=yes Insignificant=yes Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3500 LightIntensity=0.01 LightRedTint=0.3 LightGreenTint=0.4 LightBlueTint=-0.1 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [SNODAYLAMP] Name=InvisibleSnowDayLamp Selectable=no InvisibleInGame=yes Insignificant=yes Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.005 LightRedTint=0.1 LightGreenTint=0.1 LightBlueTint=0.00 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [SNODUSLAMP] Name=InvisibleSnowDuskLamp Selectable=no InvisibleInGame=yes Insignificant=yes Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3500 LightIntensity=0.005 LightRedTint=0.25 LightGreenTint=0.35 LightBlueTint=-0.2 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [SNONITLAMP] Name=InvisibleSnowNightLamp Selectable=no InvisibleInGame=yes Insignificant=yes Image=GALITE Strength=6000 Armor=wood TechLevel=-1 Nominal=yes Sight=0 Points=30 Power=0 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 LightVisibility=3000 LightIntensity=0.01 LightRedTint=0.15 LightGreenTint=0.25 LightBlueTint=0.05 DamageParticleSystems=SparkSys,LGSparkSys Powered=true [GADUMY] UIName=Name:GADUMY Name=Dummy ChronoSphere BuildCat=Tech Image=NTIRON Prerequisite=GATECH TechLevel=-1 Strength=1000 Powered=true Adjacent=2 Armor=wood Sight=5 Owner=British,French,Germans,Americans,Alliance Cost=2800 Points=30 Power=-150 Crewed=yes Capturable=no RevealToAll=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 SuperWeapon=ChronoWarpSpecial ThreatPosed=1 AIBuildThis=no Spyable=yes [CITY01] UIName=Name:CITY01 Name=ZZZ Connelly Court Apts. TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CITY02] UIName=Name:CITY02 Name=ZZZ Lightner's Luxury Suites TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CITY03] UIName=Name:CITY03 Name=ZZZ Office Building TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CITY04] UIName=Name:CITY04 Name=ZZZ Westwood Stock Exchange TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CITY05] UIName=Name:CITY05 Name=ZZZ Daily Sun Times TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CITY06] UIName=Name:CITY06 Name=ZZZ YEO-CA Cola Corp. TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 DamageParticleSystems=SmallGreySSys,BigGreySmokeSys BaseNormal=no [CAPARS01] UIName=Name:CAPARS01 Name=Paris Tower TechLevel=-1 Strength=3000 Insignificant=no Nominal=yes RadarInvisible=no Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Primary=EiffelBolt Power=-100 Powered=Yes Overpowerable=true DestroyAnim=CAPR01DM LeaveRubble=yes DieSound=MonumentCrumble [CACITY01] UIName=Name:CACITY01 Name=ZZZ Building TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CACITY02] UIName=Name:CACITY02 Name=ZZZ Building TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CACITY03] UIName=Name:CACITY03 Name=ZZZ Building TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CACITY04] UIName=Name:CACITY04 Name=ZZZ Building TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CANEWY01] UIName=Name:CANEWY01 Name=Building TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY04] UIName=Name:CANEWY04 Name=Statue of Liberty TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CANY04DM MaxDebris=0 CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=no LeaveRubble=yes DieSound=MonumentCrumble [CANEWY05] UIName=Name:CANEWY05 Name=ZZZ World Trade Center TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Radar=yes SpySat=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CASWST01] UIName=Name:CASWST01 Name=Southwest Building TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATECH01] UIName=Name:CATECH01 Name=Communications TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS01] UIName=Name:CATEXS01 Name=Texs01 Building TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAWASH05] UIName=Name:CAWASH05 Name=Wash Building 5 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH06] UIName=Name:CAWASH13 Name=Wash Building 6 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes DieSound=MonumentCrumble [CAWASH04] UIName=Name:CAWASH04 Name=Wash Building 4 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH03] UIName=Name:CAWASH03 Name=Wash Building 3 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH07] UIName=Name:CAWASH07 Name=Wash Building 7 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH11] UIName=Name:CAWASH11 Name=Wash Building 11 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH08] UIName=Name:CAWSH08 Name=Wash Building 8 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true [CAWASH09] UIName=Name:CAWSH09 Name=Wash Building 9 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH10] UIName=Name:CAWSH10 Name=Wash Building 10 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAWASH13] UIName=Name:CAWASH13 Name=Wash Building 13 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAEUR1] UIName=Name:CAEUR1 Name=Euro Cottage A TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG MaxDebris=8 MinDebris=4 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=3 CanOccupyFire=yes LeaveRubble=Yes [CAEUR2] UIName=Name:CAEUR2 Name=Euro Cottage B TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG MaxDebris=8 MinDebris=4 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=3 CanOccupyFire=yes LeaveRubble=Yes [CAMIAM02] UIName=Name:CAMIAM02 Name=Miami Hotel 02 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANWY05] UIName=Name:CANWY05 Name=NY Building 05 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAEUR04] UIName=Name:CAEUR04 Name=Euro Building 04 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CARUS02A] Name=Russain Kremlin Wall LTower TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no [CARUS02B] Name=Russain Kremlin Wall STower Strength=500 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no [CARUS02C] Name=Russain Kremlin Wall North Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Crushable=no [CARUS02D] Name=Russain Kremlin Wall East Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Crushable=no [CARUS02E] Name=Russain Kremlin Wall South Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Crushable=no [CARUS02F] Name=Russain Kremlin Wall West Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Crushable=no [CANEWY06] Name=Wall Street Office UIName=Name:CANEWY06 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY07] Name=Wall Street Office Var 2 UIName=Name:CANEWY07 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY08] Name=Wall Street Office Var 3 UIName=Name:CANEWY08 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAPARS02] Name=Large Paris Building Var 1 UIName=Name:CAPARS02 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAPARS08] Name=Large Paris Building Var 2 UIName=Name:CAPARS08 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAPARS09] Name=Large Paris Building Var 3 UIName=Name:CAPARS09 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY10] UIName=Name:CANEWY10 Name=NY Building 10 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY11] UIName=Name:CANEWY11 Name=NY Building 11 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY12] UIName=Name:CANEWY12 Name=NY Building 12 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY13] UIName=Name:CANEWY13 Name=NY Building 13 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY14] UIName=Name:CANEWY13 Name=NY Building 14 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY15] UIName=Name:CANEWY15 Name=NY Building 15 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY16] UIName=Name:CANEWY15 Name=NY Building 16 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY17] UIName=Name:CANEWY17 Name=NY Building 17 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANEWY18] UIName=Name:CANEWY18 Name=NY Building 18 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAPARS04] UIName=Name:CAPRS04 Name=Paris Building 4 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes LeaveRubble=yes [CAPARS05] UIName=Name:CAPRS05 Name=Paris Building 5 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes LeaveRubble=yes [CAPARS06] UIName=Name:CAPRS06 Name=Paris Building 6 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes LeaveRubble=yes [CAPARS07] UIName=Name:CAPRS07 Name=Euro Phone Booth TechLevel=-1 Strength=100 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no [CAPARS10] Name=Paris Bistro Var 1 UIName=Name:CAPARS10 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAPARS13] Name=Paris Bistro Var 2 UIName=Name:CAPARS13 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAPARS14] Name=Paris Bistro Var 3 UIName=Name:CAPARS14 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=true DieSound=MonumentCrumble [CAGAS01] Name=Gas Station UIName=Name:CAGAS01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAFARM06] UIName=Name:CAFARM06 Name=Lighthouse TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAMIAM04] UIName=Name:CAMIAM04 Name=Lifeguard Hut TechLevel=-1 Strength=200 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=7 MinDebris=3 DebrisAnim=Dbris3sm,Dbris8sm,Dbris10sm,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=3 CanOccupyFire=yes [CAIND01] Name=Industrial building UIName=Name:CAIND01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANWY09] UIName=Name:CANWY09 Name=NY Building 09 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CANWY22] UIName=Name:CANWY22 Name=NY Building 22 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CANWY23] UIName=Name:CANWY23 Name=NY Building 23 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CANWY24] UIName=Name:CANWY24 Name=NY Building 24 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CANWY25] UIName=Name:CANWY25 Name=NY Building 25 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CANWY26] UIName=Name:CANWY26 Name=NY Building 26 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CATEXS03] Name=San Antonio Office building UIName=Name:CATEXS03 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS04] Name=San Antonio Office building Var 2 UIName=Name:CATEXS04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS05] Name=San Antonio Office building Var 3 UIName=Name:CATEXS05 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CARUS02G] Name=Russain Kremlin Wall Clock Tower TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CACHIG04] Name=Chicago Associates Center UIName=Name:CACHIG04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DestroyAnim=CACHIG04D DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAMIAM03] Name=Miami Hotel 03 UIName=Name:CAMIAM03 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CAMIAM01] UIName=Name:CAMIAM01 Name=Miami Hotel 01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS06] Name=Texas Office Building UIName=Name:CATEXS06 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG MaxDebris=13 MinDebris=6 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS07] Name=Texas Office Building var2 UIName=Name:CATEXS07 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG MaxDebris=15 MinDebris=7 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CATEXS08] Name=Texas Office Building var3 UIName=Name:CATEXS08 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG MaxDebris=10 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=yes [CACHIG01] Name=Chigo Brick Building UIName=Name:CACHIG01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CACHIG02] Name=Chigo Brick Building var2 UIName=Name:CACHIG02 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CACHIG03] Name=Chigo Office Building UIName=Name:CACHIG03 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CARUS08] Name=Russain Gum Corner Strength=1000 TechLevel=-1 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CARUS09] Name=Russian Gum Middle TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CARUS10] Name=Russian Gum Wall N_S TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CARUS11] Name=Russian Gum Wall E_W TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CANEWY20] Name=Warehouse UIName=Name:CANEWY20 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG MaxDebris=15 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CANEWY21] Name=Warehouse B UIName=Name:CANEWY20 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG MaxDebris=15 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CARUS04] Name=Moscow City A UIName=Name:CARUS04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=15 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=Yes [CARUS05] Name=Moscow City B UIName=Name:CARUS04 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=15 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=Yes [CARUS06] Name=Moscow City C UIName=Name:CARUS06 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=13 MinDebris=8 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=Yes [CAMSC01] Name=Hot Dog Stand UIName=Name:CAMSC01 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=3 MinDebris=1 BaseNormal=no Sight=6 ClickRepairable=no [CAMSC02] Name=Beach Umbrellas A UIName=Name:CAMSC02 TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAMSC03] Name=Beach Umbrellas B UIName=Name:CAMSC02 TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAMSC04] Name=Beach Towels A UIName=Name:CAMSC04 TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAMSC05] Name=Beach Towels B UIName=Name:CAMSC04 TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAMSC06] Name=Camp Fire UIName=Name:CAMSC06 TechLevel=-1 Strength=10 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG MaxDebris=1 MinDebris=0 BaseNormal=no Sight=6 ClickRepairable=no AmbientSound=CampfireLoop DamageSmokeOffset=128,128,128 [CAMSC07] Name=Thatched Hut Chief UIName=Name:CAMSC07 TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=6 MinDebris=3 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes [CAMSC08] Name=Thatched Hut A UIName=Name:CAMSC07 TechLevel=-1 Strength=200 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=4 MinDebris=2 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes [CAMSC09] Name=Thatched Hut B UIName=Name:CAMSC07 TechLevel=-1 Strength=200 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=4 MinDebris=2 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes [CAEURO05] UIName=Name:CAEURO05 Name=Statue TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG MaxDebris=8 MinDebris=4 BaseNormal=no Sight=6 ClickRepairable=no LeaveRubble=Yes [CALUNR01] UIName=Name:CALUNR01 Name=Lunar Lander TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CALUNR02] UIName=Name:CAUSFGL Name=Lunar Flag TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK01] UIName=Name:CAPARK01 Name=Park Bench TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK02] UIName=Name:CAPARK02 Name=Play Ground Swing Set TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK03] UIName=Name:CAPARK03 Name=Play Ground Merry Go Round TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=3 MinDebris=1 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK04] UIName=Name:CAPARK01 Name=Park Bench North TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK05] UIName=Name:CAPARK01 Name=Park Bench West TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAPARK06] UIName=Name:CAPARK01 Name=Park Bench East TechLevel=-1 Strength=1 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAHSE02] UIName=Name:CAHSE02 Name=American House 02 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAHSE03] UIName=Name:CAHSE03 Name=American House 03 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAHSE04] UIName=Name:CAHSE04 Name=American House 04 TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CASTL01] Name=St Louis Building A UIName=Name:CASTL01 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=10 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CASTL02] Name=St Louis Building B UIName=Name:CASTL02 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=10 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CASTL03] UIName=Name:CASTL03 Name=St Louis Building C TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG MaxDebris=10 MinDebris=5 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAHSE05] UIName=Name:CAHSE05 Name=American Mobile Home A TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CAHSE06] UIName=Name:CAHSE06 Name=American Mobile Home B TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=5 DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=Yes [CAHSE07] UIName=Name:CAHSE04 Name=American House 07 TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAMIAM05] UIName=Name:CAMIAM05 Name=Miami Hotel 05 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAMIAM06] UIName=Name:CAMIAM06 Name=Miami Hotel 06 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CAMIAM07] UIName=Name:CAMIAM07 Name=Miami Hotel 07 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg CrateBeneath=true CrateBeneathIsMoney=true BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes LeaveRubble=Yes [CASTRT01] Name=Traffic Light TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CASTRT02] Name=Traffic Light TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CASTRT03] Name=Traffic Light TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CASTRT04] Name=Traffic Light TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CASTRT05] Name=Bus Stop UIName=Name:CASTRT05 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG MaxDebris=2 MinDebris=0 BaseNormal=no Sight=6 ClickRepairable=no [CAARMY01] UIName=Name:CAARMY01 Name=Army Tent TechLevel=-1 Strength=200 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes DamageSound=Dummy DieSound=Dummy [CAARMY02] UIName=Name:CAARMY01 Name=Army Tent TechLevel=-1 Strength=200 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=4 CanOccupyFire=yes DamageSound=Dummy DieSound=Dummy [CAARMY03] UIName=Name:CAARMY01 Name=Army Tent TechLevel=-1 Strength=200 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=4 CanOccupyFire=yes DamageSound=Dummy DieSound=Dummy [CAARMY04] UIName=Name:CAARMY01 Name=Army Tent TechLevel=-1 Strength=200 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=4 CanOccupyFire=yes DamageSound=Dummy DieSound=Dummy [CAUSFGL] UIName=Name:CAUSFGL Name=Flag US Left TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAGARD01] UIName=Name:CAGARD01 Name=Guard Shack TechLevel=-1 Strength=100 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM MaxDebris=3 MinDebris=1 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no DistributedFire=no [CAFARM01] UIName=Name:CAFARM01 Name=Farm TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=6 CanOccupyFire=yes [CAFARM02] UIName=Name:CAFARM02 Name=Farm Silo TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 Selectable=no BaseNormal=no [CAFRMA] Name=Farmhouse UIName=Name:CAFRMA TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=10 CanOccupyFire=yes [CAFRMB] Name=Farm Outhouse UIName=Name:CAFRMB TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg BaseNormal=no Sight=4 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=1 CanOccupyFire=yes DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CALIT01E] UIName=Name:CALIT01E Name=Light TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT01N] UIName=Name:CALIT01N Name=Light TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT01S] UIName=Name:CALIT01S Name=Light TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT01W] UIName=Name:CALIT01W Name=Light TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT03E] UIName=Name:CALIT03E Name=Light3E TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT03N] UIName=Name:CALIT03N Name=Light3N TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT03S] UIName=Name:CALIT03S Name=Light3S TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT03W] UIName=Name:CALIT03W Name=Light3W TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT02L] UIName=Name:CALIT02L Name=Light2L TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CALIT02R] UIName=Name:CALIT02R Name=Light2R TechLevel=-1 Strength=50 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CAHSE01] UIName=Name:CAHSE01 Name=American House 01 TechLevel=-1 Strength=600 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=10 MinDebris=3 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAWT01] UIName=Name:CAWT01 Name=Water Tower TechLevel=-1 Strength=400 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged [CATS01] UIName=Name:CATS01 Name=Farm Twin Silos TechLevel=-1 Strength=300 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no [CABARN02] UIName=Name:CABARN02 Name=Farm Barn 02 TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CAMISC03] UIName=Name:CAMISC03 Name=Dumpster TechLevel=-1 Strength=100 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAMISC04] UIName=Name:CAMISC04 Name=Mail Box TechLevel=-1 Strength=10 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAMISC05] UIName=Name:CAMISC05 Name=Construction Pipes TechLevel=-1 Strength=10 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAMISC06] UIName=Name:CAMISC06 Name=V3 Rack TechLevel=-1 Strength=10 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=MININUKE MaxDebris=0 Selectable=no BaseNormal=no CanBeOccupied=no Primary=none Secondary=none CanC4=no DamageSound=BuildingMetalDamaged [CAMSC10] Name=McBurger Kong UIName=Name:CAMSC10 TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=20 Armor=wood Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG MaxDebris=12 MinDebris=6 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=yes [CAMSC11] UIName=Name:CAMISC11 Name=Tires TechLevel=-1 Strength=10 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM MaxDebris=6 MinDebris=3 Selectable=no BaseNormal=no CanBeOccupied=no Primary=none Secondary=none [CAMSC12] UIName=Name:CAMISC12 Name=Bullseye TechLevel=-1 Strength=100 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no CanBeOccupied=no Primary=none Secondary=none [CAMSC12A] UIName=Name:CAMISC12 Name=Bullseye 2 Image=CAMSC12 TechLevel=-1 Strength=100 Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no CanBeOccupied=no Primary=none Secondary=none Cost=600 [CAMOV01] UIName=Name:CAMOV01 Name=Drive In Movie Screen TechLevel=-1 Strength=500 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no [CAMOV02] UIName=Name:CAMOV02 Name=Drive In Movie Concession Stand TechLevel=-1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=5 CanOccupyFire=yes LeaveRubble=yes [CABUNK01] UIName=Name:CABUNK01 Name=Concrete Bunker 01 TechLevel=-1 Strength=2000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=yes [CABUNK02] UIName=Name:CABUNK01 Name=Concrete Bunker 02 TechLevel=-1 Strength=2000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=yes [CABUNK03] UIName=Name:CABUNK01 Name=Concrete Bunker 03 TechLevel=-1 Strength=2000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=yes [CABUNK04] UIName=Name:CABUNK01 Name=Concrete Bunker 04 TechLevel=-1 Strength=2000 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=yes MaxNumberOccupants=8 CanOccupyFire=yes LeaveRubble=yes [CAMSC13] UIName=Name:CAMISC13 Name=Derelict Tank TechLevel=-1 Strength=800 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM MaxDebris=5 MinDebris=2 Selectable=no BaseNormal=no CanBeOccupied=no Primary=none Secondary=none [CAPOL01E] UIName=Name:CAPOL01E Name=Telephone Pole TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CAPOL01N] UIName=Name:CAPOL01N Name=Telephone Pole TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CAPOL01S] UIName=Name:CAPOL01S Name=Telephone Pole TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAPOL01W] UIName=Name:CAPOL01W Name=Telephone Pole TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAURB01] Name=Telephone Booth UIName=Name:CAURB01 TechLevel=-1 Strength=5 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAURB02] Name=Fire Hydrant UIName=Name:CAURB02 TechLevel=-1 Strength=5 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAURB03] Name=Hollywood Spotlight UIName=Name:CAURB03 TechLevel=-1 Strength=5 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CASIN01E] Name=Stop Sign TechLevel=-1 Strength=5 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CASIN01W] Name=Stop Sign TechLevel=-1 Strength=5 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CASIN01S] Name=Stop Sign TechLevel=-1 Strength=5 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no [CASIN01N] Name=Stop Sign TechLevel=-1 Strength=5 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAKRMW] UIName=Name:CAKRMW Name=Kremlen Walls BuildCat=Combat Strength=300 Prerequisite=BARRACKS Armor=wood CrushSound=WallCrushKremlin Crushable=no Wall=yes TechLevel=-1 Adjacent=4 Sight=0 Nominal=yes Selectable=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=25 Insignificant=yes Points=1 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no AIBuildThis=no [CARUFGL] UIName=Name:RUSSIANFLAG Name=Flag Russian Left TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAFRFGL] UIName=Name:FRENCHFLAG Name=Flag French Left TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAIRFGL] UIName=Name:IRAQFLAG Name=Flag Iraq Left TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no [CACUFGL] UIName=Name:CUBANFLAG Name=Flag Cuba Left TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CASKFGL] UIName=Name:KOREAFLAG Name=Flag Korea Left TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CALBFGL] UIName=Name:LYBIAFLAG Name=Flag Lybia Left TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAGEFGL] UIName=Name:GERMANFLAG Name=Flag Germany Left TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAUKFGL] UIName=Name:UKFLAG Name=Flag UK Left TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CAPOFGL] UIName=Name:POLISHFLAG Name=Flag Poland Left TechLevel=-1 Strength=20 Insignificant=yes Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 BaseNormal=no Sight=6 ClickRepairable=no CanBeOccupied=no MaxNumberOccupants=0 DistributedFire=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [AMMOCRAT] UIName=Name:AMMOCRAT Name=Ammo Crates Image=AMMO01 Selectable=no TechLevel=-1 Strength=1 EligibleForDelayKill=yes Insignificant=yes Nominal=yes Points=5 Armor=wood Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=3 PlaceAnywhere=yes BaseNormal=no ThreatPosed=10 SpecialThreatValue=1 Explodes=yes DeathWeapon=BarrelExplosion CanC4=no DamageSound=BuildingMetalDamaged [UFO] Name=Scrin Ship TechLevel=1 Strength=1000 Insignificant=yes Nominal=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=8 PlaceAnywhere=yes BaseNormal=no [DefaultDeathWeapon] Projectile=Invisible Warhead=DeathWH [OilExplosion] Projectile=Invisible Damage=600 Warhead=OilExplosionWH Anim=RING1 [BarrelExplosion] Projectile=Invisible Damage=200 Warhead=OilExplosionWH Anim=RING1 [TerrorBomb] Projectile=Invisible Damage=225 Warhead=TerrorBombWH Anim=RING1 Range=1.5 ROF=10 Suicide=yes FireInTransport=no [Minigun] Damage=8 ROF=21 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttack [BAZOOKA] Damage=25 ROF=60 Range=6 Projectile=AAHeatSeeker2 Speed=25 Warhead=AP Report=FlakCannonAttack [JumpCannon] Damage=15 Burst=2 ROF=40 Range=5 Projectile=Invisible3 Speed=100 Warhead=SA Report=JUMPJET1 [BlimpBomb] Damage=250 Burst=1 ROF=50 Range=1.5 CellRangefinding=yes Projectile=BlimpBombP Speed=20 Warhead=BlimpHE Report=KirovAttack OmniFire=yes [FORTRESSBomb] Damage=20 Burst=8 ROF=10 Range=3.5 Floater=yes Projectile=FORTRESSBombP Speed=20 Warhead=FORTRESSWH Report=KirovAttack OmniFire=yes [FORTRESSBombE] Damage=35 Burst=8 ROF=10 Range=3.5 Floater=yes Projectile=FORTRESSBombP Speed=20 Warhead=FORTRESSWH Report=KirovAttack OmniFire=yes [PulseBomb] Damage=85 Burst=1 ROF=10 Range=2.5 Floater=yes Projectile=DisruptorBomb Speed=40 Warhead=PulseBombWH Report=KirovAttack OmniFire=yes [PulseBombE] Damage=140 Burst=1 ROF=10 Range=2.5 Floater=yes Projectile=DisruptorBomb Speed=40 Warhead=PulseBombWH Report=KirovAttack OmniFire=yes [AirstrikeBomb] Damage=600 Burst=1 ROF=50 Range=3.5 Projectile=AirBombP Speed=20 Warhead=AirstrikeHE Report=KirovAttack OmniFire=yes [BlimpBombEffect] Damage=250 Burst=1 ROF=50 Range=1.5 CellRangefinding=yes Projectile=BlimpBombP Speed=20 Warhead=BlimpHEEffect Report=KirovAttack OmniFire=yes [AssaultCannon] Damage=40 ROF=50 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttackDeployed [CyCannon] Damage=120 ROF=50 Range=7 Projectile=ProtonBlast Speed=70 Warhead=PlasmaWH Report=scrin5b [HarpyClaw] Damage=60 ROF=36 Range=5 Projectile=Invisible2 Speed=100 Warhead=SA Report=CYGUN1 [RaiderCannon] Damage=40 ROF=55 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=PillboxAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [VulcanTower] Damage=50 ROF=26 Range=5 Projectile=InvisibleLow Speed=100 Warhead=SA Report=PillboxAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW Bright=true [Vulcan2] Damage=30 ROF=10 Range=10 Projectile=InvisibleLow Speed=100 Warhead=SA Report=PillboxAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [Inferno2] Damage=30 ROF=10 Range=10 Projectile=InvisibleLow Speed=100 Warhead=SA Report=KirovEliteBomb Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [RPGTower] Damage=110 ROF=80 Range=10 Projectile=Lobbed2 Speed=30 Warhead=RPG MinimumRange=2 Report=GLNCH4 [SubTorpedo] Damage=100 ROF=120 Range=7 Projectile=Torpedo Speed=25 Report=SubAttack Warhead=APSplash DecloakToFire=no [CruiserTorpedo] Damage=70 ROF=130 Range=7 Projectile=Torpedo Speed=25 Report=SubAttack Warhead=APSplash DecloakToFire=no Burst=2 [BoomerTorpedo] Damage=40 ROF=120 Range=7 Projectile=Torpedo Speed=25 Report=BoomerAttack2 Warhead=APSplash2 DecloakToFire=no Burst=2 [BikeMissile] Damage=40 ROF=60 Range=5 Projectile=HeatSeeker Speed=30 Report=SeawolfAttack Warhead=AP [RedEye2] Damage=90 ROF=55 Range=15 Projectile=AAHeatSeeker Speed=100 Warhead=SAMWH Report=PatriotAttack TurboBoost=yes Anim=V3TAKOFF [MiniSAM] Damage=55 ROF=55 Range=12 Projectile=MiniSAMP Speed=100 Warhead=SAMWH Report=PatriotAttack TurboBoost=yes Anim=V3TAKOFF [MiniSAME] Damage=85 ROF=55 Range=14 Projectile=MiniSAMPE Speed=100 Warhead=SAMWH Report=PatriotAttack TurboBoost=yes Anim=V3TAKOFF [HoverMissile] Damage=30 ROF=50 Range=6 Burst=2 Projectile=AAHeatSeeker2 Speed=40 Warhead=HE Report=SeawolfAttack MinimumRange=1 Anim=V3TAKOFF [MissileLauncher] Damage=40 ROF=40 Range=10 Burst=1 Projectile=GUARDP Speed=30 Warhead=GUARDWH Report=GuardianGIDeployedAttack MinimumRange=1 Anim=V3TRAIL [ISMissileLauncher] Damage=40 ROF=40 Range=10 Burst=1 Projectile=InvisibleHigh Speed=100 Warhead=GUARDWH Report=LaserCosmoAttack MinimumRange=1 LaserDuration=30 IsLaser=true IsHouseColor=true [CruiseMissile] Damage=600 ROF=50 Range=0.1 MinimumRange=1 Burst=1 Projectile=NavalToGroundSeeker Speed=50 Warhead=AirstrikeHE Report=BoomerAttack1 [CruiseLauncher] Damage=35 ;35 ROF=50 Burst=2 Range=20 MinimumRange=8; the missiles need time to align Spawner=yes Projectile=InvisibleHigh Speed=15 Warhead=Special OmniFire=yes Report=BoomerAttack1 [HoverMissile2] Damage=25 ROF=50 Range=10 Burst=2 Projectile=AAHeatSeeker Speed=40 Warhead=AP Report=SeawolfAttack MinimumRange=1 [Medusa] Damage=100 ROF=15 Range=12 Speed=120 Projectile=MedusaProjectile Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes Anim=V3TAKOFF [LtRail] Damage=0 AmbientDamage=150 ROF=60 Range=6 Projectile=InvisibleLow Speed=100 Warhead=RailShot2 Anim=GUNFIRE IsRailgun=true AttachedParticleSystem=SmallRailgunSys Report=BIGGGUN1 [MechRailgun] AmbientDamage=200 Damage=0 ROF=60 Range=8 Projectile=InvisibleLow Speed=100 Warhead=RailShot Report=RAILUSE5 Anim=GUNFIRE AttachedParticleSystem=LargeRailgunSys [Vulcan] Damage=30 ROF=10 Range=10 Projectile=InvisibleLow Speed=100 Warhead=SA Report=SentryGunAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [ToxicVulcan] Damage=50 ROF=10 Range=10 Projectile=InvisibleLow Speed=100 Warhead=SA IsRadBeam=yes Report=DesolatorAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [GattGuyGun] Damage=10 ROF=10 Range=8 Projectile=Invisible3 Speed=100 Warhead=GattGuyWH Report=SentryGunAttack Anim= [GattGuyGunE] Damage=18 ROF=10 Range=9 Projectile=Invisible3 Speed=100 Warhead=GattGuyWH Report=SentryGunAttack Anim= [AGGattling] Damage=25 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Burst = 2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AAGattling] Damage=15 ROF=10 Range=10 Projectile=Invisible4 Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AGGattling2] Damage=25 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=SA Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst = 2 [AAGattling2] Damage=20 ROF=10 Range=10 Projectile=Invisible4 Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop2 Anim=GUNFIRE [AGGattling3] Damage=25 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=SSA Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst = 2 [AAGattling3] Damage=40 ROF=4 Range=8 Projectile=Invisible4 Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst = 2 [AAGattCann] Damage=30 ROF=16 Range=12 Projectile=Invisible4 Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Burst = 2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AAGattCann2] Damage=30 ROF=8 Range=12 Projectile=Invisible4 Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst = 2 [AAGattCann3] Damage=30 ROF=4 Range=12 Projectile=Invisible4 Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst = 2 [OutpostMachineGun] Damage=20 ROF=60 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=TechOutpostAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [Vulcan3] Damage=10 ROF=30 Burst=3 Range=4 Projectile=InvisibleLow Speed=100 Warhead=SA Report=CYGUN1 [FireballLauncher] Damage=0 AmbientDamage=2 ROF=50 Range=4.25 Projectile=Invisible Speed=1 Warhead=Fire Report=FLAMTNK1 UseFireParticles=yes AttachedParticleSystem=FireStreamSys Burst=2 [Sniper] Damage=150 ROF=20 Range=15 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=SILENCER [Sapper] Damage=2500 ROF=100 Range=1.5 CellRangefinding=yes Projectile=Invisible Warhead=Mechanical Report=SealPlaceBomb SabotageCursor=yes [M1Carbine] Damage=15 ROF=25 Range=7 Projectile=InvisibleLow Speed=100 Warhead=SA Report=ConscriptAttack OccupantAnim=UCCONS [UCM1Carbine] Damage=20 ROF=20 Range=7 Projectile=InvisibleHigh Speed=100 Warhead=SSAB Report=SovietOccupiedAttack OccupantAnim=UCCONS [UCEliteM1Carbine] Damage=30 ROF=20 Range=7 Projectile=InvisibleHigh Speed=100 Warhead=SSAB Report=SovietOccupiedAttack OccupantAnim=UCCONS [PsychicJab] Damage=25 ROF=15 Range=8 Projectile=InvisibleLow Speed=100 Warhead=SAFlame Report=InitiateAttack OccupantAnim=UCINIT OpenToppedAnim=GUNFIRE [ATPsychicJab] Damage=20 ROF=15 Range=10 Projectile=InvisibleHigh Speed=100 Warhead=ATJab Report=InitiateAttack OccupantAnim=UCINIT OpenToppedAnim=GUNFIRE [UCPsychicJab] Damage=25 ROF=15 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=SSABFlame Report=InitiateAttack OccupantAnim=UCINIT [UCElitePsychicJab] Damage=40 ROF=15 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=SSABFlame Report=InitiateAttack OccupantAnim=UCINIT [M60] Damage=15 ROF=20 Range=7 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [Para] Damage=25 ROF=15 Range=8 Projectile=InvisibleLow Speed=100 Warhead=SSA Report=GIAttackDeployed Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [LaserM60] Damage=15 ROF=20 Range=7 Projectile=InvisibleLow Speed=100 Warhead=SA Report=LaserCosmoAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH IsLaser=Yes IsHouseColor=yes LaserDuration=30 [LaserPara] Damage=25 ROF=15 Range=8 Projectile=InvisibleLow Speed=100 Warhead=SSA Report=LaserCosmoAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH IsLaser=Yes IsHouseColor=yes LaserDuration=30 [UCPara] Damage=30 ROF=15 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=SSAB Report=AlliedOccupiedAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [UCElitePara] Damage=40 ROF=15 Range=6 Projectile=InvisibleHigh Speed=100 Warhead=SSAB Report=AlliedOccupiedAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [20mmRapid] Damage=30 ROF=20 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HARVWH Report=WarMinerAttack Anim=GUNFIRE [20mm] Damage=15 ROF=30 Range=8 Projectile=Invisible3 Speed=100 Warhead=LUNARWH Report=RocketeerAttack [MP5] Damage=45 ROF=10 Range=7 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=SealAttack AssaultAnim=UCBLOOD DecloakToFire=no [DoublePistols] Damage=125 ROF=5 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint2 Report=TanyaAttack AssaultAnim=UCBLOOD [AKM] Damage=65 ROF=20 Range=12 Projectile=InvisibleLow Speed=100 Warhead=BORISWH Report=BorisAttack AssaultAnim=UCBLOOD [TERMIGUN] Damage=125 ROF=5 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=ArnoldAttack AssaultAnim=UCBLOOD [STALGUN] Damage=65 ROF=10 Range=8 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint4 Report=SlyAttack [STALGREN] Damage=120 ROF=40 Range=8 Projectile=Cannon Speed=100 Warhead=StalAP Report=SlyGrenadeLauncher [CLINTGUN] Damage=125 ROF=10 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=ClintAttack AssaultAnim=UCBLOOD [ChronoMP5] Damage=45 ROF=10 Range=6 Projectile=InvisibleLow Speed=100 Warhead=HollowPointNoBuilding Report=SealAttack [FakeC4] Damage=5000 ROF=10 Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Warhead=FakeC4WH Report=SealPlaceBomb SabotageCursor=yes [AWP] Damage=125 ROF=150 Range=16 Projectile=InvisibleLow Speed=100 Report=SniperAttack Warhead=HollowPoint RevealOnFire=no [Virusgun] Damage=125 ROF=100 Range=8 Projectile=InvisibleHigh Speed=100 Report=VirusAttack Warhead=Virus RevealOnFire=no OpenToppedAnim=GUNFIRE [VirusgunE] Damage=125 ROF=80 Range=10 Projectile=InvisibleHigh Speed=100 Report=VirusAttack Warhead=Virus RevealOnFire=no OpenToppedAnim=GUNFIRE [QuadCannon] Damage=35 ROF=40 Range=8 Projectile=QuadShell Speed=100 Warhead=SA Report=FlakTrackAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [BlackHawkCannon] Damage=35 ROF=40 Range=8 Projectile=QuadShell Speed=100 Warhead=SA Report=BlackOpsAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OmniFire=yes [Dragon] Damage=30 ROF=50 Burst=2 Range=6 Projectile=AAHeatSeeker2 Speed=25 Warhead=AP Report=SeawolfAttack [Hellfire] Damage=30 ROF=50 Range=6 Projectile=AAHeatSeeker2 Speed=30 Warhead=ORCAAP Report=ORCAMIS1 Burst=2 [Maverick] Damage=150 ROF=10 Range=6 Projectile=AirToGroundMissile Speed=70 Warhead=ORCAAP Report=IntruderAttack Burst=1 [MiniMaverick] Damage=60 ROF=10 Range=6 Projectile=AirToGroundMissile Speed=70 Warhead=ORCAAP Report=IntruderAttack Burst=1 [MiniTesla] Damage=75 ROF=10 Range=6 Projectile=InvisibleHigh Speed=100 Bright=yes Warhead=TESLAFAP Report=TeslaTankAttack Burst=1 IsElectricBolt=true [SuperMaverickZZZ] Damage=60 ROF=0.5 Range=8 Projectile=AirToGroundMissile2 Speed=70 Warhead=SUPERORCAAP Report=IntruderAttack Burst=1 [SuperMaverick] Damage=60 ROF=3 Range=5 Projectile=NormalBomb2 Speed=30 Warhead=SUPERORCAAP Report=HornetAttack [SuperMaverickEZZZ] Damage=100 ROF=0.5 Range=8 Projectile=AirToGroundMissileE Speed=70 Warhead=SUPERORCAAP Report=IntruderAttack Burst=1 [SuperMaverickE] Damage=100 ROF=3 Range=5 Projectile=NormalBombE Speed=30 Warhead=SUPERORCAAP Report=HornetAttack [Maverick2] Damage=200 ROF=10 Range=6 Projectile=AirToGroundMissile Speed=70 Warhead=ORCAAP Report=BlackEagleAttack Burst=1 [MaverickShock] Damage=80 ROF=0.5 Range=6 Projectile=AirToGroundMissile3 Speed=70 Warhead=ORCAAPShock Report=BlackEagleAttack Burst=1 [MaverickNuke] Damage=150 ROF=0.5 Range=6 Projectile=AirToGroundMissileE Speed=70 Warhead=ORCAAPNuke Report=BlackEagleAttack Burst=1 [EMPMaverick] Damage=0 ROF=10 Range=4 Projectile=AirToGroundMissile Speed=70 Warhead=EMPMAVWH Report=MigAttack [Maverick3] Damage=750 ROF=10 Range=4 Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker Speed=70 Warhead=MIGWH Report=MigAttack Burst=2 [ParaDropWeapon] Damage=60 ROF=130 Range=4 Projectile=AAHeatSeeker2 Speed=30 Warhead=MaverickHE Burst=1 [SpyCameraWeapon] Damage=6 Range=20 Burst=1 Projectile=InvisibleHigh Warhead=DummyWarhead Report=SpyPlaneSnapshot [Proton] Damage=30 ROF=3 Range=5 Projectile=ProtonTorpedo Speed=30 Warhead=HE Report=scrin5b [HornetBomb] Damage=40 ROF=3 Range=5 Projectile=NormalBomb Speed=30 Warhead=ORCAAP Report=HornetAttack [ASWBomb] Damage=50 ROF=3 Range=3 Projectile=DepthCharge Speed=30 Warhead=APSplash Report=OspreyAttack [V3Airburst] Damage=25 Range=.55 Projectile=V3AirburstP Warhead=V3HE [HornetCollision] Damage=100 ROF=20 Range=3 Projectile=AAHeatSeeker2 Speed=30 Warhead=AP Report=HornetCollision Bright=yes [DredCollision] Damage=200 ROF=20 Range=1.75 Projectile=DredMissile Speed=30 Warhead=AP Bright=yes CellRangefinding=yes [ASWCollision] Damage=100 ROF=20 Range=3 Projectile=AAHeatSeeker2 Speed=30 Warhead=AP Report=OspreyCollision Bright=yes [Grenade] Damage=40 ROF=60 Range=4.5 Projectile=Lobbed Speed=5 Warhead=HE Bright=yes [Flare] Damage=1 ROF=60 Range=12 Warhead=AirstrikeFlare MigAttackCursor=yes Projectile=Invisible IsLine=true IsHouseColor=true [MSRFlare] Damage=1 ROF=60 Range=20 Warhead=MSRAirstrikeFlare MigAttackCursor=yes Projectile=Invisible IsLine=true IsHouseColor=true [75mm] Damage=35 ROF=40 Range=6 Projectile=Cannon Speed=40 Warhead=AP Anim=GUNFIRE Bright=yes [90mm] Damage=75 ROF=30 Range=5.75 Projectile=Cannon Speed=40 Warhead=AP Report=LightTankAttack Anim=GUNFIRE Bright=yes [105mm] Damage=65 ROF=60 Range=9 Projectile=Cannon Speed=40 Warhead=AP Report=GrizzlyTankAttack Anim=V3TRAIL Bright=yes [ADV105mm] Damage=80 ROF=60 Range=9 Projectile=Cannon Speed=40 Warhead=AP Report=GrizzlyTankAttack Anim=V3TRAIL Bright=yes [105mmT] Damage=100 ROF=60 Range=11 Projectile=Cannon Speed=40 Warhead=AP Report=GrizzlyTankAttack Anim=V3TRAIL Bright=yes [ADV105mmT] Damage=130 ROF=60 Range=11 Projectile=Cannon Speed=40 Warhead=AP Report=GrizzlyTankAttack Anim=V3TRAIL Bright=yes [120mmx] Damage=100 ROF=80 Range=9.75 Projectile=Cannon Speed=40 Warhead=ApocAP Report=ApocalypseAttackGround Anim=V3TRAIL Burst=2 Bright=yes [IS120mmx] Damage=100 ROF=80 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=ApocAP Report=ApocalypseAttackGround Anim=V3TRAIL Burst=2 Bright=yes [120mm] Damage=90 ROF=65 Range=9.75 Projectile=Cannon Speed=40 Warhead=AP Report=RhinoTankAttack Anim=SMOKEY2 Bright=yes [IS120mm] Damage=90 ROF=65 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=AP Report=RhinoTankAttack Anim=SMOKEY2 Bright=yes [Rad120mm] Damage=90 ROF=65 Range=9.75 Projectile=Cannon Speed=40 RadLevel=100 RadDurationMultiple=2 Warhead=RADAP Report=RhinoTankAttack Anim=SMOKEY2 Bright=yes [RadIS120mm] Damage=90 ROF=65 Range=9.75 Projectile=InvisibleLow Speed=100 RadLevel=100 RadDurationMultiple=2 Warhead=RADAP Report=RhinoTankAttack Anim=SMOKEY2 Bright=yes [120mmB] Damage=90 ROF=65 Range=9.75 Projectile=Cannon Speed=40 Warhead=AP Report=RhinoTankAttack Anim=SMOKEY2 Bright=yes [IS120mmB] Damage=90 ROF=65 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=AP Report=RhinoTankAttack Anim=SMOKEY2 Bright=yes [115mm] Damage=80 ROF=65 Range=9.75 Projectile=PlasmaShell Speed=40 Warhead=PlasmaAP Report=RhinoTankAttack Anim=GUNFIRE Bright=yes [IS115mm] Damage=80 ROF=65 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=PlasmaAP Report=RhinoTankAttack Anim=GUNFIRE Bright=yes [120HE] Damage=80 ROF=50 Range=9.75 Projectile=Cannon Speed=40 Warhead=HowitzerWH Report=RhinoTankAttack Anim=GUNFIRE Bright=yes [ATGUN] Damage=65 ROF=60 Range=5 Projectile=Cannon Speed=60 Warhead=AP Report=LasherTankAttack Anim=GUNFIRE Bright=yes [Robogun] Damage=55 ROF=60 Range=9 Projectile=Cannon Speed=60 Warhead=AP Report=RobotTankAttack Anim=SMOKEY2 Bright=yes [ADVRobogun] Damage=65 ROF=60 Range=9 Projectile=Cannon Speed=60 Warhead=AP Report=RobotTankAttack Anim=SMOKEY2 Bright=yes [ISRobogun] Damage=55 ROF=60 Range=9 Projectile=InvisibleLow Speed=100 Warhead=AP Report=LaserCosmoAttack Anim=SMOKEY2 Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [ISADVRobogun] Damage=65 ROF=60 Range=9 Projectile=InvisibleLow Speed=100 Warhead=AP Report=LaserCosmoAttack Anim=SMOKEY2 Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [Rippergun] Damage=75 ROF=60 Range=9 Projectile=Cannon Speed=60 Warhead=AP Report=RobotTankAttack Anim=SMOKEY2 Bright=yes [ISRippergun] Damage=75 ROF=60 Range=9 Projectile=InvisibleLow Speed=100 Warhead=AP Report=RobotTankAttack Anim=SMOKEY2 Bright=yes [SABOT] Damage=150 ROF=70 Range=10 Projectile=Cannon Speed=60 Warhead=UltraAP Report=TankDestroyerAttack Anim=SMOKEY2 Bright=yes [HowitzerGun] Damage=60 Burst=2 ROF=100 Range=16 MinimumRange=4 Projectile=Ballistic Speed=100 Warhead=CometWH Report=ApocalypseAttackGround Anim=V3TAKOFF Bright=yes [HowitzerGunE] Damage=100 Burst=2 ROF=100 Range=16 MinimumRange=4 Projectile=Ballistic Speed=100 Warhead=CometWH Report=ApocalypseAttackGround Anim=V3TAKOFF Bright=yes [ShadowGunB] Damage=50 ROF=100 Range=14 MinimumRange=4 Projectile=ShadowBombB Speed=100 Warhead=ShadowWHB Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [ShadowGun] Damage=50 ROF=100 Range=14 MinimumRange=4 Projectile=ShadowBomb Speed=100 Warhead=ShadowWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [RadShadowGun] Damage=25 ROF=100 Range=14 MinimumRange=4 Projectile=ShadowBomb Speed=100 RadLevel=100 RadDurationMultiple=4 Warhead=RadShadowWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [ShadowGunEB] Damage=80 ROF=100 Range=14 MinimumRange=4 Projectile=ShadowBombB Speed=100 Warhead=ShadowWHB Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [ShadowGunE] Damage=80 ROF=100 Range=14 MinimumRange=4 Projectile=ShadowBomb Speed=100 Warhead=ShadowWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [RadShadowGunE] Damage=40 ROF=100 Range=14 MinimumRange=4 Projectile=ShadowBomb Speed=100 RadLevel=200 RadDurationMultiple=4 Warhead=RadShadowWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [SARTYGUN] Damage=25 ROF=100 Range=25 MinimumRange=7 Projectile=ShadowBomb Speed=100 RadLevel=200 RadDurationMultiple=4 Warhead=RadShadowWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [MiniHowitzerGun] Damage=70 ROF=100 Range=14 MinimumRange=4 Projectile=BallisticInaccurate Speed=100 Warhead=ShadowWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes [AARTYGUN] Damage=70 ROF=100 Range=25 MinimumRange=7 Projectile=ShadowBomb Speed=100 Warhead=ShadowWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [MiniHowitzerGunB] Damage=70 ROF=100 Range=14 MinimumRange=4 Projectile=Ballistic Speed=100 Warhead=ShadowWHB Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes [MiniHowitzerGunE] Damage=100 ROF=100 Range=14 MinimumRange=4 Projectile=BallisticInaccurate Speed=100 Warhead=ShadowWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes [MiniHowitzerGunEB] Damage=100 ROF=100 Range=14 MinimumRange=4 Projectile=Ballistic Speed=100 Warhead=ShadowWHB Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes [WraithGun] Damage=60 ROF=100 Range=14 MinimumRange=4 Projectile=WraithBomb Speed=100 Warhead=WraithWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [YARTYGUN] Damage=60 ROF=100 Range=25 MinimumRange=7 Projectile=WraithBomb Speed=100 Warhead=WraithWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [WraithGunB] Damage=60 ROF=100 Range=14 MinimumRange=4 Projectile=WraithBombB Speed=100 Warhead=WraithWHB Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [WraithGunE] Damage=90 ROF=100 Range=14 MinimumRange=4 Projectile=WraithBomb Speed=100 Warhead=WraithWH Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [WraithGunEB] Damage=90 ROF=100 Range=14 MinimumRange=4 Projectile=WraithBombB Speed=100 Warhead=WraithWHB Report=ApocalypseAttackGround Anim=V3TRAIL Bright=yes Lobber=yes [Bomb] Damage=160 ROF=10 Range=5 Projectile=Cannon2 Speed=0 Warhead=ORCAHE Floater=yes [SuicideBomb] Damage=11000 ROF=1 Range=.5 Projectile=Invisible Speed=0 Warhead=HE Bright=yes Report=HUNTER2 [MammothTusk] Damage=50 ROF=80 Range=9 Projectile=AAHeatSeeker Speed=20 Warhead=HE Burst=2 Report=ApocalypseAttackAir [155mm] Damage=100 ROF=110 Range=10 MinimumRange=0 Projectile=Ballistic Speed=10 Warhead=ARTYHE Report=DestroyerAttack Anim=GUNFIRE Lobber=no [160mm] Damage=90 ROF=100 Range=12 MinimumRange=0 Projectile=Ballistic Speed=10 Warhead=SCHOPWH Report=SeigeChopperAttackDeployed Anim=GUNFIRE Lobber=no [V3Launcher] Damage=1 ROF=150 Range=18 MinimumRange=5 Spawner=yes Projectile=InvisibleHigh Speed=10 Warhead=Special [DredLauncher] Damage=50 ROF=50 Burst=2 Range=25 MinimumRange=8 Spawner=yes Projectile=InvisibleHigh Speed=15 Warhead=Special OmniFire=yes [ChaosAttack] Damage=600 ROF=45 Range=3 Projectile=InvisibleLow Speed=30 Warhead=PsychGasCreate Report=ChaosDroneAttack OmniFire=yes AreaFire=yes [DroneJump] Damage=1 ROF=1 Range=1.83 Projectile=JUMP Speed=30 Warhead=Parasite LimboLaunch=yes Report=TerrorDroneAttack PenetratesBunker=yes FireInTransport=no [FireJump] Damage=200 ROF=60 Range=6 Projectile=FIREJUMPP Speed=30 Warhead=AirstrikeHE LimboLaunch=yes Report=TerrorDroneAttack PenetratesBunker=yes FireInTransport=no [FireJump2] Damage=200 ROF=60 Range=15 Projectile=FIREMISSILEP Speed=40 Warhead=AirstrikeHE2 Report= [BadTeeth] Damage=30 ROF=30 Range=1.83 CellRangefinding=yes Projectile=DOGJUMP Speed=30 Warhead=ParasiteDog LimboLaunch=yes Report=DogAttack FireInTransport=no [GoodTeeth] Damage=30 ROF=30 Range=1.83 CellRangefinding=yes Projectile=ADOGJUMP Speed=30 Warhead=ParasiteDog LimboLaunch=yes Report=DogAttack FireInTransport=no [AlligatorBite] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=30 ROF=30 Warhead=HollowPoint Report=AlligatorAttack [BearBite] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=30 ROF=30 Warhead=HollowPoint Report=BearAttack [ChimpBite] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=30 ROF=30 Warhead=HollowPoint Report=ChimpAttack [TRexBite] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=200 ROF=30 Warhead=TRexWH Report=TrexAttack [TRexInfBite] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=200 ROF=30 Warhead=TRexInfWH Report=TrexAttack [SHOVEL] Range=1.5 CellRangefinding=yes Projectile=InvisibleLow Speed=100 Damage=30 ROF=30 Warhead=SA Report= [VirtualScanner] Damage=1 Range=5 NeverUse=yes Projectile=InvisibleAll Warhead=SA Speed=100 [SquidGrab] Damage=15 ROF=99 Range=1.5 CellRangefinding=yes Projectile=SQDJUMP Speed=30 DecloakToFire=no Warhead=ParasitePlus LimboLaunch=yes Report=SquidAttack Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW [SquidPunch] Damage=100 ROF=32 Range=1.83 Projectile=InvisibleLow Speed=30 Warhead=HE Report=SquidAttackNonShip [HornetLauncher] Damage=1 ROF=150 Range=25 Spawner=yes Projectile=Invisible Speed=10 Warhead=Special OmniFire=yes IsLine=true IsHouseColor=true [RepairLauncher] Damage=-1 ROF=150 Range=15 Spawner=yes Projectile=Invisible Speed=10 Warhead=SuperMechanical OmniFire=yes [ASWLauncher] Damage=1 ROF=150 Range=-2 Spawner=yes Projectile=ASWVirt Speed=10 Warhead=Special OmniFire=yes [SonicZap] Damage=4 AmbientDamage=10 ROF=120 Range=6 Projectile=Sonic Speed=100 Warhead=SonicWarhead Report=DolphinAttack IsSonic=Yes DecloakToFire=no [RepairBullet] Damage=-50 ROF=80 Range=1.8 Projectile=Invisible Speed=100 Warhead=Mechanical Report=IFVRepair UseSparkParticles=yes AttachedParticleSystem=WeldingSys [RepairDroneLaser] Damage=-30 ROF=80 Range=5 Projectile=Invisible Speed=100 Warhead=SuperMechanical Report=IFVRepair UseSparkParticles=yes AttachedParticleSystem=WeldingSys IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true [Heal] Damage=-50 ROF=80 Range=2.83 Projectile=Invisible Speed=100 Warhead=Organic Report=HEALER1 [Punch] Damage=100 ROF=60 Range=1.4 Speed=100 Warhead=Battering Report=BruteSmashAttack Projectile=InvisibleLow FireInTransport=no [Smash] Damage=100 ROF=60 Range=1.1 Speed=100 Warhead=Smashing Report=BruteSmashAttack Projectile=InvisibleLow FireInTransport=no [Mummypunch] Damage=100 ROF=60 Range=1.4 Speed=100 Warhead=Battering Projectile=InvisibleLow FireInTransport=no [Mummysmash] Damage=100 ROF=60 Range=1.1 Speed=100 Warhead=Smashing Projectile=InvisibleLow [NeutronRifle] Damage=8 ROF=120 Range=5 Speed=100 Projectile=InvisibleMedium Warhead=ChronoBeam Report=ChronoLegionAttack IsRadBeam=yes [RadBeamWeapon] Damage=125 ROF=50 Range=6 Speed=100 Projectile=InvisibleLow Warhead=RadBeamWarhead IsRadBeam=yes Report=DesolatorAttack [RadEruptionWeapon] Damage=1 ROF=200 Range=4 Speed=1 AreaFire=yes FireOnce=no Projectile=InvisibleLow Warhead=RadEruptionWarhead IsRadEruption=no RadLevel=500 Report=DesolatorDeploy [PrismShot] Damage=120 ROF=45 Range=10 Speed=100 Projectile=InvisibleHigh Warhead=PrismWarhead LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [Yuribustshot] Damage=120 ROF=45 Range=10 Speed=100 Projectile=InvisibleHigh Warhead=PrismWarhead LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [MayanPrism] Damage=1000 ROF=20 Range=12 Speed=25 Projectile=InvisibleHigh Warhead=PrismWarhead LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [PrismSupport] Damage=200 ROF=45 Range=8 Speed=100 Projectile=InvisibleHigh Warhead=DummyWarhead LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true IsHouseColor=true [ElectricBolt] Damage=35 ROF=40 Range=7 Speed=100 Warhead=Shock Bright=yes Report=TeslaTroopAttack Projectile=InvisibleHigh IsElectricBolt=true AssaultAnim=UCELEC [TankBolt] Damage=105 ROF=65 Range=9.75 Speed=100 Warhead=TankBoltWH Bright=yes Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true [AssaultBolt] Damage=10 ROF=25 Range=10 Speed=100 Bright=yes Warhead=ElectricAssault Report=TeslaTroopRechargeCoil Projectile=InvisibleLow IsElectricBolt=true IsAlternateColor=true [CoilBolt] Damage=200 ROF=80 Range=10 Speed=100 Bright=yes Warhead=Electric Report=TeslaCoilAttack Projectile=Invisible IsElectricBolt=true [OPCoilBolt] Damage=300 ROF=80 Range=12 Speed=100 Bright=yes Warhead=Electric Report=TeslaCoilSuper Projectile=InvisibleHigh IsElectricBolt=true IsAlternateColor=true [EiffelBolt] Damage=2000 ROF=20 Range=20 Speed=100 Bright=yes Warhead=Electric Report=ParisTowerAttack Projectile=InvisibleHigh IsElectricBolt=true [LaserFire] Damage=250 ROF=120 Range=10.5 Speed=100 Warhead=HE Report=PrismTowerAttack LaserInnerColor = 255,0,0 LaserOuterColor = 0,0,0 LaserOuterSpread= 20,40,40 LaserDuration = 15 Projectile=LLine IsBigLaser=true IsLaser=true Charges=yes [LaserFire2] Damage=30 ROF=40 Range=5.5 Speed=100 Warhead=HE Report=LASTUR1 Charges=no LaserInnerColor = 255,0,0 LaserOuterColor = 0,0,0 LaserOuterSpread= 20,40,40 LaserDuration = 15 Projectile=LLine2 IsLaser=true [EMPulseWeapon] Damage=1200 ROF=1 Speed=25 Warhead=EMPuls Projectile=PulsPr Range=40 Lobber=yes Report=PLSECAN2 [SlimeAttack] Damage=100 ROF=80 Range=1.3 Projectile=Invisible Speed=25 Warhead=Slimer Report=VICER1 [ChemLauncher] Damage=100 ROF=1 Range=6 Projectile=ChemMissile Speed=30 Warhead=Gas Report=ICBM1 [FiendShard] Damage=35 ROF=30 Burst=3 Range=5 Projectile=DogShard Speed=25 Warhead=Shard Report= [DefuseKit] Damage=1 ROF=20 Range=1.5 CellRangefinding=yes Projectile=InvisibleAll Speed=100 Report=DefuseKit Warhead=BombDisarm FireOnce=yes FireInTransport=no [NukePayload] Damage=600 Range=30 Projectile=GiantNukeDown Speed=10 RadLevel=500 Warhead=NUKE Report= [NukeCarrier] Projectile=GiantNukeUp Speed=100 Warhead=NukeMaker [Pistola] Damage=2 ROF=20 Range=3 Projectile=InvisibleLow Speed=100 Warhead=SA Report=CivAttack [MindControl] Damage=1 ROF=200 Range=7 Projectile=PsychicControl Speed=100 Warhead=Controller Anim=YURICNTL FireOnce=yes DecloakToFire=no [SuperMindControl] Damage=1 ROF=200 Range=7 Projectile=PsychicControl Speed=100 Warhead=ControllerBuilding Anim=YURICNTL FireOnce=yes DecloakToFire=no [MultipleMindControlTank] Damage=3 InfiniteMindControl=yes ROF=10 Range=6 Projectile=PsychicControl Speed=100 Warhead=Controller Anim=YURICNTL FireOnce=yes OmniFire=yes DecloakToFire=no [MultipleMindControlTower] Damage=3 ROF=100 Range=7 Projectile=PsychicControl Speed=100 Warhead=Controller Anim=YURICNTL FireOnce=yes DecloakToFire=no [PsiWave] Damage=250 Range=1 ROF=50 Projectile=Psychic Speed=1 Warhead=PsiPulse AreaFire=yes FireOnce=yes Report=YuriDeploy Anim=RING1 [SuperPsiWave] Damage=250 Range=1 ROF=50 Projectile=Psychic Speed=1 Warhead=SuperPsiPulse AreaFire=yes FireOnce=yes Report=YuriDeploy Anim=RING1 [IvanBomber] Damage=400 ROF=50 Range=1.5 CellRangefinding=yes FireOnce=yes Projectile=Invisible Warhead=IvanBomb FireInTransport=no [V3Cluster] Damage=80 ROF=80 Projectile=ClusterBits Range=6 Speed=20 Warhead=V3HE [MakeupKit] Damage=1 ROF=100 Range=-2 Projectile=InvisibleAll Speed=100 FireOnce=yes Warhead=Snapshot RevealOnFire=no Report=SpyAttack FireInTransport=no [TankMakeupKit] Damage=1 ROF=100 Range=-2 Projectile=Invisible Speed=100 FireOnce=yes Warhead=TankSnapshot RevealOnFire=no TerrainFire=yes Report=MirageTankDisguise [MirageGun] Damage=100 ROF=70 Range=7 Projectile=InvisibleLow Speed=100 Warhead=MirageWH DisguiseFireOnly=no Report=MirageTankAttack Bright=yes Anim=VTMUZZLE DisguiseFakeBlinkTime=15 RevealOnFire=no [GrandCannonWeapon] Damage=150 ROF=120 Range=15 MinimumRange=3 Projectile=GrandCannonBall Speed=1 Report=GrandCannonAttack Bright=yes Warhead=GrandCannonWH Anim=GCMUZZLE [200mmx] Damage=120 ROF=160 Range=10 MinimumRange=2 Burst=2 Projectile=GrandCannonBall Speed=1 Report=GrandCannonAttack Bright=yes Warhead=SuperAPWH Anim=GCMUZZLE [200mmxE] Damage=180 ROF=160 Range=13 MinimumRange=2 Burst=2 Projectile=GrandCannonBall Speed=1 Report=GrandCannonAttack Bright=yes Warhead=SuperAPEWH Anim=GCMUZZLE [FlakWeapon] Damage=75 ROF=55 Range=12 Projectile=FlakProj Speed=100 Report=FlakCannonAttack Warhead=FlakWH Anim=GUNFIRE [FlakTrackAAGun] Damage=55 ROF=55 Range=10 Projectile=FlakAAProj Speed=100 Report=FlakTrackAttackAir Warhead=FlakWH Anim=GUNFIRE [FlakGuyAAGun] Damage=40 ROF=55 Range=9 Projectile=FlakProj Speed=100 Report=FlakTrackAttackAir Warhead=FlakGuyWH Anim=GUNFIRE [FlakTrackGun] Damage=55 ROF=55 Range=5 Projectile=FlakTProj Speed=50 Report=FlakTrackAttackAir Warhead=FlakTWH Anim=GUNFIRE [FlakGuyGun] Damage=50 ROF=55 Range=9 Projectile=FlakTProj Speed=100 Report=FlakTrackAttackAir Warhead=FlakTWH Anim=GUNFIRE [Lunarlaser] Damage=15 ROF=30 Range=9 Projectile=InvisibleAll Speed=40 Report=LaserCosmoAttack Warhead=LUNARWH Bright=yes IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true [DiskLaser] Damage=90 ROF=80 Range=7 Projectile=InvisibleAll Speed=40 Report=FloatingDiscAttack Warhead=DiskWH Bright=yes LaserInnerColor=216,0,184 LaserOuterColor=80,0,88 LaserOuterSpread=0,0,0 LaserDuration=15 DiskLaser=yes OmniFire=yes [DiskDrain] Damage=1 Burst=1 ROF=50 Range=1.5 CellRangefinding=yes Projectile=InvisibleVertical Speed=20 Warhead=AntiB Report=KirovAttack OmniFire=yes FireOnce=yes DrainWeapon=yes FireWhileMoving=no [Comet] Damage=60 ROF=100 Range=16 Projectile=LargeCometP Speed=40 Report=PrismTankAttack Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true [TitanCannon] Damage=15 ROF=100 Range=16 Projectile=TitanShell Speed=40 Report=ApocalypseAttackGround Warhead=TitanWH Burst=4 Bright=yes Anim=PLASMEXP [CometFragment] Damage=20 ROF=120 Range=5 Projectile=SmallCometP Speed=10 Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true [TeslaFragment] Damage=30 ROF=80 Range=3 Projectile=SmallTeslaP Speed=10 Report=TeslaCoilAttack Warhead=Electric IsElectricBolt=true Anim=PIFFPIFF [MagneticBeam] Damage=5000 ROF=20 Range=12 MinimumRange=3 Speed=100 Projectile=InvisibleHigh Warhead=LocomotorBeam Report=MagnetronAttack IsMagBeam=yes [MagneShake] Damage=80 ROF=110 Range=10 Projectile=InvisibleHigh Spread=2 Speed=40 Report=MagnetronMagneShake Warhead=MagneShakeWH IsMagBeam=yes [CRM60] Damage=25 ROF=15 Range=6 Projectile=InvisibleLow Speed=100 Warhead=SSA Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [BMPGUN] Damage=15 ROF=5 Range=9 Projectile=InvisibleLow Speed=100 Warhead=SSAC Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [BMPGUNE] Damage=20 ROF=5 Range=9 Projectile=InvisibleLow Speed=100 Warhead=SSAC Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [HAPGUN] Damage=10 ROF=5 Range=9 Projectile=InvisibleLow Speed=100 Burst=2 Warhead=SSAC Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [HAPGUNE] Damage=13 ROF=5 Range=9 Projectile=InvisibleLow Speed=100 Burst=2 Warhead=SSAC Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [FVAGUN] Damage=13 ROF=5 Range=11 Projectile=InvisibleLow Speed=100 Burst=2 Warhead=SSAC Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [FVAGUNE] Damage=17 ROF=5 Range=11 Projectile=InvisibleLow Speed=100 Burst=2 Warhead=SSAC Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [OverlordMissile] Damage=20 ROF=85 Range=7 Projectile=AirToGroundMissile Speed=70 Warhead=OVRAGP Report=IntruderAttack Burst=2 OmniFire=yes [OverlordMissileE] Damage=30 ROF=85 Range=7 Projectile=AirToGroundMissile Speed=40 Warhead=OVRAGP Report=IntruderAttack Burst=2 OmniFire=yes [OverlordGun] Damage=4 ROF=5 Range=7 Projectile=QuadShell Speed=100 Burst=2 Warhead=SSAO Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OmniFire=yes [OverlordGunE] Damage=7 ROF=5 Range=7 Projectile=QuadShell Speed=100 Burst=2 Warhead=SSAO Report=IFVAttackGround Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OmniFire=yes [CRElectricBolt] Damage=60 ROF=45 Range=6 Speed=100 Warhead=Shock Report=TeslaTankAttack Projectile=InvisibleLow IsElectricBolt=true AssaultAnim=UCELEC [CRBAZOOKA] Damage=35 ROF=30 Range=9 Projectile=AAHeatSeeker2 Speed=25 Warhead=AP Report=FlakCannonAttack [CRMP5] Damage=125 ROF=10 Range=7 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint3 Report=SealAttack AssaultAnim=UCBLOOD [CRMakeupKit] Damage=1 ROF=100 Range=-2 Projectile=InvisibleAll Speed=100 FireOnce=yes Warhead=TankSnapshot RevealOnFire=no Report=MirageTankDisguise [CRNeutronRifle] Damage=5 ROF=120 Range=6 Speed=100 Projectile=InvisibleLow Warhead=ChronoBeam Report= IsRadBeam=yes Report=ChronoLegionAttack [CRM1Carbine] Damage=30 ROF=15 Range=6 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttack [CRNuke] Damage=200 ROF=80 Range=1 Projectile=InvisibleLow Speed=35 RadLevel=500 Warhead=CRNUKEWH Report=NukeExplosion Suicide=yes [CRTerrorBomb] Projectile=Invisible Damage=250 Warhead=TerrorBombWH Anim=RING1 Range=1.5 ROF=10 Suicide=yes [CRPsychicJab] Damage=25 ROF=15 Range=6.5 Projectile=InvisibleLow Speed=100 Warhead=SAFlame Report=InitiateAttack [CRVirusGun] Damage=125 ROF=80 Range=12 Projectile=InvisibleLow Speed=100 Report=VirusAttack Warhead=Virus RevealOnFire=no [CRSuperMindBlast] Damage=250 Range=1 ROF=50 Projectile=Psychic Speed=1 Warhead=SuperPsiPulse AreaFire=yes FireOnce=yes Report=YuriDeploy Anim=RING1 [CRMissileLauncher] Damage=30 ROF=40 Range=9 Burst=2 Projectile=AAHeatSeeker2 Speed=30 Warhead=GUARDWH Report=GuardianGIDeployedAttack MinimumRange=1 [Demobomb] Damage=300 ROF=80 Range=1 Projectile=InvisibleLow Speed=35 Warhead=DemobombWH Report=DemoTruckDie Suicide=yes [Toxicbomb] Damage=150 ROF=80 Range=1 Projectile=InvisibleLow Speed=35 RadLevel=500 RadDurationMultiple=2 Warhead=ToxicbombWH Report=DemoTruckDie Suicide=yes [CRRadBeamWeapon] Damage=175 ROF=30 Range=7 Speed=100 Projectile=InvisibleLow Warhead=RadBeamWarhead IsRadBeam=yes Report=DesolatorAttack [CRMindControl] Damage=200 Range=1 ROF=10 Projectile=Psychic Speed=1 Warhead=PsiPulse AreaFire=yes Report=YuriDeploy Anim=RING1 [CRAWP] Damage=250 ROF=100 Range=14 Projectile=InvisibleLow Speed=100 Report=SILENCER Warhead=HollowPoint2 RevealOnFire=no [CowShot] Damage=300 ROF=75 Range=12 Speed=100 Projectile=InvisibleHigh Warhead=PrismWarhead LaserInnerColor = 216,0,184 LaserOuterColor = 80,0,88 LaserOuterSpread= 0,0,0 LaserDuration = 15 IsBigLaser=true IsLaser=true Report=IFVCowshot [Nukebomb] Damage=1500 ROF=1 Range=1.0 Projectile=InvisibleLow Speed=100 Warhead=NUKE RadLevel=500 [CRFlakGuyGun] Damage=30 ROF=15 Range=7 Projectile=FlakTProj Speed=50 Report=FlakTrackAttackGround Warhead=FlakTWH Anim=GUNFIRE [AGGattlingE] Damage=25 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Burst = 2 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AAGattlingE] Damage=20 ROF=5 Range=9 Projectile=Invisible4 Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop1 Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AGGattling2E] Damage=25 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=SA Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst = 2 [AAGattling2E] Damage=25 ROF=8 Range=9 Projectile=Invisible4 Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop2 Anim=GUNFIRE Burst = 2 [AGGattling3E] Damage=25 ROF=16 Range=6 Projectile=Invisiblelow Speed=100 Warhead=SSA Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst = 2 [AAGattling3E] Damage=25 ROF=4 Range=9 Projectile=Invisible4 Speed=100 Warhead=GattWH Report=GattlingGunAttackLoop3 Anim=VTMUZZLE Burst = 2 [M1CarbineE] Damage=20 ROF=25 Range=8 Projectile=InvisibleLow Speed=100 Warhead=SA Report=ConscriptAttack OccupantAnim=UCCONS [PsychicJabE] Damage=30 ROF=15 Range=8 Projectile=InvisibleLow Speed=100 Warhead=SAFlame Report=InitiateAttack OccupantAnim=UCINIT OpenToppedAnim=GUNFIRE [ATPsychicJabE] Damage=20 ROF=15 Range=10 Projectile=InvisibleHigh Speed=100 Warhead=ATJab Report=InitiateAttack OccupantAnim=UCINIT OpenToppedAnim=GUNFIRE [FlakWeaponE] Damage=35 ROF=20 Range=10 Projectile=FlakProj Speed=100 Report=FlakCannonAttack Warhead=FlakWH Anim=GUNFIRE Burst=2 [FlakTrackAAGunE] Damage=110 ROF=55 Range=8 Projectile=FlakProj Speed=100 Report=FlakTrackAttackAir Warhead=FlakWH Anim=GUNFIRE [FlakTrackGunE] Damage=110 ROF=55 Range=5 Projectile=FlakTProj Speed=50 Report=FlakTrackAttackGround Warhead=FlakTWH Anim=GUNFIRE [FlakGuyGunE] Damage=120 ROF=55 Range=7 Projectile=FlakTProj Speed=100 Report=FlakTrackAttackAir Warhead=FlakTWH Anim=GUNFIRE [FlakGuyAAGunE] Damage=80 ROF=55 Range=9 Projectile=FlakProj Speed=100 Report=FlakTrackAttackAir Warhead=FlakGuyWH Anim=GUNFIRE [DiskLaserE] Damage=90 ROF=80 Range=7 Projectile=InvisibleAll Speed=40 Report=FloatingDiscAttack Warhead=DiskWH Bright=yes LaserInnerColor = 216,0,184 LaserOuterColor = 80,0,88 LaserOuterSpread= 0,0,0 LaserDuration = 15 DiskLaser=yes OmniFire=yes [90mmE] Damage=75 ROF=30 Range=9.75 Projectile=Cannon Speed=40 Warhead=GRIZAPE Report=LightTankAttack Anim=VTMUZZLE Bright=yes Burst=2 [105mmE] Damage=130 ROF=50 Range=9 Projectile=Cannon Speed=40 Warhead=GRIZAPE Report=GrizzlyTankAttack Anim=VTMUZZLE Bright=yes [ADV105mmE] Damage=160 ROF=50 Range=9 Projectile=Cannon Speed=40 Warhead=GRIZAPE Report=GrizzlyTankAttack Anim=VTMUZZLE Bright=yes [105mmTE] Damage=170 ROF=50 Range=11 Projectile=Cannon Speed=40 Warhead=GRIZAPE Report=GrizzlyTankAttack Anim=VTMUZZLE Bright=yes [ADV105mmTE] Damage=200 ROF=50 Range=11 Projectile=Cannon Speed=40 Warhead=GRIZAPE Report=GrizzlyTankAttack Anim=VTMUZZLE Bright=yes [120mmxE] Damage=200 ROF=80 Range=9.75 Projectile=Cannon Speed=40 Warhead=ApocAPE Report=ApocalypseAttackGround Anim=VTMUZZLE Burst=2 Bright=yes [IS120mmxE] Damage=200 ROF=80 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=ApocAPE Report=ApocalypseAttackGround Anim=VTMUZZLE Burst=2 Bright=yes [120mmE] Damage=180 ROF=65 Range=9.75 Projectile=Cannon Speed=40 Warhead=RHINAPE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes [IS120mmE] Damage=180 ROF=65 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=RHINAPE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes [Rad120mmE] Damage=180 ROF=65 Range=9.75 Projectile=Cannon Speed=40 RadLevel=70 RadDurationMultiple=5 Warhead=RADRHINAPE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes [RadIS120mmE] Damage=180 ROF=65 Range=9.75 Projectile=InvisibleLow Speed=100 RadLevel=70 RadDurationMultiple=5 Warhead=RADRHINAPE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes [120mmBE] Damage=180 ROF=65 Range=9.75 Projectile=Cannon Speed=40 Warhead=RHINAPE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes [IS120mmBE] Damage=180 ROF=65 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=RHINAPE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes [115mmE] Damage=160 ROF=65 Range=9.75 Projectile=PlasmaShellE Speed=40 Warhead=PlasmaAPE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes [IS115mmE] Damage=160 ROF=65 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=PlasmaAPE Report=RhinoTankAttack Anim=VTMUZZLE Bright=yes [20mmE] Damage=25 ROF=5 Range=5 Projectile=Invisible3 Speed=100 Warhead=LUNARWH Report=RocketeerAttack [155mmE] Damage=170 ROF=110 Range=10 MinimumRange=0 Projectile=Ballistic Speed=10 Warhead=ARTYHE Report=DestroyerAttack Anim=GUNFIRE Lobber=no Burst=1 [160mmE] Damage=90 ROF=100 Range=12 MinimumRange=0 Projectile=Ballistic Speed=10 Warhead=SCHOPWH Report=SeigeChopperAttackDeployed Anim=GUNFIRE Lobber=no Burst=2 [TankBoltE] Damage=200 ROF=65 Range=9.75 Speed=100 Bright=yes Warhead=TankBoltWH Report=TeslaTankAttack Projectile=Electricbounce IsElectricBolt=true [ElectricBoltE] Damage=60 ROF=40 Range=10 Speed=100 Warhead=Shock Bright=yes Report=TeslaTroopEliteAttack Projectile=Electricbounce IsElectricBolt=true AssaultAnim=UCELEC [ElectricFragment] Damage=20 ROF=40 Range=5 Speed=100 Warhead=Shock Bright=yes Report=TeslaTroopAttack Projectile=Invisiblelow IsElectricBolt=true AssaultAnim=UCELEC [SuperComet] Damage=100 ROF=100 Range=17 Projectile=SuperCometP Speed=10 Report=PrismTankAttack Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true [TitanCannonE] Damage=25 ROF=100 Range=17 Projectile=TitanShell Speed=40 Report=ApocalypseAttackGround Warhead=TitanWH Burst=4 Bright=yes Anim=PLASMEXP [SuperCometFragment] Damage=30 ROF=100 Range=5 Projectile=SuperSmallCometP Speed=10 Report= Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true [MirageGunE] Damage=150 ROF=80 Range=9 Projectile=InvisibleLow Speed=100 Warhead=MirageWH DisguiseFireOnly=no Report=MirageTankAttack Bright=yes DisguiseFakeBlinkTime=5 RevealOnFire=no [BlimpBombE] Damage=250 Burst=1 ROF=50 Range=1.5 CellRangefinding=yes Projectile=BlimpBombP Speed=20 Warhead=KTSTLEXP Report=KirovAttack OmniFire=yes [PunchE] Damage=100 ROF=60 Range=1.4 Speed=100 Warhead=Battering Report=BruteSmashAttack Projectile=InvisibleLow FireInTransport=no [SmashE] Damage=100 ROF=60 Range=1.1 Speed=100 Warhead=Smashing Report=BruteSmashAttack Projectile=InvisibleLow FireInTransport=no [NeutronRifleE] Damage=16 ROF=120 Range=5 Speed=100 Projectile=InvisibleLow Warhead=ChronoBeam Report=ChronoLegionAttack IsRadBeam=yes [MagneticBeamE] Damage=10000 ROF=20 Range=12 MinimumRange=3 Speed=100 Projectile=InvisibleHigh Warhead=LocomotorBeam Report=MagnetronAttack IsMagBeam=yes [MaverickE] Damage=300 ROF=10 Range=9 Projectile=AirToGroundMissileE Speed=70 Warhead=ORCAAP Report=IntruderAttack Burst=1 [MiniMaverickE] Damage=120 ROF=10 Range=9 Projectile=AirToGroundMissileE Speed=70 Warhead=ORCAAP Report=IntruderAttack Burst=1 [MiniTeslaE] Damage=150 ROF=10 Range=9 Projectile=InvisibleHigh Speed=100 Warhead=TESLAFAP Report=TeslaTankAttack Burst=1 IsElectricBolt=true [Maverick2E] Damage=400 ROF=10 Range=9 Projectile=AirToGroundMissile Speed=70 Warhead=ORCAAP Report=BlackEagleAttack Burst=1 [Maverick3E] Damage=200 ROF=10 Range=4 Projectile=AirToGroundMissile Speed=70 Warhead=MIGWH Report=MigAttack Burst=2 Spread=2.5 [HornetBombE] Damage=80 ROF=3 Range=5 Projectile=NormalBomb Speed=30 Warhead=ARTYHE Report=HornetAttack [BlackHawkCannonE] Damage=40 ROF=40 Range=6 Projectile=QuadShell Speed=100 Warhead=SSA Report=BlackOpsAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OmniFire=yes [IvanBomberE] Damage=600 ROF=50 Range=1.5 CellRangefinding=yes FireOnce=yes Projectile=Invisible Warhead=IvanBomb FireInTransport=no [RadBeamWeaponE] Damage=200 ROF=50 Range=8 Speed=100 Projectile=InvisibleLow Warhead=RadBeamWarhead IsRadBeam=yes Report=DesolatorAttack [SubTorpedoE] Damage=100 ROF=120 Range=7 Projectile=Torpedo Speed=18 Report=SubAttack Warhead=APSplash DecloakToFire=no Burst=2 [CruiserTorpedoE] Damage=150 ROF=130 Range=7 Projectile=Torpedo Speed=18 Report=SubAttack Warhead=APSplash DecloakToFire=no Burst=2 [BoomerTorpedoE] Damage=60 ROF=120 Range=7 Projectile=Torpedo Speed=18 Report=BoomerAttack2 Warhead=APSplash2 DecloakToFire=no Burst=4 [SonicZapE] Damage=8 AmbientDamage=15 ROF=80 Range=6 Projectile=Sonic Speed=100 Warhead=SonicWarhead Report=DolphinAttack IsSonic=Yes Burst=2 DecloakToFire=no [HoverMissileE] Damage=50 ROF=50 Range=6 Burst=2 Projectile=AAHeatSeeker2E Speed=40 Warhead=HE Report=SeawolfAttack MinimumRange=1 [MissileLauncherE] Damage=75 ROF=40 Range=10 Burst=1 Projectile=AGHeatSeeker2 Speed=40 Warhead=GUARDWH Report=GuardianGIDeployedAttack MinimumRange=1 [ISMissileLauncherE] Damage=75 ROF=40 Range=10 Burst=1 Projectile=InvisibleHigh Speed=100 Warhead=GUARDWH Report=LaserCosmoAttack MinimumRange=1 IsLaser=yes IsHouseColor=yes LaserDuration=30 [HoverMissile2e] Damage=25 ROF=50 Range=10 Burst=2 Projectile=AAHeatSeeker Speed=40 Warhead=AP Report=SeawolfAttack MinimumRange=1 [AWPE] Damage=125 ROF=60 Range=16 Projectile=InvisibleLow Speed=100 Report=SniperAttack Warhead=HollowPoint RevealOnFire=no [MP5E] Damage=65 ROF=10 Range=7 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint Report=SealAttack AssaultAnim=UCBLOOD [ChronoMP5E] Damage=65 ROF=10 Range=7 Projectile=InvisibleLow Speed=100 Warhead=HollowPointNoBuilding Report=SealAttack [ATGUNE] Damage=65 ROF=50 Range=5 Projectile=Cannon Speed=60 Warhead=RHINAPE Report=TankDestroyerAttack Anim=VTMUZZLE Bright=yes Burst=2 [SABOTE] Damage=175 ROF=60 Range=6.75 Projectile=Cannon Speed=60 Warhead=UltraAPE Report=TankDestroyerAttack Anim=VTMUZZLE Bright=yes Burst=2 [20mmRapidE] Damage=50 ROF=50 Range=5.75 Projectile=Cannon Speed=40 Warhead=HowitzerWH Report=RhinoTankAttack Anim=GUNFIRE Bright=yes [MindControlE] Damage=10 ROF=200 Range=14 Projectile=PsychicControl Speed=100 Warhead=Controller Anim=YURICNTL FireOnce=yes DecloakToFire=no [MedusaE] Damage=100 ROF=5 Range=14 Speed=150 Projectile=MedusaProjectileE Warhead=SAMWH Report=AegisAttack TurboBoost=yes OmniFire=yes Burst=2 [DoublePistolsE] Damage=125 ROF=10 Range=8 Projectile=InvisibleLow Speed=100 Warhead=HollowPoint2 Report=TanyaAttack AssaultAnim=UCBLOOD [AKME] Damage=90 ROF=20 Range=9 Projectile=InvisibleLow Speed=100 Warhead=BORISWH Report=BorisAttack AssaultAnim=UCBLOOD [SquidGrabE] Damage=40 ROF=99 Range=1.5 CellRangefinding=yes Projectile=SQDJUMP Speed=30 DecloakToFire=no Warhead=ParasitePlus LimboLaunch=yes Report=SquidAttack Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW [SquidPunchE] Damage=200 ROF=32 Range=1.83 Projectile=InvisibleAll Speed=30 Warhead=HE Report=SquidAttackNonShip [M60E] Damage=25 ROF=20 Range=8 Projectile=InvisibleLow Speed=100 Warhead=SA Report=GIAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH [ParaE] Damage=25 ROF=15 Range=8 Projectile=InvisibleLow Speed=100 Warhead=SSA Report=GIAttackDeployed [LaserM60E] Damage=25 ROF=20 Range=8 Projectile=InvisibleLow Speed=100 Warhead=SA Report=LaserCosmoAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW OccupantAnim=UCFLASH IsLaser=yes IsHouseColor=yes LaserDuration=30 [LaserParaE] Damage=25 ROF=15 Range=8 Projectile=InvisibleLow Speed=100 Warhead=SSA Report=LaserCosmoAttack IsLaser=yes IsHouseColor=yes LaserDuration=30 [Invisible2] Inviso=yes Image=none ROT=3 AA=yes AG=yes [Invisible3] Inviso=yes Image=none AA=yes AG=yes [Invisible4] Inviso=yes Image=none AA=yes AG=no [Invisible5] Inviso=yes Image=none AA=no AG=no [InvisibleVertical] Inviso=yes Image=none Vertical=yes [InvisibleLow] Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [EMPInvisibleLow] Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes ShrapnelCount=1 ShrapnelWeapon=EMPshell [InvisibleMedium] Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=no [InvisibleHigh] Inviso=yes Image=none SubjectToElevation=yes [InvisibleAll] Inviso=yes Image=none AA=yes AG=yes [PsychicControl] Inviso=yes Image=none [Psychic] Inviso=yes Image=none [PsychicAirburst] Inviso=yes Image=none Arm=1 Proximity=yes Ranged=yes AA=no ROT=5 Airburst=yes AirburstWeapon=EMPShockwave High=yes VeryHigh=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [QuadShell] Inviso=yes Image=none AA=yes AG=yes SubjectToElevation=no SubjectToCliffs=no SubjectToWalls=no [Null] Inviso=yes Arm=9999999 Image=none [Cannon] Image=120MM Arcing=true SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=yes [GUARDP] Image=DRAGON Arcing=true SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [GUARDPE] Image=DRAGONE Arcing=true SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [ELECTROBOLT] Image=ELECTROBOLT Arcing=true SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [EMPCannon] Image=120MM Arcing=true SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=yes ShrapnelCount=1 ShrapnelWeapon=EMPshell [Cannon2] Image=120MM AA=no [ChemMissile] Arm=2 VeryHigh=yes Cluster=8 Proximity=yes Ranged=yes AA=no Image=MISLCHEM ROT=4 Color=DarkGreen IgnoresFirestorm=yes [V3AirburstP] Proximity=yes Dropping=yes Cluster=9 Image=none Airburst=yes AirburstWeapon=V3Cluster Ranged=yes AA=no ROT=4 [JUMP] Image=DRONP AA=no Arm=2 ROT=8 Shadow=no Proximity=yes Ranged=yes FirersPalette=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=yes [FIREJUMPP] Image=FIREPROJ AA=no Arm=2 ROT=8 Shadow=no Proximity=yes Ranged=yes FirersPalette=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [FIREMISSILEP] Arm=2 Shadow=no Proximity=no Ranged=yes AA=yes AG=yes Image=FIREPROJ ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DOGJUMP] Image=DOGP AA=no Arm=2 ROT=8 Shadow=no Proximity=yes Ranged=yes FirersPalette=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=yes [ADOGJUMP] Image=ADOGP AA=no Arm=2 ROT=8 Shadow=no Proximity=yes Ranged=yes FirersPalette=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=yes [SQDJUMP] Inviso=yes Image=none AA=no Arm=2 ROT=8 Shadow=no Proximity=yes Ranged=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=yes [GiantNukeUp] Arm=2 Shadow=no Image=NKMSLUP Acceleration=1 Vertical=yes DetonationAltitude=20000 FirersPalette=yes [GiantNukeDown] Arm=2 Shadow=no Image=NKMSLDN Acceleration=1 Vertical=yes DetonationAltitude=30000 FirersPalette=yes [HeatSeeker] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=DRAGON ROT=8 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [Torpedo] Arm=2 Shadow=no Ranged=yes Image=SUBT ROT=12 AA=no AG=yes Level=yes [Sonic] Level=yes [ASWVirt] AG=no AA=no SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [ClusterBits] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=DRAGON ROT=60 [ProtonTorpedo] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=TORPEDO ROT=1 IgnoresFirestorm=yes [NormalBomb] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=DRAGON ROT=1 IgnoresFirestorm=yes [NormalBomb2] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=DRAGON2 ROT=1 IgnoresFirestorm=yes [NormalBombE] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=DRAGONE ROT=1 IgnoresFirestorm=yes [BlimpBombP] Image=ZBOMB Arm=10 Shadow=no Acceleration=1 Vertical=yes DetonationAltitude=20000 [FORTRESSBombP] Image=ZBOMB AA=no Arm=10 [BlimpBombPE] ShrapnelWeapon=SuperCometFragment ShrapnelCount=8 Image=ZBOMB Arm=10 Shadow=no Acceleration=1 Vertical=yes DetonationAltitude=20000 [AirBombP] Arm=2 Shadow=no Proximity=no Ranged=yes AA=yes AG=yes Image=ZBOMB ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DepthCharge] Arm=2 Shadow=no Proximity=yes Ranged=yes Image=DRAGON ROT=1 IgnoresFirestorm=yes [ProtonBlast] Shadow=no Proximity=yes Ranged=yes Image=TORPEDO ROT=1 IgnoresFirestorm=yes [AAHeatSeeker] Arm=2 Shadow=no Proximity=yes Ranged=yes AA=yes AG=yes Image=DRAGON ROT=80 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [MiniSAMP] Arm=2 Shadow=no Proximity=yes Ranged=yes AA=yes AG=no Image=DRAGON ROT=80 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [MiniSAMPE] Arm=2 Shadow=no Proximity=yes Ranged=yes AA=yes AG=no Image=DRAGONE ROT=80 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AAHeatSeeker2] Arm=2 Shadow=no Proximity=no Ranged=yes AA=yes AG=yes Image=DRAGON ROT=60 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AAHeatSeeker2E] Arm=2 Shadow=no Proximity=no Ranged=yes AA=yes AG=yes Image=DRAGONE ROT=60 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AGHeatSeeker2] Proximity=no Ranged=yes AA=no AG=yes Image=DRAGON Acceleration=6 ROT=30 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AGHeatSeeker2E] Arm=2 Shadow=no Proximity=no Ranged=yes AA=no AG=yes Image=DRAGONE ROT=60 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AirToGroundMissile] Arm=2 Shadow=no Proximity=no Ranged=yes AA=yes AG=yes Image=DRAGON ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DisruptorMissile] Arm=2 Shadow=no Proximity=no Ranged=yes AA=no AG=yes Image=DisruptorMissile ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DisruptorBomb] Arm=2 Shadow=no Proximity=no Ranged=yes AA=no AG=yes Image=DisruptorBomb ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [EMPDisruptorMissile] Arm=2 Shadow=no Proximity=no Ranged=yes AA=no AG=yes Image=DisruptorBomb ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no ShrapnelCount=1 ShrapnelWeapon=EMPDisruption [AirToGroundMissile2] Arm=4 Shadow=no Proximity=no Ranged=yes AA=yes AG=yes Image=DRAGON2 ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AirToGroundMissile3] Arm=4 Shadow=no Proximity=no Ranged=yes AA=yes AG=yes Image=DRAGON3 ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AirToGroundMissileE] Arm=4 Shadow=no Proximity=no Ranged=yes AA=yes AG=yes Image=DRAGONE ROT=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AAHeatSeeker3] Arm=2 Shadow=no Proximity=yes Ranged=yes AA=yes AG=yes Image=DRAGON ROT=16 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=yes [NavalToGroundSeeker] Arm=2 Shadow=no Proximity=no Ranged=yes AG=yes AN=no Image=DRAGONE ROT=60 Acceleration=1 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DredMissile] Arm=2 Shadow=no Proximity=yes Ranged=yes AG=yes Image=DREDMISS ROT=16 FirersPalette=yes [MedusaProjectile] Arm=1 High=yes Shadow=no AA=yes AG=no Image=MEDUSA CourseLockDuration=15 ROT=20 Scalable=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [MedusaProjectileE] Arm=1 High=yes Shadow=no AA=yes AG=no Image=DRAGONE CourseLockDuration=15 ROT=20 Scalable=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [Lobbed] Image=DISCUS Bouncy=yes Arcing=yes Floater=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [Lobbed2] High=yes Image=CANISTER Arcing=true SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [Ballistic] Image=120MM Arcing=true SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [BallisticInaccurate] Image=120MM Arcing=true SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no Inaccurate=yes FlakScatter=yes [ShadowBombB] Image=120MM Arcing=true High=yes Bouncy=yes Elasticity=0.0 Acceleration=12 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [ShadowBomb] Image=120MM Arcing=true High=yes Bouncy=yes Inaccurate=yes FlakScatter=yes Elasticity=0.0 Acceleration=12 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [WraithBombB] Image=INFERNOSHELL Arcing=true High=yes Bouncy=yes Elasticity=0.0 Acceleration=12 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [WraithBomb] Image=INFERNOSHELL Arcing=true High=yes Bouncy=yes Inaccurate=yes FlakScatter=yes Elasticity=0.0 Acceleration=12 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [PulsPr] Image=PULSBALL [LLine] Inviso=yes Image=none AA=no AG=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [LLine2] Inviso=yes Image=none AA=no AG=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DogShard] Image=CRYSTAL4 Arcing=true [GrandCannonBall] Level=no Image=120MM Arcing=true SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [FlakProj] Image=none Inviso=yes AA=yes AG=yes Shadow=no Ranged=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [FlakAAProj] Image=none Inviso=yes AA=yes AG=no Shadow=no Ranged=yes SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [FlakTProj] Image=none Arcing=true Inviso=yes AA=no AG=yes Shadow=no SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=yes [Electricbounce] ShrapnelWeapon=TeslaFragment ShrapnelCount=2 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no [SuperCometP] ShrapnelWeapon=SuperCometFragment ShrapnelCount=5 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no [SuperSmallCometP] ShrapnelWeapon=CometFragment ShrapnelCount=3 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no [LargeCometP] ShrapnelWeapon=CometFragment ShrapnelCount=5 Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no [SmallCometP] Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [SmallTeslaP] Inviso=yes Image=none SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [SmallRailgunSys] HoldsWhat=SmallRailgunPart BehavesLike=Railgun SpiralRadius=6 ParticlesPerCoord=.1 SpiralDeltaPerCoord=.035 MovementPerturbationCoefficient=.3 PositionPerturbationCoefficient=20 VelocityPerturbationCoefficient=.6 Laser=yes LaserColor=255,128,0 [LargeRailgunSys] HoldsWhat=LargeRailgunPart BehavesLike=Railgun SpiralRadius=15 ParticlesPerCoord=.15 SpiralDeltaPerCoord=.03 MovementPerturbationCoefficient=.4 PositionPerturbationCoefficient=30 VelocityPerturbationCoefficient=.6 Laser=yes LaserColor=25,20,255 [WeldingSys] HoldsWhat=WeldingSpark BehavesLike=Spark ParticleCap=15 SparkSpawnFrames=20 LightSize=25 OneFrameLight=true SpawnSparkPercentage=.4 [SparkSys] HoldsWhat=Spark BehavesLike=Spark ParticleCap=6 SparkSpawnFrames=1 LightSize=15 SpawnSparkPercentage=1 [FirestormSparkSys] HoldsWhat=FirestormSpark BehavesLike=Spark ParticleCap=20 SparkSpawnFrames=1 LightSize=21 SpawnSparkPercentage=1 [GasCloudSys] HoldsWhat=GasCloud1 BehavesLike=Gas [PsychCloudSys] HoldsWhat=PsychCloud BehavesLike=Gas [BigGreySmokeSys] HoldsWhat=LargeGreySmoke Spawns=yes SpawnFrames=10 SpawnRadius=10 Slowdown=.0025 ParticleCap=20 SpawnCutoff=15.0 SpawnTranslucencyCutoff=13.0 BehavesLike=Smoke [SmallGreySSys] HoldsWhat=SmallGreySmoke Spawns=yes SpawnFrames=10 SpawnRadius=5 Slowdown=.0025 ParticleCap=7 SpawnCutoff=13.0 SpawnTranslucencyCutoff=12.5 BehavesLike=Smoke [TestSmokeSys] HoldsWhat=TestSmoke Spawns=yes SpawnFrames=10 SpawnRadius=5 Slowdown=.0025 ParticleCap=7 SpawnCutoff=13.0 SpawnTranslucencyCutoff=12.5 BehavesLike=Smoke [DebrisSmokeSys] HoldsWhat=SmallGreySmoke Spawns=yes SpawnFrames=2 SpawnRadius=3 ParticleCap=7 SpawnCutoff=13.0 SpawnTranslucencyCutoff=13.0 BehavesLike=Smoke [FireStreamSys] HoldsWhat=FireStream Spawns=yes SpawnFrames=4 BehavesLike=Fire Image=TWLT036 Lifetime=30 [LGSparkSys] HoldsWhat=LargeSpark BehavesLike=Spark ParticleCap=7 SparkSpawnFrames=5 LightSize=25 OneFrameLight=true SpawnSparkPercentage=.2 [FireStream] Image=WCCLOUD1 Deacc=0.01 Velocity=28.0 BehavesLike=Fire MaxEC=500 MaxDC=3 Warhead=Fire Damage=2 StartStateAI=1 EndStateAI=19 StateAIAdvance=6 Translucent50State=15 Translucent25State=10 DeleteOnStateLimit=yes Normalized=yes FinalDamageState=14 Report=FLAMTNK1 [WeldingSpark] BehavesLike=Spark MaxEC=500 XVelocity=16 YVelocity=16 MinZVelocity=40 ZVelocityRange=15 ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0) StartColor1=80,255,255 StartColor2=255,255,100 ColorSpeed=.13 [Spark] BehavesLike=Spark MaxEC=500 XVelocity=10 YVelocity=10 MinZVelocity=40 ZVelocityRange=15 ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0) ColorSpeed=.13 [FirestormSpark] BehavesLike=Spark MaxEC=500 XVelocity=16 YVelocity=16 MinZVelocity=40 ZVelocityRange=15 ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0) ColorSpeed=.13 [GasCloudM1] Image=gaslrgmk MaxDC=60 MaxEC=448 Damage=0 Warhead=Gas StartFrame=0 EndStateAI=11 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=3 NextParticle=GasCloud1 DeleteOnStateLimit=yes NextParticleOffset=0,0,150 [GasCloudM2] Image=gaslrgmk MaxDC=60 MaxEC=448 Damage=0 Warhead=Gas StartFrame=0 EndStateAI=11 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=3 NextParticle=GasCloud2 DeleteOnStateLimit=yes NextParticleOffset=0,0,150 [GasCloud1] Image=WCCLOUD1 MaxDC=60 MaxEC=1000 Damage=5 Warhead=Gas StartFrame=0 EndStateAI=28 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=GasCloudD1 [GasCloud2] Image=WCCLOUD1 MaxDC=60 MaxEC=1000 Damage=40 Warhead=Gas StartFrame=0 EndStateAI=28 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=GasCloudD2 [GasCloudD1] Image=WCCLOUD1 MaxDC=60 MaxEC=50 Damage=10 Warhead=Gas StartFrame=0 EndStateAI=12 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [GasCloudD2] Image=WCCLOUD1 MaxDC=60 MaxEC=50 Damage=10 Warhead=Gas StartFrame=0 EndStateAI=12 Translucency=50 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [VirusCloud1] Image=TXGASG MaxDC=30 MaxEC=1000 Damage=5 Warhead=VirusGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=VirusCloudD1 [VirusCloud2] Image=LGRYSMK1 MaxDC=30 MaxEC=1000 Damage=10 Warhead=VirusGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=VirusCloudD2 [VirusCloudD1] Image=TXGASG MaxDC=60 MaxEC=50 Damage=5 Warhead=VirusGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [VirusCloudD2] Image=LGRYSMK1 MaxDC=60 MaxEC=50 Damage=5 Warhead=VirusGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [PsychCloud] Image=TXGASR MaxDC=20 MaxEC=50 Damage=600 Warhead=PsychGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 NextParticle=PsychCloudD [PsychCloudD] Image=TXGASR MaxDC=60 MaxEC=50 Damage=10 Warhead=PsychGas StartFrame=0 EndStateAI=20 WindEffect=0 BehavesLike=Gas StateAIAdvance=4 DeleteOnStateLimit=yes [LargeGreySmoke] Image=LGRYSMK1 MaxEC=80 Translucency=50 Velocity=8.0 Deacc=.05 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=20 StateAIAdvance=4 [SmallGreySmoke] Image=SGRYSMK1 MaxEC=80 Translucency=50 Velocity=9.0 Deacc=.05 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=20 StateAIAdvance=4 [TestSmoke] Image=SGRYSMK1 MaxEC=80 Translucency=25 Velocity=6.0 Deacc=.05 WindEffect=0 BehavesLike=Smoke DeleteOnStateLimit=yes EndStateAI=20 StateAIAdvance=3 [SmallRailgunPart] BehavesLike=Railgun MaxEC=70 ColorList=(200,200,200),(150,150,150) ColorSpeed=.03 Velocity=.4 [LargeRailgunPart] BehavesLike=Railgun MaxEC=70 ColorList=(25,70,205),(150,150,150) ColorSpeed=.009 Velocity=.3 [LargeSpark] BehavesLike=Spark MaxEC=500 XVelocity=13 YVelocity=13 MinZVelocity=40 ZVelocityRange=15 ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0) ColorSpeed=.13 [EMPuls] EMEffect=yes [SonicWarhead] CellSpread=.3 PercentAtMax=1 Wood=yes Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100% InfDeath=3 Rocker=yes ProneDamage=50% Sonic=yes [TankOGas] CellSpread=.5 PercentAtMax=.9 Wall=yes Wood=yes Tiberium=yes Sparky=no Rocker=no AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100 Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100% EVerses=80% Fire=yes InfDeath=4 ProneDamage=50% [RailShot] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Rocker=no ProneDamage=100% InfDeath=2 [RailShot2] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Rocker=no ProneDamage=100% InfDeath=2 [SA] Verses=100%,80%,80%,15%,10%,10%,5%,5%,5%,100%,100% EVerses=25% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% [SAFlame] Verses=100%,80%,80%,25%,10%,10%,5%,5%,5%,100%,100% EVerses=25% InfDeath=4 AnimList=INITFIRE Bullets=yes ProneDamage=70% [SANoBuilding] Verses=100%,80%,80%,25%,10%,10%,1%,1%,1%,80%,100% EVerses=25% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% [GattWH] Verses=100%,80%,70%,50%,30%,10%,10%,5%,3%,200%,50% EVerses=100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% [GattGuyWH] Verses=50%,50%,40%,10%,5%,2%,7%,5%,3%,200%,50% EVerses=100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% [HARVWH] Verses=100%,80%,70%,50%,20%,20%,20%,15%,10%,400%,100% EVerses=50% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=50% [SSA] Verses=100%,100%,100%,10%,10%,10%,5%,5%,5%,100%,100% EVerses=30% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% [SSAC] Verses=100%,100%,100%,10%,10%,10%,1%,1%,1%,100%,100% EVerses=30% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% [SSAO] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% EVerses=75% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% [SSAB] Verses=100%,80%,80%,25%,10%,10%,15%,5%,5%,100%,100% EVerses=25% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=50% [SSABFlame] Verses=100%,80%,80%,25%,10%,10%,15%,5%,5%,100%,100% EVerses=25% InfDeath=4 AnimList=INITFIRE Bullets=yes ProneDamage=50% [HE] Wall=yes Wood=yes Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100% EVerses=100% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no ProneDamage=70% [V3WH] CellSpread=1 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,90%,80%,90%,70%,70%,60%,150%,50%,80%,0% EVerses=90% Conventional=yes Rocker=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [V3EWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0% EVerses=80% Conventional=yes Rocker=yes InfDeath=2 AnimList=MININUKE Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [DMISLWH] CellSpread=1.5 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,90%,80%,100%,80%,80%,55%,155%,28%,80%,0% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [DMISLEWH] CellSpread=3 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,100%,80%,80%,55%,155%,28%,80%,0% Conventional=yes Rocker=no InfDeath=2 AnimList=MININUKE Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [CMISLWH] CellSpread=1.5 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,90%,80%,100%,80%,80%,55%,155%,28%,80%,0% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [CMISLEWH] CellSpread=3 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,100%,80%,80%,55%,155%,28%,80%,0% Conventional=yes Rocker=no InfDeath=2 AnimList=MININUKE Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [BlimpHE] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100% EVerses=70% Conventional=yes Rocker=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [FORTRESSWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=250%,250%,200%,70%,50%,50%,55%,70%,30%,100%,100% EVerses=70% Conventional=yes Rocker=yes InfDeath=2 AnimList=TWLT100 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [PulseBombWH] Verses=250%,250%,200%,70%,50%,50%,55%,70%,20%,100%,100% CellSpread=3 PercentAtMax=1 InfDeath=5 AnimList=CHRONOTG ProneDamage=0.5 Wood=yes Wall=yes [AirstrikeHE] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,30%,30%,20%,60%,50%,10%,100%,100% EVerses=70% Conventional=no Rocker=yes InfDeath=2 AnimList=CRIVEXP2 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [AirstrikeHE2] Wall=yes Wood=yes Verses=100%,100%,100%,70%,60%,50%,100%,100%,100%,100%,100% EVerses=70% Conventional=no Rocker=yes InfDeath=2 AnimList=CRIVEXP2 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [BlimpHEEffect] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100% EVerses=70% Conventional=yes Rocker=yes InfDeath=2 AnimList=EXPLOMED Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [KTSTLEXP] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100% EVerses=70% Conventional=yes Rocker=yes InfDeath=2 AnimList=KTSTLEXP Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [MaverickHE] CellSpread=1 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,25%,100%,50%,50%,100%,75%,50%,25%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 Tiberium=yes Sparky=no Bright=yes ProneDamage=70% [ARTYHE] CellSpread=1 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,80%,60%,100%,100%,100%,35%,50%,25%,100%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG Deform=15% DeformThreshhold=120 Tiberium=yes Bright=yes ProneDamage=50% [SCHOPWH] CellSpread=1 PercentAtMax=.25 Wall=yes Wood=yes Verses=100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100% EVerses=80% Conventional=yes Rocker=yes InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG Deform=15% DeformThreshhold=120 Tiberium=yes Bright=yes ProneDamage=50% [IonWH] Wall=yes Wood=yes CellSpread=2.0 PercentAtMax=.5 Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100% Conventional=yes Rocker=yes InfDeath=5 AnimList=EXPLOSML Bright=yes CombatLightSize=40% [AP] CellSpread=.3 PercentAtMax=.5 Verses=25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100% EVerses=75% Wall=yes Wood=yes Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22 ProneDamage=50% [RADAP] CellSpread=1 PercentAtMax=.01 Verses=25%,25%,15%,75%,100%,100%,0%,0%,0%,60%,100% EVerses=75% Wall=yes Wood=yes Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22 ProneDamage=50% [LASERAP] CellSpread=.3 PercentAtMax=.5 Wall=no Wood=yes Verses=35%,35%,30%,100%,100%,100%,65%,45%,60%,60%,100% Conventional=yes InfDeath=3 AnimList= ProneDamage=50% [SPLITTERAP] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=35%,35%,30%,100%,100%,100%,65%,45%,60%,60%,100% Conventional=yes InfDeath=3 AnimList=PLASMEXP ProneDamage=50% [GRIZAPE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,15%,100%,100%,100%,65%,45%,60%,60%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% [LASERAPE] CellSpread=.3 PercentAtMax=.5 Wall=no Wood=yes Verses=35%,35%,30%,100%,100%,100%,65%,45%,60%,60%,100% Conventional=yes InfDeath=3 AnimList= ProneDamage=50% [SPLITTERAPE] CellSpread=.3 PercentAtMax=.5 Wall=no Wood=yes Verses=35%,35%,30%,100%,100%,100%,65%,45%,60%,60%,100% Conventional=yes InfDeath=3 AnimList=KTSTLEXP ProneDamage=50% [RHINAPE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,15%,100%,100%,100%,65%,45%,60%,60%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% [RADRHINAPE] CellSpread=1 PercentAtMax=.01 Wall=yes Wood=yes Verses=25%,25%,15%,100%,100%,100%,0%,0%,0%,60%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% [ApocAP] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100% EVerses=75% Conventional=yes InfDeath=3 AnimList=APOCEXP ProneDamage=50% [StalAP] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,75%,100%,100%,65%,45%,60%,150%,100% EVerses=75% Conventional=yes InfDeath=3 AnimList=MININUKE ProneDamage=50% [ApocAPE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100% EVerses=75% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% [APSplash] CellSpread=.5 PercentAtMax=.8 Wall=yes Wood=yes Verses=25%,25%,25%,75%,100%,100%,65%,65%,60%,25%,100% EVerses=75% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% [APSplash2] CellSpread=.5 PercentAtMax=.8 Wall=yes Wood=yes Verses=100%,100%,100%,75%,100%,100%,65%,65%,60%,25%,100% EVerses=75% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% [UltraAP] Wall=yes Wood=yes Verses=2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN30 ProneDamage=50% [UltraAPE] Wall=yes Wood=yes Verses=2%,2%,2%,100%,50%,100%,2%,2%,2%,100%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% [GUARDWH] Wall=yes Wood=yes Verses=20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100% Conventional=yes InfDeath=3 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ProneDamage=50% CellSpread=.5 PercentAtMax=.5 [HowitzerWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,60%,40%,40%,50%,40%,25%,80%,100% EVerses=60% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% [TRexWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=0%,0%,0%,60%,40%,40%,50%,40%,25%,80%,100% EVerses=60% Conventional=yes InfDeath=10 ProneDamage=50% Rocker=yes MinDebris=1 MaxDebris=3 [TRexInfWH] CellSpread=.5 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,90%,80%,0%,0%,0%,0%,0%,0%,0%,0% EVeses=0% Conventional=yes InfDeath=10 ProneDamage=50% [FakeC4WH] CellSpread=0 Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100% EVerses=0% [HollowPointNoBuilding] Verses=200%,100%,75%,1%,1%,1%,0%,0%,0%,75%,100% EVerses=1% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [RPG] Wall=yes Wood=yes Rocker=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=100% [Gas] CellSpread=1 PercentAtMax=1 Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=1 Particle=GasCloudSys ProneDamage=300% [VirusGas] CellSpread=1 PercentAtMax=1 Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0% EVerses=50% InfDeath=8 Poison=yes Particle=GasCloudSys ProneDamage=300% [PsychGasCreate] CellSpread=3 PercentAtMax=1 Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100% EVerses=50% InfDeath=1 AnimList=CDGAS Psychedelic=yes [OldPsychGasCreate] CellSpread=1 PercentAtMax=1 Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1% EVerses=1% InfDeath=1 Particle=PsychCloudSys [PsychGas] CellSpread=1 PercentAtMax=1 Verses=100%,100%,100%,50%,50%,50%,25%,25%,25%,100%,100% EVerses=50% InfDeath=1 Particle=GasCloudSys ProneDamage=300% Psychedelic=yes [Fire] CellSpread=.5 PercentAtMax=.5 Wood=yes Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100% EVerses=60% InfDeath=4 Sparky=no Fire=no ProneDamage=600% [Fire2] CellSpread=.5 PercentAtMax=.5 Wood=yes Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100% EVerses=60% InfDeath=4 Sparky=no Fire=no ProneDamage=600% [HollowPoint] Verses=200%,100%,100%,0%,0%,0%,0%,0%,0%,50%,100% EVerses=1% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [HollowPoint2] Verses=100%,100%,100%,0%,0%,0%,1%,1%,1%,1%,100% EVerses=0% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [HollowPoint3] Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100% EVerses=2% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [HollowPoint4] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100% EVerses=2% InfDeath=1 AnimList=PIFF ProneDamage=100% Bullets=yes [Virus] Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% EVerses=1% AnimList=PIFF ProneDamage=100% Bullets=yes InfDeath=8 [Super] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Tiberium=yes ProneDamage=100% Sparky=no InfDeath=2 PenetratesBunker=yes AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [SuperSonic] Verses=100%,100%,100%,70%,60%,50%,150%,120%,100%,100%,100% EVerses=70% Tiberium=yes ProneDamage=100% Sparky=no InfDeath=2 PenetratesBunker=yes AnimList= [Crush] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Tiberium=yes ProneDamage=100% Sparky=no InfDeath=2 PenetratesBunker=yes AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 CellSpread=.5 PercentAtMax=1 [Mechanical] Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100% InfDeath=0 [SuperMechanical] Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,100% EVerses=100% InfDeath=0 [Organic] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100% InfDeath=0 [Controller] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% MindControl=yes AnimList=YURICNTL [ControllerBuilding] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% MindControl=yes AnimList=YURICNTL [Parasite] Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0% Parasite=yes InfDeath=1 Rocker=yes [ParasiteDog] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% EVerses=0% Parasite=yes InfDeath=1 Rocker=yes [ParasitePlus] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Parasite=yes Culling=yes Paralyzes=32767 InfDeath=1 Rocker=yes [V3HE] CellSpread=.9 PercentAtMax=1 Wall=yes Wood=yes Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0% EVerses=30% Conventional=yes Rocker=no InfDeath=2 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 Tiberium=yes Sparky=no [PsiPulse] CellSpread=3 PercentAtMax=.85 Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% EVeses=0% InfDeath=6 PsychicDamage=yes AffectsAllies=no [SuperPsiPulse] CellSpread=5 PercentAtMax=.85 Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,0%,0% EVerses=50% InfDeath=6 PsychicDamage=yes AffectsAllies=no [IvanBomb] IvanBomb=yes [IvanWH] Verses=100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100% InfDeath=6 CellSpread=1.5 PercentAtMax=.25 AnimList=CRIVEXP2 [DeathWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=3 CellSpread=1.5 PercentAtMax=.5 [OilExplosionWH] Verses=150%,100%,100%,90%,70%,50%,200%,200%,200%,100%,100% Sparky=no Fire=yes InfDeath=4 CellSpread=4 PercentAtMax=.5 CausesDelayKill=yes DelayKillFrames=5 DelayKillAtMax=7.0 Wood=yes Wall=yes [TerrorBombWH] Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100% Sparky=no Fire=yes InfDeath=4 CellSpread=2 PercentAtMax=.5 Bright=yes AnimList=CRIVEXP2 [NUKE] CellSpread=10 PercentAtMax=.02 WallAbsoluteDestroyer=yes Wood=yes Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100% InfDeath=7 Sparky=no Tiberium=yes AnimList=NUKEANIM [Mutate] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=9 [MutateExplosion] CellSpread=5 PercentAtMax=1 Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% InfDeath=9 [NukeMaker] NukeMaker=yes [CRNUKEWH] CellSpread=5 PercentAtMax=.25 Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100% InfDeath=4 Sparky=no Tiberium=yes AnimList=MININUKE - added 11/30 [CRTerrorBombWH] Verses=150%,100%,100%,90%,50%,50%,200%,90%,50%,100%,100% Sparky=no Fire=yes InfDeath=4 CellSpread=3 PercentAtMax=.1 [ToxicbombWH] CellSpread=8 PercentAtMax=.1 Verses=100%,100%,100%,100%,50%,70%,80%,150%,10%,50%,100% InfDeath=4 Sparky=no Tiberium=yes AnimList=DEMTEXP [DemobombWH] CellSpread=5 PercentAtMax=.4 Verses=100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100% InfDeath=4 Sparky=no Tiberium=yes AnimList=BRRLEXP2 [ChronoBeam] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,0% Temporal=yes [LocomotorBeam] Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,0% IsLocomotor=yes Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} [AirstrikeFlare] Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0% Rocker=no Sparky=no Airstrike=yes [MSRAirstrikeFlare] Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0% Rocker=no Sparky=no Airstrike=yes [Battering] Verses=100%,100%,100%,0%,0%,0%,30%,30%,20%,200%,100% InfDeath=10 Wall=yes Wood=yes [Smashing] Verses=0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0% InfDeath=10 Wall=yes Wood=yes Rocker=yes MinDebris=1 MaxDebris=3 [RadBeamWarhead] Verses=100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100% EVerses=20% InfDeath=7 Radiation=yes [PrismWarhead] Verses=200%,100%,100%,100%,100%,100%,100%,75%,50%,200%,100% InfDeath=5 Wall=yes [DummyWarhead] Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0% [RadEruptionWarhead] Verses=60%,60%,40%,20%,10%,15%,5%,5%,5%,100%,100% EVerses=20% InfDeath=7 Radiation=yes CellSpread=6 CellInset=3 CLDisableRed=true CLDisableBlue=true [RadSite] Verses=60%,60%,40%,20%,10%,15%,5%,5%,5%,100%,100% EVerses=50% InfDeath=7 Radiation=yes CLDisableRed=true CLDisableBlue=true [Electric] Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100% InfDeath=5 Wood=yes Wall=yes Bright=yes AnimList=TSTIMPCT CLDisableRed=true CLDisableGreen=true [TankBoltWH] CellSpread=.3 PercentAtMax=.5 Verses=25%,25%,15%,75%,100%,100%,55%,45%,50%,60%,100% EVerses=75% InfDeath=5 Wood=yes Wall=yes Bright=yes AnimList=TSTIMPCT CLDisableRed=true CLDisableGreen=true [Shock] Verses=25%,25%,20%,85%,100%,100%,50%,50%,50%,200%,100% InfDeath=5 Wood=yes Bright=yes AnimList=TSTIMPCT CLDisableRed=true CLDisableGreen=true [ElectricAssault] ElectricAssault=yes Verses=0%,0,0%,0%,0%,0%,100%,100%,100%,50%,100% InfDeath=5 Bright=yes [BombDisarm] BombDisarm=yes [Slimer] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=0 [Shard] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=1 [FirestormWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=4 [IonCannonWH] CellSpread=2 PercentAtMax=.5 Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=5 Wood=yes Wall=yes Fire=yes Deform=100% Sparky=no ShakeXlo=10 ShakeXhi=10 ShakeYlo=10 ShakeYhi=20 [VeinholeWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=0 Veinhole=yes [PlasmaWH] Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% InfDeath=5 Wall=yes Bright=yes Tiberium=yes ProneDamage=350% AnimList=EXPLOMED,EXPLOLRG Sparky=no [SAMWH] CellSpread=.3 PercentAtMax=1 Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100% InfDeath=3 AnimList=XGRYSML1,XGRYSML2,EXPLOSML ProneDamage=100% [ORCAAP] Wall=yes Wood=yes CellSpread=.4 PercentAtMax=1 Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% PenetratesBunker=yes [OVRAGP] Wall=yes Wood=yes CellSpread=.4 PercentAtMax=1 Verses=0%,0%,0%,100%,100%,100%,100%,100%,50%,100%,100% EVerses=0% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% PenetratesBunker=yes [TESLAFAP] Wall=yes Wood=yes CellSpread=.4 PercentAtMax=1 Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100% Conventional=yes InfDeath=3 CLDisableRed=yes CLDisableGreen=yes AnimList=TSTIMPCT ProneDamage=50% PenetratesBunker=yes [ORCAAPShock] Wall=yes Wood=yes CellSpread=.4 PercentAtMax=1 Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100% Conventional=yes InfDeath=3 AnimList=KTSTLEXP ProneDamage=50% PenetratesBunker=yes [ORCAAPNuke] Wall=yes Wood=yes CellSpread=.4 PercentAtMax=1 Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100% Conventional=yes InfDeath=3 AnimList=MININUKE ProneDamage=50% PenetratesBunker=yes [SUPERORCAAP] Wall=yes Wood=yes CellSpread=.4 PercentAtMax=1 Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100% Conventional=yes InfDeath=3 AnimList=VTEXPLOD ProneDamage=50% PenetratesBunker=yes [MIGWH] Wall=yes Wood=yes ;CellSpread=.4 ;PercentAtMax=1 Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100% Conventional=yes InfDeath=3 AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ProneDamage=50% [EMPMAVWH] Wall=yes Wood=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100% Conventional=yes InfDeath=3 AnimList=FORSCHLD ProneDamage=50% Damage=200 CellSpread=3 EMEffect=yes EMP.Duration=500 [ORCAHE] Wall=yes Sparky=no Wood=yes Bright=yes Fire=yes Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% Conventional=yes Rocker=yes InfDeath=2 AnimList=EXPLOMED,EXPLOLRG Deform=8% DeformThreshhold=160 Tiberium=yes ProneDamage=150% [Snapshot] Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100% MakesDisguise=yes [TankSnapshot] Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0% MakesDisguise=yes [GrandCannonWH] CellSpread=2 PercentAtMax=.2 Wall=yes Wood=yes Sparky=no Conventional=yes Rocker=yes Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ProneDamage=30% [SuperAPWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Sparky=no Conventional=yes Rocker=yes Verses=50%,50%,50%,100%,100%,100%,15%,100%,15%,100%,100% AnimList=TWLT100I ProneDamage=60% [SuperChronoWH] CellSpread=3 PercentAtMax=.5 Wall=yes Wood=yes Sparky=no Conventional=yes Rocker=yes Verses=50%,50%,50%,100%,100%,100%,0%,0%,0%,100%,100% AnimList=CHRONOTG ProneDamage=60% [SuperAPEWH] CellSpread=2 PercentAtMax=.5 Wall=yes Wood=yes Sparky=no Conventional=yes Rocker=yes Verses=60%,60%,60%,100%,100%,100%,15%,100%,15%,100%,100% AnimList=TWLT100I ProneDamage=60% [FlakWH] Verses=150%,80%,50%,100%,100%,20%,0%,0%,0%,100%,100% AnimList=SMKPUFF InfDeath=3 [FlakTWH] Verses=100%,70%,50%,20%,20%,20%,20%,20%,10%,100%,100% AnimList=SMKPUFF InfDeath=3 Conventional=yes [FlakGuyWH] Verses=100%,70%,50%,20%,20%,20%,20%,20%,10%,100%,100% AnimList=SMKPUFF InfDeath=3 [DroneLaserWH] Wall=no Verses=25%,20%,15%,55%,45%,45%,150%,150%,150%,100%,100% EVerses=75% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [TitanWH] Wall=no Verses=100%,100%,100%,45%,30%,25%,200%,200%,200%,100%,100% EVerses=75% AnimList=PLASMEXP [WraithWH] Wall=no CellSpread=2 PercentAtMax=.75 Verses=125%,125%,100%,25%,15%,10%,0%,0%,0%,100%,100% EVerses=75% AnimList=TWLT100 [WraithWHB] Wall=no Verses=0%,0%,0%,0%,0%,0%,200%,200%,200%,0%,0% EVerses=0% AnimList=TWLT100 [CometWH] Wall=no Verses=100%,100%,100%,45%,30%,25%,200%,200%,200%,100%,100% EVerses=75% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [ShadowWHB] Wall=no Verses=0%,0%,0%,0%,0%,0%,200%,200%,200%,0%,0% EVerses=0% AnimList=EXPLOMED [ShadowWH] CellSpread=1.5 Wall=no Verses=100%,100%,100%,45%,30%,25%,0%,0%,0%,100%,100% EVerses=75% AnimList=EXPLOMED [RadShadowWH] Wall=no Verses=100%,100%,100%,45%,30%,25%,0%,0%,0%,100%,100% CellSpread=2 PercentAtMax=.01 EVerses=75% AnimList=DEMTEXP [DiskWH] Wall=no Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100% EVerses=50% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 InfDeath=7 PenetratesBunker=yes [LUNARWH] Wall=no Verses=100%,100%,100%,75%,50%,50%,100%,100%,100%,100%,100% EVerses=75% AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 [MirageWH] // Supposed to be a heat ray. Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100% AnimList=IRONFX InfDeath=4 Bright=true CLDisableBlue=true CLDisableGreen=true [AntiB] Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0% EVerses=0% Bullets=yes [MagneShakeWH] Verses=0%,0%,0%,0%,100%,0%,100%,100%,100%,0%,0% EVerses=0% Bullets=yes [NukeB] Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0% EVerses=0% Bullets=yes Bright=yes AnimList=MININUKE [AntiPerson] Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0% EVerses=0% Bullets=yes InfDeath=7 [DominatorWH] CellSpread=7 PercentAtMax=.2 Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0% EVerses=0% [PJABWH] Verses=100%,100%,100%,50%,25%,25%,25%,40%,15%,100%,100% EVerses=50% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=80% [BORISWH] Verses=200%,200%,100%,50%,50%,50%,1%,1%,1%,100%,100% EVerses=50% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF Bullets=yes ProneDamage=70% [BOXES01] Name=Boxes Immune=yes [BOXES02] Name=Boxes Immune=yes [BOXES03] Name=Boxes Immune=yes [BOXES04] Name=Boxes Immune=yes [BOXES05] Name=Boxes Immune=yes [BOXES06] Name=Boxes Immune=yes [BOXES07] Name=Boxes Immune=yes [BOXES08] Name=Boxes Immune=yes [BOXES09] Name=Boxes Immune=yes [ICE01] Name=Ice Floe Immune=yes WaterBound=yes [ICE02] Name=Ice Floe Immune=yes WaterBound=yes [ICE03] Name=Ice Floe Immune=yes WaterBound=yes [ICE04] Name=Ice Floe Immune=yes WaterBound=yes [ICE05] Name=Ice Floe Immune=yes WaterBound=yes [TREE01] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=6 [TREE02] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE03] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=6 [TREE04] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=6 [TREE05] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=5 SnowOccupationBits=7 [TREE06] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE07] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE08] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=7 SnowOccupationBits=4 [TREE09] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=4 [TREE10] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=6 SnowOccupationBits=3 [TREE11] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE12] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE13] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=4 [TREE14] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=4 [TREE15] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE16] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE17] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE18] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE19] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=2 [TREE20] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE21] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=1 [TREE22] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE23] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=3 [TREE24] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=6 [TREE25] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE26] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE27] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE28] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE29] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE30] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE31] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE32] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE33] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE34] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE35] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TREE36] Name=Tree IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_GEN01] Name=lightpost generic 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_GEN02] Name=lightpost generic 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_GEN03] Name=lightpost generic 3 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_GEN04] Name=lightpost generic 4 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_SGN01] Name=lightpost signed 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_SGN02] Name=lightpost signed 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_SGN03] Name=lightpost signed 3 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_SGN04] Name=lightpost signed 4 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_EUR01] Name=lightpost euro 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [LT_EUR02] Name=lightpost euro 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [POLE01] Name=utility pole 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [POLE02] Name=utility pole 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN01] Name=street sign 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN02] Name=street sign 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN03] Name=street sign 3 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN04] Name=street sign 4 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN05] Name=street sign 5 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SIGN06] Name=street sign 6 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TRFF01] Name=traffic light 1 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TRFF02] Name=traffic light 2 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TRFF03] Name=traffic light 3 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TRFF04] Name=traffic light 4 IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [SPKR01] Name=Drive-In Speaker IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [CASIN03E] Name=Road Block Sign UIName=Name:CASIN03 TechLevel=-1 Strength=5 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [CASIN03S] Name=Road Block Sign UIName=Name:CASIN03 TechLevel=-1 Strength=5 Insignificant=yes Nominal=yes RadarInvisible=yes Points=5 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=0 Selectable=no BaseNormal=no DamageSound=BuildingMetalDamaged DieSound=BuildingMetalDamaged [TIBTRE01] Name=Tiberium Tree SpawnsTiberium=yes RadarColor=192,192,0 IsAnimated=yes LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 AnimationRate=3 AnimationProbability=.01 Immune=yes [TIBTRE02] Name=Tiberium Tree SpawnsTiberium=yes RadarColor=192,192,0 IsAnimated=yes LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 AnimationRate=3 AnimationProbability=.01 Immune=yes [TIBTRE03] Name=Tiberium Tree SpawnsTiberium=yes RadarColor=192,192,0 IsAnimated=yes LightVisibility=4000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=1.5 LightBlueTint=0.01 AnimationRate=3 AnimationProbability=.01 Immune=yes [VEINTREE] Name=Veinhole Tree Image=None Armor=None IsVeinhole=true Strength=1000 [HDSTN01] Name=AlringtonStones IsFlammable=no RadarColor=0,192,0 TemperateOccupationBits=4 SnowOccupationBits=7 [TIB01] Name=Tiberium (Green) Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB02] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB03] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB04] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB05] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB06] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB07] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB08] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB09] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB10] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB11] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB12] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB13] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB14] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB15] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB16] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB17] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB18] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB19] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB20] Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=220,200,0 [TIB2_01] Image=TIB01 Name=Tiberium (Blue) Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_02] Image=TIB02 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_03] Image=TIB03 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_04] Image=TIB04 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_05] Image=TIB05 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_06] Image=TIB06 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_07] Image=TIB07 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_08] Image=TIB08 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_09] Image=TIB09 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_10] Image=TIB10 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_11] Image=TIB11 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_12] Image=TIB12 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_13] Image=TIB13 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_14] Image=TIB14 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_15] Image=TIB15 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_16] Image=TIB16 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_17] Image=TIB17 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_18] Image=TIB18 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_19] Image=TIB19 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB2_20] Image=TIB20 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no RadarColor=220,200,0 [TIB3_01] Image=TIB01 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_02] Image=TIB02 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_03] Image=TIB03 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_04] Image=TIB04 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_05] Image=TIB05 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_06] Image=TIB06 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_07] Image=TIB07 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_08] Image=TIB08 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_09] Image=TIB09 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_10] Image=TIB10 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_11] Image=TIB11 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_12] Image=TIB12 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_13] Image=TIB13 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_14] Image=TIB14 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_15] Image=TIB15 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_16] Image=TIB16 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_17] Image=TIB17 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_18] Image=TIB18 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_19] Image=TIB19 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [TIB3_20] Image=TIB20 Name=Tiberium Tiberium=yes LegalTarget=false RadarInvisible=false ChainReaction=no [VEINHOLE] Name=Veinhole Monster LegalTarget=yes RadarColor=92,92,0 Land=Rock IsVeinholeMonster=true IsVeins=true NoUseTileLandType=true [VEINHOLEDUMMY] Name=Veinhole Monster Dummy Image=blahblahblah LegalTarget=no RadarColor=92,92,0 IsVeins=true [RUBBLE_OVERLAY] LegalTarget=false Name=SYSTEM OVERLAY !! DO NOT USE Image=SROCK01 RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=true IsRubble=yes [SROCK01] LegalTarget=false Name=Sand Rock #1 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [FENCE01] LegalTarget=true Name=Fence01 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE02] LegalTarget=true Name=Fence02 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE03] LegalTarget=true Name=Fence03 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE04] LegalTarget=true Name=Fence04 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE05] LegalTarget=true Name=Fence05 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE06] LegalTarget=true Name=Fence06 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE07] LegalTarget=true Name=Fence07 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE08] LegalTarget=true Name=Fence08 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE09] LegalTarget=true Name=Fence09 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE10] LegalTarget=true Name=Fence10 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE11] LegalTarget=true Name=Fence11 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE12] LegalTarget=false Name=Fence12 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE13] LegalTarget=false Name=Fence13 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE14] LegalTarget=false Name=Fence14 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE15] LegalTarget=false Name=Fence15 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE16] LegalTarget=false Name=Fence16 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE17] LegalTarget=false Name=Fence17 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE18] LegalTarget=false Name=Fence18 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE19] LegalTarget=false Name=Fence19 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE20] LegalTarget=false Name=Fence20 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE21] LegalTarget=false Name=Fence21 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [FENCE22] LegalTarget=false Name=Fence22 DEMO HACK Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false [SROCK02] LegalTarget=false Name=Sand Rock #2 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [SROCK03] LegalTarget=false Name=Sand Rock #3 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [SROCK04] LegalTarget=false Name=Sand Rock #4 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [SROCK05] LegalTarget=false Name=Sand Rock #5 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [TROCK01] LegalTarget=false Name=Clear Rock #1 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [TROCK02] LegalTarget=false Name=Clear Rock #2 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [TROCK03] LegalTarget=false Name=Clear Rock #3 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [TROCK04] LegalTarget=false Name=Clear Rock #4 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [TROCK05] LegalTarget=false Name=Clear Rock #5 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK1] LegalTarget=false Name=Lunar Rock #1 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK2] LegalTarget=false Name=Lunar Rock #2 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK3] LegalTarget=false Name=Lunar Rock #3 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK4] LegalTarget=false Name=Lunar Rock #4 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK5] LegalTarget=false Name=Lunar Rock #5 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [LUNRK6] LegalTarget=false Name=Lunar Rock #6 Land=Rock RadarColor=64,64,64 NoUseTileLandType=true DrawFlat=false IsARock=true [GEM01] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM02] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM03] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM04] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM05] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM06] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM07] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM08] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM09] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM10] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM11] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [GEM12] Name=Gems Tiberium=yes LegalTarget=false RadarInvisible=false RadarColor=0,0,200 [TRACKS01] Name=Track NwSe Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS02] Name=Track NeSw Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS03] Name=Track NS Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS04] Name=Track EW Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS05] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS06] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS07] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS08] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS09] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS10] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS11] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS12] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS13] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS14] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS15] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKS16] Name=Train Tracks Land=Railroad LegalTarget=false RadarColor=92,92,92 RadarInvisible = false [TRACKTUNNEL01] Name=Train Tracks Image=TRTUNN01 Land=Railroad LegalTarget=false RadarColor=92,92,92 [TRACKTUNNEL02] Name=Train Tracks Image=TRTUNN02 Land=Railroad LegalTarget=false RadarColor=92,92,92 [TRACKTUNNEL03] Name=Train Tracks Image=TRTUNN03 Land=Railroad LegalTarget=false RadarColor=92,92,92 [TRACKTUNNEL04] Name=Train Tracks Image=TRTUNN04 Land=Railroad LegalTarget=false RadarColor=92,92,92 [LOBRDG01] Image=LOBRDG01 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG02] Image=LOBRDG02 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG03] Image=LOBRDG03 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG04] Image=LOBRDG04 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG05] Image=LOBRDG05 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG06] Image=LOBRDG06 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG07] Image=LOBRDG07 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG08] Image=LOBRDG08 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG09] Image=LOBRDG09 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG10] Image=LOBRDG10 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG11] Image=LOBRDG11 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG12] Image=LOBRDG12 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG13] Image=LOBRDG13 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG14] Image=LOBRDG14 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG15] Image=LOBRDG15 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG16] Image=LOBRDG16 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG17] Image=LOBRDG17 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG18] Image=LOBRDG18 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG19] Image=LOBRDG19 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG20] Image=LOBRDG20 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG21] Image=LOBRDG21 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG22] Image=LOBRDG22 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG23] Image=LOBRDG23 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG24] Image=LOBRDG24 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG25] Image=LOBRDG25 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG26] Image=LOBRDG26 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDG27] Image=LOBRDG27 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=false RadarInvisible = true [LOBRDG28] Image=LOBRDG28 Name=Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=false RadarInvisible = true [LOBRDGE1] Image=LOBRDGE1 Name=Low Bridge End 1 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGE2] Image=LOBRDGE2 Name=Low Bridge End 2 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGE3] Image=LOBRDGE3 Name=Low Bridge End 3 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGE4] Image=LOBRDGE4 Name=Low Bridge End 4 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDB01] Image=LOBRDB01 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB02] Image=LOBRDB02 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB03] Image=LOBRDB03 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB04] Image=LOBRDB04 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB05] Image=LOBRDB05 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB06] Image=LOBRDB06 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB07] Image=LOBRDB07 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB08] Image=LOBRDB08 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB09] Image=LOBRDB09 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB10] Image=LOBRDB10 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB11] Image=LOBRDB11 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB12] Image=LOBRDB12 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB13] Image=LOBRDB13 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB14] Image=LOBRDB14 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB15] Image=LOBRDB15 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB16] Image=LOBRDB16 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB17] Image=LOBRDB17 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB18] Image=LOBRDB18 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB19] Image=LOBRDB19 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB20] Image=LOBRDB20 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB21] Image=LOBRDB21 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB22] Image=LOBRDB22 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB23] Image=LOBRDB23 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB24] Image=LOBRDB24 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB25] Image=LOBRDB25 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB26] Image=LOBRDB26 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=true RadarInvisible = false [LOBRDB27] Image=LOBRDB27 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=false RadarInvisible = true [LOBRDB28] Image=LOBRDB28 Name=Concrete Low Bridge Land=Road RadarColor=92,92,92 NoUseTileLandType=false RadarInvisible = true [LOBRDGB1] Image=LOBRDGB1 Name=Concrete Low Bridge End 1 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGB2] Image=LOBRDGB2 Name=Concrete Low Bridge End 2 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGB3] Image=LOBRDGB3 Name=Concrete Low Bridge End 3 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [LOBRDGB4] Image=LOBRDGB4 Name=Concrete Low Bridge End 4 Land=Road NoUseTileLandType=true RadarColor=92,92,92 [RAILBRDG1] Image=RAILBRDG Name=Railroad Bridge 1 LegalTarget=true RadarColor=92,92,92 Overrides=yes NoUseTileLandType=false [RAILBRDG2] Image=RAILBRDG Name=Railroad Bridge 2 LegalTarget=true RadarColor=92,92,92 Overrides=yes NoUseTileLandType=false [BRIDGE1] Image=BRIDGE Name = Bridge 1 LegalTarget=true RadarColor=115,115,115 Overrides=yes NoUseTileLandType=false [BRIDGE2] Image=BRIDGE Name = Bridge 2 LegalTarget=true RadarColor=115,115,115 Overrides=yes NoUseTileLandType=false [BRIDGEB1] Image=BRIDGB Name = Wood Bridge 1 LegalTarget=true RadarColor=115,115,115 Overrides=yes NoUseTileLandType=false [BRIDGEB2] Image=BRIDGB Name = Wood Bridge 2 LegalTarget=true RadarColor=115,115,115 Overrides=yes NoUseTileLandType=false [CAFNCP] UIName=Name:CAFNCP Name=Fence Prison Camp BuildCat=Combat Strength=100 Prerequisite=BARRACKS Armor=wood CrushSound=WallCrushBlack Crushable=yes Wall=yes TechLevel=-1 Adjacent=4 Sight=0 Nominal=yes Selectable=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=25 Insignificant=yes Points=1 Repairable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 ThreatPosed=0 BaseNormal=no AIBuildThis=no [CRATE] Name=Goodie Crate RadarColor=92,92,92 Crate=yes CrateTrigger=yes RadarInvisible=yes Land=Clear DrawFlat=false [WCRATE] Name=Water Crate RadarColor=92,92,92 Crate=yes CrateTrigger=yes RadarInvisible=yes Land=Water DrawFlat=false [CRAT01] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT02] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT03] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT04] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT0A] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT0B] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [CRAT0C] Name=Crate LegalTarget=true RadarColor=92,92,92 Land=Rock [DRUM01] Name=Drum LegalTarget=true RadarColor=92,92,92 Land=Rock [DRUM02] Name=Drum LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET01] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET02] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET03] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [PALET04] Name=Palette LegalTarget=true RadarColor=92,92,92 Land=Rock [CRATER01] Crater=yes [CRATER02] Crater=yes [CRATER03] Crater=yes [CRATER04] Crater=yes [CRATER05] Crater=yes [CRATER06] Crater=yes [CRATER07] Crater=yes [CRATER08] Crater=yes [CRATER09] Crater=yes [CRATER10] Crater=yes [CRATER11] Crater=yes Width=2 Height=2 [CRATER12] Crater=yes Width=2 Height=2 [BURNT01] Burn=yes [BURNT02] Burn=yes [BURNT03] Burn=yes [BURNT04] Burn=yes [BURNT05] Burn=yes [BURNT06] Burn=yes [BURNT07] Burn=yes Width=2 [BURNT08] Burn=yes Width=2 [BURNT09] Burn=yes Height=2 [BURNT10] Burn=yes Height=2 [BURNT11] Burn=yes Width=2 Height=2 [BURNT12] Burn=yes Width=2 Height=2 [CR1] [CR2] [CR3] [CR4] [CR5] [CR6] [BURN01] [BURN02] [BURN03] [BURN04] [BURN05] [BURN06] [BURN07] [BURN08] [BURN09] [BURN10] [BURN11] [BURN12] [BURN13] [BURN14] [BURN15] [BURN16] [Clear] Foot=100% Track=100% Wheel=100% Float=0% Hover=100% Amphibious=100% FloatBeach=0% Buildable=yes [Rough] Foot=100% Track=100% Wheel=100% Float=0% Hover=100% Amphibious=100% FloatBeach=0% Buildable=yes [Road] Foot=100% Track=100% Wheel=100% Hover=100% Float=0% FloatBeach=0% Amphibious=100% Buildable=yes [Water] Foot=0% Track=0% Wheel=0% Hover=100% Float=100% FloatBeach=100% Amphibious=100% Buildable=no [Rock] Foot=0% Track=0% Wheel=0% Float=0% FloatBeach=0% Hover=0% Amphibious=0% Buildable=no [Wall] Foot=0% Track=0% Wheel=0% Float=0% FloatBeach=0% Hover=0% Amphibious=0% Buildable=no [Tiberium] Foot=90% Track=70% Wheel=50% Float=0% FloatBeach=0% Hover=50% Amphibious=50% Buildable=no [Weeds] Foot=50% Track=70% Wheel=50% Float=0% FloatBeach=0% Hover=100% Amphibious=50% Buildable=no [Beach] Foot=0% Track=0% Wheel=0% Float=0% FloatBeach=100% Hover=75% Amphibious=60% Buildable=no [Ice] Foot=50% Track=80% Wheel=50% Float=0% FloatBeach=0% Hover=100% Amphibious=50% Buildable=no [Railroad] Foot=90% Track=100% Wheel=50% Float=0% FloatBeach=0% Hover=100% Amphibious=50% Buildable=no [Tunnel] Foot=100% Track=100% Wheel=100% Float=0% FloatBeach=0% Hover=100% Amphibious=100% Buildable=no [Powerups] Armor=0,ARMOR,yes,1.5 Firepower=0,FIREPOWR,yes,2.0 HealBase=0,HEALALL,yes Money=100,MONEY,yes,5000 Reveal=0,REVEAL,yes Speed=0,SPEED,yes,1.2 Veteran=0,VETERAN,yes,1 Unit=0,,no Invulnerability=0,ARMOR,yes,1.0 IonStorm=0,,yes Gas=0,,yes,100 Tiberium=0,,no Pod=0,,no Cloak=0,CLOAK,yes Darkness=0,SHROUDX,yes Explosion=0,,yes,500 ICBM=0,CHEMISLE,yes Napalm=0,,no,600 Squad=0,,no [Tiberiums] 0=Riparius 1=Cruentus 2=Vinifera 3=Aboreus [Riparius] Name=Tiberium Riparius Image=1 Power=0 Value=25 Growth=500 GrowthPercentage=.5 Spread=2200 SpreadPercentage=.06 Color=NeonGreen [Cruentus] Name=Tiberium Cruentus Image=2 Value=50 Growth=10000 GrowthPercentage=0 Spread=10000 SpreadPercentage=0 Power=0 Color=NeonBlue Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 [Vinifera] Name=Tiberium Vinifera Image=3 Value=25 Growth=500 GrowthPercentage=.5 Spread=2200 SpreadPercentage=.06 Power=0 Color=NeonBlue Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 [Aboreus] Name=Tiberium Aboreus Image=4 Value=25 Growth=500 GrowthPercentage=.5 Spread=2200 SpreadPercentage=.06 Power=0 Color=NeonBlue Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4 [Sleep] Recruitable=no Zombie=yes Retaliate=no Scatter=no Rate=1 [Harmless] Recruitable=no NoThreat=yes Retaliate=no Rate=.5 [Sticky] Recruitable=no Paralyzed=yes Scatter=no Rate=.016 [Attack] Rate=.016 AARate=.016 Scatter=no [Move] Rate=.016 [Patrol] Rate=.016 [QMove] Rate=.016 [Retreat] Recruitable=no Retaliate=no Rate=.1 [Guard] Rate=.030 AARate=.016 [Enter] Retaliate=no Recruitable=no Rate=.016 [Eaten] Retaliate=no Recruitable=no Rate=.016 [Capture] Retaliate=no Recruitable=no Scatter=no Rate=.016 [Harvest] Retaliate=no Recruitable=no Scatter=no Rate=.016 [Area Guard] Recruitable=yes Rate=.040 AARate=.032 [Return] [Stop] [Ambush] [Hunt] Recruitable=no Retaliate=no Rate=.016 [Unload] Recruitable=no Retaliate=no Scatter=no Rate=.016 [Sabotage] Recruitable=no Rate=.016 [Construction] Recruitable=no Retaliate=no Scatter=no [Selling] Recruitable=no NoThreat=yes Retaliate=no Scatter=no [Repair] Rate=.08 [Rescue] Rate=.016 [Missile] Rate=.1 [Open] Rate=.016 [PIECE] Name=Scrap Metal Debris Elasticity=0 MinAngularVelocity=5.0 MaxAngularVelocity=9.0 MinZVel=24.0 MaxZVel=28.0 MaxXYVel=15.0 Duration=75 Damage=5 ExpireAnim=TWLT036 DamageRadius=100 Warhead=TankOGas [TIRE] Name=Flying Tire Elasticity=0.8 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=28.0 MaxZVel=32.0 MaxXYVel=10.0 Duration=150 [GASTANK] Name=Flying Gas Tank Elasticity=0.0 MinAngularVelocity=9.0 MaxAngularVelocity=15.0 MinZVel=30.0 MaxZVel=35.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT036 Damage=20 DamageRadius=100 Warhead=TankOGas [SONICTURRET] Name=Disruptor Turret ShareTurretData=yes ShareSource=SONIC Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT026 Damage=90 DamageRadius=100 Warhead=TankOGas [4TNKTURRET] Name=Mammoth Tank Turret ShareTurretData=yes ShareSource=4TNK Elasticity=0.0 MinAngularVelocity=10.0 MaxAngularVelocity=14.0 MinZVel=30.0 MaxZVel=38.0 MaxXYVel=8.0 Duration=100 ExpireAnim=TWLT036 Damage=30 DamageRadius=50 Warhead=TankOGas [CRYSTAL01] Name=TiberiumCrystal01 ShareTurretData=yes ShareSource=SONIC Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=28.0 MaxZVel=32.0 MaxXYVel=10.0 Duration=150 ExpireAnim=TWLT050 Damage=40 DamageRadius=100 Warhead=TankOGas IsTiberium=true [CRYSTAL02] Name=TiberiumCrystal02 Image=GASTANK Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=40.0 MaxZVel=45.0 MaxXYVel=18.0 Duration=150 ExpireAnim=TWLT050 Damage=40 DamageRadius=100 Warhead=TankOGas IsTiberium=true [METEOR01] Name=Meteorite01 Image=MTRS Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=30.0 MinZVel=-100.0 MaxZVel=-100.0 MaxXYVel=100.0 Duration=70 ExpireAnim=TWLT070 Damage=500 DamageRadius=300 Warhead=Meteorite IsMeteor=true Spawns=PEBBLE SpawnCount=5 [METEOR02] Name=Meteorite02 Image=MTRB Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=30.0 MinZVel=-100.0 MaxZVel=-100.0 MaxXYVel=100.0 Duration=70 ExpireAnim=TWLT100 Damage=500 DamageRadius=300 Warhead=Meteorite IsMeteor=true IsTiberium=true Spawns=PEBBLE SpawnCount=7 [PEBBLE] Name=TiberiumShard Image=TIRE Elasticity=0.0 MinAngularVelocity=12.0 MaxAngularVelocity=24.0 MinZVel=30.0 MaxZVel=32.0 MaxXYVel=18.0 Duration=5 Damage=0 DamageRadius=0 Warhead=AP IsTiberium=true TiberiumRadius=4 TiberiumSpawnType=TIB08 IsMeteor=true [NukeSpecial] UIName=Name:Nuke Name=N U K E !!! IsPowered=true RechargeVoice=00-I154 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=10 Type=MultiMissile SidebarImage=NukeIcon Action=Nuke WeaponType=NukeCarrier ShowTimer=yes DisableableFromShell=yes AIDefendAgainst=yes Range=7 LineMultiplier=2 [IonCannonSpecial] UIName=Name:Ion Name=Ion Cannon IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=8.5 Type=IonCannon Action=IonCannon SidebarImage=IONCICON ShowTimer=no [IronCurtainSpecial] UIName=Name:Iron Name=Iron Curtain IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=5 Type=IronCurtain Action=IronCurtain SidebarImage=IRCRICON ShowTimer=yes DisableableFromShell=yes Range=1.4 LineMultiplier=3 [ForceShieldSpecial] UIName=Name:ForceShield Name=Force Shield IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=5 Type=ForceShield Action=ForceShield SidebarImage=FORCICON ShowTimer=no DisableableFromShell=yes SpecialSound=ForceShieldFading StartSound=ForceShieldStarting FlashSidebarTabFrames=120 Range=3.4 LineMultiplier=3 [LightningStormSpecial] UIName=Name:Storm Name=Lightning Storm IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=10 Type=LightningStorm Action=LightningStorm SidebarImage=BOLTICON ShowTimer=yes DisableableFromShell=yes AIDefendAgainst=yes Range=7 LineMultiplier=2 [ChronoSphereSpecial] UIName=Name:Chrono Name=Chrono Sphere IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=7 Type=ChronoSphere Action=ChronoSphere SidebarImage=CHROICON PreClick=yes ShowTimer=yes DisableableFromShell=yes Range=1.4 LineMultiplier=3 [ChronoWarpSpecial] UIName=Name:Chrono2 Name=Chrono Warp IsPowered=false RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=1 Type=ChronoWarp Action=ChronoWarp SidebarImage=XXXXICON PostClick=yes PreDependent=ChronoSphere Range=1.4 LineMultiplier=3 [ParaDropSpecial] UIName=Name:Para Name=Paratrooper Drop IsPowered=false RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=4 Type=ParaDrop Action=ParaDrop SidebarImage=PARAICON ShowTimer=no DisableableFromShell=no [AmericanParaDropSpecial] UIName=Name:APara Name=American Paratrooper Drop IsPowered=false RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=6 Type=AmerParaDrop Action=AmerParaDrop SidebarImage=APARICON ShowTimer=no DisableableFromShell=no [MoneyDropSpecial] ;Basic Stuff UIName=Money Drop Name=American ParaDrop Clone IsPowered=false RechargeTime=5 Type=NewParaDrop ;NewParaDrop is the type for AmericanParaDrop clones Action=MoneyPara ;check out the Adding custom Actions page to find out more about this SidebarImage=APARICON ShowTimer=Yes DisableableFromShell=no ;New Tags ParaDropPlane=PDPLANE DropUnits=MONEYTRUCK DropUnitsNum=1 [MoneyHackSpecial] UIName=Cash Name=Donate Money RechargeTime=5 Type=Money ;Money is the type for the Money SW SidebarImage=MONEYICONSW ShowTimer=Yes DisableableFromShell=no Money=5000 ;the amount of money, default is 0 AutoFire=yes [PsychicDominatorSpecial] UIName=Name:YAPPET Name=Lightning Storm IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=10 Type=PsychicDominator Action=PsychicDominator SidebarImage=PDOMICON ShowTimer=yes DisableableFromShell=yes Range=1.4 LineMultiplier=3 [SpyPlaneSpecial] UIName=Name:SpyP Name=SpyPlane Flyby IsPowered=false RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=4 Type=SpyPlane Action=SpyPlane SidebarImage=SPYPICON ShowTimer=no DisableableFromShell=no FlashSidebarTabFrames=120 [AirstrikeSpecial] UIName=Name:AIRSTR Name=Airstrike IsPowered=true RechargeTime=7 Type=SpyPlane ; SpyPlane is the type for SpyPlane clones or Airstrikes Action=AirstrikeSW ; check out the Adding custom Actions page to find out more about this SidebarImage=SPYPICON ShowTimer=yes DisableableFromShell=no FlashSidebarTabFrames=120 AITargetingType=1 ;New Tags SpyPlane=ORCA3 ;incoming AircraftType, either the SpyPlane or the one performing an airstrike SpyPlanesNum=1 ;amount of planes coming in IsAirstrike=yes ;default is no; if no, it will be a usual SpyPlane [FireStrikeSpecial] UIName=Name:FIRSTR Name=Airstrike IsPowered=true RechargeTime=7 Type=SpyPlane ; SpyPlane is the type for SpyPlane clones or Airstrikes Action=FirestrikeSW ; check out the Adding custom Actions page to find out more about this SidebarImage=SPYPICON ShowTimer=yes DisableableFromShell=no FlashSidebarTabFrames=120 AITargetingType=1 ;New Tags SpyPlane=FIREPLANE ;incoming AircraftType, either the SpyPlane or the one performing an airstrike SpyPlanesNum=3 ;amount of planes coming in IsAirstrike=yes ;default is no; if no, it will be a usual SpyPlane [ArtilleryBarrageSpecial] UIName=Name:ARTBARR Name=Fire at Target RechargeTime=7 AITargetingType=1 IsPowered=true Type=Fire ;Fire is the type for the Firing SW Action=FireSWAttack ;check out the Adding custom Actions page to find out more about this SidebarImage=ARTBAICON ShowTimer=yes DisableableFromShell=no [AmericanUpgradeSpecial] UIName=Name:UPGRADESW Name=Upgrade IsPowered=false RechargeTime=20 Type=Upgrade ; Upgrade is the type for new Upgrade SW. Action=AmerUpgradeSW ; Check out the Adding custom Actions page to find out more about this SidebarImage= ShowTimer=no DisableableFromShell=no ; tags for animation sw only Animation=VETERAN ; tags for upgrade sw only UpgradeType=ARMOR,FIREPOWER ; Upgrade type: can be one or more constants UpgradeRadius=3 ; Upgrade radius in cells UpgradeValue=1.50 ; Value, which depends from upgrade type [LybianUpgradeSpecial] UIName=Name:CLOAKSW Name=Upgrade IsPowered=false RechargeTime=20 Type=Upgrade ; Upgrade is the type for new Upgrade SW. Action=LybiUpgradeSW ; Check out the Adding custom Actions page to find out more about this SidebarImage= ShowTimer=no DisableableFromShell=no ; tags for animation sw only Animation=CLOAK ; tags for upgrade sw only UpgradeType=CLOAK ; Upgrade type: can be one or more constants UpgradeRadius=3 ; Upgrade radius in cells UpgradeValue=1 ; Value, which depends from upgrade type [GeneticConverterSpecial] UIName=Name:YAGNTC Name=Genetic Converter IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=5 Type=GeneticConverter Action=GeneticConverter SidebarImage=MUTEICON ShowTimer=yes DisableableFromShell=yes Range=5 LineMultiplier=3 [PsychicRevealSpecial] UIName=Name:PsyReveal Name=Psychic Reveal IsPowered=false RechargeVoice= ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=4 Type=PsychicReveal Action=PsychicReveal SidebarImage=PSYRICON ShowTimer=no DisableableFromShell=no FlashSidebarTabFrames=120 [VariableNames] 0= 1= 2= 3=Smithsonian Destroyed 4=Lincoln Destroyed 5=Jefferson Destroyed 6=Washington Destroyed 7=SmithCastle Destroyed 8=Completed 3B 9=Prisoners Freed 10=Train Stolen 11=Completed 9B 12=Machineshop 13=Hospital [ADVGTNK] UIName=Name:MTNK Name=Grizzly Battle Tank Image=GTNK Prerequisite=GAWEAP,GTNKUP2 Prerequisite.Negative=GAISUP,GAISUP2 Primary=ADV105mm Strength=350 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=7 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance RequiredHouses=Germans Cost=800 Soylent=800 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=ADV105mmE AllowedToStartInMultiplayer=no BuildTimeMultiplier=1.0 [ISGTNK] UIName=Name:MTNK Name=Grizzly Battle Tank Image=GTNK Prerequisite=GAWEAP,GAISUP Prerequisite.Negative=GTNKUP,GTNKUP2 Primary=Laser105mm Strength=350 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=7 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance RequiredHouses=Germans Cost=800 Soylent=800 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=Laser105mmE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [ISADVGTNK] UIName=Name:MTNK Name=Grizzly Battle Tank Image=GTNK Prerequisite=GAWEAP,GTNKUP2,GAISUP Primary=ADVLaser105mm Strength=350 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=7 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance RequiredHouses=Germans Cost=800 Soylent=800 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=ADVLaser105mmE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [ADVPREDATOR] UIName=Name:PRED Name=Predator Battle Mech Image=PREDATOR Prerequisite=GAWEAP,GTNKUP Prerequisite.Negative=GAISUP,GAISUP2 Primary=ADV105mm Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance ForbiddenHouses=Germans Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=ADV105mmE AllowedToStartInMultiplayer=no BuildTimeMultiplier=1.0 DeploysInto=ADVGAPRGUN [ISPREDATOR] UIName=Name:PRED Name=Predator Battle mech Image=PREDATOR Prerequisite=GAWEAP,GAISUP Prerequisite.Lists=1 Prerequisite.List1=GAWEAP,GAISUP2 Prerequisite.Negative=GTNKUP,GTNKUP2 Primary=Laser105mm Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance ForbiddenHouses=Germans Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=Laser105mmE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no DeploysInto=ISGAPRGUN [ISADVPREDATOR] UIName=Name:PRED Name=Predator Battle Mech Image=PREDATOR Prerequisite=GAWEAP,GTNKUP,GAISUP Prerequisite.Lists=1 Prerequisite.List1=GAWEAP,GTNKUP,GAISUP2 Primary=ADVLaser105mm Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=ADVLaser105mmE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no DeploysInto=ISADVGAPRGUN [Laser105mm] Damage=65 ROF=60 Range=9 Projectile=InvisibleHigh Speed=100 Warhead=LASERAP Report=LaserCosmoAttack Anim= Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [Laser105mmE] Damage=120 ROF=50 Range=9 Projectile=InvisibleHigh Speed=100 Warhead=LASERAPE Report=LaserCosmoAttack Anim= Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [ADVLaser105mm] Damage=80 ROF=60 Range=9 Projectile=InvisibleHigh Speed=100 Warhead=LASERAP Report=LaserCosmoAttack Anim= Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [ADVLaser105mmE] Damage=150 ROF=50 Range=9 Projectile=InvisibleHigh Speed=100 Warhead=LASERAPE Report=LaserCosmoAttack Anim= Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [Laser105mmT] Damage=100 ROF=60 Range=11 Projectile=InvisibleHigh Speed=100 Warhead=LASERAP Report=LaserCosmoAttack Anim= Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [Laser105mmTE] Damage=170 ROF=50 Range=11 Projectile=InvisibleHigh Speed=100 Warhead=LASERAPE Report=LaserCosmoAttack Anim= Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [ADVLaser105mmT] Damage=130 ROF=60 Range=11 Projectile=InvisibleHigh Speed=100 Warhead=LASERAP Report=LaserCosmoAttack Anim= Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [ADVLaser105mmTE] Damage=200 ROF=50 Range=11 Projectile=InvisibleHigh Speed=100 Warhead=LASERAPE Report=LaserCosmoAttack Anim= Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [SplitterGun] Damage=65 ROF=60 Range=9 Projectile=PLASMASHELL Speed=90 Warhead=SPLITTERAP Report=RhinoTankAttack Anim= Bright=yes [SplitterGunE] Damage=100 ROF=50 Range=9 Projectile=PLASMASHELL Speed=90 Warhead=SPLITTERAPE Report=RhinoTankAttack Anim= Bright=yes [ISSplitterGun] Damage=65 ROF=60 Range=9 Projectile=InvisibleHigh Speed=100 Warhead=SPLITTERAP Report=RhinoTankAttack Anim= Bright=yes [ISSplitterGunE] Damage=100 ROF=60 Range=9 Projectile=InvisibleHigh Speed=100 Warhead=SPLITTERAPE Report=RhinoTankAttack Anim= Bright=yes [ADVAPOC] UIName=Name:APOC Name=Apocalypse Image=MTNK Category=AFV TargetLaser=yes Primary=EMP120mmx Strength=800 Explodes=yes Prerequisite=NAWEAP,NATECH,APOCUP Prerequisite.Negative=NAISUP CrateGoodie=yes Armor=heavy Turret=yes TechLevel=7 Sight=6 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=2000 Soylent=1500 Points=60 ROT=5 Crusher=yes SelfHealing=yes OpportunityFire=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ApocalypseSelect VoiceMove=ApocalypseMove VoiceAttack=ApocalypseAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=EMP120mmxE BuildTimeMultiplier=1.0 [EMP120mmx] Damage=70 ROF=80 Range=9.75 Projectile=EMPCannon Speed=40 Warhead=ApocAP Report=ApocalypseAttackGround Anim=V3TRAIL Burst=2 Bright=yes [EMP120mmxE] Damage=140 ROF=80 Range=9.75 Projectile=EMPCannon Speed=40 Warhead=ApocAP Report=ApocalypseAttackGround Anim=V3TRAIL Burst=2 Bright=yes [ISEMP120mmx] Damage=70 ROF=80 Range=9.75 Projectile=EMPInvisibleLow Speed=100 Warhead=ApocAP Report=ApocalypseAttackGround Anim=V3TRAIL Burst=2 Bright=yes [EMPShell] Damage=0 ROF=80 Range=0 Projectile=EMPCannon Speed=40 Warhead=EMPShellWH Bright=no [EMPShellWH] Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,100% Conventional=no InfDeath=3 AnimList=FORSCHLD EMEffect=yes EMP.Duration=150 [ISEMP120mmxE] Damage=140 ROF=80 Range=9.75 Projectile=EMPInvisibleLow Speed=100 Warhead=ApocAPE Report=ApocalypseAttackGround Anim=VTMUZZLE Burst=2 Bright=yes [EMPBolt] Damage=30 ROF=10 Range=10 Projectile=InvisibleHigh Speed=40 Warhead=EMPShellWH Bright=no Report=TeslaTroopRechargeCoil IsElectricBolt=true IsAlternateColor=true [ADVGI] UIName=Name:GRENADIER Name=Grenadier Image=GDRME Category=Soldier Primary=GIGrenade Occupier=yes OccupyWeapon=GIGrenade EliteOccupyWeapon=GIGrenade OpenTransportWeapon=1 Prerequisite=GAPILE,GATECHUP1 CrushSound=InfantrySquish Strength=200 Pip=white OccupyPip=PersonBlue Armor=none TechLevel=5 Sight=6 Sensors=yes SensorsSight=5 Speed=6 Owner=British,French,Germans,Americans,Alliance Cost=800 Soylent=400 Points=10 IsSelectableCombatant=yes VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 Crushable=yes ElitePrimary=GIGrenadeE IFVMode=15 AllowedToStartInMultiplayer=no [GIGrenade] Damage=65 ROF=50 Range=5 Projectile=Lobbed Speed=40 Warhead=HEGrenade Report=RhinoTankAttack Anim= Bright=yes [GIGrenadeE] Damage=125 ROF=60 Range=6 Projectile=Lobbed Speed=40 Warhead=HEGrenade Report=RhinoTankAttack Anim= Bright=yes [HEGrenade] CellSpread=.7 PercentAtMax=.5 Wall=yes Wood=yes Verses=100%,100%,75%,50%,30%,20%,35%,25%,15%,80%,100% EVerses=60% Conventional=yes Rocker=no InfDeath=2 AnimList=EXPLOMED Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no ProneDamage=70% [SHOTTROOP] UIName=Name:SHOTGUN Name=Shotgun troop Category=Soldier Primary=STShotgun Occupier=yes OccupyWeapon=STShotgun EliteOccupyWeapon=STShotgun OpenTransportWeapon=0 Prerequisite=NAHAND,RADAR CrushSound=InfantrySquish Strength=200 Pip=white OccupyPip=PersonBlue Armor=none TechLevel=5 Sight=6 Sensors=yes SensorsSight=5 Speed=6 Owner=Russians,Arabs,Confederation,Africans Cost=800 Soylent=400 Points=10 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 Crushable=yes ElitePrimary=STShotgunE IFVMode=2 AllowedToStartInMultiplayer=no [STShotgun] Damage=65 ROF=50 Range=5 Projectile=InvisibleLow Speed=40 Warhead=STShotgunWH Report=ClintAttack [STShotgunE] Damage=125 ROF=60 Range=6 Projectile=InvisibleLow Speed=40 Warhead=STShotgunWH Report=ClintAttack [STShotgunWH] CellSpread=.7 PercentAtMax=.5 Wall=yes Wood=yes Verses=125%,125%,100%,25%,20%,10%,5%,1%,1%,100%,100% EVerses=60% Conventional=no Rocker=no InfDeath=2 AnimList=PIFFPIFF Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no ProneDamage=70% [ADVCONS] UIName=Name:E2 Name=Conscript Category=Soldier Primary=ADVM1Carbine OccupyWeapon=UCM1Carbine EliteOccupyWeapon=UCEliteM1Carbine Occupier=yes Prerequisite=NAHAND CrushSound=InfantrySquish Strength=150 Armor=flak TechLevel=1 Pip=white OccupyPip=PersonRed Sight=8 Sensors=yes SensorsSight=7 Speed=7 Cloakable=yes Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Africans Cost=250 Soylent=125 Points=20 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=ADVM1CarbineE IFVMode=2 AllowedToStartInMultiplayer=no CanPassiveAquire=yes [ADVM1Carbine] Damage=25 ROF=20 Range=7 Projectile=InvisibleLow Speed=100 Warhead=SA Report=ConscriptAttack OccupantAnim=UCCONS [ADVM1CarbineE] Damage=35 ROF=20 Range=8 Projectile=InvisibleLow Speed=100 Warhead=SA Report=ConscriptAttack OccupantAnim=UCCONS [DroneLaser] Damage=100 ROF=100 Range=10 Speed=100 Projectile=InvisibleHigh Warhead=DroneLaserWH LaserDuration=15 IsBigLaser=true IsLaser=true Report=LaserCosmoAttack IsHouseColor=yes OmniFire=yes [DroneLaserE] Damage=100 ROF=100 Range=10 Speed=100 Projectile=InvisibleHigh Warhead=DroneLaserWH LaserDuration=15 IsLaser=true IsHouseColor=yes Report=LaserCosmoAttack OmniFire=yes [EMPTNK] Name=EMP Tank UIName=Name:EMPTNK Image=TELE Prerequisite=NAWEAP,NATECH,NAWRLAB Primary=EMPBolt Strength=400 TypeImmune=yes Armor=heavy Category=AFV IsTilter=yes TechLevel=10 Turret=yes Sight=7 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=yes Owner=Africans,Arabs,Confederation,Russians Cost=1400 Points=25 ROT=4 Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 OpportunityFire=yes MovementZone=Destroyer ThreatPosed=60 DamageParticleSystems=SparkSys,SmallGreySSys EliteAbilities=SELF_HEAL,FASTER,STRONGER,FIREPOWER,SIGHT ZFudgeColumn=12 ZFudgeTunnel=15 VeteranAbilities=FASTER,STRONGER,FIREPOWER,SIGHT VoiceAttack=PrismTankAttackCommand VoiceMove=PrismTankMove VoiceSelect=PrismTankSelect CrushSound=TankCrush DieSound=GenVehicleDie MoveSound=PrismTankMoveStart AllowedToStartInMultiplayer=no Trainable=no [SpreadFlame] Damage=65 ROF=60 Range=1.83 Projectile=InvisibleHigh Speed=30 Warhead=SpreadFlameWH Report=KirovEliteBomb OmniFire=yes AreaFire=yes [SpreadFlameWH] CellSpread=3 PercentAtMax=1 Verses=300%,200%,150%,50%,25%,25%,25%,25%,10%,100%,100% InfDeath=4 AnimList=CDGAS ProneDamage=0.5 Wood=yes [ChronoRift] Damage=65 ROF=60 Range=1.83 Projectile=InvisibleHigh Speed=30 Warhead=ChronoRiftWH Report=KirovEliteBomb OmniFire=yes AreaFire=yes [ChronoRiftWH] CellSpread=3 PercentAtMax=1 Verses=300%,200%,150%,50%,25%,25%,25%,25%,10%,100%,100% InfDeath=5 AnimList=CHRONOTG ProneDamage=0.5 Wood=yes [FTNK] UIName=Name:FTNK Name=Flame Tank Category=AFV Prerequisite=YAWEAP,YATECH,YACTEK Primary=SpreadFlame Secondary=VirtualScanner NavalTargeting=6 Strength=300 SuppressionThreshold=5 ReselectIfLimboed=yes DefaultToGuardArea=yes Armor=light TechLevel=10 Turret=no IsTilter=no CrateGoodie=no Sight=6 Sensors=yes SensorsSight=6 Speed=5 Owner=Africans,Arabs,Confederation,Russians ForbiddenHouses=Arabs Cost=1500 Soylent=1000 Points=20 ROT=6 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceAttack=GenSovVehicleAttackCommand VoiceMove=GenSovVehicleMove VoiceFeedback= DieSound=ChaosDroneDie MoveSound=ChaosDroneMoveStart MinDebris=5 Maxdebris=7 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=.5 ImmuneToRadiation=yes Parasiteable=yes Explodes=no AccelerationFactor=5 DeaccelerationFactor=5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 Accelerates=false CanPassiveAquire=no CanRetaliate=no Deployer=yes DeployFire=yes Bunkerable=no BuildTimeMultiplier=1 Image=CAOS TypeImmune=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT, EliteAbilities=FASTER,STRONGER,FIREPOWER,SIGHT,SELF_HEAL [DESOTNK] UIName=Name:DESO Name=Desolator Tank Category=AFV Prerequisite=NAWEAP,NATECH,NAWRLAB Primary=RadEruptionWeapon Secondary=VirtualScanner NavalTargeting=6 Strength=500 SuppressionThreshold=5 ReselectIfLimboed=yes DefaultToGuardArea=yes Armor=light TechLevel=11 Turret=no IsTilter=no CrateGoodie=no Sight=6 Sensors=yes SensorsSight=6 Speed=5 Owner=Africans,Arabs,Confederation,Russians RequiredHouses=Arabs Cost=1500 Soylent=1000 Points=20 ROT=6 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceAttack=GenSovVehicleAttackCommand VoiceMove=GenSovVehicleMove VoiceFeedback= DieSound=ChaosDroneDie MoveSound=ChaosDroneMoveStart MinDebris=5 Maxdebris=7 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25 DamageParticleSystems=SparkSys,SmallGreySSys Weight=.5 ImmuneToRadiation=yes Parasiteable=yes Explodes=no AccelerationFactor=5 DeaccelerationFactor=5 ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 Accelerates=false CanPassiveAquire=no CanRetaliate=no Deployer=yes DeployFire=yes Bunkerable=no BuildTimeMultiplier=1 Image=CAOS TypeImmune=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT, EliteAbilities=FASTER,STRONGER,FIREPOWER,SIGHT,SELF_HEAL [SpreadFlameE] Damage=90 ROF=45 Range=1.83 Projectile=InvisibleHigh Speed=30 Warhead=SpreadFlameWH Report=KirovEliteBomb OmniFire=yes AreaFire=yes [LSR] UIName=Name:LSR Name=Lightning Strike Relay Prerequisite=NAWEAP,TECH,RADAR,NAWRLAB Strength=300 Category=AFV Armor=light TechLevel=10 Sight=9 Sensors=yes SensorsSight=6 Speed=4 CrateGoodie=yes Owner=Russians,Confederation,Africans,Arabs Cost=1700 Soylent=1700 Points=50 ROT=5 Crusher=yes Turret=yes TurretSpins=yes IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TeslaTankSelect VoiceMove=TeslaTankMove VoiceAttack=TeslaTankAttackCommand VoiceFeedback= DieSound=GenVehicleDie CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=8 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 Primary=LightningBolt ElitePrimary=LightningBoltE VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,SIGHT Weight=3.5 Accelerates=false VoiceSelect=TeslaTankSelect VoiceMove=TeslaTankMove VoiceAttack=TeslaTankAttackCommand CrushSound=TankCrush VoiceFeedback= DieSound=GenVehicleDie MoveSound=TeslaTankMoveStart DamageSmokeOffset=100, 100,275 TooBigToFitUnderBridge=true IsTilter=yes AllowedToStartInMultiplayer=no [Invisible] Inviso=yes Image=none [LightningBolt] Damage=80 Projectile=Invisible Range=16 Report=TeslaCoilPowerUp ROF=150 Speed=100 Warhead=LightningBoltWH Bright=yes Anim=TSTIMPCT OmniFire=yes [LightningBoltE] Projectile=Invisible Range=17 ROF=150 Speed=100 Warhead=LightningBoltWH Bright=yes Damage=120 Anim=TSTIMPCT Report=TeslaCoilPowerUp [ADVTESLA] UIName=Name:TESLA Name=Soviet Tesla Coil Image=NATSLA BuildCat=Combat Prerequisite=POWER,RADAR,NACNST,NADEFUP Strength=1000 Armor=steel TechLevel=10 Adjacent=5 Sight=10 Sensors=yes SensorsSight=8 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 ForbiddenHouses=Russians Cost=1500 Points=300 Power=-125 Crewed=no Insignificant=yes Capturable=false Overpowerable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=CoilLightBolt Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 Secondary=OPCoilLightBolt [ADVTESLA2] UIName=Name:TESLA Name=Soviet Tesla Coil Image=NATSLA BuildCat=Combat Prerequisite=POWER,RADAR,NACNST Strength=1000 Armor=steel TechLevel=10 Adjacent=5 Sight=10 Sensors=yes SensorsSight=8 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 RequiredHouses=Russians Cost=1500 Points=300 Power=-125 Crewed=no Insignificant=yes Capturable=false Overpowerable=true Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=CoilLightBolt Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 Secondary=OPCoilLightBolt [STNAFLAK] UIName=Name:NAFLAK Name=Soviet Flak Cannon BuildCat=Combat Image=NAFLAK Strength=1000 Armor=steel TechLevel=4 Prerequisite=BARRACKS,NACNST,NADEFUP Adjacent=5 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 ForbiddenHouses=Russians Cost=1000 BaseNormal=no Points=30 Power=-50 Crewed=no Insignificant=yes Primary=FlakWeapon LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=3 MinDebris=2 ThreatPosed=0 IsBaseDefense=yes Powered=yes ROT=8 Turret=yes TurretAnim=FLAKTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=2 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 CloakGenerator=yes CloakRadiusInCells=1.5 [SARTY] UIName=Name:ARTY Name=Soviet Artillery Emplacement BuildCat=Combat Image=NAFLAK Strength=1000 Armor=steel TechLevel=4 Prerequisite=BARRACKS,NACNST,NATECH Adjacent=5 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=1200 BaseNormal=no Points=30 Power=-50 Crewed=no Insignificant=yes Primary=SARTYGUN Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=3 MinDebris=2 ThreatPosed=0 IsBaseDefense=yes Powered=yes ROT=8 Turret=yes TurretAnim=FLAKTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=2 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=10 AntiArmorValue=10 AntiAirValue=0 CloakGenerator=yes CloakRadiusInCells=1.5 [YARTY] UIName=Name:ARTY Name=Avenger Artillery Emplacement BuildCat=Combat Image=NAFLAK Strength=1000 Armor=steel TechLevel=4 Prerequisite=BARRACKS,YACNST,YATECH Adjacent=5 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=1200 BaseNormal=no Points=30 Power=-50 Crewed=no Insignificant=yes Primary=YARTYGUN Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=3 MinDebris=2 ThreatPosed=0 IsBaseDefense=yes Powered=yes ROT=8 Turret=yes TurretAnim=FLAKTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=2 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=10 AntiArmorValue=10 AntiAirValue=0 [AARTY] UIName=Name:ARTY Name=Allied Artillery Emplacement BuildCat=Combat Image=NAFLAK Strength=1000 Armor=steel TechLevel=4 Prerequisite=BARRACKS,GACNST,GATECH Adjacent=5 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 Cost=1200 BaseNormal=no Points=30 Power=-50 Crewed=no Insignificant=yes Primary=AARTYGUN Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=3 MinDebris=2 ThreatPosed=0 IsBaseDefense=yes Powered=yes ROT=8 Turret=yes TurretAnim=FLAKTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=2 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=10 AntiArmorValue=10 AntiAirValue=0 [STNAFLAK2] UIName=Name:NAFLAK Name=Soviet Flak Cannon BuildCat=Combat Image=NAFLAK Strength=1000 Armor=steel TechLevel=4 Prerequisite=BARRACKS,NACNST,NADEFUP2 Adjacent=5 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 RequiredHouses=Russians Cost=1000 BaseNormal=no Points=30 Power=-50 Crewed=no Insignificant=yes Primary=FlakWeapon LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG MaxDebris=3 MinDebris=2 ThreatPosed=0 IsBaseDefense=yes Powered=yes ROT=8 Turret=yes TurretAnim=FLAKTUR TurretAnimIsVoxel=true TurretAnimX=0 TurretAnimY=2 TurretAnimZAdjust=-40 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 CloakGenerator=yes CloakRadiusInCells=1.5 [ADVATESLA] UIName=Name:ATESLA Name=Allied Prism Cannon Image=GAPRIS BuildCat=Combat Prerequisite=POWER,RADAR,GACNST,GADEFUP Strength=1000 Armor=steel TechLevel=10 Adjacent=5 Sight=10 Sensors=yes SensorsSight=8 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=1500 Points=300 Power=-125 Crewed=no Insignificant=yes Capturable=false Overpowerable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Primary=ADVPrismShot Secondary=PrismSupport Turret=no TurretAnimZAdjust=-100 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=96, 64, 112 IsBaseDefense=yes BaseNormal=no Powered=yes HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff ImmuneToPsionics=no Drainable=yes AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 [ADVPrismShot] Damage=250 ROF=60 Range=14 Speed=100 Projectile=InvisibleHigh Warhead=PrismWarhead LaserOuterSpread=0,0,0 LaserDuration=15 IsLaser=true IsHouseColor=true Report=PrismTowerAttack [CoilLightBolt] Damage=300 Projectile=Invisible Range=14 Report=WeatherStrike ROF=100 Speed=100 Warhead=CoilLightBoltWH Bright=yes Anim=TSTIMPCT [OPCoilLightBolt] Damage=375 Projectile=Invisible Range=14 Report=WeatherStrike ROF=100 Speed=100 Warhead=CoilLightBoltWH Bright=yes Anim=TSTIMPCT IsAlternateColor=true [CoilLightBoltWH] Wall=yes Wood=yes Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100% Conventional=no Rocker=yes InfDeath=5 AnimList=WCLBOLT1 Bright=yes CombatLightSize=200% [LightningBoltWH] Wall=yes Wood=yes Verses=100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100% EVerses=75% Conventional=no Rocker=yes InfDeath=5 AnimList=WCLBOLT1 Bright=yes CombatLightSize=200% [OVRLORD] UIName=Name:OVRLORD Image=LASRCHOP Name=Overlord Seige Chopper Primary=OverlordMissile Secondary=OverlordGun Strength=250 Category=AirPower Armor=AirArmor TechLevel=10 Sight=10 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Owner=British,French,Germans,Americans,Alliance Cost=1750 Points=200 ROT=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 VoiceSelect=RobotTankSelect VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie CrashingSound=HornetDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly ThreatPosed=10 DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=HornetTakeoff AuxSound2=HornetLanding ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=STRONGER,FIREPOWER,SELF_HEAL ElitePrimary=OverlordMissileE EliteSecondary=OverlordGunE Prerequisite=GAWEAP,GATECHUP2,RADAR,GAARLAB IsSelectableCombatant=yes VoiceCrashing=IntruderVoiceDie Fighter=yes Speed=14 PitchSpeed=1.1 JumpjetSpeed=30 JumpjetClimb=10 JumpjetCrash=40 JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 BalloonHover=yes ConsideredAircraft=yes JumpJet=yes SpeedType=Hover HoverAttack=yes SpecialThreatValue=1 AllowedToStartInMultiplayer=no [ITCEN] UIName=Name:ITCEN Name=Internet Center Image=GASATHB BuildCat=Resource Cost=2500 TechLevel=10 Strength=1000 Adjacent=3 Owner=Americans,British,French,Germans,Alliance,Africans,Confederation,Arabs,Russians,YuriCountry Insignificant=no Prerequisite=GATECH,GACNST,RADAR Power=-25 Nominal=yes Points=5 Armor=steel Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg BaseNormal=yes Sight=10 ClickRepairable=yes ProduceCashAmount=20 ProduceCashDelay=100 AIBuildThis=yes AIBasePlanningSide=0 [BallisticArtillery] Image=ZBOMB Arm=30 Arcing=true SubjectToCliffs=no SubjectToElevation=yes SubjectToWalls=no [ArtilleryBarrageWeapon] Damage=600 ROF=10 Range=0.1 ; We don't want this weapon to fire under any circumstances besides the superweapon telling it to do so, which ignores range. MinimumRange=1 Projectile=InvisibleAll Speed=100 Warhead=AirstrikeHE Report=DestroyerAttack Anim=GUNFIRE [ArmageddonWeapon] Damage=200 ROF=10 Range=0.1 ; We don't want this weapon to fire under any circumstances besides the superweapon telling it to do so, which ignores range. MinimumRange=1 Projectile=InvisibleAll Speed=100 Warhead=AirstrikeHE Report=PrismTankAttack Anim=GUNFIRE LaserDuration=30 IsLaser=yes IsHouseColor=yes [ARTCAN] UIName=Name:ARTCAN Name=Artillery Cannon Image=GTGCAN BuildCat=Combat BuildLimit=1 Strength=1000 Armor=concrete TechLevel=11 Prerequisite=NACNST,NATECH Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=30 Power=-100 Crewed=no ROT=10 Primary=CruiseMissile CanPassiveAquire=no ; just to make sure it dosen't try to fire Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Powered=no Turret=yes TurretAnim=GTGCANTUR TurretAnimIsVoxel=true TurretAnimX=3 TurretAnimY=28 TurretAnimZAdjust=-60 TurretRecoil=yes TurretTravel=0 BarrelTravel=8 BarrelCompressFrames=3 BarrelHoldFrames=3 BarrelRecoverFrames=40 TurretRotateSound=GrandCannonRotate WorkingSound=PowerOn NotWorkingSound=PowerOff BaseNormal=yes AIBuildThis=yes AIBasePlanningSide=1 ImmuneToPsionics=no SuperWeapon=ArtilleryBarrageSpecial EMPulseCannon=yes Drainable=no [ARMCAN] UIName=Name:ARMCAN Name=Armageddon Cannon Image=YAREV BuildCat=Combat BuildLimit=1 Strength=1000 Armor=concrete TechLevel=11 Prerequisite=YACNST,YATECH Adjacent=3 Sight=10 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 Points=30 Power=-100 Crewed=no ROT=1 Primary=none CanPassiveAquire=no ; just to make sure it dosen't try to fire Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=8 MinDebris=4 Powered=no Turret=no BaseNormal=yes AIBuildThis=yes AIBasePlanningSide=2 ImmuneToPsionics=no SuperWeapon=FireStrikeSpecial Drainable=no [NABLARMS] UIName=Name:NABLARMS Name=Black Market TechLevel=10 Image=CAMCHSHOP Strength=1000 Insignificant=no Nominal=yes Adjacent=3 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Prerequisite=NACNST,NATECH,RADAR Cost=2500 BuildCat=Resource Sight=10 Points=5 Armor=steel Power=-25 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=8 MinDebris=4 Capturable=yes NeedsEngineer=no Unsellable=no ProduceCashStartup=1000 ProduceCashAmount=20 ProduceCashDelay=100 LeaveRubble=no RadarVisible=no AIBuildThis=yes AIBasePlanningSide=1 BaseNormal=yes [YAEXTRCT] UIName=Name:YAEXTRCT Name=Extractor TechLevel=10 Strength=1000 Insignificant=no Adjacent=3 Nominal=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Prerequisite=YACNST,YATECH,RADAR Cost=2500 BuildCat=Resource Sight=10 Points=5 Armor=steel Power=-25 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM MaxDebris=8 MinDebris=4 Capturable=yes NeedsEngineer=no Unsellable=no ProduceCashStartup=1000 ProduceCashAmount=20 ProduceCashDelay=100 LeaveRubble=no RadarVisible=no SpawnsTiberium=yes AnimationRate=3 AnimationProbability=.01 AIBuildThis=yes AIBasePlanningSide=2 BaseNormal=yes [APOCUP] UIName=Name:APOCUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=NACNST,NAWRLAB TechLevel=10 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [DUMMYSHRAP] UIName=Name:XCOMET Name=Placeholder Image=HTNK Prerequisite=GAWEAP,GATECH Primary=EMPShell EliteSecondary=EMPShockwave Secondary=LightningBolt ElitePrimary=EMPDisruption Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=4 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance Cost=2000 Points=50 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= MaxDebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 [DISUP] UIName=Name:DISUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=YACNST,YATECH TechLevel=8 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [SHOCKUP] UIName=Name:SHOCKUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=YACNST,YATECH TechLevel=8 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [GTNKUP] UIName=Name:GTNKUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=GACNST,RADAR TechLevel=5 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry ForbiddenHouses=Germans Cost=2000 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [INITUP] UIName=Name:INITUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=YACNST,NAPSIS TechLevel=5 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [GTNKUP2] UIName=Name:GTNKUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=GACNST TechLevel=1 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry RequiredHouses=Germans Cost=0 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [AIRUP] UIName=Name:AIRUP Name=Upgrade BuildLimit=-1 BuildCat=Combat Image=UPBEACON Strength=100 Armor=steel Prerequisite=GACNST,GAARLAB TechLevel=10 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [CONSUP] UIName=Name:CONSUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=NACNST,RADAR TechLevel=11 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [BMPUP] UIName=Name:BMPUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=NACNST,RADAR TechLevel=5 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry ForbiddenHouses=Africans Cost=1500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [NAISUP] UIName=Name:NAISUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=NACNST,RADAR TechLevel=5 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [GAISUP] UIName=Name:GAISUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=GACNST,RADAR,RADAR TechLevel=5 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 ForbiddenHouses=Americans BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [GAISUP2] UIName=Name:GAISUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=GACNST TechLevel=1 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=0 RequiredHouses=Americans BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [YAISUP] UIName=Name:YAISUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=YACNST,RADAR TechLevel=5 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [GATECHUP1] UIName=Name:GATECHUP1 Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=GACNST,RADAR TechLevel=5 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=yes AIBasePlanningSide=0 [GATECHUP2] UIName=Name:GATECHUP2 Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=GACNST,GATECH,GATECHUP1 TechLevel=8 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=yes AIBasePlanningSide=0 [PRISMT] UIName=Name:PRISMT Name=Prism Trooper Image=DELTA Category=Soldier Primary=PTPrismShot Occupier=yes OccupyWeapon=PTPrismShot EliteOccupyWeapon=PTPrismShotE Prerequisite=GAPILE,GATECHUP1 CrushSound=InfantrySquish Strength=200 Armor=plate TechLevel=5 Pip=white OccupyPip=PersonBlue Sight=8 Sensors=yes SeosorsSight=4 Speed=6 Owner=British,French,Germans,Americans,Alliance Cost=1200 Soylent=600 Points=5 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= DieSound=SealDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=PTPrismShotE IFVMode=12 AllowedToStartInMultiplayer=no Crushable=no [PTPrismShot] Damage=85 ROF=70 Range=7 Speed=100 Projectile=InvisibleHigh Warhead=PTPrismWarhead LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true IsHouseColor=true Report=LaserCosmoAttack [PTPrismShotE] Damage=135 ROF=70 Range=10 Speed=100 Projectile=InvisibleHigh Warhead=PTPrismWarhead LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true IsHouseColor=true Report=LaserCosmoAttack [PTPrismWarhead] Verses=15%,15%,15%,100%,100%,100%,35%,35%,25%,200%,100% InfDeath=5 Wall=yes [HRPGT] UIName=Name:HRPGT Name=Heavy RPG Trooper Image=SIDEWINDER Category=Soldier Primary=RTRPG Prerequisite=NAHAND,RADAR Prerequisite.Negative=NAISUP CrushSound=InfantrySquish Strength=250 Armor=plate TechLevel=5 Pip=white OccupyPip=PersonBlue Occupier=yes OccupyWeapon=RTRPG EliteOccupyWeapon=RTRPGE Sight=9 Sensors=yes SensorsSight=6 Speed=6 Owner=Russians,Africans,Arabs,Confederation ForbiddenHouses=Africans Cost=1200 Soylent=600 Points=150 IsSelectableCombatant=yes VoiceSelect=FlakTroopSelect VoiceMove=FlakTroopMove VoiceAttack=FlakTroopAttackCommand VoiceFeedback=FlakTroopFear VoiceSpecialAttack=FlakTroopMove DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=RTRPGE IFVMode=2 AllowedToStartInMultiplayer=no CanPassiveAquire=yes Crushable=no [SAMINF] UIName=Name:SAMINF Name=SAM Infantry Image=SIDEWINDER Category=Soldier Primary=MiniSAM Prerequisite=GAPILE,GATECHUP1 CrushSound=InfantrySquish Strength=200 Armor=plate TechLevel=5 Pip=white LandTargeting=1 OccupyPip=PersonBlue Sight=9 Sensors=yes SensorsSight=6 Speed=6 Owner=British,French,Germans,Americans,Alliance Cost=500 Soylent=500 Points=150 IsSelectableCombatant=yes VoiceSelect=GuardianGISelect VoiceMove=GuardianGIMove VoiceAttack=GuardianGIAttackCommand VoiceFeedback=GuardianGIFear VoiceSpecialAttack=GuardianGIMove DieSound=GuardianGIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=MiniSAME IFVMode=2 AllowedToStartInMultiplayer=no CanPassiveAquire=yes Crushable=no [SHRPGT] UIName=Name:HRPGT Name=Heavy RPG Trooper Image=SIDEWINDER Category=Soldier Primary=RTRPG Prerequisite=NAHAND,RADAR Prerequisite.Negative=NAISUP CrushSound=InfantrySquish Strength=250 Armor=plate TechLevel=5 Pip=white OccupyPip=PersonBlue Occupier=yes OccupyWeapon=RTRPG EliteOccupyWeapon=RTRPGE Sight=9 Sensors=yes SensorsSight=6 Speed=6 Owner=British,French,Germans,Americans,Alliance RequiredHouses=Africans Cost=1000 Soylent=800 Points=150 IsSelectableCombatant=yes VoiceSelect=FlakTroopSelect VoiceMove=FlakTroopMove VoiceAttack=FlakTroopAttackCommand VoiceFeedback=FlakTroopFear VoiceSpecialAttack=FlakTroopMove DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=RTRPGE IFVMode=2 AllowedToStartInMultiplayer=no CanPassiveAquire=yes Crushable=no Cloakable=yes [ISHRPGT] UIName=Name:HRPGT Name=Heavy RPG Trooper Image=SIDEWINDER Category=Soldier Primary=ISRTRPG Prerequisite=NAHAND,RADAR,NAISUP CrushSound=InfantrySquish Strength=250 Armor=plate TechLevel=5 Pip=white OccupyPip=PersonBlue Occupier=yes OccupyWeapon=ISRTRPG EliteOccupyWeapon=ISRTRPGE Sight=9 Sensors=yes SensorsSight=6 Speed=6 Owner=British,French,Germans,Americans,Alliance ForbiddenHouses=Africans Cost=800 Soylent=800 Points=150 IsSelectableCombatant=yes VoiceSelect=FlakTroopSelect VoiceMove=FlakTroopMove VoiceAttack=FlakTroopAttackCommand VoiceFeedback=FlakTroopFear VoiceSpecialAttack=FlakTroopMove DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=ISRTRPGE IFVMode=2 AllowedToStartInMultiplayer=no CanPassiveAquire=yes Crushable=no [ISSHRPGT] UIName=Name:HRPGT Name=Heavy RPG Trooper Image=SIDEWINDER Category=Soldier Primary=ISRTRPG Prerequisite=NAHAND,RADAR,NAISUP CrushSound=InfantrySquish Strength=250 Armor=plate TechLevel=5 Pip=white OccupyPip=PersonBlue Occupier=yes OccupyWeapon=ISRTRPG EliteOccupyWeapon=ISRTRPGE Sight=9 Sensors=yes SensorsSight=6 Speed=6 Owner=British,French,Germans,Americans,Alliance RequiredHouses=Africans Cost=1000 Soylent=800 Points=150 IsSelectableCombatant=yes VoiceSelect=FlakTroopSelect VoiceMove=FlakTroopMove VoiceAttack=FlakTroopAttackCommand VoiceFeedback=FlakTroopFear VoiceSpecialAttack=FlakTroopMove DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=ISRTRPGE IFVMode=2 AllowedToStartInMultiplayer=no CanPassiveAquire=yes Crushable=no Cloakable=yes [RTRPG] Damage=85 ROF=70 Range=10 Speed=25 Projectile=AGHeatSeeker2 Report=GuardianGIDeployedAttack Warhead=RTRPGWH Anim=V3TRAIL [RTRPGE] Damage=135 ROF=70 Range=10 Speed=40 Projectile=AGHeatSeeker2E Report=GuardianGIDeployedAttack Warhead=RTRPGWH Anim=V3TAKOFF [NOVAMISL] Damage=140 ROF=200 Range=8 Speed=40 Projectile=AGHeatSeeker2 Report=GuardianGIDeployedAttack Warhead=SuperAPWH Anim=V3TRAIL OmniFire=yes [CENBEAM] Damage=200 ROF=200 Range=10 Speed=100 Projectile=InvisibleHigh Report=PrismTankAttack Warhead=SuperChronoWH LaserInnerColor = 0,0,255 LaserOuterColor = 0,0,255 LaserOuterSpread= 40,80,80 LaserDuration = 30 IsLaser=true Anim=PLASMEXP [ISRTRPG] Damage=85 ROF=70 Range=10 Speed=100 Projectile=InvisibleLow Report=GuardianGIDeployedAttack Warhead=RTRPGWH Anim=V3TRAIL [ISRTRPGE] Damage=135 ROF=70 Range=10 Speed=100 Projectile=InvisibleLow Report=GuardianGIDeployedAttack Warhead=RTRPGWH Anim=V3TRAIL [RTRPGWH] Verses=15%,15%,15%,100%,100%,100%,35%,35%,25%,200%,100% EVerses=0% Wall=yes Wood=yes Conventional=yes InfDeath=3 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ProneDamage=50% [GAARLAB] UIName=Name:GAARLAB Image=GAMBARK Name=Allied Airforce Tech TechLevel=10 Strength=1600 BuildLimit=1 Insignificant=no Adjacent=3 Nominal=yes Sight=10 Points=500 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes Ammo=5 RadarVisible=yes BuildCat=Tech Cost=2500 Owner=Alliance,French,Germans,British,Americans Prerequisite=GATECH,GACNST AIBasePlanningSide=0 AIBuildThis=yes Power=-100 BaseNormal=yes [GAAIRSTR] UIName=Name:GAAIRSTR Image=GAPAST Name=Allied Airstrike Node TechLevel=11 Strength=1000 BuildLimit=1 Insignificant=no Adjacent=3 Nominal=yes Sight=10 Points=500 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg DamageParticleSystems=SmallGreySSys,BigGreySmokeSys Capturable=yes Ammo=5 RadarVisible=yes BuildCat=Combat Cost=2000 Owner=Alliance,French,Germans,British,Americans Prerequisite=GATECH,GACNST AIBasePlanningSide=0 AIBuildThis=yes Power=-100 SuperWeapon=AirstrikeSpecial BaseNormal=yes [GAUPGRADE] UIName=Name:GAUPGRADE Name=Upgrade Image=UPBEACON BuildLimit=1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=GACNST,GATECH Prerequisite.Negative=GAUPGRADE TechLevel=10 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 RequiredHouses=Americans BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=yes AIBasePlanningSide=0 SuperWeapon=AmericanUpgradeSpecial [NAUPGRADE] UIName=Name:NAUPGRADE Name=Upgrade Image=UPBEACON BuildLimit=1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=NACNST,NATECH Prerequisite.Negative=NAUPGRADE TechLevel=1 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 RequiredHouses=Africans BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=yes AIBasePlanningSide=1 SuperWeapon=LybianUpgradeSpecial [NAWRLAB] Name=Soviet Weapons Tech Image=NATEK UIName=Name:NAWRLAB BuildCat=Tech TechLevel=10 Adjacent=3 Strength=1600 BuildLimit=1 Cost=2500 Power=-100 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Prerequisite=NATECH,NACNST Insignificant=no Nominal=yes Points=500 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=yes Sight=10 LeaveRubble=no AIBuildThis=yes AIBasePlanningSide=1 [YACTEK] Name=Proselyte Research Lab Image=YACOMD UIName=Name:YACTEK BuildCat=Tech TechLevel=10 Adjacent=3 Strength=1600 BuildLimit=1 Cost=2500 Power=-100 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Prerequisite=YATECH,YACNST Insignificant=no Nominal=yes Points=500 Armor=concrete Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6 MaxDebris=15 MinDebris=5 BaseNormal=yes Sight=10 LeaveRubble=no AIBuildThis=yes AIBasePlanningSide=2 [NAAIRP] UIName=Name:NAAIRP Image=NAPAD Name=Soviet Airpad BuildCat=Tech Prerequisite=NACNST,RADAR Strength=1000 Armor=steel Adjacent=3 TechLevel=5 Sight=10 UnitReload=yes Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=1 Cost=1000 Points=70 Power=-50 Factory=AircraftType Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false ImmuneToPsionics=no BaseNormal=yes [PlasmaShell] Arm=20 Image=PLASMASHELL Arcing=true SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=yes [TitanShell] Arm=20 Image=PLASMASHELL Arcing=true SubjectToCliffs=yes SubjectToElevation=no SubjectToWalls=no [PlasmaShellE] Arm=20 Image=PLASMASHELLE Arcing=true SubjectToCliffs=yes SubjectToElevation=yes SubjectToWalls=no [OBLV] UIName=Name:OBLV Name=Oblivion Tank Category=AFV TargetLaser=yes Primary=PlasmaCannon Strength=600 Explodes=yes Prerequisite=GAWEAP,GATECHUP2 Prerequisite.Negative=GAISUP,GAISUP2 CrateGoodie=yes Armor=heavy Turret=yes TechLevel=11 Sight=8 Sensors=yes SensorsSight=6 Speed=5 Accelerates=no Owner=British,French,Germans,Americans,Alliance Cost=1750 Soylent=1500 Points=60 ROT=5 Crusher=yes SelfHealing=yes OpportunityFire=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer Weight=3.5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=PlasmaCannonE BuildTimeMultiplier=1.0 DeploysInto=GAOBGUN [PlasmaCannon] Damage=70 ROF=80 Range=9.75 Projectile=PlasmaShell Speed=40 Warhead=PlasmaAP Report=ApocalypseAttackGround Anim=PLASMEXP Burst=2 Bright=yes [PlasmaTCannon] Damage=100 ROF=80 Range=11.75 Projectile=PlasmaShell Speed=40 Warhead=PlasmaAP Report=ApocalypseAttackGround Anim=PLASMEXP Burst=2 Bright=yes [ISPlasmaCannon] Damage=70 ROF=80 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=PlasmaAP Report=LaserCosmoAttack Anim=PLASMEXP Burst=2 Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [ISPlasmaTCannon] Damage=100 ROF=80 Range=11.75 Projectile=InvisibleLow Speed=100 Warhead=PlasmaAP Report=LaserCosmoAttack Anim=PLASMEXP Burst=2 Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [PulseTCannon] Damage=100 ROF=80 Range=10 Projectile=InvisibleHigh Speed=40 Warhead=PlasmaAPE Report=ApocalypseAttackGround Anim=PLASMEXP Burst=2 Bright=yes [PlasmaCannonE] Damage=130 ROF=80 Range=9.75 Projectile=PlasmaShellE Speed=40 Warhead=PlasmaAPE Report=ApocalypseAttackGround Anim=PLASMEXP Burst=2 Bright=yes [PlasmaTCannonE] Damage=200 ROF=80 Range=11.75 Projectile=PlasmaShellE Speed=40 Warhead=PlasmaAPE Report=ApocalypseAttackGround Anim=PLASMEXP Burst=2 Bright=yes [ISPlasmaCannonE] Damage=130 ROF=80 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=PlasmaAPE Report=LaserCosmoAttack Anim=PLASMEXP Burst=2 Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [ISPlasmaTCannonE] Damage=200 ROF=80 Range=11.75 Projectile=InvisibleLow Speed=100 Warhead=PlasmaAPE Report=LaserCosmoAttack Anim=PLASMEXP Burst=2 Bright=yes LaserDuration=30 IsLaser=true IsHouseColor=true [PlasmaAP] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100% Conventional=yes InfDeath=3 AnimList=PLASMEXP ProneDamage=50% [PlasmaAPE] CellSpread=.3 PercentAtMax=.5 Wall=yes Wood=yes Verses=25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100% Conventional=yes InfDeath=3 AnimList=KTSTLEXP ProneDamage=50% [HCRUIS] UIName=Name:HCRUIS Name=Destroyer Prerequisite=NAYARD,RADAR Prerequisite.Negative=HCRUISUP Primary=155mmxlr NavalTargeting=0 FireAngle=32 ToProtect=yes Category=Support Strength=800 Naval=yes Armor=heavy TechLevel=7 Sight=7 Speed=4 Owner=Russians,Arabs,Confederation,Africans AllowedToStartInMultiplayer=no Cost=1500 Soylent=1500 Turret=yes Points=300 ROT=2 Crusher=no Weight=4 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true OpportunityFire=yes ElitePrimary=155mmxlrE Size=30 IsSelectableCombatant=yes [155mmxlr] Damage=60 ROF=110 Range=15 MinimumRange=3 Burst=2 Projectile=Ballistic Speed=10 Warhead=ARTYHE Report=DestroyerAttack Anim=GUNFIRE Lobber=no [155mmxlrE] Damage=100 ROF=110 Range=16 MinimumRange=3 Burst=2 Projectile=Ballistic Speed=10 Warhead=ARTYHE Report=DestroyerAttack Anim=GUNFIRE Lobber=no [DESTUP] UIName=Name:DESTUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=GACNST,RADAR,GAYARD TechLevel=10 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [ADVDEST] UIName=Name:ADVDEST Image=DEST Name=Destroyer Prerequisite=GAYARD,DESTUP Primary=155mmxlr Secondary=ASWLauncher NavalTargeting=1 Spawns=ASW SpawnsNumber=2 SpawnRegenRate=400 SpawnReloadRate=150 NoSpawnAlt=yes FireAngle=32 ToProtect=yes Category=Support Strength=700 Naval=yes Armor=heavy TechLevel=4 Sight=7 Speed=5 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Turret=no Points=30 ROT=4 Crusher=no Weight=3 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllWaterSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true Sensors=yes SensorsSight=8 OpportunityFire=yes ElitePrimary=155mmxlrE Size=30 IsSelectableCombatant=yes [ADVHCRUIS] UIName=Name:HCRUIS Name=Destroyer Image=HCRUIS Prerequisite=NAYARD,RADAR,HCRUISUP Primary=155mmxlr Secondary=CruiserTorpedo NavalTargeting=1 FireAngle=32 ToProtect=yes Category=Support Strength=800 Naval=yes Armor=heavy TechLevel=7 Sight=7 Speed=4 Owner=Russians,Arabs,Confederation,Africans AllowedToStartInMultiplayer=no Cost=1500 Soylent=1500 Turret=yes Points=300 ROT=2 Crusher=no Weight=4 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true Sensors=yes SensorsSight=8 OpportunityFire=yes ElitePrimary=155mmxlrE EliteSecondary=CruiserTorpedoE Size=30 IsSelectableCombatant=yes [HCRUISUP] UIName=Name:HCRUISUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=NACNST,NATECH,NAYARD TechLevel=10 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [GOVEH] UIName=Name:GOVEH Name=Allied Construction Vehicle Prerequisite=GAWEAP,RADAR Strength=500 Category=Support Armor=heavy DeploysInto=GAGO TechLevel=10 Sight=6 Sensors=yes SensorsSight=6 Speed=5 Owner=British,French,Germans,Americans,Alliance CrateGoodie=yes Cost=1500 Soylent=1500 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVAlliedSelect VoiceMove=MCVAlliedMove VoiceAttack=MCVAlliedMove DieSound=GenVehicleDie VoiceFeedback= DeploySound=PlaceBuilding MoveSound=MCVMoveStart MaxDebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no AllowedToStartInMultiplayer=no [SOVEH] UIName=Name:SOVEH Name=Soviet Construction Vehicle Prerequisite=NAWEAP,RADAR Strength=500 Category=Support Armor=heavy DeploysInto=NASO TechLevel=10 Sight=6 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs ForbiddenHouses=Africans CrateGoodie=yes Cost=1500 Soylent=1500 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVSovietSelect VoiceMove=MCVSovietMove VoiceAttack=MCVSovietMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=MCVMoveStart CrushSound=TankCrush DeploySound=PlaceBuilding MaxDebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no AllowedToStartInMultiplayer=no [SSOVEH] UIName=Name:SOVEH Image=SOVEH Name=Soviet Construction Vehicle Prerequisite=NAWEAP,RADAR Strength=500 Category=Support Armor=heavy DeploysInto=SNASO TechLevel=10 Sight=6 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Africans CrateGoodie=yes Cost=1500 Soylent=1500 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=MCVSovietSelect VoiceMove=MCVSovietMove VoiceAttack=MCVSovietMove VoiceFeedback= DieSound=GenVehicleDie MoveSound=MCVMoveStart CrushSound=TankCrush DeploySound=PlaceBuilding MaxDebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no AllowedToStartInMultiplayer=no [DOZER] UIName=Name:DOZER Name=Alien Construction Vehicle Prerequisite=YAWEAP,RADAR Strength=500 Category=Support Armor=heavy DeploysInto=YAPO TechLevel=10 Sight=6 Sensors=yes SensorsSight=6 Speed=5 Owner=YuriCountry CrateGoodie=yes Cost=1500 Soylent=1500 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DozerSelect VoiceMove=DozerMove VoiceAttack=DozerMove DieSound=GenVehicleDie VoiceFeedback= DeploySound=PlaceBuilding MoveSound=MCVMoveStart MaxDebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=0 DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no Bunkerable=no AllowedToStartInMultiplayer=no [GAGO] UIName=Name:GAGO Name=Outpost Strength=1000 Armor=steel TechLevel=-1 Adjacent=3 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=yes Points=30 Power=0 Crewed=no DefaultToGuardArea=yes Capturable=false ThreatPosed=0 IsBaseDefense=true HasStupidGuardMode=true ImmuneToPsionics=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 Primary=MissileLauncher LightVisibility=2000 LightIntensity=0.01 LightRedTint=0.01 LightGreenTint=0,01 LightBlueTint=2.1 [NASO] UIName=Name:NASO Name=Outpost Strength=750 Armor=steel TechLevel=-1 Adjacent=3 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=yes Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 HasRadialIndicator=true ConcentricRadialIndicator=true DetectDisguise=yes DetectDisguiseRange=10 SensorArray=yes SensorsSight=10 PsychicDetectionRadius=15 LightVisibility=2000 LightIntensity=0.01 LightRedTint=2.0 LightGreenTint=0.01 LightBlueTint=0.01 [SNASO] UIName=Name:NASO Name=Outpost Image=NASO Strength=500 Armor=steel TechLevel=-1 Adjacent=3 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=yes Points=30 Power=-100 ExtraPower=-200 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 HasRadialIndicator=true ConcentricRadialIndicator=true DetectDisguise=yes DetectDisguiseRange=10 SensorArray=yes SensorsSight=10 PsychicDetectionRadius=10 CloakGenerator=yes CloakRadiusInCells=6 [YAPO] UIName=Name:YAPO Name=Outpost Strength=750 Armor=steel TechLevel=-1 Adjacent=3 ROT=10 Sight=10 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=yes Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 Power=200 LightVisibility=2000 LightIntensity=0.01 LightRedTint=2.0 LightGreenTint=0.01 LightBlueTint=2.0 [AAplgun] Damage=30 ROF=2 Range=8 Projectile=InvisibleAAP Burst=1 OmniFire=Yes Speed=100 Warhead=AASA Report=SlyAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [AAplMissile] Damage=50 ROF=2 Range=8 Projectile=AAHeatSeeker2 Burst=1 OmniFire=Yes Speed=50 Warhead=AAHE Report=SeawolfAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [InvisibleAAP] Inviso=yes AA=yes AG=no Image=none SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [AASA] Verses=50%,50%,30%,30%,15%,15%,10%,5%,1%,20%,100% EVerses=100% InfDeath=1 AnimList=PIFFPIFF,PIFFPIFF ProneDamage=80% [AAHE] Verses=50%,50%,30%,30%,15%,15%,10%,5%,1%,20%,100% EVerses=100% InfDeath=1 AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070 ProneDamage=80% [ADVBMP] UIName=Name:HAPTNK Name=Anti-Personnel Tank Prerequisite=NAWEAP,BMPUP Image=BMP Primary=BMPGUN Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=4 Cloakable=yes Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs ForbiddenHouses=Africans Cost=700 Soylent=700 Points=25 ROT=5 Passengers=5 SizeLimit=2 PipScale=Passengers EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=BMPGUNE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [ADVBMP2] UIName=Name:HAPTNK Name=Anti-Personnel Tank Prerequisite=NAWEAP Image=BMP Primary=BMPGUN Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=4 Cloakable=yes Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Africans Cost=700 Soylent=700 Points=25 ROT=5 Passengers=5 SizeLimit=2 PipScale=Passengers EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=BMPGUNE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [BDELTA] UIName=Name:BDELTA Name=Bounty Hunter Category=Soldier Prerequisite=NAHAND,NATECH Primary=MP5 Secondary=IvanBomber OpenTransportWeapon=0 NavalTargeting=4 LeadershipRating=8 Assaulter=yes CrushSound=InfantrySquish Crushable=yes TiberiumProof=yes Strength=125 Armor=flak TechLevel=9 Pip=red Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1500 Soylent=1500 Points=500 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= VoiceSpecialAttack=SealSpecialAttack DieSound=SealDie EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ThreatPosed=25 SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,FASTER Size=1 DetectDisguise=no ElitePrimary=MP5E IFVMode=4 UseOwnName=true Cloakable=yes CloakSpeed=10 GetsBounty=yes [BMP] UIName=Name:HAPTNK Name=Anti-Personnel Tank Prerequisite=NAWEAP Prerequisite.Negative=BMPUP Primary=BMPGUN Strength=400 Category=Transport Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=4 Sight=10 Sensors=yes SensorsSight=6 Speed=7 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs ForbiddenHouses=Africans Cost=700 Soylent=700 Points=25 ROT=5 Passengers=5 SizeLimit=2 PipScale=Passengers EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=BMPGUNE BuildTimeMultiplier=1.0 [FVA] UIName=Name:FVA Name=Anti-Personnel Tank Prerequisite=GAWEAP Primary=BMPGUN Strength=250 Category=Transport Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=4 Sight=10 Sensors=yes SensorsSight=10 Speed=7 CrateGoodie=no Crusher=yes Owner=Americans,Germans,French,British,Alliance Cost=500 Soylent=500 Points=25 ROT=5 Passengers=5 SizeLimit=2 PipScale=Passengers EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=IFVMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer SpeedType=Amphibious ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=BMPGUNE BuildTimeMultiplier=1.0 [STRYKER] UIName=Name:STRYKER Name=Stryker Mech Prerequisite=GAWEAP Primary=HAPGUN Strength=350 Category=Transport Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=4 Sight=8 Sensors=yes SensorsSight=6 Speed=7 CrateGoodie=no Crusher=yes Owner=Americans,Germans,French,British,Alliance Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=IFVMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=HAPGUNE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=false DeploysInto=GASTGUN [GADEFUP] UIName=Name:DEFUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=GACNST,GATECH TechLevel=10 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [NADEFUP] UIName=Name:DEFUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=NACNST,NATECH TechLevel=10 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=2000 ForbiddenHouses=Russians BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [NADEFUP2] UIName=Name:DEFUP Name=Upgrade Image=UPBEACON BuildLimit=1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=NACNST,NATECH Prerequisite.Negative=NADEFUP2 TechLevel=10 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1000 RequiredHouses=Russians BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [ADVNASAM] UIName=Name:NASAM Name=Allied Patriot Missile Image=NASAM BuildCat=Combat Strength=1000 Armor=steel TechLevel=4 Prerequisite=BARRACKS,GACNST,GADEFUP Adjacent=6 Sight=10 ROT=8 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=1000 BaseNormal=no Points=30 Power=-50 Crewed=no Insignificant=yes Primary=LaserEye LandTargeting=1 NavalTargeting=6 Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=3 MinDebris=2 ThreatPosed=0 IsBaseDefense=yes Powered=yes Turret=yes TurretAnim=SAM TurretAnimIsVoxel=true TurretAnimZAdjust=-20 HasStupidGuardMode=false WorkingSound=PowerOn NotWorkingSound=PowerOff VHPScan=Strong ImmuneToPsionics=no Drainable=yes AntiInfantryValue=0 AntiArmorValue=0 AntiAirValue=25 [LaserEye] Damage=75 ROF=55 Range=12 Projectile=AALaser Speed=100 Warhead=SAMWH Report=LaserCosmoAttack Bright=yes IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true [AALaser] Arm=2 Shadow=no Inviso=yes AA=yes AG=yes Image=none Speed=100 SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [DAGGER] UIName=Name:DAGGER Name=Inferno Tank Prerequisite=YAWEAP Primary=INFERNO Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=4 Sight=10 Sensors=yes SensorsSight=8 Speed=11 CrateGoodie=no Crusher=yes Owner=YuriCountry Cost=600 Soylent=600 Points=25 ROT=5 Passengers=5 SizeLimit=2 PipScale=Passengers EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=InfernoSelect VoiceMove=InfernoMove VoiceAttack=InfernoAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RobotTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=true ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=INFERNOE BuildTimeMultiplier=1.0 [SPLITTER] UIName=Name:SPLITTER Name=Splitter tank Prerequisite=YAWEAP,RADAR Prerequisite.Negative=YAISUP Primary=SplitterGun Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=4 Sight=8 Sensors=yes SensorsSight=6 Speed=11 CrateGoodie=no Owner=YuriCountry Cost=800 Soylent=800 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GrinderSelect VoiceMove=GrinderMove VoiceAttack=GrinderAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=true ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=SplitterGunE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [DEVOURER] UIName=Name:DEVOURER Name=Devourer Tank Category=AFV Image=DEVOUR TargetLaser=yes Primary=PlasmaCannonD Strength=650 Prerequisite=YAWEAP,YATECH Prerequisite.Negative=YAISUP CrateGoodie=yes Armor=heavy Turret=yes TechLevel=7 Sight=6 Sensors=yes SensorsSight=6 Speed=5 Owner=YuriCountry Crusher=yes Cost=1300 Soylent=1300 Points=60 ROT=5 IsSelectableCombatant=yes PixelSelectionBracketDelta=-30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DevourerSelect VoiceMove=DevourerMove VoiceAttack=DevourerAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes ElitePrimary=PlasmaCannonDE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [PlasmaCannonD] Damage=75 ROF=65 Range=9.75 Projectile=PlasmaShell Speed=40 Warhead=PlasmaAP Report=ApocalypseAttackGround Anim=PLASMEXP Bright=yes Burst=2 [PlasmaCannonDE] Damage=140 ROF=65 Range=9.75 Projectile=PlasmaShellE Speed=40 Warhead=PlasmaAPE Report=ApocalypseAttackGround Anim=PLASMEXP Bright=yes Burst=2 [TITAN] UIName=Name:DESINT Name=Titan Category=AFV TargetLaser=no Primary=TitanCannon Strength=300 Explodes=yes Prerequisite=YAWEAP,YATECH CrateGoodie=yes Armor=light Turret=yes TechLevel=8 Sight=9 Sensors=yes SensorsSight=6 Speed=5 Owner=YuriCountry Cost=1500 Soylent=1500 Points=60 ROT=5 Crusher=yes SelfHealing=yes OpportunityFire=no Crewed=no PixelSelectionBracketDelta=-30 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TitanSelect VoiceMove=TitanMove VoiceAttack=TitanAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Accelerates=false Weight=3.5 MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=TitanCannonE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [INFERNO] Damage=15 ROF=5 Range=9 Projectile=InvisibleHigh Speed=100 Warhead=SSAInferno Report=InitiateAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [INFERNOE] Damage=20 ROF=5 Range=9 Projectile=InvisibleHigh Speed=100 Warhead=SSAInferno Report=InitiateAttack Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW [SSAInferno] Verses=100%,100%,100%,15%,10%,10%,1%,1%,1%,100%,100% EVerses=0% InfDeath=1 AnimList=INITFIRE Bullets=yes ProneDamage=80% [YAAIRP] UIName=Name:YAAIRP Name=Yuris Airpad Image=YAPAD BuildCat=Tech Prerequisite=YACNST,NAPSIS Strength=1000 Armor=steel Adjacent=3 TechLevel=3 Sight=10 UnitReload=yes ;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.) Helipad=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil Cost=1000 Points=40 Power=-25 Factory=AircraftType Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG MaxDebris=8 MinDebris=4 ThreatPosed=0 ; This value MUST be 0 for all building addons ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=75, 270, 140 AIBuildThis=yes NumberOfDocks=4 HasStupidGuardMode=false Radar=no Spyable=no BaseNormal=yes ImmuneToPsionics=no ; defaults to yes for buildings, no for others [PRSITE] Image=GCOS UIName=Name:PRSITE Name=Parasite Trooper Category=Soldier JumpJet=yes Primary=Virusgun Prerequisite=YABRCK,RADAR,YATECH Crushable=yes Strength=125 Fearless=yes Armor=AirArmor TechLevel=5 Sight=8 Sensors=yes SensorsSight=5 Pip=white Speed=9 Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=900 Soylent=300 Points=15 IsSelectableCombatant=yes VoiceSelect=VirusSelect VoiceMove=VirusMove VoiceAttack=VirusAttackCommand VoiceFeedback=VirusFear VoiceSpecialAttack=VirusMove DieSound=VirusDie CrashingSound=RocketeerDie ImpactLandSound=RocketeerCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} PhysicalSize=1 MovementZone=Fly ConsideredAircraft=yes ThreatPosed=15 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER JumpjetSpeed=20 JumpjetClimb=20 JumpjetCrash=25 JumpJetAccel=10 JumpJetTurnRate=10 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 JumpjetNoWobbles=yes Size=1 SpeedType=Hover HoverAttack=yes Crashable=no BalloonHover=yes MoveSound=RocketeerMoveLoop ElitePrimary=VirusgunE [SPLINTER] UIName=Name:SPLINTER Name=Splinter Troop Category=Soldier Prerequisite=YABRCK,YATECH Primary=MP5 Secondary=IvanBomber OpenTransportWeapon=0 NavalTargeting=4 LeadershipRating=8 Assaulter=yes CrushSound=InfantrySquish Crushable=yes TiberiumProof=yes Strength=125 Armor=flak TechLevel=9 Pip=red Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=1500 Soylent=750 Points=500 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= VoiceSpecialAttack=SealSpecialAttack DieSound=SealDie EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25 SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,FASTER Size=1 DetectDisguise=no ElitePrimary=MP5E IFVMode=4 UseOwnName=true Cloakable=yes CloakSpeed=10 [SHOCK] UIName=Name:SHOCKW Name=Shockwave Trooper Category=Soldier Primary=ShockwaveShot Prerequisite=YABRCK,RADAR Prerequisite.Negative=YAISUP,SHOCKUP CrushSound=InfantrySquish Strength=200 Armor=plate TechLevel=5 Pip=white OccupyPip=PersonBlue Occupier=yes OccupyWeapon=ShockwaveShot EliteOccupyWeapon=ShockwaveShotE Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry Cost=800 Soylent=400 Points=5 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= DieSound=SealDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=ShockwaveShotE IFVMode=2 AllowedToStartInMultiplayer=no Crushable=no [ADVSHOCK] UIName=Name:SHOCKW Name=Shockwave Trooper Category=Soldier Image=SHOCK Primary=ShockwaveShot Secondary=EMPShockBurst Prerequisite=YABRCK,RADAR,SHOCKUP Prerequisite.Negative=YAISUP CrushSound=InfantrySquish Strength=200 Armor=plate TechLevel=5 Pip=white OccupyPip=PersonBlue Occupier=yes OccupyWeapon=ShockwaveShot EliteOccupyWeapon=ShockwaveShotE Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry Cost=800 Soylent=400 Points=5 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= DieSound=SealDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=ShockwaveShotE IFVMode=2 AllowedToStartInMultiplayer=no Crushable=no Deployer=yes DeployFire=yes UndeployDelay=250 [ShockwaveShot] Damage=85 ROF=70 Range=7 Speed=40 Projectile=PlasmaShell Warhead=ShockwaveWH Report=ApocalypseAttack [ShockwaveShotE] Damage=135 ROF=70 Range=10 Speed=40 Projectile=PlasmaShellE Warhead=ShockwaveWH Report=ApocalypseAttack [ISSHOCK] UIName=Name:SHOCKW Name=Shockwave Trooper Category=Soldier Image=SHOCK Primary=ISShockwaveShot Prerequisite=YABRCK,RADAR,YAISUP Prerequisite.Negative=SHOCKUP CrushSound=InfantrySquish Strength=200 Armor=plate TechLevel=5 Pip=white OccupyPip=PersonBlue Occupier=yes OccupyWeapon=ISShockwaveShot EliteOccupyWeapon=ISShockwaveShotE Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry Cost=800 Soylent=400 Points=5 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= DieSound=SealDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=ISShockwaveShotE IFVMode=2 AllowedToStartInMultiplayer=no Crushable=no [ADVISSHOCK] UIName=Name:SHOCKW Name=Shockwave Trooper Category=Soldier Image=SHOCK Primary=ISShockwaveShot Secondary=EMPShockBurst Prerequisite=YABRCK,RADAR,YAISUP,SHOCKUP CrushSound=InfantrySquish Strength=200 Armor=plate TechLevel=5 Pip=white OccupyPip=PersonBlue Occupier=yes OccupyWeapon=ISShockwaveShot EliteOccupyWeapon=ISShockwaveShotE Sight=8 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry Cost=1200 Soylent=600 Points=5 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= DieSound=SealDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ImmuneToVeins=yes Size=1 ElitePrimary=ISShockwaveShotE IFVMode=2 AllowedToStartInMultiplayer=no Crushable=no Deployer=yes DeployFire=yes UndeployDelay=250 [ISShockwaveShot] Damage=85 ROF=70 Range=7 Speed=100 Projectile=InvisibleLow Warhead=ShockwaveWH Report=LaserCosmoAttack [ISShockwaveShotE] Damage=135 ROF=70 Range=10 Speed=100 Projectile=InvisibleLow Warhead=ShockwaveWH Report=LaserCosmoAttack [ShockwaveWH] Verses=25%,25%,25%,100%,100%,100%,35%,35%,25%,200%,100% InfDeath=5 Wall=yes AnimList=KTSTLEXP [ATJab] Verses=25%,25%,25%,100%,100%,100%,35%,35%,25%,200%,100% InfDeath=5 Wall=yes AnimList=UCINIT [FTHROW] UIName=Name:FTHROW Name=Flamethrower Category=Soldier Primary=FTFlamethrower Occupier=no OpenTransportWeapon=0 Prerequisite=YABRCK,RADAR Prerequisite.Negative=YAISUP CrushSound=InfantrySquish Strength=200 Pip=white OccupyPip=PersonBlue Occupier=yes OccupyWeapon=FTFlamethrower EliteOccupyWeapon=FTFlamethrowerE Armor=none TechLevel=5 Sight=6 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry Cost=800 Soylent=400 Points=10 IsSelectableCombatant=yes VoiceSelect=InitiateSelect VoiceMove=InitiateMove VoiceAttack=InitiateAttackCommand VoiceFeedback=InitiateFear VoiceSpecialAttack=InitiateMove DieSound=InitiateDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 Crushable=yes ElitePrimary=FTFlamethrowerE IFVMode=2 AllowedToStartInMultiplayer=no [FTFlamethrower] Damage=75 ROF=50 Range=5 Projectile=FireballP Speed=40 Warhead=FTFlameWH Report=KirovEliteBomb Anim= Bright=yes [FTFlamethrowerE] Damage=125 ROF=60 Range=6 Projectile=FireballP Speed=40 Warhead=FTFlameWH Report=KirovEliteBomb Anim= Bright=yes [ISFTHROW] UIName=Name:FTHROW Name=Flamethrower Category=Soldier Primary=ISFTFlamethrower Image=FTHROW Occupier=no OpenTransportWeapon=0 Prerequisite=YABRCK,RADAR,YAISUP CrushSound=InfantrySquish Strength=200 Pip=white OccupyPip=PersonBlue Occupier=yes OccupyWeapon=ISFTFlamethrower EliteOccupyWeapon=ISFTFlamethrowerE Armor=none TechLevel=5 Sight=6 Sensors=yes SensorsSight=6 Speed=6 Owner=YuriCountry Cost=500 Soylent=100 Points=10 IsSelectableCombatant=yes VoiceSelect=InitiateSelect VoiceMove=InitiateMove VoiceAttack=InitiateAttackCommand VoiceFeedback=InitiateFear VoiceSpecialAttack=InitiateMove DieSound=InitiateDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10 ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=1 Crushable=yes ElitePrimary=ISFTFlamethrowerE IFVMode=2 AllowedToStartInMultiplayer=no [ISFTFlamethrower] Damage=75 ROF=50 Range=5 Projectile=InvisibleLow Speed=100 Warhead=FTFlameWH Report=KirovEliteBomb Anim= Bright=yes [ISFTFlamethrowerE] Damage=125 ROF=60 Range=6 Projectile=InvisibleLow Speed=100 Warhead=FTFlameWH Report=KirovEliteBomb Anim= Bright=yes [FTFlameWH] CellSpread=.9 PercentAtMax=.7 Wall=yes Wood=yes Verses=200%,200%,150%,10%,5%,5%,45%,25%,25%,80%,100% EVerses=60% Conventional=no Rocker=no InfDeath=4 AnimList=EXPLOMED Deform=10% DeformThreshhold=300 Tiberium=yes Sparky=no ProneDamage=100% [FireballP] Image=FLAMESHELL Arcing=yes SubjectToCliffs=no SubjectToElevation=no SubjectToWalls=no [YADEPOT] UIName=Name:YADEPOT Name=Yuri Service Depot BuildCat=Tech Prerequisite=YAWEAP,YACNST Strength=1200 Armor=wood Image=YADEPT TechLevel=6 Adjacent=3 Sight=10 UnitRepair=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil Cost=800 Points=80 Power=-20 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg MaxDebris=15 MinDebris=5 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=270, 580, 260 AIBuildThis=yes ;gs DB is signed as removing the other one NumberOfDocks=1 HasStupidGuardMode=false NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west ImmuneToPsionics=no ; defaults to yes for buildings, no for others BaseNormal=yes [YAHARV] UIName=Name:YAHARV Name=War Miner Prerequisite=YAWEAP,PROC Nominal=yes ToProtect=yes Category=Support Strength=600 Armor=medium Dock=NAREFN,GAREFN,YAREF Harvester=yes TechLevel=1 Sight=4 Sensors=yes SensorsSight=6 Speed=8 Owner=YuriCountry AllowedToStartInMultiplayer=no PipScale=Tiberium CrateGoodie=yes Storage=35 Cost=1400 Soylent=1400 Points=55 ROT=5 Crusher=yes AutoCrush=yes Crewed=no SelfHealing=yes UnloadingClass=YAHORV Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie VoiceHarvest=RobotTankAttackCommand DieSound=GenVehicleDie CrushSound=TankCrush MinDebris=5 MaxDebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious Weight=3.5 ThreatPosed=0 ThreatAvoidanceCoefficient=.65 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToVeins=yes ImmuneToPsionics=yes ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 Size=3 ResourceGatherer=yes Bunkerable=no [YAHORV] UIName=Name:YAHARV Image=YAHARV Name=War Miner Nominal=yes ToProtect=yes Category=Support Strength=600 Armor=medium Dock=NAREFN,GAREFN,YAREF Harvester=yes TechLevel=-1 Sight=4 Speed=8 Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=1400 Points=25 ROT=5 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= CrushSound=TankCrush DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=4 Accelerates=yes SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious Weight=3.5 ThreatPosed=0 ThreatAvoidanceCoefficient=1 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes [TSUNAMI] UIName=Name:TSUB Name=Tsunami Sub Prerequisite=YAYARD Primary=SubTorpedo NavalTargeting=5 LandTargeting=1 FireAngle=64 Category=AFV Strength=500 Naval=yes Armor=heavy TechLevel=4 Underwater=yes Sight=7 Sensors=yes SensorsSight=7 Speed=6 CrateGoodie=no Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Turret=no Points=60 ROT=2 Crusher=no Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TyphoonSubSelect VoiceMove=TyphoonSubMove VoiceAttack=TyphoonSubAttackCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie MoveSound=SubMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=20 Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true ElitePrimary=SubTorpedoE Size=20 [GATTB] UIName=Name:GATTB Name=Gattling Boat Prerequisite=YAYARD Primary=AAGattling2 NavalTargeting=6 LandTargeting=1 FireAngle=32 ToProtect=yes Category=Support Strength=400 Naval=yes Armor=heavy TechLevel=5 Sight=7 Speed=6 Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=700 Soylent=700 Turret=yes Points=300 ROT=5 Crusher=no Weight=4 Crewed=no IsGattling=yes TurretCount=1 WeaponCount=2 Weapon1=AAGattling2 EliteWeapon1=AAGattling2E Weapon2=AAGattling2 EliteWeapon2=AAGattling2E WeaponStages=1 Stage1=10 EliteStage1=10 RateUp=1 RateDown=10 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DaggerSelect VoiceMove=DaggerMove VoiceAttack=DaggerAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true OpportunityFire=yes ElitePrimary=AAGattling2E Size=30 IsSelectableCombatant=yes [HURRICANE] UIName=Name:HURRICANE Name=Destroyer Prerequisite=YAYARD,RADAR Prerequisite.Negative=HURRICUP Primary=155mmxsr NavalTargeting=0 FireAngle=32 ToProtect=yes Category=Support Strength=500 Naval=yes Armor=heavy TechLevel=5 Sight=7 Speed=6 Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Turret=yes Points=300 ROT=5 Crusher=no Weight=4 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=HurricaneSelect VoiceMove=HurricaneMove VoiceAttack=HurricaneAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true OpportunityFire=yes ElitePrimary=155mmxsrE Size=30 IsSelectableCombatant=yes [155mmxsr] Damage=60 ROF=110 Range=10 Burst=2 Projectile=Ballistic Speed=10 Warhead=ARTYHE Report=DestroyerAttack Anim=GUNFIRE Lobber=no [155mmxsrE] Damage=100 ROF=110 Range=10 Burst=2 Projectile=Ballistic Speed=10 Warhead=ARTYHE Report=DestroyerAttack Anim=GUNFIRE Lobber=no [HURRICUP] UIName=Name:HURRICUP Name=Upgrade Image=UPBEACON BuildLimit=-1 BuildCat=Combat Strength=100 Armor=steel Prerequisite=YACNST,YAYARD,RADAR TechLevel=10 Adjacent=4 ROT=10 Sight=2 DetectDisguise=no Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=1500 BaseNormal=no Points=30 Power=0 Crewed=no Capturable=false ThreatPosed=0 IsBaseDefense=false HasStupidGuardMode=true ImmuneToPsionics=yes Immune=yes Insignificant=yes Nominal=yes NeedsEngineer=yes Unsellable=yes AIBuildThis=no [ADVHURRICANE] UIName=Name:HURRICANE Name=Destroyer Image=HURRICANE Prerequisite=YAYARD,HURRICUP,RADAR Primary=155mmxlr NavalTargeting=0 FireAngle=32 ToProtect=yes Category=Support Strength=500 Naval=yes Armor=heavy TechLevel=5 Sight=7 Speed=6 Owner=YuriCountry AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000 Turret=yes Points=300 ROT=5 Crusher=no Weight=4 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=HurricaneSelect VoiceMove=HurricaneMove VoiceAttack=HurricaneAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER TooBigToFitUnderBridge=true OpportunityFire=yes ElitePrimary=155mmxlrE Size=30 IsSelectableCombatant=yes [GRINDER] UIName=Name:GRINDER Name=Grinder Battle Tank Prerequisite=YAWEAP Prerequisite.Negative=YAISUP Image=LTNK Primary=115mm Strength=350 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Owner=YuriCountry Cost=800 Soylent=800 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GrinderSelect VoiceMove=GrinderMove VoiceAttack=GrinderAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=115mmE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [ISGRINDER] UIName=Name:GRINDER Name=Grinder Battle Tank Prerequisite=YAWEAP,YAISUP Image=LTNK Primary=IS115mm TargetLaser=yes Strength=350 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Owner=YuriCountry Cost=800 Soylent=800 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GrinderSelect VoiceMove=GrinderMove VoiceAttack=GrinderAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=IS115mmE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [ISHTNK] UIName=Name:HTNK Name=Rhino Heavy Tank Prerequisite=NAWEAP,NAISUP Primary=IS120mm Image=HTNK Strength=400 TargetLaser=yes Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs ForbiddenHouses=Russians,Arabs Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=IS120mmE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [RADISHTNK] UIName=Name:HTNK Name=Rhino Heavy Tank Prerequisite=NAWEAP,NAISUP Primary=RadIS120mm Secondary=IS120mmB Image=HTNK Strength=400 TargetLaser=yes Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=no TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Sensors=yes SensorsSight=6 Speed=6 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs ForbiddenHouses=Russians RequiredHouses=Arabs Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=RadIS120mmE EliteSecondary=IS120mmBE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no [ISRIPPER] UIName=Name:RIPPER Name=Robot Tank Prerequisite=NAWEAP,RADAR,NAISUP Image=RIPPER Primary=ISRippergun TargetLaser=yes Strength=320 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=4 Sight=6 Sensors=yes SensorsSight=3 Speed=10 CrateGoodie=no Owner=Russians,Africans,Confederation,Arabs Cost=900 Soylent=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie MoveSound=RobotTankMoveStart ActivateSound= RobotTankOnline DeactivateSound= RobotTankOffline CrushSound=TankCrush MinDebris=5 MaxDebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ImmuneToRadiation=yes Trainable=no [ISAPOC] UIName=Name:APOC Name=Apocalypse Image=MTNK Category=AFV TargetLaser=yes Primary=IS120mmx Strength=800 Explodes=yes Prerequisite=NAWEAP,NATECH,NAISUP Prerequisite.Negative=APOCUP CrateGoodie=yes Armor=heavy Turret=yes TechLevel=8 Sight=6 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=2000 Soylent=1500 Points=60 ROT=5 Crusher=yes SelfHealing=yes OpportunityFire=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ApocalypseSelect VoiceMove=ApocalypseMove VoiceAttack=ApocalypseAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=IS120mmxE BuildTimeMultiplier=1.0 [ISADVAPOC] UIName=Name:APOC Name=Apocalypse Image=MTNK Category=AFV TargetLaser=yes Primary=ISEMP120mmx Strength=800 Explodes=yes Prerequisite=NAWEAP,NATECH,APOCUP,NAISUP CrateGoodie=yes Armor=heavy Turret=yes TechLevel=8 Sight=6 Sensors=yes SensorsSight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=2000 Soylent=1500 Points=60 ROT=5 Crusher=yes SelfHealing=yes OpportunityFire=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ApocalypseSelect VoiceMove=ApocalypseMove VoiceAttack=ApocalypseAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=ISEMP120mmxE BuildTimeMultiplier=1.0 [ISROBO] UIName=Name:Robotank Name=Robot Tank Image=ROBO Prerequisite=GAWEAP,GATECHUP1,GAISUP Prerequisite.Lists=1 Prerequisite.List1=GAWEAP,GATECHUP1,GAISUP2 Prerequisite.Negative=GTNKUP,GTNKUP2 Primary=ISRobogun Strength=260 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=4 Sight=6 Sensors=yes SensorsSight=3 Speed=12 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie MoveSound=RobotTankMoveStart ActivateSound= RobotTankOnline DeactivateSound= RobotTankOffline CrushSound=TankCrush MinDebris=5 MaxDebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ImmuneToRadiation=yes Trainable=no [ISADVROBO] UIName=Name:Robotank Name=Robot Tank Image=ROBO Prerequisite=GAWEAP,GATECHUP1,GAISUP,GTNKUP Prerequisite.Lists=2 Prerequisite.List1=GAWEAP,GATECHUP1,GAISUP2,GTNKUP Prerequisite.List2=GAWEAP,GATECHUP1,GAISUP,GTNKUP2 Primary=ISADVRobogun Strength=260 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=4 Sight=6 Sensors=yes SensorsSight=3 Speed=7 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance Cost=700 Soylent=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=RobotTankSelect VoiceSelectDeactivated=RobotTankSelectDeactivated VoiceMove=RobotTankMove VoiceAttack=RobotTankAttackCommand VoiceFeedback= DieSound=RobotTankDie MoveSound=RobotTankMoveStart ActivateSound= RobotTankOnline DeactivateSound= RobotTankOffline CrushSound=TankCrush MinDebris=5 MaxDebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ImmuneToRadiation=yes Trainable=no [ISOBLV] UIName=Name:OBLV Name=Apocalypse Category=AFV TargetLaser=yes Image=OBLV Primary=ISPlasmaCannon Strength=600 Explodes=yes Prerequisite=GAWEAP,GATECHUP2,GAISUP Prerequisite.Lists=1 Prerequisite.List1=GAWEAP,GATECHUP2,GAISUP2 CrateGoodie=yes Armor=heavy Turret=yes TechLevel=11 Sight=8 Sensors=yes SensorsSight=6 Speed=5 Accelerates=no Owner=British,French,Germans,Americans,Alliance Cost=1750 Soylent=1500 Points=60 ROT=5 Crusher=yes SelfHealing=yes OpportunityFire=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer Weight=3.5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=ISPlasmaCannonE BuildTimeMultiplier=1.0 DeploysInto=ISGAOBGUN [ISDEVOURER] UIName=Name:DEVOURER Name=Devourer Tank Category=AFV Image=DEVOUR TargetLaser=yes Primary=ISPlasmaCannonD Strength=550 Explodes=yes Prerequisite=YAWEAP,YATECH,YAISUP CrateGoodie=yes Armor=heavy Turret=yes TechLevel=8 Sight=6 Sensors=yes SensorsSight=6 Speed=5 Crusher=yes Owner=YuriCountry Cost=1300 Soylent=1300 Points=60 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DevourerSelect VoiceMove=DevourerMove VoiceAttack=DevourerAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes ElitePrimary=ISPlasmaCannonDE BuildTimeMultiplier=1.0 PixelSelectionBracketDelta=-30 AllowedToStartInMultiplayer=no [ISPlasmaCannonD] Damage=75 ROF=65 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=PlasmaAP Report=ApocalypseAttackGround Anim=PLASMEXP Bright=yes Burst=2 [ISPlasmaCannonDE] Damage=125 ROF=65 Range=9.75 Projectile=InvisibleLow Speed=100 Warhead=PlasmaAPE Report=ApocalypseAttackGround Anim=PLASMEXP Bright=yes Burst=2 [ISSPLITTER] UIName=Name:SPLITTER Name=Splitter tank Image=SPLITTER Prerequisite=YAWEAP,RADAR,YAISUP Primary=ISSplitterGun Strength=300 Category=AFV TargetLaser=yes Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=5 Sight=8 Sensors=yes SensorsSight=6 Speed=11 CrateGoodie=no Owner=YuriCountry Cost=800 Soylent=800 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GrinderSelect VoiceMove=GrinderMove VoiceAttack=GrinderAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart CrushSound=TankCrush MinDebris=5 MaxDebris=10 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=true ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=ISSplitterGunE BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no ; Gattling Tank [YAATNK] UIName=Name:YAATNK Name=Gattling Tank ;Image=TTNK Prerequisite=YAWEAP LandTargeting=1 NavalTargeting=6 Primary=AAGattling ;Secondary=AAGattling Strength=250 Category=AFV Armor=heavy Turret=yes IsTilter=yes IsGattling=yes TurretCount=1 WeaponCount=2 Weapon1=AAGattling EliteWeapon1=AAGattlingE Weapon2=AAGattling EliteWeapon2=AAGattlingE WeaponStages=1 Stage1=10 EliteStage1=10 RateUp=1 RateDown=10 TooBigToFitUnderBridge=true TechLevel=4 Sight=10 Speed=7 CrateGoodie=no Crusher=no;yes Owner=YuriCountry Cost=600 Soylent=600 Points=25 ROT=8 ;was 5 AllowedToStartInMultiplayer=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DaggerSelect VoiceMove=DaggerMove VoiceAttack=DaggerAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=FlakTrackMoveStart CrushSound=TankCrush Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=AAGattlingE;90mmE ;EliteSecondary=AAGattlingE;90mmE PixelSelectionBracketDelta=-15 [SHADOW] UIName=Name:SHADOW Name=Shadow Light Artillery Prerequisite=NAWEAP,RADAR Primary=ShadowGun Secondary=ShadowGunB ElitePrimary=ShadowGunE EliteSecondary=ShadowGunEB Strength=175 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=5 Sight=9 Speed=6 CrateGoodie=yes Owner=Russians,Arabs,Confederation,Africans ForbiddenHouses=Arabs Cost=800 Soylent=800 Points=25 ROT=3 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= CrushSound=TankCrush AllowedToStartInMultiplayer=no MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 Cloakable=yes CanPassiveAquire=no CanRetaliate=yes [RADSHADOW] Image=SHADOW UIName=Name:SHADOW Name=Shadow Light Artillery Prerequisite=NAWEAP,RADAR Primary=RadShadowGun Secondary=ShadowGunB ElitePrimary=RadShadowGunE EliteSecondary=ShadowGunEB Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=5 Sight=9 Speed=6 CrateGoodie=yes Owner=Russians,Arabs,Confederation,Africans RequiredHouses=Arabs Cost=800 Soylent=800 Points=25 ROT=3 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= CrushSound=TankCrush AllowedToStartInMultiplayer=no MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 CanPassiveAquire=yes CanRetaliate=yes [MHOWI] UIName=Name:HOWI Name=Howitzer Image=HWTZ Prerequisite=GAWEAP,GATECHUP1 Primary=MiniHowitzerGun Secondary=MiniHowitzerGunB ElitePrimary=MiniHowitzerGunE EliteSecondary=MiniHowitzerGunEB Strength=275 Category=AFV Armor=heavy Turret=no IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=5 Sight=9 Speed=4 CrateGoodie=yes Owner=British,French,Germans,Americans,Alliance Cost=800 Soylent=800 Points=25 ROT=4 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= CrushSound=TankCrush AllowedToStartInMultiplayer=no MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 [WRAITH] UIName=Name:WRAITH Name=Avenger Wraith Artillery Prerequisite=YAWEAP,RADAR Primary=WraithGun Secondary=WraithGunB ElitePrimary=WraithGunE EliteSecondary=WraithGunEB Strength=200 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=5 Sight=9 Speed=11 CrateGoodie=yes Owner=YuriCountry Cost=800 Soylent=800 Points=25 ROT=4 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=WraithSelect VoiceMove=WraithMove VoiceAttack=WraithAttackCommand VoiceFeedback= CrushSound=TankCrush AllowedToStartInMultiplayer=no MaxDebris=2 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious ThreatPosed=15 DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ImmuneToVeins=yes Size=3 [GAGAT2_A] ; NS Gate UIName=Name:GATE1 Name=Gate BuildCat=Combat Strength=400 Armor=Concrete Prerequisite=GAPILE TechLevel=1 Adjacent=6 Sight=3 Selectable=yes Capturable=false Insignificant=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=150 Points=50 Repairable=true MaxDebris=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Gate=yes DeployTime=.060 GateCloseDelay=.10 ThreatPosed=0 BaseNormal=no AIBuildThis=no [GAGAT2_B] ; EW Gate UIName=Name:GATE1 Name=Gate BuildCat=Combat Strength=400 Armor=Concrete Prerequisite=GAPILE TechLevel=1 Adjacent=6 Sight=3 Selectable=yes Capturable=false Insignificant=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=150 Points=50 Repairable=true MaxDebris=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Gate=yes DeployTime=.060 GateCloseDelay=.10 ThreatPosed=0 BaseNormal=no AIBuildThis=no [NAGAT2_A] ; EW Gate UIName=Name:GATE1 Name=Gate BuildCat=Combat Strength=400 Armor=Concrete Prerequisite=NAHAND TechLevel=1 Adjacent=6 Sight=3 Selectable=yes Capturable=false Insignificant=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=150 Points=50 Repairable=true MaxDebris=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Gate=yes DeployTime=.060 GateCloseDelay=.10 ThreatPosed=0 BaseNormal=no AIBuildThis=no [NAGAT2_B] ; NS Gate UIName=Name:GATE1 Name=Gate BuildCat=Combat Strength=400 Armor=Concrete Prerequisite=NAHAND TechLevel=1 Adjacent=6 Sight=3 Selectable=yes Capturable=false Insignificant=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=150 Points=50 Repairable=true MaxDebris=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Gate=yes DeployTime=.060 GateCloseDelay=.10 ThreatPosed=0 BaseNormal=no AIBuildThis=no [YAGAT2_A] ; EW Gate UIName=Name:GATE1 Name=Gate Image=NAGAT2_A BuildCat=Combat Strength=400 Armor=Concrete Prerequisite=YABRCK TechLevel=1 Adjacent=6 Sight=3 Selectable=yes Capturable=false Insignificant=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=150 Points=50 Repairable=true MaxDebris=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Gate=yes DeployTime=.060 GateCloseDelay=.10 ThreatPosed=0 BaseNormal=no AIBuildThis=no [YAGAT2_B] ; NS Gate UIName=Name:GATE1 Name=Gate Image=NAGAT2_B BuildCat=Combat Strength=400 Armor=Concrete Prerequisite=YABRCK TechLevel=1 Adjacent=6 Sight=3 Selectable=yes Capturable=false Insignificant=yes Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry Cost=150 Points=50 Repairable=true MaxDebris=3 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Gate=yes DeployTime=.060 GateCloseDelay=.10 ThreatPosed=0 BaseNormal=no AIBuildThis=no ;EPIC UNITS!!! [MASS] UIName=Name:MASS Name=Iron Fist Seige Tank Category=AFV TargetLaser=yes Primary=200mmx Strength=6000 Explodes=yes Prerequisite=NAWEAP,NATECH,NAWRLAB CrateGoodie=yes Armor=heavy Turret=yes TechLevel=10 Sight=10 Sensors=yes SensorsSight=7 BuildLimit=1 Speed=3 Owner=Russians,Confederation,Africans,Arabs Cost=5000 Soylent=5000 Points=5000 ROT=2 OpenTopped=yes Passengers=6 SizeLimit=2 PipScale=Passengers Crusher=yes OmniCrusher=yes SelfHealing=yes OpportunityFire=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=ApocalypseSelect VoiceMove=ApocalypseMove VoiceAttack=ApocalypseAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=15 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer Weight=3.5 ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=20 Accelerates=false VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER ElitePrimary=200mmxE BuildTimeMultiplier=1.0 [NOVA] UIName=Name:NOVA Name=Nova Flying Seige Fortress Prerequisite=GAWEAP,GATECHUP2,GAARLAB Primary=NOVAMISL BuildLimit=1 Strength=4000 Category=AirPower JumpJet=yes Armor=AirArmor TechLevel=10 Sight=10 Landable=yes PipScale=Passengers Passengers=12 OpenTopped=yes PitchSpeed=0.4 Speed=5 JumpjetSpeed=12 JumpjetClimb=4 JumpjetCrash=3 JumpJetAccel=2 JumpJetTurnRate=5 JumpjetHeight=1200 ;JumpjetWobbles=.01 ;JumpjetDeviation=1 JumpjetNoWobbles=yes Owner=British,French,Germans,Americans,Alliance Cost=5000 Points=5000 ROT=2 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=BlackOpsSelect VoiceMove=BlackOpsMove VoiceAttack=BlackOpsAttackCommand VoiceCrashing=BlackOpsVoiceDie DieSound= CrashingSound=BlackOpsDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Size=15 SizeLimit=3 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no SpeedType=Hover MoveSound=KirovMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes Bunkerable=no Carryall=yes [MADOG] UIName=Name:MADOG Name=Baneblade Seige Mech Category=AFV Strength=4500 Prerequisite=YAWEAP,YATECH,YACTEK CrateGoodie=yes Armor=heavy Turret=yes Primary=CENBEAM Secondary=MSRFlare TechLevel=10 Sight=10 Sensors=yes SensorsSight=7 Speed=3 Owner=YuriCountry Cost=5000 Soylent=5000 Points=5000 Crusher=yes OmniCrusher=yes BuildLimit=1 ROT=2 IsSelectableCombatant=yes PixelSelectionBracketDelta=-30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DevourerSelect VoiceMove=DevourerMove VoiceAttack=DevourerAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart CrushSound=TankCrush MinDebris=5 Maxdebris=10 IsTilter=no Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=20 OpportunityFire=yes BuildTimeMultiplier=1.0 AllowedToStartInMultiplayer=no AirstrikeTeam=2 EliteAirstrikeTeam=4 AirstrikeTeamType=FIREPLANE2 EliteAirstrikeTeamType=FIREPLANE2 AirstrikeRechargeTime=150 EliteAirstrikeRechargeTime=200 End