02.09.2009, 04:46:15
(This post was last modified: 02.09.2009, 04:54:04 by WoRmINaToR.)
Title says it, so here are the two bugs I encountered:
Firstly, my "stringtable01.csf" file (I am using NPatch, yes i have NP files on the file exceptions list and everything) was not recognized at all by the program, otherwise gameplay-wise the implementation of the expand*.mix and ecache*.mix files went smoothly (when is DCoder gonna finish that god-forsaken DLL?).
Secondly, after exiting YR, it decompiled my mod and disabled it etc. and then it said i got an internal error and asked me if i wanted to transfer the except.txt to my mod folder. Thing is, I got no internal error. I proceeded with the operation anyways for kicks, and then it said "LAUNCH BASE INTERNAL ERROR, FILE NOT FOUND" and generated this log:
*EDIT* Also, I cannot open launchbase anymore because it keeps trying to resume it's last action which caused the error, and continues to cause it. Shouldn't there be a way to circumvent the recovery process and launch normally?
Firstly, my "stringtable01.csf" file (I am using NPatch, yes i have NP files on the file exceptions list and everything) was not recognized at all by the program, otherwise gameplay-wise the implementation of the expand*.mix and ecache*.mix files went smoothly (when is DCoder gonna finish that god-forsaken DLL?).
Secondly, after exiting YR, it decompiled my mod and disabled it etc. and then it said i got an internal error and asked me if i wanted to transfer the except.txt to my mod folder. Thing is, I got no internal error. I proceeded with the operation anyways for kicks, and then it said "LAUNCH BASE INTERNAL ERROR, FILE NOT FOUND" and generated this log:
*EDIT* Also, I cannot open launchbase anymore because it keeps trying to resume it's last action which caused the error, and continues to cause it. Shouldn't there be a way to circumvent the recovery process and launch normally?