03.01.2008, 04:33:12
B) could happen if the mod was somehow broken, and/or the user installs a new/different distribution of it, e.g. some mods have distributions with or without music - deleting the no-music version could be in preparation of installing the with-music version, not a sign he wants the mod gone.
C) Not a good argumentation, imo, since, if I play the same mod over and over again, I might not want to start Launch Base every time - in fact, I fail to see a reason for it right now. If I'm at a LAN party, for example, and everybody's playing ExampleMod, why would I start LB ten times if once is enough?
I think LB should check for leftover user generated content on every mod status change - be it deletion, deactivation, or starting of a different mod.
C) Not a good argumentation, imo, since, if I play the same mod over and over again, I might not want to start Launch Base every time - in fact, I fail to see a reason for it right now. If I'm at a LAN party, for example, and everybody's playing ExampleMod, why would I start LB ten times if once is enough?
I think LB should check for leftover user generated content on every mod status change - be it deletion, deactivation, or starting of a different mod.
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(01.06.2011, 05:43:25)kenosis Wrote: Oh damn don't be disgraced again!
(25.06.2011, 20:42:59)Nighthawk Wrote: The proverbial bearded omni-bug may be dead, but the containment campaign is still being waged in the desert.